1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
#!/usr/bin/python
# -*- coding: GBK -*-
#
# @todo: buff¹¥»÷¼õ²ã 1011 Ìí¼ÓĬÈϹ¥»÷¼õ²ã
#
# @author: Alee
# @date 2018-1-30 ÏÂÎç05:11:45
# @version 1.0
#
# @note: 
#
#---------------------------------------------------------------------
 
import ChConfig
import GameWorld
import SkillCommon
import BuffSkill
import SkillShell
import IPY_GameWorld
 
def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
    # ¹ØÁª¼¼ÄÜ
    if not passiveEffect.GetEffectValue(2):
        return False
     
    curSkill = GameWorld.GetGameData().GetSkillBySkillID(skillID)
    if not curSkill:
        return False
    
    buffType = SkillCommon.GetBuffType(curSkill)
    buffTuple = SkillCommon.GetBuffManagerByBuffType(attacker, buffType)
    #ͨ¹ýÀàÐÍ»ñȡĿ±êµÄbuff¹ÜÀíÆ÷Ϊ¿Õ£¬ÔòÌø³ö
    if buffTuple == ():
        return False
    
    buffManager = buffTuple[0]
    buff = buffManager.FindBuff(curSkill.GetSkillTypeID())
    if not buff:
        return False
 
    if buff.GetLayer() <= 0:
        return False
    
    BuffSkill.SetBuffLayer(attacker, buff, buff.GetLayer()-1, skillTypeID=curSkill.GetSkillTypeID())
    
    return False