#!/usr/bin/python
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# -*- coding: GBK -*-
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#
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# @todo: ¹¥»÷ÓÐxx%¼¸Âʸ½¼Óxx%¼¼ÄÜÉ˺¦£¬³ÖÐøxxÃë, ¸½¼ÓÄ¿±ê´¦ÓÚXX״̬
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#
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# @author: Alee
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# @date 2018-1-30 ÏÂÎç05:11:45
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# @version 1.0
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#
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# @note:
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#
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#---------------------------------------------------------------------
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import ChConfig
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import GameWorld
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import GameObj
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import SkillCommon
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def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
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if passiveEffect.GetEffectValue(2) and defender:
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if not GameObj.GetPyPlayerState(defender, passiveEffect.GetEffectValue(2)):
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#GameWorld.DebugLog("״̬´¥·¢----%s"%effect.GetEffectValue(1))
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return False
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return GameWorld.CanHappen(passiveEffect.GetEffectValue(1))
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def GetValue(attacker, defender, passiveEffect):
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return passiveEffect.GetEffectValue(0)
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