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#!/usr/bin/python
# -*- coding: GBK -*-
#
# @todo: ¹¥»÷ÓÐxx%¼¸Âʸ½¼Óxx%¼¼ÄÜÉ˺¦£¬³ÖÐøxxÃë, ¸½¼ÓÄ¿±ê´¦ÓÚXX״̬
#
# @author: Alee
# @date 2018-1-30 ÏÂÎç05:11:45
# @version 1.0
#
# @note: 
#
#---------------------------------------------------------------------
 
import ChConfig
import GameWorld
import GameObj
import SkillCommon
 
def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
    
    if passiveEffect.GetEffectValue(2) and defender:
        if not GameObj.GetPyPlayerState(defender, passiveEffect.GetEffectValue(2)):
            #GameWorld.DebugLog("״̬´¥·¢----%s"%effect.GetEffectValue(1))
            return False
        
    return GameWorld.CanHappen(passiveEffect.GetEffectValue(1))
 
 
def GetValue(attacker, defender, passiveEffect):
    return passiveEffect.GetEffectValue(0)