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#!/usr/bin/python
# -*- coding: GBK -*-
#
# @todo: ¸ßÓÚµÈÓÚÖ¸¶¨ÑªÁ¿Ê±µÖÏûijÀàdebuff
#
# @author: Alee
# @date 2018-1-9 ÏÂÎç09:39:37
# @version 1.0
#
# @note: 
#
#---------------------------------------------------------------------
 
import ChConfig
import GameWorld
import SkillCommon
import GameObj
 
def CheckCanHappen(attacker, defender, effect, curSkill, connSkill):
    if GameObj.GetHP(attacker)*ChConfig.Def_MaxRateValue/GameObj.GetMaxHP(attacker) < effect.GetEffectValue(1):
        return False
    
    if effect.GetEffectValue(2):
        if SkillCommon.GetBuffType(connSkill) != ChConfig.Def_SkillBuffList.get(effect.GetEffectValue(2)):
            return False
    
    if not effect.GetEffectValue(0):
        return True
    
    return GameWorld.CanHappen(effect.GetEffectValue(0))