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| #!/usr/bin/python
| # -*- coding: GBK -*-
| #
| ##@package
| #
| # @todo: Ä¿±êÖ¸¶¨buffÏ£¬´óÓÚµÈÓڲ㼶Ìá¸ß¼¼ÄÜÉ˺¦
| #
| # @author: Alee
| # @date 2019-5-6 ÏÂÎç05:10:52
| # @version 1.0
| #
| # @note:
| #
| #---------------------------------------------------------------------
|
| import ChConfig
| import GameWorld
| import SkillCommon
| import GameObj
|
| # Ä¿±êij¸ö״̬ʱ´¥·¢
| def CheckCanHappen(attacker, defender, effect, curSkill):
| if not defender:
| return False
|
| buff = SkillCommon.FindBuffByOwner(defender, effect.GetEffectValue(1), attacker.GetID(), attacker.GetGameObjType())
| if not buff:
| return False
|
| if buff.GetLayer() < effect.GetEffectValue(2):
| return False
| return True
|
|
| def GetValue(attacker, defender, effect):
| return effect.GetEffectValue(0)
|
|
|