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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
#-------------------------------------------------------------------------------
#
##@package Event.EventSrc.Operate_EquipPlus
#
# @todo:²¿Î»Ç¿»¯¹«¹²Ä£Ê½Ç¿»¯
# @author hxp
# @date 2015-12-15
# @version 1.2
#
# ÏêϸÃèÊö: ²¿Î»Ç¿»¯¹«¹²Ä£Ê½Ç¿»¯
#
# @change: "2016-06-30 21:30" hxp Ç¿»¯´ïÈË¿ª·þ»î¶¯
# @change: "2016-10-08 18:00" hxp ×Ô¶¯¹ºÂòÎïÆ·¼Û¸ñͳһȡÉ̳ÇÎïÆ·¼Û¸ñ
#
#---------------------------------------------------------------------
#"""Version = 2016-10-08 18:00"""
#---------------------------------------------------------------------
import ItemCommon
import ShareDefine
import PlayerControl
import IPY_GameWorld
import OpenServerCampaign
import DataRecordPack
import PlayerActivity
import PlayerSuccess
import IpyGameDataPY
import PlayerActLogin
import GameWorld
import ChConfig
import ChEquip
import EventShell
#-------------------------------------------------------------------------------------------
 
#===============================================================================
# //A3 01 ×°±¸Ç¿»¯ #tagEquipPlus
# struct    tagEquipPlus
# {
#    tagHead        Head;
#    BYTE        PackType;        //±³°üÀàÐÍ:rptItem, rptEquip, rptPetEquip1~5
#    WORD        ItemIndex;        //ÎïÆ·ÔÚ±³°üÖÐË÷Òý
# };
#===============================================================================
## ×°±¸Ç¿»¯
#  @param playerIndex: Íæ¼Ò
#  @param clientData: ·â°ü
#  @param tick: µ±Ç°Ê±¼ä
#  @return None
def OnEquipMayaPlus(playerIndex, clientData, tick):    
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
    playerID = curPlayer.GetPlayerID()
    
    packType = clientData.PackType
    index = clientData.ItemIndex
    
    # ÅжϠ1.×°±¸  2.×î¸ßÇ¿»¯µÈ¼¶£¬ 3.Í­Ç®Êý
    if packType not in ChConfig.Pack_EquipPart_CanPlusStar:
        #GameWorld.DebugLog("packType not in ChConfig.Pack_EquipPart_CanPlusStar", playerID)
        return
    
    ipyData = IpyGameDataPY.GetIpyGameDataByCondition('EquipPlaceIndexMap', {'GridIndex':index})
    if not ipyData:
        return
    equipPlace = ipyData.GetEquipPlace()
    equipPlaceList = ChConfig.Pack_EquipPart_CanPlusStar[packType]
    if equipPlace not in equipPlaceList:
        #GameWorld.Log("index=%s, equipPlace=%s not in ChConfig.Pack_EquipPart_CanPlusStar" % (index, equipPlace), playerID)
        return
    
    # Ôݲ»ÅжϿªÆôµÈ¼¶Óɿͻ§¶Ë´¦Àí   
    # µ±Ç°×°±¸µÈ¼¶ÊÇ·ñµ½´ï×î¸ßµÈ¼¶
    curPack = curPlayer.GetItemManager().GetPack(packType)
    curEquip = curPack.GetAt(index)
    if not curEquip or curEquip.IsEmpty():
        GameWorld.DebugLog("equip is empty")
        return
    
    findType = ChEquip.GetEquipPlusType(curEquip)
    if not findType:
        return
    
    curPartPlusLV = ChEquip.GetEquipPartPlusLV(curPlayer, packType, index)
    plusIpyData = IpyGameDataPY.GetIpyGameData("ItemPlus", findType, curPartPlusLV)
    if not plusIpyData:
        return
    costSilver = plusIpyData.GetCostCount()
    if not costSilver:
        #GameWorld.DebugLog("Òѵ½Ç¿»¯×î´óµÈ¼¶! curPartPlusLV=%s" % curPartPlusLV, playerID)        
        return
    
    curEvolveLV = ChEquip.GetEquipPartPlusEvolveLV(curPlayer, packType, index) # ½ø»¯µÈ¼¶
    nextEvolveLV = curEvolveLV + 1
    evolveIpyData = IpyGameDataPY.GetIpyGameDataNotLog('EquipPlusEvolve', equipPlace, nextEvolveLV)
    if not evolveIpyData:
        return
    maxPlusLV = evolveIpyData.GetNeedPlusLV()
    if curPartPlusLV >= maxPlusLV:
        GameWorld.Log("Òѵ½µ±Ç°Ç¿»¯×î´óµÈ¼¶£¬½ø»¯ºóÔö¼ÓÇ¿»¯µÈ¼¶ÉÏÏÞ! curPartPlusLV(%s) >= maxPlusLV(%s), curEvolveLV=%s" 
                      % (curPartPlusLV, maxPlusLV, curEvolveLV), playerID)
        return
    
    if not PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Silver_Money, costSilver, isNotify=False):
        return
    
    totalExp = plusIpyData.GetTotalExp()
    curExp = ChEquip.GetEquipPartProficiency(curPlayer, packType, index) + plusIpyData.GetAddExp()
    
    if curExp >= totalExp:
        #Éý¼¶
        curPartPlusLV += 1
        curExp = curExp - totalExp
        __EquipMayaPlusChange(curPlayer, packType, curEquip, index, curPartPlusLV)
        
    DataRecordPack.DR_UpStarLVSuccess(curPlayer, curExp, curPartPlusLV)
    ChEquip.SetEquipPartProficiency(curPlayer, packType, index, curExp)
    ChEquip.NotifyEquipPartPlusLV(curPlayer, packType, index)
    PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_EquipPlus)
    PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_EquipPlus, 1)
    return
 
def __EquipMayaPlusChange(curPlayer, packType, curEquip, index, updPlusLV):
    ## ÂêÑżÓÇ¿µÈ¼¶¸Ä±ä
    
    ChEquip.SetEquipPartPlusLV(curPlayer, packType, index, curEquip, updPlusLV)
    
    broadCastLVList = IpyGameDataPY.GetFuncEvalCfg("StrengthenLevelBroadCast", 1)
    if updPlusLV in broadCastLVList:
        itemID = curEquip.GetItemTypeID()
        userData = curEquip.GetUserData()
        guid = ItemCommon.CacheNotifyEquipDetailInfo(curPlayer, curEquip)
        msgParamList = [curPlayer.GetPlayerName(), itemID, userData, guid, updPlusLV]
        PlayerControl.WorldNotify(0, "StrengthenCongratulation", msgParamList)
        
    classLV = ItemCommon.GetItemClassLV(curEquip) 
    # ³É¾Í
    #PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_EquipPlusLV, 1, [updPlusLV])
    
    DoLogic_OnEquipPartStarLVChange(curPlayer, packType, classLV)
    # Ôö¼ÓÇ¿»¯³É¾Í
    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_EquipPlus, 1)
    EventShell.EventRespons_EquipPlus(curPlayer, classLV, updPlusLV)
     
    # ¿ª·þ»î¶¯Êý¾Ý
    OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_PlusLV, ChEquip.GetTotalPlusLV(curPlayer))
    return
 
 
def DoLogic_OnEquipPartStarLVChange(curPlayer, packType, classLV):
    #ÏÈË¢×°±¸BUFF ÔÙ¼ÆËãÊôÐÔ
    curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrActivatyNotify, ChConfig.Def_AttrActivatyNotify_Plus)
    ChEquip.RefreshPlayerEquipAttribute(curPlayer, classLV)
    
    #Ë¢ÐÂËùÓÐÊôÐÔ
    playControl = PlayerControl.PlayerControl(curPlayer)
    playControl.RefreshPlayerAttrState()
    return
 
#// A3 16 ×°±¸Ç¿»¯½ø»¯ #tagCMEquipPlusEvolve
#struct    tagCMEquipPlusEvolve
#{
#    tagHead        Head;
#    WORD        ItemIndex;        //×°±¸ÔÚ±³°üÖÐË÷Òý
#};
def OnEquipPlusEvolve(playerIndex, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
    
    equipPackindex = clientData.ItemIndex
    
    packType = IPY_GameWorld.rptEquip
    curPack = curPlayer.GetItemManager().GetPack(packType)
    curEquip = curPack.GetAt(equipPackindex)
    if not ItemCommon.CheckItemCanUse(curEquip):
        return
    curEvolveLV = ChEquip.GetEquipPartPlusEvolveLV(curPlayer, packType, equipPackindex)
    nextEvolveLV = curEvolveLV + 1
    equipPlace = curEquip.GetEquipPlace()
    ipyData = IpyGameDataPY.GetIpyGameData('EquipPlusEvolve', equipPlace, nextEvolveLV)
    if not ipyData:
        return
    needPlusLV = ipyData.GetNeedPlusLV()
    curPartPlusLV = ChEquip.GetEquipPartPlusLV(curPlayer, packType, equipPackindex)
    if curPartPlusLV < needPlusLV:
        GameWorld.DebugLog("Ç¿»¯µÈ¼¶²»×㣬ÎÞ·¨½ø»¯! curPartPlusLV=%s < needPlusLV=%s, nextEvolveLV=%s" 
                           % (curPartPlusLV, needPlusLV, nextEvolveLV))
        return
    
    costItemDict = ipyData.GetCostItem()
    delItemDict = {}
    itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
    for itemID, itemCnt in costItemDict.items():
        hasEnough, indexList, findItemIsBind, lackCnt = ItemCommon.GetItem_FromPack_ByID_ExEx(itemID, itemPack, itemCnt)
        if not hasEnough:
            GameWorld.DebugLog('×°±¸Ç¿»¯½ø»¯ ²ÄÁϲ»×ãitemID= %s,itemCnt=%s' % (itemID, itemCnt))
            return
        delItemDict[tuple(indexList)] = itemCnt
    for itemIndexList, delCnt in delItemDict.items():
        ItemCommon.ReduceItem(curPlayer, itemPack, itemIndexList, delCnt, True, ChConfig.ItemDel_EquipPlusEvolve)
        
    ChEquip.SetEquipPartPlusEvolveLV(curPlayer, packType, equipPackindex, nextEvolveLV)
    DoLogic_OnEquipPartStarLVChange(curPlayer, packType, ItemCommon.GetItemClassLV(curEquip))
    ChEquip.NotifyEquipPartPlusLV(curPlayer, packType, equipPackindex)
    EventShell.EventRespons_EquipPlusEvolve(curPlayer, nextEvolveLV)
    return