hch
2019-03-15 d41a44a9fd316c021c4e85bde9cb0fab4c2e0be1
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
#!/usr/bin/python
# -*- coding: GBK -*-
#
# @todo: buffÖжÔÄ¿±êµÄbuff²ã¼¶´ïµ½µÚ¼¸²ã´¥·¢¼¼ÄÜ
#
# @author: Alee
# @date 2017-12-9 ÏÂÎç09:41:44
# @version 1.0
#
# @note: 
#
#---------------------------------------------------------------------
 
import ChConfig
import GameWorld
import SkillCommon
import BuffSkill
 
def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
    if not defender:
        return False
    
    useSkill = skillkwargs['useSkill']
    skillTypeID = useSkill.GetSkillTypeID() if useSkill else 0
    if passiveEffect.GetEffectValue(2) and passiveEffect.GetEffectValue(2) != skillTypeID:
        # ÑéÖ¤¹ØÁª¼¼ÄÜ
        return False
    return defender.GetDictByKey(ChConfig.Def_PlayerKey_AddBuffLayer) == passiveEffect.GetEffectValue(0)
 
 
def GetSkillData(passiveEffect):
    skillID = passiveEffect.GetEffectValue(1)
 
    return GameWorld.GetGameData().GetSkillBySkillID(skillID)