#!/usr/bin/python
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# -*- coding: GBK -*-
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#
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# @todo: buffÖжÔÄ¿±êµÄbuff²ã¼¶´ïµ½µÚ¼¸²ã´¥·¢¼¼ÄÜ
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#
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# @author: Alee
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# @date 2017-12-9 ÏÂÎç09:41:44
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# @version 1.0
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#
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# @note:
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#
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#---------------------------------------------------------------------
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import ChConfig
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import GameWorld
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import SkillCommon
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import BuffSkill
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def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
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if not defender:
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return False
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useSkill = skillkwargs['useSkill']
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skillTypeID = useSkill.GetSkillTypeID() if useSkill else 0
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if passiveEffect.GetEffectValue(2) and passiveEffect.GetEffectValue(2) != skillTypeID:
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# ÑéÖ¤¹ØÁª¼¼ÄÜ
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return False
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return defender.GetDictByKey(ChConfig.Def_PlayerKey_AddBuffLayer) == passiveEffect.GetEffectValue(0)
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def GetSkillData(passiveEffect):
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skillID = passiveEffect.GetEffectValue(1)
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return GameWorld.GetGameData().GetSkillBySkillID(skillID)
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