#!/usr/bin/python
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# -*- coding: GBK -*-
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#
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# ¶ÔÄ¿±êµÄbuff²ã¼¶´ïµ½µÚ¼¸²ã´¥·¢¼¼ÄÜ, ¸½¼ÓЧ¹ûÖ¸¶¨Ä¿±êΪ×î½üÒ»´Î¹¥»÷µÄÍæ¼Ò
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#
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# @author: Alee
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# @date 2018-1-9 ÏÂÎç09:39:37
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# @version 1.0
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#
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# @note:
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#
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#---------------------------------------------------------------------
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import SkillShell
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import GameWorld
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import ChConfig
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import IPY_GameWorld
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def CheckCanHappen(attacker, defender, effect, curSkill):
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if defender.GetDictByKey(ChConfig.Def_PlayerKey_AddBuffLayer) != effect.GetEffectValue(0):
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return False
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if effect.GetEffectValue(1):
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# ×ßµ½´ËÂß¼ ÖÐbuffºÍÊÍ·ÅbuffÊÇͬһ¸öÈË
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#¸½¼ÓЧ¹ûÖ¸¶¨Ä¿±êΪ×î½üÒ»´Î¹¥»÷µÄÍæ¼Ò
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playerID = attacker.GetDictByKey(ChConfig.Def_PlayerKey_LastAttackerObjID)
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if not playerID:
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return False
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curObj = GameWorld.GetObj(playerID, IPY_GameWorld.gotPlayer)
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#ÈËÎïÐèÒªÅжÏÊÇ·ñΪ¿Õ
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if not curObj:
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return False
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if curObj.IsEmpty():
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return False
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#Ç¿ÐÐÊͷż¼ÄÜ
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SkillShell.UsePassiveTriggerSkill(attacker, curSkill, curObj, GameWorld.GetGameWorld().GetTick(), True)
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return False
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return True
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