#!/usr/bin/python
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# -*- coding: GBK -*-
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#
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# @todo: Éñ±øµÈ¼¶²î£¬Ôö¼ÓPVP¼õÉËЧ¹û
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#
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# @author: Alee
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# @date 2018-1-9 ÏÂÎç09:39:37
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# @version 1.0
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#
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# @note:
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#
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#---------------------------------------------------------------------
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import ChConfig
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import GameWorld
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import GameObj
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import IPY_GameWorld
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def CheckCanHappen(attacker, defender, effect, curSkill):
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if not defender:
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return False
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if defender.GetGameObjType() != IPY_GameWorld.gotPlayer:
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return False
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if attacker.GetGameObjType() != IPY_GameWorld.gotPlayer:
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return False
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attrLV = attacker.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % effect.GetEffectValue(0))
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tagAttrLV = defender.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % effect.GetEffectValue(0))
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if tagAttrLV >= attrLV:
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return False
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return True
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def GetValue(attacker, defender, effect):
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attrLV = attacker.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % effect.GetEffectValue(0))
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tagAttrLV = defender.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % effect.GetEffectValue(0))
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return min(effect.GetEffectValue(2), (attrLV - tagAttrLV)*effect.GetEffectValue(1))
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