xdh
2018-10-26 d6b10edddf7d3b451fc7af1ced9ef613dae53c72
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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
#-------------------------------------------------------------------------------
#
##@package GameWorldLogic.FBProcess.GameLogic_MergeBoss
#
# @todo:¿ç·þbossÕ½³¡
# @author hxp
# @date 2015-9-23
# @version 1.5
#
# ÏêϸÃèÊö: ¿ç·þbossÕ½³¡
# @change: "2015-10-10 10:10" hxp È¥³ý¹ú¼ÒÉèÖã¬Ö»ÓÃÕóÓª£»Ôö¼Ó¶àµØÍ¼Ö§³ÖÐÞ¸Ä
# @change: "2015-10-29 15:30" hxp »î¶¯½áÊøºó£¬bossδ»÷ɱҲ¿É»ñµÃÉ˺¦ÅÅÐн±Àø
# @change: "2017-05-23 10:30" hxp ÐÞ¸ÄÓÀºã°æÏµÍ³Ìáʾ£»ÐÞ¸´µôÏßÖØÐÂÔÙ½øÈëʱÕóÓª×ÜÕ½Á¦Öظ´ÀÛ¼ÆÎÊÌâ
# @change: "2017-07-06 20:30" hxp ¸ÄΪ¸±±¾µØÍ¼£»Ö§³ÖÖ¸¶¨µØÍ¼¼°°´ÈËÊý·ÖÅäµØÍ¼Á½ÖÖģʽ²¢´æ
# @change: "2017-07-11 16:00" hxp ¿ç·þbossÊ״βÎÓë½±Àø
#
#---------------------------------------------------------------------
#"""Version = 2017-07-11 16:00"""
#---------------------------------------------------------------------
 
import ChConfig
import GameWorld
import ReadChConfig
import IPY_GameWorld
import NPCCustomRefresh
import GameWorldProcess
import PlayerControl
import ShareDefine
import ChPyNetSendPack
import NetPackCommon
import ItemControler
import ItemCommon
import SkillCommon
import FBCommon
import GameMap
import NPCCommon
import BuffSkill
import ChNPC
import GameObj
import random
 
#µ±Ç°¸±±¾µØÍ¼µÄ״̬
(
FB_State_Open, # µØÍ¼¿ªÆô
FB_State_MapPrepare, # µØÍ¼×¼±¸
FB_State_MapPrepareNotify, # µØÍ¼×¼±¸µ¹¼ÆÊ±ÌØÐ§
FB_State_Fight, # Õ½¶·
FB_State_FreeTime, # ×ÔÓÉʱ¼ä
FB_State_Over, # ¸±±¾¹Ø±Õ
) = range(6)
 
#---¸±±¾ÅäÖöÔÓ¦keyÖµ---
(
Def_NotifyStartList, # Ìáʾ¿ªÊ¼Ê±¼äÁбí0
Def_NotifyEndList, # Ìáʾ½áÊøÊ±¼äÁбí1
Def_Time_MapPrepare, # ¸±±¾×¼±¸Ê±¼ä2
Def_Time_MapPrepareNotify, # ×¼±¸ÌØÐ§Ê±¼ä3
Def_Time_Fight, # ½øÐÐʱ¼ä4
Def_FBLeaveTime, # Í˳öʱ¼ä5
Def_CountryInfo, # [[°óÕóÓªÌØÐ§buffID, ·ÖÅäÕóÓªÌáʾmark, ¼¯ºÏµã×ø±ê, ¸´»î×ø±êµã], ...]6
Def_BossRefreshMarkList, # boss½×¶Î¶ÔÓ¦±êʶµãÁбí7
Def_BossRefreshNPCIDList, # boss½×¶Î¶ÔÓ¦bossIDÁбí8
Def_BossAwardMaxOrder, # µ¥bossÉ˺¦½±ÀøÏÞÖÆ×î´óÅÅÐÐ9
Def_BuffNPCID, # buffNPCID 10
Def_BuffCollectTime, # buff²É¼¯Ê±¼ä11
Def_BuffGongXun, # buff²É¼¯¿É»ñµÃ¹¦Ñ«12
Def_EndDelayTime, # ×¼ñ¶«Î÷ÑÓ³Ù½áËãʱ¼ä13
Def_EnterPosList, # ½øÈ븱±¾×ø±ê14
) = range(15)
 
# ¸±±¾key
FBDict_CountryFightpower = "FBD_CountryFightpower_%s" # ¸±±¾¸÷ÕóÓª×ÜÕ½Á¦, ²ÎÊý[ÕóÓª±àºÅ]
FBDict_BossStep = "FBD_BossStep" # µ±Ç°Ë¢ÐÂboss½×¶Î, ´Ó1¿ªÊ¼
FBDict_KillBossCnt = "FBD_KillBossCnt" # µ±Ç°½×¶ÎÒÑ»÷ɱbossÊý
FBDict_BossCountryHurt = "BossHurt_%s_%s_%s" # µ¥¸öboss¶ÔÓ¦ÕóÓª×ÜÉ˺¦,²ÎÊý(bossObjID, npcID, ÕóÓªID)
FBDict_BossHPPerMark = "BossHPPerMark_%s_%s" # µ¥¸öbossѪÁ¿°Ù·Ö±È±ê¼Ç,²ÎÊý(bossObjID, npcID)
FBDict_AllBossCountryHurt = "FBD_AllHurtValue_%s" # ËùÓÐboss¶ÔÓ¦ÕóÓª×ÜÉ˺¦ÇóÓàÖµ,²ÎÊý(ÕóÓªID)
FBDict_AllBossCountryHurtPoint = "FBD_AllHurtPoint_%s" # ËùÓÐboss¶ÔÓ¦ÕóÓª×ÜÉ˺¦ÀÛ¼ÆÉ˺¦µã,²ÎÊý(ÕóÓªID)
FBDict_LastRefreshBossTick = "FBD_LastRefreshBossTick" # ÉÏÒ»´ÎbossË¢ÐÂ״̬tick
FBDict_EndDelayStartTime = "FBD_EndDelayStartTime" # ÑÓ³Ù½áË㿪ʼtick
 
# ¸±±¾Íæ¼Ò×Öµäkey
FBPlayerDict_Country = "FBPlayerDict_Country" # Íæ¼Ò¹ú¼ÒÕóÓª
FBPlayerDict_GongXun = "FBPlayerDict_GongXun" # Íæ¼Ò±¾´Î»ñµÃµÄ¹¦Ñ«
 
# boss±»»÷ɱ˲¼ä»áÓõ½£¬Ò»°ãÖØ¶Á½Å±¾²»»áÓÐʲôӰÏì
g_lastHurtPlayerIDDict = {}  # boss×îºóÒ»»÷Íæ¼ÒID¶ÔÓ¦×Öµä{objID_npcID:playerID, ...}
g_lastHurtPlayerNameDict = {}  # boss×îºóÒ»»÷Íæ¼ÒID¶ÔÓ¦×Öµä{objID_npcID:playerName, ...}
 
# µ¥bossÕóÓªÉ˺¦{"objID_npcID_factionID":value, ...}, ÖضÁ¿ÉÄܵ¼Ö¿ͻ§¶ËÒÑ»÷ɱµÄbossÏÔʾÒì³£
g_bossFactionHurtDict = {}
 
# 10Ãë»áË¢ÐÂÒ»´Î£¬ÖضÁ½Å±¾²»»áÓÐʲôӰÏì, Ö»ÊÇÒѱ»»÷ɱµÄbossÔÚÏÂÒ»½×¶ÎÏÔʾ¿ÉÄÜ»áÒì³£
g_curBossDict = {} # µ±Ç°bossID×ÖµäÐÅÏ¢{objID_npcID:[objID,npcID,curHP,maxHP,posX,posY], ...}
 
# buffNPC¹éÊôbossÐÅÏ¢
g_buffOwnerNPCDict = {} # {buffObjID_npcID:bossObjID_npcID, ...}
# bossµ±Ç°²úÉúµÄ»¹Î´²É¼¯µÄbuffNPC¸öÊýÐÅÏ¢
g_bossBuffCntDict = {} # {bossObjID_npcID:buffCnt,...}
# ÕóÓª¶ÔÓ¦µÄbuff
g_factionBuffDict = {} # {factionID:{buffID:[addTick,lastTime],...}, ...}
 
# ÓвμӸûµÄÍæ¼ÒÁÐ±í£¬°üº¬ÏÂÏߵģ¬ÖضÁ¿ÉÄܵ¼ÖÂÀëÏßÍæ¼ÒÊÕ²»µ½½áËã½±ÀøÓʼþ
g_joinPlayerIDList = []
 
def DoMergeBossPlayerLogin(curPlayer):
    if GameWorld.IsMergeServer():
        return
    Sync_MergeBossAwardRecord(curPlayer)
    return
 
##---»ñµÃ¸±±¾ÅäÖÃ---
#  @param None
#  @return ÅäÖÃÐÅÏ¢
def GetMergeBossCfg():        
    return ReadChConfig.GetEvalChConfig("MergeBoss_Cfg")  
 
## ¿ç·þboss»î¶¯±ä¸ü
#  @param value: ×´Ì¬Öµ
#  @param tick
#  @return
def OnMergeBossStateChange(value, tick):
    # ·Ç¿ç·þ²»´¦Àí
    if not GameWorld.IsMergeServer():
        GameWorld.DebugLog("·Ç¿ç·þ²»´¦Àí¿ç·þbossÕ½³¡×´Ì¬±ä¸ü£¡")
        return
    
    curState = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_MergeBoss)
    
    # ±¾µØÍ¼ÒÑÊǸÃÖµ£¬²»´¦Àí£¬ÆäËûµØÍ¼Æô¶¯»áÔÙ´Îͬ²½
    if curState == value:
        GameWorld.DebugLog("OnMergeBossStateChange ÒÑÊǸÃÖµ£¬²»´¦Àí£¡value=%s" % value)
        return
    
#    if value == ChConfig.Def_Action_Open:
#        __OnOpen(tick)
    if value == ChConfig.Def_Action_Close:
        GameWorld.Log("¿ªÊ¼¹Ø±Õ¸±±¾!")
        gameFB = GameWorld.GetGameFB()
        fbStep = gameFB.GetFBStep()
        if fbStep == FB_State_Fight:
            GameWorld.Log("Õ½¶·½áËãÇ¿ÖÆ¹Ø±Õ¸±±¾£¬Ç¿ÖƽáËã!")
            __MergeBossOver(tick)
        GameWorldProcess.CloseFB(tick)
    return
 
##¸±±¾¿ªÆôʱ¼ä
# @param tick Ê±¼ä´Á
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks
def OnCanOpen(tick):
    curState = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_MergeBoss)
    if not curState:
        return False
    GameWorld.Log("×¼±¸¿ªÆô¿ç·þboss¸±±¾£¡")
    return True
 
##¿ªÆô¸±±¾
# @param tick Ê±¼ä´Á
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks ¿ªÆô¸±±¾
def OnOpenFB(tick):
    __OnOpen(tick)
    return
 
 
## ¿ç·þboss__OnOpen
#  @param tick
#  @return
def __OnOpen(tick):
    GameWorld.Log("MergeBoss __OnOpen ...")
    
    __ResetFBData()
 
    FBCommon.SetFBStep(FB_State_MapPrepare, tick)
        
#    # µØÍ¼Íæ¼Ò¼ÓÈëÕ½³¡, ·ÀÖ¹Íæ¼Ò½øÈë¿ç·þbossÕ½³¡Ê±£¬»î¶¯»¹Î´¿ªÊ¼
#    # Ôڻ¿ªÊ¼Ê±Í¬Ò»¶Ôµ±Ç°ÒÑÔڸõØÍ¼µÄÍæ¼Ò½øÐмÓÈëÕ½³¡´¦Àí
#    # ¸ÃÔ­ÒòÖ÷ÒªÊÇÒòΪ×Ó·þ¸ú¿ç·þʱ¼ä¿ÉÄÜÓÐÒ»¶¨²îÒìµÄÔ­Òò
#    playerManager = GameWorld.GetMapCopyPlayerManager()
#    for index in xrange(playerManager.GetPlayerCount()):
#        curPlayer = playerManager.GetPlayerByIndex(index)
#        if not curPlayer:
#            continue
#        
#        __DoPlayerJoinMergeBoss(curPlayer, tick)
        
    return
 
## ¿ç·þboss¹Ø±Õ
#  @param tick
#  @return
def __OnClose(tick):
    GameWorld.Log("MergeBoss __OnClose ...")
    __ResetFBData()
    FBCommon.SetFBStep(FB_State_Over, tick)
    return
 
## ÖØÖø±±¾Êý¾Ý
#  @param None
#  @return
def __ResetFBData():
    global g_lastHurtPlayerNameDict
    global g_lastHurtPlayerIDDict
    global g_bossFactionHurtDict
    global g_curBossDict
    global g_buffOwnerNPCDict
    global g_bossBuffCntDict
    global g_factionBuffDict
    global g_joinPlayerIDList
    
    GameWorld.Log("MergeBoss __ResetFBData ...")
    g_lastHurtPlayerNameDict = {}
    g_lastHurtPlayerIDDict = {}
    g_bossFactionHurtDict = {}
    g_curBossDict = {}
    g_buffOwnerNPCDict = {}
    g_bossBuffCntDict = {}
    g_factionBuffDict = {}
    g_joinPlayerIDList = []
    
    gameFB = GameWorld.GetGameFB()
    gameFB.ClearGameFBDict()
    gameFB.ClearAllPlayerGameFBDict()
    
    FBCommon.ClearFBNPC()
    return
 
## ÊÇ·ñÄܹ»Í¨¹ý»î¶¯²éѯ½øÈë
#  @param curPlayer Íæ¼ÒʵÀý
#  @param mapID µØÍ¼ID
#  @param lineID Ïß·id
#  @param tick Ê±¼ä´Á
#  @return ²¼¶ûÖµ
def OnEnterFBEvent(curPlayer, mapID, lineID, tick):
    return True
 
##ÊÇ·ñ¿ÉÒÔ½øÈë
# @param ask ÇëÇó½á¹¹Ìå
# @param tick Ê±¼ä´Á
# @return
def OnChangeMapAsk(ask, tick):
    if GameWorld.GetGameWorld().GetOpenState() != IPY_GameWorld.fbosOpen:
        return IPY_GameWorld.cmeNotInFbDefineTime
    
    if GameWorld.GetGameWorld().GetOpenState() == IPY_GameWorld.fbosClosed:
        return IPY_GameWorld.cmeNotInFbDefineTime
    
#    curStep = GameWorld.GetGameFB().GetFBStep()   
#    if curStep not in [FB_State_MapPrepare, FB_State_MapPrepareNotify, FB_State_Fight]:
#        return IPY_GameWorld.cmeNotInFbDefineTime
    
    return IPY_GameWorld.cmeAccept
 
##¸±±¾Íæ¼Ò½øÈëµã
def OnGetFBEnterPos(curPlayer, mapID, lineId, tick):
    enterPos = random.choice(GetMergeBossCfg()[Def_EnterPosList])
    dist = 3 if len(enterPos) <= 2 else enterPos[2]
    posPoint = GameMap.GetEmptyPlaceInArea(enterPos[0], enterPos[1], dist)
    return posPoint.GetPosX(), posPoint.GetPosY()
 
##Íæ¼Ò½øÈ븱±¾
# @param curPlayer Íæ¼ÒʵÀý
# @param tick Ê±¼ä´Á
# @return ÎÞÒâÒå
# @remarks Íæ¼Ò½øÈ븱±¾
def DoEnterFB(curPlayer, tick):
    GameWorld.Log("DoEnterFB...")
    
    __DoPlayerJoinMergeBoss(curPlayer, tick) 
    return
 
##Íæ¼Ò¼ÓÈë¿ç·þboss
def __DoPlayerJoinMergeBoss(curPlayer, tick):
    
    playerID = curPlayer.GetPlayerID()
    gameFB = GameWorld.GetGameFB()
    fbStep = gameFB.GetFBStep()
    mergeBossCfg = GetMergeBossCfg()
    mapPrepareNotify = mergeBossCfg[Def_Time_MapPrepareNotify] * 1000    
    if fbStep == FB_State_MapPrepare:
        #³õʼ»¯²¢Í¨ÖªµÈ´ýµ¹¼ÆÊ±
        EnterFBInPrepare(curPlayer, mergeBossCfg[Def_Time_MapPrepare] * 1000 
                         + mapPrepareNotify, gameFB, tick)
    elif fbStep == FB_State_MapPrepareNotify:
        #³õʼ»¯²¢Í¨ÖªµÈ´ýµ¹¼ÆÊ±´øÌØÐ§
        EnterFBInPrepare(curPlayer, mapPrepareNotify, gameFB, tick, True)
 
    elif fbStep == FB_State_Fight:
        #֪ͨ½øÈëʱ¼ä
        notifyTick = max(mergeBossCfg[Def_Time_Fight] * 1000 - (tick - gameFB.GetFBStepTick()), 0)
        curPlayer.Sync_TimeTick(IPY_GameWorld.tttFlagTake, 0, notifyTick, True)
        
        # ÕâÀïÓÃÕâÑù´æ´¢Ö÷Òª·ÀÖ¹Íæ¼ÒµôÏߺóÖØÐÂÉÏ´«Êý¾Ýµ½¿ç·þ·þÎñÆ÷ʱCoutryÖµ±»¸²¸Ç
        pCountry = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_Country)
        
        # ÉèÖÃÕóÓª
        countryInfo = mergeBossCfg[Def_CountryInfo]
        if pCountry > 0 and pCountry <= len(countryInfo):
            GameWorld.Log("    ÒÑ´æÔÚÕóÓª£¬ÉèÖÃÕóÓª%s" % pCountry, playerID)
            SetPlayerCampInfo(curPlayer, pCountry, countryInfo[pCountry - 1], tick, False)
        else:
            GameWorld.Log("    ²»´æÔÚÕóÓª£¬·ÖÅäÕóÓª!", playerID)
            __DistributeCountryByEnter(curPlayer, tick)
    elif fbStep >= FB_State_FreeTime:
        GameWorld.Log("·Ç¿ç·þboss»î¶¯Ê±¼ä½øÈëµØÍ¼...fbStep=%s" % fbStep, curPlayer.GetPlayerID())
        curPlayer.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, mergeBossCfg[Def_FBLeaveTime] * 1000, True)
        
    return
 
##ÉèÖÃÍæ¼ÒµÄÕóÓªÏà¹ØÐÅÏ¢£¬ÔÚÕóÓª·ÖÅäºó
# @param curPlayer Íæ¼Ò
# @param country ¹ú¼ÒÕóÓª
# @param countryInfo ÕóÓªÐÅÏ¢
# @param tick  Ê±ÖÓ
# @return None
def SetPlayerCampInfo(curPlayer, country, countryInfo, tick, isAddFightPower=True):
    global g_joinPlayerIDList
    playerID = curPlayer.GetPlayerID()
    if playerID not in g_joinPlayerIDList:
        g_joinPlayerIDList.append(playerID)
    gameFB = GameWorld.GetGameFB()
    buffTypeID, notifyMsg, gatherPos, bornPos = countryInfo
    curPlayer.SetFaction(country)
    #curPlayer.SetCountry(country)
    gameFB.SetPlayerGameFBDict(curPlayer.GetPlayerID(), FBPlayerDict_Country, country)
    
    # ¸´»îµã
    curPlayer.SetFBRebornMapID(GameWorld.GetMap().GetMapID())
    curPlayer.SetFBRebornPosX(bornPos[0])
    curPlayer.SetFBRebornPosY(bornPos[1])
 
    # ·ÖÇøÓò
    posPoint = GameMap.GetEmptyPlaceInArea(gatherPos[0], gatherPos[1], 3)
    GameWorld.ResetPlayerPos(curPlayer, posPoint.GetPosX(), posPoint.GetPosY())
    
    SkillCommon.AddBuffBySkillType(curPlayer, buffTypeID, tick)
    if notifyMsg:
        PlayerControl.NotifyCode(curPlayer, notifyMsg)
        
    #¸üÐÂÕóÓª×ÜÕ½Á¦
    nowFightPower = gameFB.GetGameFBDictByKey(FBDict_CountryFightpower % country)
    if isAddFightPower:
        updFightPower = nowFightPower + curPlayer.GetFightPower()
        updFightPower = min(updFightPower, ChConfig.Def_UpperLimit_DWord)
        gameFB.SetGameFBDict(FBDict_CountryFightpower % country, updFightPower)
        GameWorld.DebugLog("ÉèÖÃÍæ¼ÒÕóÓª: country=%s,fightPower=%s,updFightPower=%s" 
                           % (country, curPlayer.GetFightPower(), updFightPower), playerID)
    else:
        GameWorld.DebugLog("ÉèÖõôÏßÍæ¼ÒÕóÓª: country=%s,nowFightPower=%s" % (country, nowFightPower), playerID)
        
    return
 
##Íæ¼ÒÔÚ×¼±¸Ê±¼ä½øÈëFBÂß¼­
# @param curPlayer Íæ¼Ò
# @param downTime µ¹¼ÆÊ±Ê±¼ä
# @param gameFB ¸±±¾ÊµÀý
# @param tick Ê±¼ä´Á
# @param notifyEff ÊÇ·ñÍ¨ÖªÌØÐ§
# @return ·µ»ØÖµÎÞÒâÒå
def EnterFBInPrepare(curPlayer, downTime, gameFB, tick, notifyEff=False):
    
    #֪ͨ׼±¸µ¹¼ÆÊ±
    notifyTick = max(downTime - (tick - gameFB.GetFBStepTick()), 0)
    curPlayer.Sync_TimeTick(IPY_GameWorld.tttWaitStart, 0, notifyTick, True)
    
    if notifyEff:
        curPlayer.Sync_TimeTick(IPY_GameWorld.tttAddUpTime, 0, notifyTick, True)
    return
 
##Íæ¼ÒÍ˳ö¸±±¾
# @param curPlayer Íæ¼ÒʵÀý
# @param tick Ê±¼ä´Á
# @return ÎÞÒâÒå
def DoExitFB(curPlayer, tick):
    __DoPlayerExitFB(curPlayer, tick)
    return
 
 
##Íæ¼ÒÖ÷¶¯À뿪¸±±¾.
# @param curPlayer Íæ¼ÒʵÀý
# @param tick Ê±¼ä´Á
# @return ·µ»ØÖµÎÞÒâÒå
def DoPlayerLeaveFB(curPlayer, tick):
    __DoPlayerExitFB(curPlayer, tick)
    return
 
 
##Íæ¼ÒÍ˳ö¸±±¾´¦Àí.
# @param curPlayer Íæ¼ÒʵÀý
# @param tick Ê±¼ä´Á
# @return ·µ»ØÖµÎÞÒâÒå
def __DoPlayerExitFB(curPlayer, tick):
 
    return
 
 
##¸±±¾×ÜÂß¼­¼ÆÊ±Æ÷
# @param tick Ê±¼ä´Á
# @return ÎÞÒâÒå
# @remarks ¸±±¾×ÜÂß¼­¼ÆÊ±Æ÷
def OnProcess(tick):
    gameFB = GameWorld.GetGameFB()
    fbStep = gameFB.GetFBStep()
    
    if fbStep == FB_State_MapPrepare:
        __DoLogic_MapPrepare(tick)
    elif fbStep == FB_State_MapPrepareNotify:
        __DoLogic_MapPrepareNotify(tick)
    elif fbStep == FB_State_Fight:
        __DoLogic_Fight(tick)
    elif fbStep == FB_State_FreeTime:
        __DoLogic_FreeTime(tick)
    return
 
##ͬ²½¸±±¾ÖÐËùÓÐÍæ¼Ò¸±±¾°ïÖúÐÅÏ¢
# @param curPlayer Íæ¼ÒʵÀý
# @param tick Ê±¼ä´Á
# @return ÎÞÒâÒå
def __Sync_FBPlayerHelp(tick):
    playManager = GameWorld.GetMapCopyPlayerManager()
    for i in xrange(playManager.GetPlayerCount()):
        player = playManager.GetPlayerByIndex(i)
        if not player:
            continue
        DoFBHelp(player, tick)
    return
        
##»ñµÃ¸±±¾°ïÖúÐÅÏ¢, ÓÃÓÚ֪ͨÕóÓª±È·ÖÌõ
# @param curPlayer Íæ¼ÒʵÀý
# @param tick Ê±¼ä´Á
# @return ÎÞÒâÒå
# @remarks ÓÃÓÚ֪ͨÕóÓª±È·ÖÌõ
def DoFBHelp(curPlayer, tick):
    global g_bossFactionHurtDict
    gameFB = GameWorld.GetGameFB()
    bossStep = gameFB.GetGameFBDictByKey(FBDict_BossStep)
    
    countryInfo = GetMergeBossCfg()[Def_CountryInfo]
    groupCnt = len(countryInfo)
    
    factionTotalHurtDict = {} # ÕóÓª×ÜÉ˺¦{factionID:value, ...}
    for factionID in xrange(1, groupCnt + 1):
        for npcInfo in g_curBossDict.values():
            objID = npcInfo[0]
            npcID = npcInfo[1]
            hurtValue = gameFB.GetGameFBDictByKey(FBDict_BossCountryHurt % (objID, npcID, factionID))
            g_bossFactionHurtDict["%s_%s_%s" % (objID, npcID, factionID)] = hurtValue
            
        allHurtValue = gameFB.GetGameFBDictByKey(FBDict_AllBossCountryHurt % factionID)
        allHhurtPoint = gameFB.GetGameFBDictByKey(FBDict_AllBossCountryHurtPoint % factionID)
        factionTotalHurtDict[factionID] = allHhurtPoint * ChConfig.Def_PerPointValue + allHurtValue
            
    gongXun = gameFB.GetPlayerGameFBDictByKey(curPlayer.GetPlayerID(), FBPlayerDict_GongXun)
    
    helpDict = {"BossStep":bossStep, "BossInfo":g_curBossDict, "BossHurtDict":g_bossFactionHurtDict,
                "TotalHurtDict":factionTotalHurtDict, "GongXun":gongXun, "Tick":tick, 
                "FactionBuff":g_factionBuffDict, "BuffCntDict":g_bossBuffCntDict}
    
    GameWorld.DebugLog("DoFBHelp %s" % str(helpDict), curPlayer.GetPlayerID())
    FBCommon.Notify_FBHelp(curPlayer, helpDict)
    return
    
##¸±±¾×¼±¸Ê±¼ä
# @param tick  Ê±ÖÓ
# @return ÎÞÒâÒå
# @remarks ¸±±¾×¼±¸Ê±¼ä
def __DoLogic_MapPrepare(tick):
    mergeBossCfg = GetMergeBossCfg()
    mapPrepare = mergeBossCfg[Def_Time_MapPrepare] * 1000
    mapPrepareNotify = mergeBossCfg[Def_Time_MapPrepareNotify] * 1000
    __PrepareTimeWorldNotify(mapPrepare + mapPrepareNotify, tick)
    
    if tick - GameWorld.GetGameFB().GetFBStepTick() < mapPrepare:
        return
    
    #Í¨ÖªÌØÐ§
    FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttAddUpTime, mapPrepareNotify)
    FBCommon.SetFBStep(FB_State_MapPrepareNotify, tick)
    return
 
 
##¸±±¾×¼±¸Ê±¼ä£¬Í¨Öª¿Í»§¶Ëµ¹¼ÆÊ±
# @param tick  Ê±ÖÓ
# @return ÎÞÒâÒå
# @remarks ¸±±¾×¼±¸Ê±¼ä
def __DoLogic_MapPrepareNotify(tick):
    mergeBossCfg = GetMergeBossCfg()
    mapPrepareNotify = mergeBossCfg[Def_Time_MapPrepareNotify] * 1000
    __PrepareTimeWorldNotify(mapPrepareNotify, tick)
    
    if tick - GameWorld.GetGameFB().GetFBStepTick() < mapPrepareNotify:
        return
 
    FBCommon.SetFBStep(FB_State_Fight, tick)
 
    #¿ªÆôË¢boss
    __RefreshNextBoss(tick)
 
    #·Ö¹ú¼ÒÕóÓª
    __DistributeCountry(tick)
    
    #»î¶¯ÒѾ­¿ªÊ¼£¬Çë´øÉÏÄúµÄÎäÆ÷½øÈëÕ½¶·ÇøÓò°É
    #PlayerControl.FBNotify("FB_liubo_976459")
    
    #¸±±¾µ¹¼ÆÊ±£¨ºÁÃ룩
    FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttFlagTake, mergeBossCfg[Def_Time_Fight] * 1000)
    return
 
##Ë¢ÐÂÏÂÒ»Ö»boss
def __RefreshNextBoss(tick):
    mergeBossCfg = GetMergeBossCfg()
    gameFB = GameWorld.GetGameFB()
    curBossStep = gameFB.GetGameFBDictByKey(FBDict_BossStep)
    
    bossRefreshMarkList = mergeBossCfg[Def_BossRefreshMarkList]
    bossRefreshNPCIDList = mergeBossCfg[Def_BossRefreshNPCIDList]
    
    nextStep = curBossStep + 1
    if nextStep > len(bossRefreshMarkList) or nextStep > len(bossRefreshNPCIDList):
        GameWorld.ErrLog("ÕÒ²»µ½boss½×¶Î£¨%s£©¶ÔӦˢÐÂÐÅÏ¢£¡" % nextStep)
        return
    
    rMark, maxCnt = bossRefreshMarkList[nextStep - 1]
    npcIDList = bossRefreshNPCIDList[nextStep - 1]
    
    NPCCustomRefresh.SetNPCRefresh(rMark, npcIDList, 1, maxCnt, ChConfig.Def_SuperFBBossAngryCount)
    gameFB.SetGameFBDict(FBDict_BossStep, nextStep)
    gameFB.SetGameFBDict(FBDict_KillBossCnt, 0)
    
    #ˢй㲥ÌáÐÑ
    bigNPCIDList = bossRefreshNPCIDList[-1] # ×îºóÒ»²¨
    if len(bigNPCIDList) > 0 and len(npcIDList) > 0:
        npcID = npcIDList[0]
        bigNPCID = bigNPCIDList[0]
        remainTick = max(mergeBossCfg[Def_Time_Fight] * 1000 - (tick - gameFB.GetFBStepTick()), 0)
        remainM = remainTick / 60000
        MergeBoss_NotifyList = eval(ReadChConfig.GetChConfig('MergeBoss_Notify'))
        msgMark, msgParamList = MergeBoss_NotifyList[nextStep - 1]
        PlayerControl.FBNotify(msgMark, msgParamList)
    return
 
##»î¶¯¿ªÊ¼Ê±·ÖÕóÓª
# @param tick  Ê±ÖÓ
# @return ÎÞÒâÒå
# @remarks ·ÖÕóÓª
def __DistributeCountry(tick):
    GameWorld.Log("===¿ªÊ¼·ÖÕóÓª===")
    gameFB = GameWorld.GetGameFB()
    playManager = GameWorld.GetMapCopyPlayerManager()
    playerCount = playManager.GetPlayerCount()
    
    playerFightPowerList = []
 
    #---´´½¨ÁÐ±í£¬¸ù¾ÝÕ½¶·Á¦ÅÅÐò---
    for i in xrange(playerCount):
        curPlayer = playManager.GetPlayerByIndex(i)
        
        #ûÓÐÕâ¸öÍæ¼Ò
        if not curPlayer:
            continue
        
        playerFightPowerList.append([curPlayer.GetFightPower(), curPlayer])
    
    playerFightPowerList.sort(reverse=True)
    maxCount = len(playerFightPowerList)
    
    #---·ÖÕóÓª---=
    countryInfo = GetMergeBossCfg()[Def_CountryInfo]
    groupCnt = len(countryInfo)
    # »ñÈ¡ÕóÓª·Ö×éË÷ÒýÁбí
    groupIndexList = FBCommon.GetGroupList(maxCount, groupCnt)
    
    GameWorld.Log("    µ±Ç°¸±±¾ÈËÊý£º%s£¬ ·ÖΪ%s×é" % (maxCount, groupCnt))
    GameWorld.Log("    ·Ö×é½á¹û£º%s" % str(groupIndexList))
    for i in xrange(groupCnt):
        for playerIndex in groupIndexList[i]:
            #ÑéÖ¤ÊÇ·ñÔ½½ç
            if playerIndex >= maxCount:
                continue
            
            curPlayer = playerFightPowerList[playerIndex][1]
            
            if curPlayer == None:
                continue
            
            SetPlayerCampInfo(curPlayer, i + 1, countryInfo[i], tick)
            
    for i in xrange(1, groupCnt + 1):
        gTFP = gameFB.GetGameFBDictByKey(FBDict_CountryFightpower % (i))
        GameWorld.Log("    ×é%s×ÜÕ½Á¦£º%s" % (i, gTFP))
    return
 
##»î¶¯ÒÑ¿ªÊ¼ºó£¬ÐÂÍæ¼Ò½øÈëÕ½³¡·ÖÅäÕóÓª
# @param tick  Ê±ÖÓ
# @return 
def __DistributeCountryByEnter(curPlayer, tick):
    gameFB = GameWorld.GetGameFB()
    countryInfo = GetMergeBossCfg()[Def_CountryInfo]
    groupCnt = len(countryInfo)
    
    fightPowerList = []
    for groupType in xrange(1, groupCnt + 1):
        fightPower = gameFB.GetGameFBDictByKey(FBDict_CountryFightpower % groupType)
        fightPowerList.append([fightPower, groupType])
    fightPowerList.sort()
    
    GameWorld.Log("    µ±Ç°ËùÓÐÕóÓªÕ½Á¦Ã÷ϸ£º%s" % str(fightPowerList))
    
    # Ä¬ÈϼÓÈëÕ½Á¦½ÏµÍµÄÕóÓª
    if len(fightPowerList) > 0:
        joinGroupType = fightPowerList[0][1]
    else:
        joinGroupType = random.randint(1, groupCnt + 1)
        
    if joinGroupType > groupCnt:
        GameWorld.ErrLog("    ·ÖÅäÕóÓª²»´æÔÚ£¡£º%s" % joinGroupType)
        return
    
    GameWorld.Log("    Ð½øÈëÍæ¼Ò¼ÓÈëÕ½Á¦×îµÍÕóÓª£º%s" % joinGroupType, curPlayer.GetPlayerID())
    SetPlayerCampInfo(curPlayer, joinGroupType, countryInfo[joinGroupType - 1], tick)
    return
 
 
##¸±±¾½ø³¡µ¹¼ÆÊ±¹ã²¥
# @param tick  Ê±ÖÓ
# @return ÎÞÒâÒå
# @remarks ¸±±¾×¼±¸Ê±¼ä
def __PrepareTimeWorldNotify(prepareTime, tick):
    gameFB = GameWorld.GetGameFB()
    mergeBossCfg = GetMergeBossCfg()
    remaindTick = prepareTime - (tick - gameFB.GetFBStepTick())
    
    # ÔÚÅäÖÃÖÐÐèÒª¿ªÊ¼Ìáʾ£¬ÇÒδÌáʾ¹ý
    notifyIndex = GameWorld.GetGameFB().GetGameFBDictByKey(ChConfig.Map_FBDict_NotifyStart)
    if notifyIndex < len(mergeBossCfg[Def_NotifyStartList]):     
        notifySecond = mergeBossCfg[Def_NotifyStartList][notifyIndex]
        if remaindTick <= (notifySecond + 1) * 1000:   
            remaindSecond = remaindTick / 1000
            
            # Ö»ÔÚµÚÒ»ÏßÖÐÌáʾ
            if GameWorld.GetGameWorld().GetCurGameWorldIndex() == 0:
                if remaindSecond >= 60:
                    PlayerControl.FBNotify("Campaign_liubo_75078", [remaindSecond / 60])
                elif remaindSecond > 0:
                    PlayerControl.FBNotify("Campaign_liubo_367085 ", [notifySecond])
                    
            # ¼Ç¼Ï´Î×¼±¸ÌáʾµÄʱ¼äË÷Òý
            GameWorld.GetGameFB().SetGameFBDict(ChConfig.Map_FBDict_NotifyStart, notifyIndex + 1)
    return
 
##Õ½¶·Âß¼­
# @param tick  Ê±ÖÓ
# @return ÎÞÒâÒå
# @remarks Õ½¶·Âß¼­
def __DoLogic_Fight(tick):
    __RefreshBoss(tick) # Ë¢Ðµ±Ç°boss״̬
    isTimeOver = tick - GameWorld.GetGameFB().GetFBStepTick() >= GetMergeBossCfg()[Def_Time_Fight] * 1000
    isItemAllPickUp = False
    isEndDelayTime = False
    endDelayStartTime = GameWorld.GetGameFB().GetGameFBDictByKey(FBDict_EndDelayStartTime)
    if endDelayStartTime and tick > endDelayStartTime:
        isItemAllPickUp = (GameWorld.GetMapItemManager().GetMapItemCount() <= 0)
        maxDelayTime = GetMergeBossCfg()[Def_EndDelayTime] * 1000
        isEndDelayTime = (tick - endDelayStartTime) >= maxDelayTime
        GameWorld.Log("ÑÓ³Ù½áÊøµÈ´ý£ºtick(%s) - endDelayStartTime(%s) =(%s)! maxDelayTime=%s! isItemAllPickUp=%s" 
                      % (tick, endDelayStartTime, tick - endDelayStartTime, maxDelayTime, isItemAllPickUp))
    
    # Õ½¶·Ê±¼ä½áËã or Ìáǰ½áÊøÇÒ¶«Î÷¶¼¼ñÍê or µ½´ï×ÑÓ³¤½áËãʱ¼ä(¼´Ê¹¶«Î÷û¼ñÍê)
    if isTimeOver or isItemAllPickUp or isEndDelayTime:
        GameWorld.Log("½áÊø»î¶¯: isTimeOver=%s,isItemAllPickUp=%s,isEndDelayTime=%s" 
                      % (isTimeOver, isItemAllPickUp, isEndDelayTime))
        __MergeBossOver(tick)
    return
 
## ¿ç·þboss»î¶¯½áÊø
#  @param tick 
#  @return None
def __MergeBossOver(tick):
    global g_joinPlayerIDList
    mergeBossCfg = GetMergeBossCfg()
    
    # Çå³ýδ»÷ɱµÄboss
    FBCommon.ClearFBNPC()
    
    # ÕóÓª×ÜÉ˺¦½áËã
    gameFB = GameWorld.GetGameFB()
    countryInfo = GetMergeBossCfg()[Def_CountryInfo]
    groupCnt = len(countryInfo)
    
    factionTotalHurtList = [] # ÕóÓª×ÜÉ˺¦[[value,factionID], ...]
    for factionID in xrange(1, groupCnt + 1):
        allHurtValue = gameFB.GetGameFBDictByKey(FBDict_AllBossCountryHurt % factionID)
        allHurtPoint = gameFB.GetGameFBDictByKey(FBDict_AllBossCountryHurtPoint % factionID)
        allHurt = allHurtPoint * ChConfig.Def_PerPointValue + allHurtValue
        factionTotalHurtList.append([allHurt, factionID])
        
    factionTotalHurtList.sort(reverse=True)
    factionHurtOrderList = [] # ÕóÓª×ÜÉ˺¦ÅÅÐÐÁбí
    for hurtValue, factionID in factionTotalHurtList:
        factionHurtOrderList.append(factionID)
        
    GameWorld.Log("»î¶¯×ܽáË㣺ÕóÓª×ÜÉ˺¦ÅÅÐÐÁбí%s" % (str(factionTotalHurtList)))
        
    #ÕóÓª×ÜÉ˺¦ÅÅÐмӹ¦Ñ«
    gongXunDict = ReadChConfig.GetEvalChConfig("MergeBoss_GongXunAllHurt")
    
    # ¹ã²¥×Ó·þ½áËãÐÅÏ¢ {playerID:[ÕóÓªÃû´Î, »ñµÃ¹¦Ñ«]}
    playerScoreDict = {}
    
    # ·ÀÖ¹ÖØ¶Á½Å±¾µ¼Ö²μӵÄÍæ¼Ò¼Ç¼¶ªÊ§£¬Èç¹û¶ªÊ§ÔòÖ»ÄÜ·¢¸ø¼á³Öµ½»î¶¯½áÊøµÄÍæ¼Ò
    copyMapPlayerManager = GameWorld.GetMapCopyPlayerManager()
    for i in xrange(copyMapPlayerManager.GetPlayerCount()):
        player = copyMapPlayerManager.GetPlayerByIndex(i)
        if player == None or player.IsEmpty():
            continue
        playerID = player.GetPlayerID()
        if playerID not in g_joinPlayerIDList:
            g_joinPlayerIDList.append(playerID)
            GameWorld.Log("    g_joinPlayerIDList append %s" % playerID)
            
    for playerID in g_joinPlayerIDList:
        
        curPlayer = copyMapPlayerManager.FindPlayerByID(playerID)
        
        order = 0 # Ã»ÓÐÅÅÃû
        factionID = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_Country)
        if factionID in factionHurtOrderList:
            order = factionHurtOrderList.index(factionID) + 1
            
        addGongXun = GameWorld.GetOrderValueByDict(gongXunDict, order)
        if addGongXun:
            __AddPlayerGongXun(curPlayer, addGongXun, True, playerID)
            
        gongXun = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_GongXun)
        playerScoreDict[playerID] = [order, gongXun]
        
        # Í¨Öªover
        if curPlayer:
            overMsgDict = {ShareDefine.ScoreTypeName:ShareDefine.ScoreType_MergeBoss,
                           "TotalHurtList":factionTotalHurtList, "GongXun":gongXun}
            FBCommon.Notify_FB_Over(curPlayer, overMsgDict)
            
            # Í¨Öª½áÊøÊ±¼ä
            curPlayer.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, mergeBossCfg[Def_FBLeaveTime] * 1000, True)
        
    # ¹ã²¥×Ó·þ»î¶¯½áËãÐÅÏ¢
    mapID = GameWorld.GetMap().GetMapID()
    dataDict = {"MapID":mapID, "PlayerScore":playerScoreDict}
    GameWorld.Log("ËùÓÐÍæ¼ÒÕóÓªÅÅÃû¼°»ñµÃ¹¦Ñ«%s" % (str(dataDict)))
    GameWorld.SendBroadcastMerge(ChConfig.Def_MergeBossResult, 0, dataDict, False)
    
    FBCommon.SetFBStep(FB_State_FreeTime, tick)
    return
 
##±ÈÈü½áÊøµÄ¿ÕÏÐʱ¼ä
# @param tick  Ê±ÖÓ
# @return ÎÞÒâÒå
# @remarks ±ÈÈü½áÊøµÄ¿ÕÏÐʱ¼ä
def __DoLogic_FreeTime(tick):
    mergeBossCfg = GetMergeBossCfg()
    if tick - GameWorld.GetGameFB().GetFBStepTick() < mergeBossCfg[Def_FBLeaveTime] * 1000:
        return
    
    __OnClose(tick)
    return
    
## ±êʶµã¹Ø±ÕË¢¹Ö֪ͨ
#  @param refreshMark 
#  @param tick 
#  @return None
def OnCloseNPCRefresh(refreshMark, tick):
    # Ë¢Íê¹Öºó£¬Ë¢ÐÂϵ±Ç°boss״̬
    __RefreshBoss(tick, True)
    GameWorld.Log("OnCloseNPCRefresh mark=%s,bossDict=%s" % (refreshMark, g_curBossDict))
    __Sync_FBPlayerHelp(tick)
    return
 
## Boss״̬ˢÐÂ
# @param tick Ê±¼ä´Á
# @return None
def __RefreshBoss(tick, isForce=False):
    global g_curBossDict
    
    gameFB = GameWorld.GetGameFB()
    
    lastTick = gameFB.GetGameFBDictByKey(FBDict_LastRefreshBossTick)
    # 10ÃëË¢Ò»´Î
    if not isForce and tick - lastTick < 10000:
        return
    
    gameFB.SetGameFBDict(FBDict_LastRefreshBossTick, tick)
    
    gameNPCManager = GameWorld.GetNPCManager()
    for index in xrange(gameNPCManager.GetNPCCount()):
        curNPC = gameNPCManager.GetNPCByIndex(index)
        
        if not curNPC.GetID():
            continue
        
        if not ChConfig.IsGameBoss(curNPC):
            continue
        
        objID = curNPC.GetID()
        npcID = curNPC.GetNPCID()
        g_curBossDict["%s_%s" % (objID, npcID)] = [objID, npcID, GameObj.GetHP(curNPC), GameObj.GetMaxHP(curNPC), 
                                                   curNPC.GetPosX(), curNPC.GetPosY()]
      
    __CheckOutTimeBuff(tick)  
    return
 
 
#¹ØÏµÓÐ3²ã£¬ÎÞ-ÓѺÃ-µÐÈË
##ÅжÏÊÇ·ñÓѺùØÏµ£¬¸Ã²ãÅж¨ÎªÓѺÃÂß¼­ÖеÄ×îºóÅжÏ
# @param curPlayer Íæ¼ÒʵÀý
# @param curTagPlayer Ä¿±êÍæ¼ÒʵÀý
# @return ²¼¶ûÖµ
def CheckPlayersRelation_IsFriend(curPlayer, curTagPlayer):
    return not __CanAttackPlayer(curPlayer, curTagPlayer)
 
 
##¸±±¾ÖÐ,¹¥»÷¶ÓÓÑÂß¼­
# @param curPlayer Íæ¼ÒʵÀý
# @param curTagPlayer Ä¿±êÍæ¼ÒʵÀý
# @return ²¼¶ûÖµ
# @remarks
def DoCanAttackTeamer(curPlayer, curTagPlayer):
    return __CanAttackPlayer(curPlayer, curTagPlayer)
 
 
##¸±±¾ÖÐ,ÊÇ·ñ¿É¹¥»÷
# @param curPlayer Íæ¼ÒʵÀý
# @param curTagPlayer Ä¿±êÍæ¼ÒʵÀý
# @return ²¼¶ûÖµ
# @remarks ¸±±¾ÖÐ,ÊÇ·ñ¿É¹¥»÷
def __CanAttackPlayer(curPlayer, curTagPlayer):
    if GameWorld.GetGameFB().GetFBStep() != FB_State_Fight:
        return False
    
    return curPlayer.GetFaction() != curTagPlayer.GetFaction()
 
## »ñÈ¡NPCÎïÆ·µôÂä±£»¤ÕóÓª
#  @param curNPC
#  @return >0±íʾÓÐÕóÓª±£»¤
def GetNPCItemProtectFaction(curNPC):
    objID = curNPC.GetID()
    npcID = curNPC.GetNPCID()
    return __GetNPCItemProtectFaction(objID, npcID)
 
## »ñÈ¡NPCÎïÆ·µôÂä±£»¤ÕóÓª
def __GetNPCItemProtectFaction(objID, npcID):
    MergeBoss_BossBuff = ReadChConfig.GetEvalChConfig("MergeBoss_BossBuff")
    if npcID not in MergeBoss_BossBuff:
        return 0
    
    #GameWorld.DebugLog("»ñÈ¡NPCÎïÆ·µôÂä±£»¤ÕóÓª objID=%s,npcID=%s" % (objID, npcID))
    gameFB = GameWorld.GetGameFB()
    countryInfo = GetMergeBossCfg()[Def_CountryInfo]
    groupCnt = len(countryInfo)
    
    protectFaction = 0
    maxHurt = 0
    for factionID in xrange(1, groupCnt + 1):
        hurtValue = gameFB.GetGameFBDictByKey(FBDict_BossCountryHurt % (objID, npcID, factionID))
        #GameWorld.DebugLog("    faction=%s,hurtValue=%s" % (factionID, hurtValue))
        if hurtValue > maxHurt:
            maxHurt = hurtValue
            protectFaction = factionID
    
    #GameWorld.DebugLog("    return protectFaction=%s" % (protectFaction))
    return protectFaction
 
## Íæ¼Ò¶ÔNPCÔì³ÉÉ˺¦
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param curNPC 
#  @param hurtHP 
#  @return None
def DoFB_Player_HurtNPC(curPlayer, curNPC, hurtHP):
    
    gameFB = GameWorld.GetGameFB()
    mergeBossCfg = GetMergeBossCfg()
    bossRefreshNPCIDList = mergeBossCfg[Def_BossRefreshNPCIDList]
    curBossStep = gameFB.GetGameFBDictByKey(FBDict_BossStep)
    
    if curBossStep > len(bossRefreshNPCIDList):
        return
    
    npcID = curNPC.GetNPCID()
    npcIDList = bossRefreshNPCIDList[curBossStep - 1]
    
    if npcID not in npcIDList:
        return
    
    __AddFactionHurt(curNPC, curPlayer.GetFaction(), hurtHP)
    return
 
## Ôö¼ÓÕóÓªÊä³öÖµ
#  @param factionID ÕóÓªID
#  @param addHurt 
#  @return None
def __AddFactionHurt(curNPC, factionID, addHurt):
    gameFB = GameWorld.GetGameFB()
    
    # µ¥¸öbossÉ˺¦ÀÛ¼Ó
    objID = curNPC.GetID()
    npcID = curNPC.GetNPCID()
    bossHurtKey = FBDict_BossCountryHurt % (objID, npcID, factionID)
    nowHurtValue = gameFB.GetGameFBDictByKey(bossHurtKey)
    updHurtValue = nowHurtValue + addHurt
    updHurtValue = min(updHurtValue, ChConfig.Def_UpperLimit_DWord)
    gameFB.SetGameFBDict(bossHurtKey, updHurtValue)
    
    # ×ÜÉ˺¦ÀÛ¼Ó, Ö§³Ö³¬¹ý20E
    allHurtKey = FBDict_AllBossCountryHurt % (factionID)
    allHurtPointKey = FBDict_AllBossCountryHurtPoint % (factionID)
    hurtValue = gameFB.GetGameFBDictByKey(allHurtKey)
    hurtPoint = gameFB.GetGameFBDictByKey(allHurtPointKey)
    allHurtValue = hurtPoint * ChConfig.Def_PerPointValue + hurtValue + addHurt
    updHurtValue = allHurtValue % ChConfig.Def_PerPointValue
    updHurtPoint = allHurtValue / ChConfig.Def_PerPointValue
    gameFB.SetGameFBDict(allHurtKey, updHurtValue)
    gameFB.SetGameFBDict(allHurtPointKey, updHurtPoint)
    return
 
## Ôö¼Ó±¾´Î»î¶¯»ñµÃµÄ¹¦Ñ«
#  @param curPlayer 
#  @param addGongXun 
#  @return None
def __AddPlayerGongXun(curPlayer, addGongXun, isSyncFBHelp=False, curPlayerID=0):
    gameFB = GameWorld.GetGameFB()
    playerID = curPlayer.GetPlayerID() if curPlayer else curPlayerID
    if playerID <= 0:
        return
    
    nowGongXun = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_GongXun)
    updGongXun = nowGongXun + addGongXun
    updGongXun = min(updGongXun, ChConfig.Def_UpperLimit_DWord)
    gameFB.SetPlayerGameFBDict(playerID, FBPlayerDict_GongXun, updGongXun)
    
    if not curPlayer:
        GameWorld.Log("    ¸øÀëÏßÍæ¼Ò¼Ó¹¦Ñ«£ºplayerID=%s,nowGongXun=%s,add=%s,updGongXun=%s" 
                      % (playerID, nowGongXun, addGongXun, updGongXun))
    if isSyncFBHelp and curPlayer:
        DoFBHelp(curPlayer, GameWorld.GetGameWorld().GetTick())
    return
 
##ÉËѪÅÅÐÐͬ²½, ÊÕµ½¸ÃÐÅÏ¢£¬´ú±íNPCÒѱ»»÷ɱ
# @param curPlayer Íæ¼ÒʵÀý
# @return None
def OnBossHurtListClear(objID, npcID, sortHurtList):
    
    if len(sortHurtList) == 0:
        return
    
    GameWorld.Log("OnBossHurtListClear objID=%s, npcID=%s, len(sortHurtList)=%s" 
                       % (objID, npcID, len(sortHurtList)))
 
    mergeBossCfg = GetMergeBossCfg()
    #¹ã²¥×Ó·þboss±»»÷ɱ
    __SendBroadcastMergeClient_BossKilled(objID, npcID, mergeBossCfg, sortHurtList)
    GameWorld.Log("ϵͳɱËÀboss£ºobjID=%s,npcID=%s; ¹ã²¥×Ó·þ·¢·ÅÅÅÐн±Àø£¡" % (objID, npcID))
    return
 
##ÉËѪÅÅÐÐͬ²½, ÊÕµ½¸ÃÐÅÏ¢£¬´ú±íNPCÒѱ»»÷ɱ
# @param curPlayer Íæ¼ÒʵÀý
# @return None
# @remarks ÒòΪ´ËÂß¼­±ÈDoFB_Player_KillNPCÍí£¬¹Ê»÷ɱÂß¼­·ÅÔÚ´Ë´¦´¦Àí
def OnBossKilledHurtList(objID, npcID, sortHurtList):
    global g_curBossDict
    GameWorld.Log("OnBossKilledHurtList objID=%s, npcID=%s, len(sortHurtList)=%s" 
                       % (objID, npcID, len(sortHurtList)))
    
    mergeBossCfg = GetMergeBossCfg()
    gameFB = GameWorld.GetGameFB()
    curBossStep = gameFB.GetGameFBDictByKey(FBDict_BossStep)
    if curBossStep <= 0:
        GameWorld.DebugLog("    curBossStep <= 0")
        return
    
    bossRefreshMarkList = mergeBossCfg[Def_BossRefreshMarkList]
    bossRefreshNPCIDList = mergeBossCfg[Def_BossRefreshNPCIDList]
    
    if curBossStep > len(bossRefreshMarkList) or curBossStep > len(bossRefreshNPCIDList):
        GameWorld.DebugLog("    curBossStep > len(bossRefreshMarkList) or curBossStep > len(bossRefreshNPCIDList)")
        return
    
    maxCnt = bossRefreshMarkList[curBossStep - 1][1]
    npcIDList = bossRefreshNPCIDList[curBossStep - 1]
    
    if npcID not in npcIDList:
        GameWorld.DebugLog("    npcID not in npcIDList")
        return
 
    bossKey = "%s_%s" % (objID, npcID)
    if bossKey in g_curBossDict:
        bossInfo = g_curBossDict[bossKey]
        bossInfo[2] = 0 # µ±Ç°ÑªÁ¿ÉèÖÃΪ0, ´ú±íÒѱ»»÷ɱ
    
    #»÷ɱÉ˺¦ÅÅÐмӹ¦Ñ«
    maxOrder = mergeBossCfg[Def_BossAwardMaxOrder]
    gongXunDict = ReadChConfig.GetEvalChConfig("MergeBoss_GongXunKillBoss")
    bossAddGXDict = gongXunDict.get(npcID, {})
    #if bossAddGXDict:
    playerMng = GameWorld.GetPlayerManager()
    for order, hurtPlayer in enumerate(sortHurtList, 1):
        curPlayer = playerMng.FindPlayerByID(hurtPlayer.playerID)
        if not curPlayer:
            continue
        
        addGongXun = 0
        if bossAddGXDict:
            addGongXun = GameWorld.GetOrderValueByDict(bossAddGXDict, order)
        
        if order <= maxOrder:
            PlayerControl.NotifyCode(curPlayer, "Campaign_liubo_635889", [npcID, order])
        
        if addGongXun > 0:
            __AddPlayerGongXun(curPlayer, addGongXun)
        
    #»÷ɱ¹ã²¥
    factionID = __GetNPCItemProtectFaction(objID, npcID)
    lastHurtPlayerName = g_lastHurtPlayerNameDict.get("%s_%s" % (objID, npcID), "")
    if lastHurtPlayerName and factionID:
        PlayerControl.FBNotify("Campaign_liubo_758177", [lastHurtPlayerName, npcID, npcID, factionID])
    
    #¹ã²¥×Ó·þboss±»»÷ɱ
    __SendBroadcastMergeClient_BossKilled(objID, npcID, mergeBossCfg, sortHurtList)
    
    nowKillBossCnt = gameFB.GetGameFBDictByKey(FBDict_KillBossCnt)
    updKillBossCnt = nowKillBossCnt + 1
    gameFB.SetGameFBDict(FBDict_KillBossCnt, updKillBossCnt)
    
    GameWorld.Log("»÷ɱboss£ºstep=%s,bossID=%s,updKillBossCnt=%s" % (curBossStep, npcID, updKillBossCnt))
    tick = GameWorld.GetGameWorld().GetTick()
    __Sync_FBPlayerHelp(tick)
    
    if updKillBossCnt < maxCnt:
        return
    
    if curBossStep >= len(bossRefreshMarkList):
        GameWorld.Log("    ËùÓÐbossÒѾ­»÷ɱÍ꣬½øÈëÑÓ³Ù½áË㣡")
        gameFB.SetGameFBDict(FBDict_EndDelayStartTime, tick)
    else:
        GameWorld.Log("    ±¾½×¶ÎbossÈ«²¿É±Í꣬ˢÐÂÏÂÒ»½×¶Îboss£¡")
        __RefreshNextBoss(tick)
    return
 
##¹ã²¥×Ó·þboss±»»÷ɱ
# @param 
# @return ÎÞÒâÒå
def __SendBroadcastMergeClient_BossKilled(objID, npcID, mergeBossCfg, sortHurtList):
    playerIDList = []
    maxOrder = mergeBossCfg[Def_BossAwardMaxOrder]
    awardPlayerList = sortHurtList[:maxOrder]
    for hurtPlayer in awardPlayerList:
        playerIDList.append(hurtPlayer.playerID)
        
    lastHurtPlayerID = g_lastHurtPlayerIDDict.get("%s_%s" % (objID, npcID), 0)
    hurtOrderPlayerIDList = playerIDList
    
    mapID = GameWorld.GetMap().GetMapID()
    dataDict = {"MapID":mapID, "NPCID":npcID, "LastHurtID":lastHurtPlayerID, "OrderIDList":hurtOrderPlayerIDList}
    GameWorld.SendBroadcastMerge(ChConfig.Def_MergeBossKilled, 0, dataDict, False)
    GameWorld.Log("¹ã²¥×Ó·þboss±»»÷ɱ£ºdataDict=%s" % str(dataDict))
    return
 
##¸±±¾Öл÷ɱ¹ÖÎï
# @param curPlayer Íæ¼ÒʵÀý
# @param curNPC NPCʵÀý
# @param tick Ê±¼ä´Á
# @return ÎÞÒâÒå
# @remarks ¸±±¾Öл÷ɱ¹ÖÎï
def DoFB_Player_KillNPC(curPlayer, curNPC, tick):
    global g_lastHurtPlayerIDDict
    global g_lastHurtPlayerNameDict
    #´æ´¢×îºóÒ»»÷Íæ¼Ò
    objID = curNPC.GetID()
    npcID = curNPC.GetNPCID()
    playerID = curPlayer.GetPlayerID()
    g_lastHurtPlayerIDDict["%s_%s" % (objID, npcID)] = playerID
    g_lastHurtPlayerNameDict["%s_%s" % (objID, npcID)] = curPlayer.GetPlayerName()    
    GameWorld.DebugLog("DoFB_Player_KillNPC ×îºóÒ»»÷objID=%s,npcID=%s" % (objID, npcID), playerID)
    return
 
##´¦Àí¸±±¾ÖÐɱËÀÍæ¼ÒÂß¼­
# @param curPlayer Íæ¼ÒʵÀý
# @param defender ·ÀÊØÕß
# @param tick Ê±¼ä´Á
# @return ²¼¶ûÖµ
# @remarks ´¦Àí¸±±¾ÖÐɱËÀÍæ¼ÒÂß¼­
def DoFBOnKill_Player(curPlayer, defender, tick):
    return
 
## Ê°È¡ÎïÆ·
#  @param curPlayer ¹¥»÷·½
#  @param curItem ÎïÆ·
#  @param tick µ±Ç°Ê±¼ä
#  @return None
def OnPickUpItem(curPlayer, curItem, tick):
    if GameWorld.GetGameFB().GetFBStep() != FB_State_Fight:
        return
 
    curEff = curItem.GetEffectByIndex(0)
    effID = curEff.GetEffectID()
    if effID != ChConfig.Def_Effect_ItemGiveGongXun:
        return
    
    addGongXun = curEff.GetEffectValue(0) * curItem.GetCount()
    GameWorld.DebugLog("OnPickUpItem addGongXun=%s" % addGongXun, curPlayer.GetPlayerID())
    __AddPlayerGongXun(curPlayer, addGongXun, True)
    return
 
## ¹¥»÷½áÊø
#  @param curPlayer ¹¥»÷·½
#  @param target ·ÀÊØ·½
#  @param curSkill 
#  @param tick 
#  @return 
def DoBeAttackOver(attacker, defender, curSkill, tick):
    if not defender:
        return
    
    tagObjType = defender.GetGameObjType()
    
    if tagObjType != IPY_GameWorld.gotNPC:
        return
 
    objID = defender.GetID()
    npcID = defender.GetNPCID()
 
    MergeBoss_BossBuff = ReadChConfig.GetEvalChConfig("MergeBoss_BossBuff")
    if npcID not in MergeBoss_BossBuff:
        return
    
    bossBuffInfo = MergeBoss_BossBuff[npcID]
    radiusList = bossBuffInfo[0]
    hpPerDict = bossBuffInfo[1]
    hpPerList = sorted(hpPerDict.keys(), reverse = True)
    maxBuffCnt = bossBuffInfo[2]
 
    nowHPPer = GameObj.GetHP(defender) * 100 / GameObj.GetMaxHP(defender) # µ±Ç°°Ù·Ö±È
    gameFB = GameWorld.GetGameFB()
    hpPerMarkKey = FBDict_BossHPPerMark % (objID, npcID)
    hpPerLogicMark = gameFB.GetGameFBDictByKey(hpPerMarkKey)
    logicHPPerList = hpPerList[hpPerLogicMark:]
    for hpPer in logicHPPerList:
        
        if nowHPPer > hpPer:
            break
        __SummonBossBuff(defender, radiusList, hpPerDict[hpPer], maxBuffCnt, tick)
        hpPerLogicMark += 1
            
    gameFB.SetGameFBDict(hpPerMarkKey, hpPerLogicMark)
    return
 
## ÕÙ»½³öboss²ú³öµÄbuff
def __SummonBossBuff(curNPC, radiusList, summonCnt, maxCnt, tick):
    global g_buffOwnerNPCDict
    global g_bossBuffCntDict
    
    objID = curNPC.GetID()
    npcID = curNPC.GetNPCID()
    
    buffCntKey = "%s_%s" % (objID, npcID)
    nowBuffCnt = g_bossBuffCntDict.get(buffCntKey, 0)
    summonCnt = min(summonCnt, maxCnt - nowBuffCnt)
    summonCnt = max(summonCnt, 0)
    
    if summonCnt <= 0:
        GameWorld.Log("¸Ãboss²ú³öbuff¸öÊýÒÑÂú£¡objID=%s,npcID=%s,maxCnt=%s" % (objID, npcID, maxCnt))
        return
    
    buffNPCID = GetMergeBossCfg()[Def_BuffNPCID]
    posX, posY = curNPC.GetPosX(), curNPC.GetPosY()
    
    for i in xrange(summonCnt):
        position = GameMap.GetEmptyPlaceInAreaEx(posX, posY, radiusList[0], radiusList[1])
        buffPosX, buffPosY = position.GetPosX(), position.GetPosY()
        buffNPC = NPCCommon.SummonMapNpc(buffNPCID, buffPosX, buffPosY)
        if not buffNPC:
            continue
        
        buffNPCObjID = buffNPC.GetID()
        buffNPCNPCID = buffNPC.GetNPCID()
        g_buffOwnerNPCDict["%s_%s" % (buffNPCObjID, buffNPCNPCID)] = buffCntKey
        nowBuffCnt += 1
        
    g_bossBuffCntDict[buffCntKey] = nowBuffCnt
    __Sync_FBPlayerHelp(tick)
    
    GameWorld.Log("g_buffOwnerNPCDict=%s" % str(g_buffOwnerNPCDict))
    GameWorld.Log("g_bossBuffCntDict=%s" % str(g_bossBuffCntDict))
    return
 
##¸±±¾ÖÐ,Õ¼ÁìNPCµÄLoadingʱ¼ä.
# @param curPlayer Íæ¼ÒʵÀý
# @param curNPC NPCʵÀý
# @return ·µ»ØÖµ, Loadingʱ¼ä
# @remarks ¸±±¾ÖÐ,Õ¼ÁìNPCµÄLoadingʱ¼ä
def GetFBPrepareTime(curPlayer, curNPC):
    return GetMergeBossCfg()[Def_BuffCollectTime]
 
##ÊÇ·ñ¿ÉÒÔ¶áÆì
# @param curPlayer Íæ¼ÒʵÀý
# @param curNPC NPCʵÀý
# @param tick Ê±¼ä´Á
# @return ÎÞÒâÒå
# @remarks
def OnCanCollect(curPlayer, curNPC, tick):
    return GameWorld.GetGameFB().GetFBStep() == FB_State_Fight
 
 
##Íæ¼ÒÊÕ¼¯³É¹¦(¿ó, buff)
# @param curPlayer Íæ¼ÒʵÀý
# @param tick Ê±¼ä´Á
# @return ÎÞÒâÒå
# @remarks
def OnCollectOK(curPlayer, npcID, tick):
    global g_buffOwnerNPCDict
    global g_bossBuffCntDict
    
    GameWorld.Log("OnCollectOK...", curPlayer.GetPlayerID()) 
    tagObj = curPlayer.GetActionObj()
    if not tagObj:
        return
    if tagObj.GetGameObjType() != IPY_GameWorld.gotNPC:
        return
    
    curNPC = GameWorld.GetNPCManager().GetNPCByIndex(tagObj.GetIndex())
    if not curNPC:
        return
    
    objID = curNPC.GetID()
    npcID = curNPC.GetNPCID()
    buffNPCID = GetMergeBossCfg()[Def_BuffNPCID]
    if npcID != buffNPCID:
        GameWorld.Log("OnCollectOK ·ÇbuffNPCID£¬²»´¦Àí£¡npcID=%s,buffNPCID=%s" % (npcID, buffNPCID))
        return
    
    ownerNPCKey = "%s_%s" % (objID, npcID)
    if ownerNPCKey not in g_buffOwnerNPCDict:
        # ¿ÉÄÜÖØ¶Á½Å±¾µ¼Ö¶ªÊ§£¬¿É²»×ö´¦Àí£¬µ«ÊÇÏàÓ¦buffÂß¼­ÕÕÑùÖ´ÐÐ
        GameWorld.ErrLog("OnCollectOK ÕÒ²»µ½buffËùÊôµÄbossID!")
    else:
        bossBuffCntKey = g_buffOwnerNPCDict[ownerNPCKey]
        buffCnt = g_bossBuffCntDict.get(bossBuffCntKey, 0)
        g_bossBuffCntDict[bossBuffCntKey] = max(0, buffCnt - 1)
        
    # Ëæ»ú¸øÕóÓª¼Óbuff
    __DoFactionRandomAddBuff(curPlayer, tick)
    __AddPlayerGongXun(curPlayer, GetMergeBossCfg()[Def_BuffGongXun], True)
    ChNPC.OnCollectEnd(curPlayer, curNPC)
    GameWorld.Log("    g_buffOwnerNPCDict=%s" % str(g_buffOwnerNPCDict))
    GameWorld.Log("    g_bossBuffCntDict=%s" % str(g_bossBuffCntDict))
    return
 
## Ëæ»ú¸øÕóÓª¼Óbuff
def __DoFactionRandomAddBuff(curPlayer, tick):
    global g_factionBuffDict
    
    curPlayerfactionID = curPlayer.GetFaction()
    curPlayerName = curPlayer.GetPlayerName()
    mergeBoss_BossBuffList = ReadChConfig.GetEvalChConfig("MergeBoss_BossBuffList")
    addBuffID = GameWorld.GetResultByRandomList(mergeBoss_BossBuffList)
    
    if not addBuffID:
        return
 
    curSkill = GameWorld.GetGameData().GetSkillBySkillID(addBuffID)
    if not curSkill:
        return
    
    skillType = curSkill.GetSkillType()
    lastTime = curSkill.GetLastTime()
    lastSecond = lastTime / 1000
    bossBuffNotify = eval(ReadChConfig.GetChConfig('MergeBoss_BossBuffNotify'))
    
    isSelf = False if skillType in ChConfig.Def_CanAttackSkill_List else True
                     
    notifyList = bossBuffNotify[0] if isSelf else bossBuffNotify[1]
    fbNotifyInfo, playerNotifyInfo = notifyList
    if fbNotifyInfo[0]:
        PlayerControl.FBNotify(fbNotifyInfo[0], fbNotifyInfo[1])
    
    GameWorld.Log("¸øÕóÓªËæ»ú¼Óbuff! addBuffID=%s,isSelf=%s,curPlayerfactionID=%s" 
                  % (addBuffID, isSelf, curPlayerfactionID), curPlayer.GetPlayerID())
    #GameWorld.DebugLog("bossBuffNotify=%s" % str(bossBuffNotify))
    #GameWorld.DebugLog("notifyList=%s" % str(notifyList))
    buffType = SkillCommon.GetBuffType(curSkill)                 
    playerManager = GameWorld.GetMapCopyPlayerManager()
    for index in xrange(playerManager.GetPlayerCount()):
        player = playerManager.GetPlayerByIndex(index)
        if not player:
            continue
        
        tagPlayerID = player.GetPlayerID()
        tagPlayerFactionID = player.GetFaction()
        
        # ¼Ó×Ô¼ºÕóÓªµÄ
        if isSelf and curPlayerfactionID != tagPlayerFactionID:
            GameWorld.DebugLog("    ²»ÊÇ×Ô¼ºÕóÓª²»¼Óbuff£¡tagPlayerID=%s" % tagPlayerID)
            continue
        
        # ¼Ó±ðÈËÕóÓªµÄ
        if not isSelf and curPlayerfactionID == tagPlayerFactionID:
            GameWorld.DebugLog("    ×Ô¼ºÕóÓª²»¼Óbuff£¡tagPlayerID=%s" % tagPlayerID)
            continue
        
        # ÓÉÓÚͬÀàÐÍbuff²»¿¼Âǵȼ¶¹ØÏµ£¬Ö±½ÓÌæ»»£¬¹ÊÏÈɾ³ýÔ­ÓÐͬÀàÐÍbuff£¬ÔÙÔö¼ÓеÄbuff
        BuffSkill.DelBuffBySkillID(curPlayer, addBuffID, tick)
        BuffSkill.DoAddBuff(player, buffType, curSkill, tick)
        if playerNotifyInfo[0]:
            PlayerControl.NotifyCode(player, playerNotifyInfo[0], playerNotifyInfo[1])
        GameWorld.DebugLog("    ¸øÕóÓªÍæ¼Ò¼Óbuff£ºtagPlayerID=%s,tagPlayerFactionID=%s" 
                           % (tagPlayerID, tagPlayerFactionID))
    
    # ¸üÐÂËùÓÐÕóÓªµ±Ç°buff
    skillTypeID = curSkill.GetSkillTypeID()
    countryInfo = GetMergeBossCfg()[Def_CountryInfo]
    groupCnt = len(countryInfo)
    GameWorld.DebugLog("¸üÐÂËùÓÐÕóÓªbuffǰ: skillTypeID=%s,g_factionBuffDict=%s" 
                       % (skillTypeID, str(g_factionBuffDict)))
    for factionID in xrange(1, groupCnt + 1):
        if isSelf and curPlayerfactionID != factionID:
            continue
        if not isSelf and curPlayerfactionID == factionID:
            continue
        
        factionBuffDict = g_factionBuffDict.get(factionID, {})
        for buffID in factionBuffDict.keys():
            skill = GameWorld.GetGameData().GetSkillBySkillID(buffID)
            # Çå³ýÓëÌí¼ÓµÄbuffͬһÀàÐ͵Äbuff
            if not skill or skillTypeID == skill.GetSkillTypeID():
                factionBuffDict.pop(buffID)
                GameWorld.DebugLog("    pop factionID=%s,buffID=%s" % (factionID, buffID))
                    
        factionBuffDict[addBuffID] = [tick, lastTime]
        g_factionBuffDict[factionID] = factionBuffDict
    
    GameWorld.DebugLog("¸üÐÂËùÓÐÕóÓªbuffºó: g_factionBuffDict=%s" % str(g_factionBuffDict))
    __CheckOutTimeBuff(tick)
    return
 
## ¼ì²é³¬Ê±µÄbuff
def __CheckOutTimeBuff(tick):
    global g_factionBuffDict
    
    #GameWorld.DebugLog("ÕóÓªbuff³¬Ê±¼ì²é: tick=%s,g_factionBuffDict=%s" % (tick, str(g_factionBuffDict)))
    for factionID, buffInfoDict in g_factionBuffDict.items():
        for buffID, buffInfo in buffInfoDict.items():
            addBuffTick, lastTime = buffInfo
            passTick = tick - addBuffTick
            if passTick >= lastTime:
                buffInfoDict.pop(buffID)
                #GameWorld.DebugLog("    pop factionID=%s,buffID=%s,passTick=%s,lastTime=%s" 
                #                   % (factionID, buffID, passTick, lastTime))
                
        g_factionBuffDict[factionID] = buffInfoDict
    #GameWorld.DebugLog("    ¸üÐÂg_factionBuffDict=%s" % str(g_factionBuffDict))
    return
 
## »Ø³Ç¸´»îΪ¸±±¾Öи´»î
# @param None
# @return ÎÞÒâÒå
def OnPlayerReborn():
    return True
 
## ÖØÖø±±¾¸´»îÍæ¼Ò×ø±êµã
# @param None
# @return ÎÞÒâÒå
def OnResetFBRebornPlacePos(curPlayer, rebornPlace, tick):
    posPoint = GameMap.GetEmptyPlaceInArea(curPlayer.GetFBRebornPosX(), curPlayer.GetFBRebornPosY(), 3)
    curPlayer.ResetPos(posPoint.GetPosX(), posPoint.GetPosY())
    return
 
##--------------------------------------------------------------------------------------------------
 
def OnGetMergeBossFirstJoinAward(curPlayer):
    # ÁìÈ¡¿ç·þboss½±Àø
    firstJoinAwardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MergeBoss_FirstJoinAwardRecord)
    if firstJoinAwardState == 2:
        GameWorld.DebugLog("ÒѾ­ÁìÈ¡¹ý¿ç·þbossÊ״βÎÓë½±Àø£¡", curPlayer.GetPlayerID())
        return
    if firstJoinAwardState != 1:
        GameWorld.DebugLog("²»¿ÉÁìÈ¡¹ý¿ç·þbossÊ״βÎÓë½±Àø£¡", curPlayer.GetPlayerID())
        return
    
    firstJoinAwardItemList = ReadChConfig.GetEvalChConfig("MergeBoss_FirstJoinAward")
    needSpace = len(firstJoinAwardItemList)
    emptySpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
    if needSpace > emptySpace:
        PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_998371")
        return
    
    # ¸üÐÂΪÒÑÁìÈ¡
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MergeBoss_FirstJoinAwardRecord, 2)
    
    for item in firstJoinAwardItemList:
        itemID, itemCount, isBind = item[:3]
        isAppoint = item[3] if len(item) > 3 else 0
        if isAppoint:
            ItemControler.GivePlayerAppointItem(curPlayer, itemID, isBind, True, event=["MergeBossFirstJoin", True, {}])
        else:
            ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isBind, [IPY_GameWorld.rptItem], 
                                         True, event=["MergeBossFirstJoin", True, {}])
            
    Sync_MergeBossAwardRecord(curPlayer)
    return
 
def Sync_MergeBossAwardRecord(curPlayer):
    # Í¨Öª¿ç·þboss½±ÀøÁìÈ¡¼Ç¼
    recordPack = ChPyNetSendPack.tagMCMergeBossAwardRecord()
    recordPack.Clear()
    recordPack.FirstJoinAwardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MergeBoss_FirstJoinAwardRecord)
    NetPackCommon.SendFakePack(curPlayer, recordPack)
    return