#!/usr/bin/python  
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# -*- coding: GBK -*-  
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#  
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##@package  
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#  
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# @todo: ÓÐÖ¸¶¨ÕÙ»½ÊÞÏÂNPCÒþÉíÎ޵гÖÐøÐÔBUFF  
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#  
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# @author: Alee  
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# @date 2018-4-6 ÏÂÎç02:06:58  
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# @version 1.0  
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#  
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# @note:   
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#  
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#---------------------------------------------------------------------  
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#µ¼Èë  
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import SkillCommon  
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import GameWorld  
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import ChConfig  
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import GameObj  
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#---------------------------------------------------------------------  
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#È«¾Ö±äÁ¿  
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#---------------------------------------------------------------------  
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#Â߼ʵÏÖ  
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## ³ÖÐøÐÔBuff´¦Àí   
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#  @param defender ³ÐÊÜÕß  
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#  @param curBuff µ±Ç°Buff  
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#  @param curEffect BuffЧ¹û  
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#  @param tick µ±Ç°Ê±¼ä  
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#  @return None  
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#  @remarks ³ÖÐøÐÔBuff´¦Àí   
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def ProcessBuff(defender, curBuff, curEffect, processBuffTick, tick):  
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    if not SkillCommon.GetSummonCountByNPCID(defender, curEffect.GetEffectValue(0)):  
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        defender.SetCanAttack(True)  
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        curBuff.SetRemainTime(1)  
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        return  
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    else:  
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        defender.SetAttackTick(tick)  
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        if defender.GetCanAttack():  
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            defender.SetCanAttack(False)  
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    return  
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# Ïûʧǰ  
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def OnBuffDisappear(defender, curSkill, curBuff, curEffect, tick):  
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    defender.SetCanAttack(True)  
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    return  
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