hxp
2024-04-10 d7e6ef56122500442ccee80ffeb29091e3fd0ce9
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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package GM.Commands.MineArea
#
# @todo:¸£µØ
# @author hxp
# @date 2024-03-07
# @version 1.0
#
# ÏêϸÃèÊö: ¸£µØ
#
#-------------------------------------------------------------------------------
#"""Version = 2024-03-07 19:30"""
#-------------------------------------------------------------------------------
 
import GameWorld
import PlayerControl
import PlayerMineArea
import ChConfig
 
## GMÃüÁîÖ´ÐÐÈë¿Ú
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param msgList ²ÎÊýÁбí [addSkillID]
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def OnExec(curPlayer, msgList):
    # @return: ÊÇ·ñ·¢Ë͵½GameServer
    
    if not msgList:
        GameWorld.DebugAnswer(curPlayer, "---------- ¸£µØÃüÁî ----------")
        GameWorld.DebugAnswer(curPlayer, "ÖØÖø£µØÍæ¼Ò: MineArea 0")
        GameWorld.DebugAnswer(curPlayer, "ÉèÖÃÒÑÓþ«Á¦: MineArea e ¾«Á¦")
        GameWorld.DebugAnswer(curPlayer, "ÉèÖù¤ÈËÊýÁ¿: MineArea w ÊýÁ¿")
        GameWorld.DebugAnswer(curPlayer, "ÉèÖÃˢдÎÊý: MineArea r ´ÎÊý [ÊÇ·ñ³¬¼¶]")
        GameWorld.DebugAnswer(curPlayer, "ÉèÖþ۱¦½ø¶È: MineArea t ÀàÐÍ ½ø¶ÈÖµ")
        GameWorld.DebugAnswer(curPlayer, "ÉèÖðïÖú´ÎÊý: MineArea h ´ÎÊý")
        return True
    
    value1 = msgList[0]
    if value1 == 0:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MineWorkerCount, 0)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MineWorkerEnergyUsed, 0)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MineHelpAwardCount, 0)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MineRefreshCount % 0, 0)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MineRefreshCount % 1, 0)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MineTreasureState, 0)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MineTreasureAward, 0)
        for treasureType in range(10):
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MineTreasureProgess % treasureType, 0)
        GameWorld.DebugAnswer(curPlayer, "ÖØÖø£µØÍæ¼Ò")
        
    elif value1 == "e":
        energyUsed = msgList[1] if len(msgList) > 1 else 0
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MineWorkerEnergyUsed, energyUsed)
        GameWorld.DebugAnswer(curPlayer, "ÉèÖÃÒÑÓþ«Á¦: %s" % energyUsed)
        
    elif value1 == "w":
        workerCount = msgList[1] if len(msgList) > 1 else 0
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MineWorkerCount, workerCount)
        GameWorld.DebugAnswer(curPlayer, "ÉèÖù¤ÈËÊýÁ¿: %s" % workerCount)
        
    elif value1 == "r":
        refreshCount = msgList[1] if len(msgList) > 1 else 0
        isSuper = msgList[2] if len(msgList) > 2 else 0
        refreshType = 1 if isSuper else 0
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MineRefreshCount % refreshType, refreshCount)
        GameWorld.DebugAnswer(curPlayer, "ÉèÖÃˢдÎÊý: %s, isSuper=%s" % (refreshCount, isSuper))
        
    elif value1 == "t":
        treasureType = msgList[1] if len(msgList) > 1 else 0
        setProgress = msgList[2] if len(msgList) > 2 else 0
        setProgress = min(setProgress, PlayerMineArea.MineTreasureProgressMax)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MineTreasureProgess % treasureType, setProgress)
        GameWorld.DebugAnswer(curPlayer, "ÉèÖþ۱¦½ø¶È: Type:%s,½ø¶È=%s" % (treasureType, setProgress))
        
    elif value1 == "h":
        helpAwardCount = msgList[1] if len(msgList) > 1 else 0
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MineHelpAwardCount, helpAwardCount)
        GameWorld.DebugAnswer(curPlayer, "ÉèÖðïÖú´ÎÊý: %s" % helpAwardCount)
        
    else:
        return True
    
    PlayerMineArea.SyncPlayerMineAreaInfo(curPlayer)
    return