hxp
2024-04-10 d7e6ef56122500442ccee80ffeb29091e3fd0ce9
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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package Player.PlayerActLoginNew
#
# @todo:µÇ¼»î¶¯-ÐÂ
# @author hxp
# @date 2024-06-03
# @version 1.0
#
# ÏêϸÃèÊö: µÇ¼»î¶¯-ÐÂ
#
#-------------------------------------------------------------------------------
#"""Version = 2024-06-03 18:00"""
#-------------------------------------------------------------------------------
 
import PyGameData
import ShareDefine
import PlayerControl
import IpyGameDataPY
import ChPyNetSendPack
import ItemControler
import IPY_GameWorld
import NetPackCommon
import GameWorld
import ChConfig
 
def OnPlayerLogin(curPlayer):
    
    for actInfo in PyGameData.g_operationActionDict.get(ShareDefine.OperationActionName_ActLoginNew, {}).values():
        actNum = actInfo.get(ShareDefine.ActKey_ActNum, 0)
        isReset = __CheckPlayerActLoginAction(curPlayer, actNum)
        # »î¶¯ÖÐͬ²½»î¶¯ÐÅÏ¢
        if not isReset and actInfo.get(ShareDefine.ActKey_State):
            Sync_ActLoginActionInfo(curPlayer, actNum)
            Sync_ActLoginPlayerInfo(curPlayer, actNum)
            
    return
 
def RefreshActLoginActionInfo(actNum):
    ## ÊÕµ½GameServerͬ²½µÄ»î¶¯ÐÅÏ¢£¬Ë¢Ð»ÐÅÏ¢
    playerManager = GameWorld.GetPlayerManager()
    for index in xrange(playerManager.GetPlayerCount()):
        curPlayer = playerManager.GetPlayerByIndex(index)
        if curPlayer.GetID() == 0:
            continue
        __CheckPlayerActLoginAction(curPlayer, actNum)
    return
 
def __CheckPlayerActLoginAction(curPlayer, actNum):
    ## ¼ì²éÍæ»î¶¯Êý¾ÝÐÅÏ¢
    
    playerID = curPlayer.GetPlayerID()
    
    actInfo = GameWorld.GetActInfo(ShareDefine.OperationActionName_ActLoginNew, actNum)
    actID = actInfo.get(ShareDefine.ActKey_ID, 0)
    state = actInfo.get(ShareDefine.ActKey_State, 0)
    
    playerActID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ActLoginNewID % actNum) # Íæ¼ÒÉíÉϵĻID
    
    # »î¶¯ID ÏàͬµÄ»°²»´¦Àí
    if actID == playerActID:
        GameWorld.DebugLog("еǼ»î¶¯ID²»±ä£¬²»´¦Àí£¡ actNum=%s,actID=%s" % (actNum, actID), curPlayer.GetPlayerID())
        return
    GameWorld.DebugLog("еǼ»î¶¯ÖØÖÃ! actNum=%s,actID=%s,playerActID=%s,state=%s" % (actNum, actID, playerActID, state), playerID)
    
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ActLoginNewID % actNum, actID)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ActLoginNewAward % actNum, 0)
    
    if state:
        Sync_ActLoginActionInfo(curPlayer, actNum)
        Sync_ActLoginPlayerInfo(curPlayer, actNum)
    return True
 
def OnGetActLoginAward(curPlayer, dayNum, actNum):
    ## ÁìÈ¡»î¶¯½±Àø
    
    actNum = GameWorld.ToIntDef(actNum)
    
    actInfo = GameWorld.GetActInfo(ShareDefine.OperationActionName_ActLoginNew, actNum)
    if not actInfo:
        GameWorld.DebugLog("ûÓиõǼ»î¶¯£¡ actNum=%s" % actNum)
        return
    
    if not actInfo.get(ShareDefine.ActKey_State):
        GameWorld.DebugLog("·ÇµÇ¼»î¶¯ÖУ¡ actNum=%s" % actNum)
        return
    
    curDayNum = actInfo.get(ShareDefine.ActKey_DayIndex) + 1
    if curDayNum < dayNum:
        GameWorld.DebugLog("δµ½¿ÉÁìÈ¡µÄµÇ¼Ì죬ÎÞ·¨ÁìÈ¡£¡  actNum=%s,curDayNum=%s < %s" % (actNum, curDayNum, dayNum))
        return
    
    cfgID = actInfo.get(ShareDefine.ActKey_CfgID)
    ipyData = IpyGameDataPY.GetIpyGameData("ActLoginNew", cfgID)
    if not ipyData:
        return
    templateID = ipyData.GetTemplateID()
    
    dayIpyDataList = IpyGameDataPY.GetIpyGameDataList("ActLoginNewAward", templateID)
    if not dayIpyDataList:
        return
    
    findIpyData = None
    for dayIpyData in dayIpyDataList:
        if dayIpyData.GetDayNum() == dayNum:
            findIpyData = dayIpyData
            break
        
    if not findIpyData:
        GameWorld.DebugLog("ÕÒ²»µ½¶ÔÓ¦µÇ¼Ìì½±Àø! actNum=%s,cfgID=%s,templateID=%s,dayNum=%s" % (actNum, cfgID, templateID, dayNum))
        return
    awardItemList = findIpyData.GetLoginAwardItemList()
        
    awardRecord = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ActLoginNewAward % actNum)
    if awardRecord & pow(2, dayNum):
        GameWorld.DebugLog("µÇ¼»î¶¯¸ÃÌìÒÑÁì½±£¡ actNum=%s,dayNum=%s,awardRecord=%s" % (actNum, dayNum, awardRecord))
        return
    
    # ÅжϷǵ±ÌìÐ貹ǩ
    costMoneyType, costMoneyValue = 0, 0
    if curDayNum != dayNum and ipyData.GetRepSignCostMoneyInfo():
        costMoneyType, costMoneyValue = ipyData.GetRepSignCostMoneyInfo()
        if costMoneyType and costMoneyValue and not PlayerControl.HaveMoney(curPlayer, costMoneyType, costMoneyValue):
            return
        
    if not ItemControler.CheckPackSpaceEnough(curPlayer, awardItemList):
        return
    
    if costMoneyType and costMoneyValue:
        PlayerControl.PayMoney(curPlayer, costMoneyType, costMoneyValue, "ActLoginNew", {"actNum":actNum, "dayNum":dayNum})
        
    updAwardRecord = awardRecord | pow(2, dayNum)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ActLoginNewAward % actNum, updAwardRecord)
    Sync_ActLoginPlayerInfo(curPlayer, actNum)
    
    GameWorld.DebugLog("ÁìÈ¡µÇ¼»î¶¯½±Àø£¡ actNum=%s,dayNum=%s,awardItemList=%s" % (actNum, dayNum, awardItemList))
    
    for itemID, itemCount, isAuctionItem in awardItemList:
        ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isAuctionItem, [IPY_GameWorld.rptItem], event=["ActLoginNew", False, {}])
        
    return
 
def Sync_ActLoginPlayerInfo(curPlayer, actNum):
    ## Í¨Öª»î¶¯Íæ¼ÒÐÅÏ¢
    clientPack = ChPyNetSendPack.tagMCActLoginPlayerInfoNew()
    clientPack.ActNum = actNum
    clientPack.LoginAward = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ActLoginNewAward % actNum)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return
 
def Sync_ActLoginActionInfo(curPlayer, actNum):
    ## Í¨Öª»î¶¯ÐÅÏ¢
    actInfo = GameWorld.GetActInfo(ShareDefine.OperationActionName_ActLoginNew, actNum)
    if not actInfo:
        return
    if not actInfo.get(ShareDefine.ActKey_State):
        return
    cfgID = actInfo.get(ShareDefine.ActKey_CfgID)
    ipyData = IpyGameDataPY.GetIpyGameData("ActLoginNew", cfgID)
    if not ipyData:
        return
    moneyType, moneyValue = ipyData.GetRepSignCostMoneyInfo()
    templateID = ipyData.GetTemplateID()
    dayIpyDataList = IpyGameDataPY.GetIpyGameDataList("ActLoginNewAward", templateID)
    if not dayIpyDataList:
        return
    
    startDateStr, endDateStr = GameWorld.GetOperationActionDateStr(ipyData)
    actPack = ChPyNetSendPack.tagMCActLoginNew()
    actPack.Clear()
    actPack.ActNum = actNum
    actPack.StartDate = startDateStr
    actPack.EndtDate = endDateStr
    actPack.LimitLV = ipyData.GetLVLimit()
    actPack.RepSignMoneyType = moneyType
    actPack.RepSignMoneyValue = moneyValue
    
    actPack.AwardDayList = []
    for dayIpyData in dayIpyDataList:
        dayInfo = ChPyNetSendPack.tagMCActLoginNewDay()
        dayInfo.DayNum = dayIpyData.GetDayNum()
        dayInfo.AwardItemList = []
        for itemID, itemCount, isAuctionItem in dayIpyData.GetLoginAwardItemList():
            itemInfo = ChPyNetSendPack.tagMCActLoginNewItem()
            itemInfo.ItemID = itemID
            itemInfo.ItemCount = itemCount
            itemInfo.IsBind = isAuctionItem
            dayInfo.AwardItemList.append(itemInfo)
        dayInfo.Count = len(dayInfo.AwardItemList)
        
        actPack.AwardDayList.append(dayInfo)
    actPack.DayCount = len(actPack.AwardDayList)
    NetPackCommon.SendFakePack(curPlayer, actPack)
    return