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| #!/usr/bin/python
| # -*- coding: GBK -*-
| #
| ##@package
| #
| # @todo: È¡ÏûÖ¸¶¨¼¼ÄܵÄCD
| #
| # @author: Alee
| # @date 2019-3-20 ÏÂÎç12:09:33
| # @version 1.0
| #
| # @note:
| #
| #---------------------------------------------------------------------
|
| import ChConfig
| import BaseAttack
| import BuffSkill
| import IPY_GameWorld
| import SkillCommon
| import EffGetSet
|
|
| def UseSkill(attacker, defender, curSkill, tagRoundPosX, tagRoundPosY, isEnhanceSkill, tick):
| skillEffect = SkillCommon.GetSkillEffectByEffectID(curSkill, ChConfig.Def_Skill_Effect_ReCD)
| curPlayerSkill = attacker.GetSkillManager().FindSkillBySkillTypeID(skillEffect.GetEffectValue(0))
| if not curPlayerSkill:
| return
| curPlayerSkill.SetRemainTime(0)
| curSkill.Sync_Skill()
| #´¦Àí¼¼ÄÜ´¥·¢ºÍ¹¥»÷³É¹¦Âß¼
| return BaseAttack.DoSkillEx_AttackSucess(attacker, defender, curSkill, tick, isEnhanceSkill)
|
|