hxp
2018-12-22 e02ac9afc27cf8cb820302ca7f61697e6db3fbf9
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package CrossRealmPK
#
# @todo:¿ç·þPK¾º¼¼³¡
# @author hxp
# @date 2018-12-21
# @version 1.0
#
# ÏêϸÃèÊö: ¿ç·þPK¾º¼¼³¡
#
#-------------------------------------------------------------------------------
#"""Version = 2018-12-21 18:00"""
#-------------------------------------------------------------------------------
 
import GameWorld
import PlayerControl
import CrossRealmMsg
import CrossRealmPlayer
import ChPyNetSendPack
import NetPackCommon
import IpyGameDataPY
import ShareDefine
import PyGameData
import ChConfig
 
import operator
import random
    
PKPlayerState_Matching = 0
PKPlayerState_Fighting = 1
 
class CrossPKPlayer():
    ## ¿ç·þPKÍæ¼ÒÀà
    
    def __init__(self):
        self.accID = ""
        self.playerID = 0
        self.playerName = ""
        self.playerJob = 0
        self.playerLV = 0
        self.maxHP = 0
        self.fightPower = 0
        self.pkScore = 0
        self.danLV = 0
        self.matchTick = 0
        self.cWinCount = 0 # Á¬Ê¤´ÎÊý
        self.ondayScore = 0 # ¹ýÌìʱµÄ»ý·Ö
        self.serverGroupID = 0 # ËùÊô·þÎñÆ÷ID£¬Ò»¸ö·þÎñÆ÷IDÓɶà¸ö·þ×é³É
        self.pkZoneID = 0 # ËùÊôÈüÇøID£¬Ò»¸öÈüÇøÓɶà¸ö·þÎñÆ÷ID×é³É
        self.seasonID = 0 # Èü¼¾ID
        return
    
class CrossPKRoom():
    ## ¿ç·þPK·¿¼äÀà
    
    def __init__(self):
        self.pkZoneID = 0
        self.roomID = 0
        self.mapID = 0
        self.openTick = 0 # ¿ª·¿Ê±¼ä
        self.readyTick = 0 # Íæ¼Ò¶¼×¼±¸ºÃµÄʱ¼ä
        self.roomState = ShareDefine.Def_VsRoom_State_WaitPlayer # Ä¬ÈÏ״̬
        self.roomPlayerIDList = [] # ¶ÔÕ½Íæ¼ÒIDÁбí
        self.readyPlayerIDList = [] # ÒѾ­×¼±¸ºÃµÄÍæ¼ÒIDÁбí
        self.isMapOpen = False # µØÍ¼ÊÇ·ñÒѾ­¿ªÆô¸Ã·¿¼ä£¬Î´¿ªÆôµÄ·¿¼ä³¬Ê±ºó£¬±¾´ÎÆ¥ÅäÊÓΪÎÞЧ£¬ÓÐÍæ¼Ò½øµØÍ¼²Å»á¿ªÆô¸±±¾·ÖÏß
        return
    
################################################################################
 
def OnPlayerLogin(curPlayer):
    if not GameWorld.IsCrossServer():
        __OnLoginNotifyPKOverInfo(curPlayer)
    return
 
## Íæ¼ÒÀëÏß´¦Àí
def OnLeaveServer(curPlayer):    
    # ·¢ËÍÈ¡ÏûÆ¥Åä
    SendCancelCrossRealmPKMatch(curPlayer, "PlayerDisconnect")
    return
 
def IsCrossRealmPKOpen():
    ## ¿ç·þPKÆ¥ÅäÈüÊÇ·ñ¿ªÆô
    return 1
    return GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_MergePKState) == ChConfig.Def_Action_Open
 
def ClientServerMsg_ServerInitOK(serverGroupID, tick):
    ## ×Ó·þÆô¶¯³É¹¦
    GameWorld.Log("ͬ²½¿ç·þPKÈü¼¾ÐÅÏ¢¼°×´Ì¬µ½×Ó·þ: serverGroupID=%s" % (serverGroupID))
    seasonInfo = {"SeasonID":1, "SeasonState":1, "MatchState":1}
    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKSeasonInfo, seasonInfo, [serverGroupID])
    return
 
def SendCancelCrossRealmPKMatch(curPlayer, reason):   
    ## ·¢ËÍÈ¡ÏûÆ¥Åä
    
    # ¿ç·þ·þÎñÆ÷²»´¦Àí
    if GameWorld.IsCrossServer():
        return
    
    # ·Ç»î¶¯Öв»´¦Àí
    if not IsCrossRealmPKOpen():
        return
    
#    # Èç¹ûÊÇÒªµÇ½µ½¿ç·þ·þÎñÆ÷µÄ£¬²»·¢ËÍÈ¡Ïû
#    if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_IsLoginToMergeServer):
#        GameWorld.DebugLog("±¾´ÎÀëÏßΪҪµÇ½¿ç·þ·þÎñÆ÷µÄ×Ô¶¯ÀëÏßÐÐΪ£¬²»·¢ËÍÈ¡ÏûÆ¥Å䣡", curPlayer.GetPlayerID())
#        curPlayer.SetDict(ChConfig.Def_PlayerKey_IsLoginToMergeServer, 0)
#        return
 
    vsRoomID = curPlayer.GetVsRoomId()
    if vsRoomID and PlayerControl.GetCrossRealmState(curPlayer) == 1:
        GameWorld.DebugLog("Íæ¼Ò¿ç·þPK״̬£¬²»ÄÜÈ¡ÏûÆ¥Å䣡vsRoomID=%s" % vsRoomID, curPlayer.GetPlayerID())
        return
    
    dataMsg = {"accID":curPlayer.GetAccID(), # Õ˺Å
               "playerID":curPlayer.GetPlayerID(), # Íæ¼ÒID
               "playerName":curPlayer.GetName(), # ¿ç·þ×Ó·þÍæ¼ÒÃû
               "reason":reason, # È¡ÏûÔ­Òò
               "vsRoomID":vsRoomID, # ¶ÔÕ½·¿¼äID
               }
    CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PKCancel, dataMsg)
    PlayerControl.SetVsRoomId(curPlayer, 0)
    GameWorld.Log("·¢ËÍÈ¡Ïû¿ç·þPKÆ¥Åäµ½¿ç·þ·þÎñÆ÷£ºdataMsg=%s" % str(dataMsg), curPlayer.GetPlayerID())
    return
 
def ClientServerMsg_PKMatch(serverGroupID, playerInfoDict, tick):
    ## ÇëÇóÆ¥Åä
    
    if not GameWorld.IsCrossServer():
        GameWorld.ErrLog("·Ç¿ç·þ·þÎñÆ÷²»´¦Àí¿ç·þPKÆ¥ÅäÇëÇó£¡")
        return
    
    if not IsCrossRealmPKOpen():
        GameWorld.Log("¿ç·þÆ¥ÅäPK»î¶¯Î´¿ªÆô£¬²»ÔÊÐíÇëÇóÆ¥Å䣡")
        return
    
    seasonID = playerInfoDict["seasonID"] # Èü¼¾ID
    pkZoneID = playerInfoDict["pkZoneID"] # ËùÊôÈüÇø
    accID = playerInfoDict["accID"] # ½ÇÉ«Õ˺Å
    playerID = playerInfoDict["playerID"] # ½ÇÉ«ID
    playerName = playerInfoDict["playerName"] # Íæ¼ÒÃû
    job = playerInfoDict["playerJob"] # Ö°Òµ
    playerLV = playerInfoDict["playerLV"] # Ö°Òµ
    maxHP = playerInfoDict["maxHP"] # Ö°Òµ
    fightPower = playerInfoDict["fightPower"] # Õ½¶·Á¦
    pkScore = playerInfoDict["pkScore"] # µ±Ç°»ý·Ö
    danLV = playerInfoDict["danLV"] # µ±Ç°¶Îλ
    cWinCount = playerInfoDict["cWinCount"] # Á¬Ê¤´ÎÊý
    ondayScore = playerInfoDict["ondayScore"] # ¹ýÌìʱµÄ»ý·Ö
    
    zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(pkZoneID, [])
#    if playerID in zoneMatchPlayerList:
#        GameWorld.Log("Íæ¼ÒÕýÔÚÆ¥ÅäÖУ¬ÎÞ·¨Öظ´·¢ÆðÆ¥Å䣡playerID=%s,accID=%s" % (playerID, accID))
#        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 1], [serverGroupID])
#        return
#    if playerID in PyGameData.g_crossPKPlayerDict:
#        GameWorld.Log("Íæ¼ÒÕýÔÚÕ½¶·ÖУ¬ÎÞ·¨Öظ´·¢ÆðÆ¥Å䣡playerID=%s,accID=%s" % (playerID, accID))
#        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, -2], [serverGroupID])
#        return
    
    pkPlayer = CrossPKPlayer()
    pkPlayer.accID = accID
    pkPlayer.playerID = playerID
    pkPlayer.playerName = playerName
    pkPlayer.playerJob = job
    pkPlayer.playerLV = playerLV
    pkPlayer.maxHP = maxHP
    pkPlayer.pkScore = pkScore
    pkPlayer.danLV = danLV
    pkPlayer.fightPower = fightPower
    pkPlayer.matchTick = tick
    pkPlayer.cWinCount = cWinCount
    pkPlayer.ondayScore = ondayScore
    pkPlayer.serverGroupID = serverGroupID
    pkPlayer.pkZoneID = pkZoneID
    pkPlayer.seasonID = seasonID
    PyGameData.g_crossPKPlayerDict[playerID] = pkPlayer
    
    # ¼ÓÈëÈüÇøÆ¥ÅäÁбí
    zoneMatchPlayerList.append(playerID)
    PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID] = zoneMatchPlayerList
    
    GameWorld.Log("Íæ¼Ò¼ÓÈëÆ¥Åä: seasonID=%s,pkZoneID=%s,serverGroupID=%s,accID=%s,playerID=%s,pkScore=%s,fightPower=%s,cWinCount=%s,len(zoneMatchPlayerList)=%s" 
                  % (seasonID, pkZoneID, serverGroupID, accID, playerID, pkScore, fightPower, cWinCount, len(zoneMatchPlayerList)))
    
    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 1], [serverGroupID])
    return
 
def ClientServerMsg_PKCancel(playerInfoDict, tick):
    ## È¡ÏûÆ¥Åä
    
    if not GameWorld.IsCrossServer():
        GameWorld.ErrLog("·Ç¿ç·þ·þÎñÆ÷²»´¦ÀíÈ¡Ïû¿ç·þPKÆ¥Å䣡")
        return
    
    # ·Ç»î¶¯Öв»´¦Àí
    if not IsCrossRealmPKOpen():
        return
    
    accID = playerInfoDict["accID"] # ½ÇÉ«Õ˺Å
    playerID = playerInfoDict["playerID"] # Íæ¼ÒID
    reason = playerInfoDict["reason"] # È¡ÏûÔ­Òò
    vsRoomID = playerInfoDict["vsRoomID"] # ËùÊô¶ÔÕ½·¿¼äID
    if vsRoomID in PyGameData.g_crossPKRoomDict:
        pkRoom = PyGameData.g_crossPKRoomDict[vsRoomID]
        if pkRoom.isMapOpen or pkRoom.readyTick:
            GameWorld.Log("¿ç·þ¶ÔÕ½·¿¼äÒѾ­¿ªÆôÁËÏß·£¬»òÕßË«·½Êý¾Ý¶¼ÒÑ´«ÊäÍê±Ï£¬²»¿ÉÔÙÈ¡ÏûÆ¥Å䣡vsRoomID=%s" % vsRoomID)
            return
        
    GameWorld.Log("Íæ¼ÒÈ¡ÏûÆ¥Åä: reason=%s,accID=%s,playerID=%s,vsRoomID=%s" % (reason, accID, playerID, vsRoomID))
    
    pkZoneID = 0
    if playerID in PyGameData.g_crossPKPlayerDict:
        pkPlayer = PyGameData.g_crossPKPlayerDict.pop(playerID)
        pkZoneID = pkPlayer.pkZoneID
        GameWorld.Log("    ÒƳýPKÍæ¼Ò: pkZoneID=%s,accID=%s,playerID=%s" % (pkZoneID, accID, playerID))
        
    zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(pkZoneID, [])
    if playerID in zoneMatchPlayerList:
        zoneMatchPlayerList.remove(playerID)
        GameWorld.Log("    ´ÓÆ¥Åä¶ÓÁÐÖÐɾ³ý£¬Æ¥Åä¶ÓÁÐÊ£ÓàÈËÊý=%s" % (len(zoneMatchPlayerList)))
        
    #È¡ÏûËùÓдæÔÚ¸ÃÍæ¼ÒµÄ·¿¼ä£¬×Ó·þ²»Ò»¶¨ÖªµÀÍæ¼Òµ±Ç°×îÐÂËùÊô·¿¼äID£¬ ¹ÊÖ»ÄÜͨ¹ý±éÀúɾ³ýÒѾ­ÎªÍæ¼Ò´´½¨µÄ·¿¼ä
    for roomID, pkRoom in PyGameData.g_crossPKRoomDict.items():
        if playerID not in pkRoom.roomPlayerIDList:
            continue
        
        for roomPlayerID in pkRoom.roomPlayerIDList:
            if roomPlayerID == playerID:
                GameWorld.Log("    ×Ô¼º²»´¦Àí: roomID=%s,playerID=%s" % (roomID, playerID))
                continue
            
            zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(pkZoneID, [])
            zoneMatchPlayerList.append(roomPlayerID)
            PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID] = zoneMatchPlayerList
            GameWorld.Log("    ½«Ö®Ç°Æ¥ÅäµÄ¶ÔÊÖÖØÐ¼ÓÈëÆ¥Åä¶ÓÁÐ: roomID=%s,roomPlayerID=%s,µ±Ç°Æ¥ÅäÈËÊý=%s" 
                          % (roomID, roomPlayerID, len(zoneMatchPlayerList)))
            
        PyGameData.g_crossPKRoomDict.pop(roomID)
        GameWorld.Log("    ÒƳý·¿¼ä: popRoomID=%s" % (roomID))
        break
    
    return
 
def ClientServerMsg_PKPrepareOK(playerInfoDict, tick):
    ## Íæ¼Ò¿ç·þ¶ÔÕ½Êý¾Ý×¼±¸OK
    
    if not GameWorld.IsCrossServer():
        GameWorld.ErrLog("·Ç¿ç·þ·þÎñÆ÷²»´¦ÀíÈ¡Ïû¿ç·þPKÆ¥Å䣡")
        return
    
    accID = playerInfoDict["accID"] # Íæ¼ÒÕ˺Å
    playerID = playerInfoDict["playerID"] # Íæ¼ÒID
    vsRoomID = playerInfoDict["vsRoomID"] # ËùÊô¶ÔÕ½·¿¼äID
    if playerID not in PyGameData.g_crossPKPlayerDict:
        GameWorld.ErrLog("Íæ¼Ò¿ç·þ¶ÔÕ½Êý¾Ý×¼±¸OK, µ«ÕÒ²»µ½¸Ã¶ÔÕ½Íæ¼ÒÐÅÏ¢£¡vsRoomID=%s,playerID=%s" % (vsRoomID, playerID))
        return
    #pkPlayer = PyGameData.g_crossPKPlayerDict[playerID]
        
    if vsRoomID not in PyGameData.g_crossPKRoomDict:
        GameWorld.ErrLog("Íæ¼Ò¿ç·þ¶ÔÕ½Êý¾Ý×¼±¸OK, µ«ÕÒ²»µ½¸Ã¶ÔÕ½·¿¼ä(%s)£¡¿ÉÄܶÔÊÖÒÑÈ¡Ïû£¡" % vsRoomID)
        return
    vsRoom = PyGameData.g_crossPKRoomDict[vsRoomID]
    
    if vsRoom.roomState != ShareDefine.Def_VsRoom_State_WaitPlayer:
        GameWorld.ErrLog("Íæ¼Ò¿ç·þ¶ÔÕ½Êý¾Ý×¼±¸OK, µ«·¿¼ä״̬·ÇµÈ´ý״̬, state=%s£¡" % vsRoom.roomState)
        return
    
    if playerID not in vsRoom.readyPlayerIDList:
        vsRoom.readyPlayerIDList.append(playerID)
        
    GameWorld.Log("Íæ¼Ò¿ç·þPK×¼±¸Íê±Ï: accID=%s,playerID=%s,vsRoomID=%s" % (accID, playerID, vsRoomID))
    return
 
def __ReadyOKRoomPlayerProcess(tick):
    ## Íæ¼Ò¿ç·þPKÒÑ×¼±¸ºÃµÄ·¿¼ä´¦Àí
    
    #GameWorld.Log("===ÒÑ×¼±¸ºÃµÄ¶ÔÕ½·¿¼ä´¦Àí===")
    serverGroupIDList = []
    sendReadyOKRoomList = []
    for roomID, vsRoom in PyGameData.g_crossPKRoomDict.items():
        
        # ·ÇµÈ´ý״̬µÄ·¿¼ä²»´¦Àí
        if vsRoom.roomState != ShareDefine.Def_VsRoom_State_WaitPlayer:
            continue
        
        if not vsRoom.roomPlayerIDList:
            continue
        
        pkZoneID = 0
        isAllReady = True
        roomGroupIDList = []
        readyMemberDict = {} # ÒÑ×¼±¸ºÃµÄÍæ¼ÒÐÅÏ¢
        for roomPlayerID in vsRoom.roomPlayerIDList:
            if roomPlayerID not in vsRoom.readyPlayerIDList or roomPlayerID not in PyGameData.g_crossPKPlayerDict:
                isAllReady = False
                break
            roomPlayer = PyGameData.g_crossPKPlayerDict[roomPlayerID]
            pkZoneID = roomPlayer.pkZoneID
            roomGroupIDList.append(roomPlayer.serverGroupID)
            readyMemberDict[roomPlayerID] = {"ServerGroupID":roomPlayer.serverGroupID, "Name":roomPlayer.playerName, 
                                             "Job":roomPlayer.playerJob, "LV":roomPlayer.playerLV, "MaxHP":roomPlayer.maxHP}
                    
        if not isAllReady:
            continue
        vsRoom.roomState = ShareDefine.Def_VsRoom_State_PrepareFight
        vsRoom.readyTick = tick
        GameWorld.Log("    ×¼±¸ºÃµÄ·¿¼ä: pkZoneID=%s,roomID=%s,mapID=%s,readyMemberDict=%s" % (pkZoneID, roomID, vsRoom.mapID, str(readyMemberDict)))
        
        sendReadyOKRoomList.append([roomID, readyMemberDict])
        serverGroupIDList += roomGroupIDList
        
    # ½«ÒÑ×¼±¸ºÃµÄ·¿¼ä¹ã²¥µ½×Ó·þ
    if sendReadyOKRoomList:
        GameWorld.Log("    ÒÑ×¼±¸ºÃµÄ¶ÔÕ½·¿¼äÊý: %s" % len(sendReadyOKRoomList))
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKReadyOKRoomList, sendReadyOKRoomList, serverGroupIDList)
        
    return
 
def OnPKMatchProcess(tick):
    ## Íæ¼Ò¿ç·þPKÆ¥Å䶨ʱ´¦ÀíÂß¼­
    
    # ·Ç¿ç·þ·þÎñÆ÷²»´¦Àí¿ç·þPKÆ¥ÅäÂß¼­
    if not GameWorld.IsCrossServer():
        return
    
    if not IsCrossRealmPKOpen():
        return
    
    # Í¬²½×Ó·þÅÅÐаñ
    #__SyncBillboardToClientServer(False, tick)
    
    processTick = IpyGameDataPY.GetFuncCfg("CrossRealmPKMatch", 1) * 1000
    processTickKey = "PKMatchLastTick"
    lastProcessTick = GameWorld.GetGameWorld().GetDictByKey(processTickKey)
    if tick - lastProcessTick < processTick:
        return
    GameWorld.GetGameWorld().SetDict(processTickKey, tick)
    
    # ´¦Àí³¬Ê±µÄ·¿¼ä
    __DoCheckRoomTimeout(tick)
    # Í¨ÖªÒÑ×¼±¸ºÃµÄ·¿¼äÍæ¼Ò¿É½øÈë¿ç·þ
    __ReadyOKRoomPlayerProcess(tick)
    
    maxGroupCnt = IpyGameDataPY.GetFuncCfg("CrossRealmPKMatch", 2)
    outTimeTick = IpyGameDataPY.GetFuncCfg("CrossRealmPKMatch", 3) * 1000
    
    # Ã¿¸öÈüÇøµ¥¶ÀÆ¥Åä
    for pkZoneID, matchPlayerIDList in PyGameData.g_crossPKZoneMatchPlayerDict.items():
        matchPlayerCount = len(matchPlayerIDList)
        if matchPlayerCount < 2:
            #GameWorld.Log("Æ¥ÅäPKÈËÊý²»×㣬²»´¦Àí£¡pkZoneID=%s, ×ÜÈËÊý:%s" % (pkZoneID, matchPlayerCount))
            continue
        
        GameWorld.Log("¡ï¡ï¡ï¡ï¡ï¡ï¡ï¡ï¡ï¡ï¿ªÊ¼¿ç·þPKÆ¥Åä(pkZoneID=%s, ×ÜÈËÊý:%s)¡ï¡ï¡ï¡ï¡ï¡ï¡ï¡ï¡ï¡ï" % (pkZoneID, matchPlayerCount))
        
        matchPlayerList = []
        for matchPlayerID in matchPlayerIDList:
            if matchPlayerID not in PyGameData.g_crossPKPlayerDict:
                continue
            matchPlayerList.append(PyGameData.g_crossPKPlayerDict[matchPlayerID])
        # °´Æ¥Åäʱ¼ä¡¢»ý·ÖÉýÐòÅÅÐò
        matchTickSortList = sorted(matchPlayerList, key=operator.attrgetter("matchTick"))
        scoreSortList = sorted(matchPlayerList, key=operator.attrgetter("pkScore"))
        
        matchPlayerVSList = [] # ³É¹¦Æ¥ÅäÍæ¼Ò¶ÔÕ½Áбí
        
        # ÓÅÏÈÆ¥ÅäµÈ´ý³¬Ê±Íæ¼Ò
        __DoMatch_OutTimePlayer(matchTickSortList, scoreSortList, outTimeTick, matchPlayerVSList, tick)
        
        if len(matchPlayerVSList) < maxGroupCnt:
            # ÔÙ°´»ý·Ö¶ÎÆ¥ÅäÍæ¼Ò
            __DoMatch_DanScorePlayer(scoreSortList, maxGroupCnt, matchPlayerVSList)
            
        # ¸ø³É¹¦Æ¥ÅäµÄÍæ¼Ò·ÇÅä¶ÔÕ½·¿¼ä
        matchPlayerVSList = matchPlayerVSList[:maxGroupCnt]
        __DoSetVSRoom(pkZoneID, matchPlayerVSList, tick)
        GameWorld.Log("==========Æ¥Åä½áÊø(×ÜÆ¥Åä¶ÓÎé:%s)==========" % len(matchPlayerVSList))
    return
 
 
def __DoMatch_OutTimePlayer(matchTickSortList, scoreSortList, outTimeTick, matchPlayerVSList, tick):
    '''Æ¥Åä³¬Ê±Íæ¼Ò
        Æ¥ÅäÖеÄÍæ¼Ò°´»ý·ÖÅÅÐò£¬×îºóÒ»¸öĬÈÏÆ¥ÅäÉÏÒ»¸ö£¬µÚÒ»¸öĬÈÏÆ¥ÅäÏÂÒ»¸ö£¬ÆäËûÆ¥Åäǰºó»ý·Ö²î¾ø¶ÔÖµ½ÏСµÄÒ»¸ö
    '''
    GameWorld.Log(" ==ÓÅÏÈÆ¥Å䳬ʱµÈ´ýÍæ¼Ò==×î´óµÈ´ýʱ¼ä:%s, tick=%s" % (outTimeTick, tick))
    GameWorld.Log(" scoreSortListLen=%s" % len(scoreSortList))
    for i, matchPlayer in enumerate(matchTickSortList):        
        # Ö»ÓÐÒ»¸öÍæ¼Ò
        if len(scoreSortList) <= 1:
            GameWorld.Log("    µ±Ç°Íæ¼ÒÊý%s<=1£¬²»ÔÙÆ¥Å䣡" % len(scoreSortList))
            break
        
        if tick - matchPlayer.matchTick < outTimeTick:
            GameWorld.Log("    i=%s,Íæ¼Òδ³¬Ê±£¬²»ÔÙÆ¥Å䣡" % (i))
            break
        
        GameWorld.Log("    i=%s,³¬Ê±Íæ¼Ò, %s-%s=%s >= outTimeTick(%s)" 
                      % (i, tick, matchPlayer.matchTick, tick - matchPlayer.matchTick, outTimeTick))
        # ÒѾ­±»Æ¥Åä×ßÁË
        if matchPlayer not in scoreSortList:
            GameWorld.Log("        ÒѾ­±»Æ¥Åä×ßÁË£¡")
            continue
        
        outTimeIndex = scoreSortList.index(matchPlayer)
        # ×îºóÒ»¸öĬÈÏÆ¥ÅäÉÏÒ»¸ö
        if outTimeIndex == len(scoreSortList) - 1: 
            vsIndex = outTimeIndex - 1
            GameWorld.Log("        ³¬Ê±Íæ¼Ò»ý·ÖÅÅÐòË÷Òý%s,×îºóÒ»¸ö,ĬÈÏÆ¥ÅäÉÏÒ»¸öË÷Òý%s£¡" % (outTimeIndex, vsIndex))
        # µÚÒ»¸öĬÈÏÆ¥ÅäÏÂÒ»¸ö
        elif outTimeIndex == 0:
            vsIndex = outTimeIndex + 1
            GameWorld.Log("        ³¬Ê±Íæ¼Ò»ý·ÖÅÅÐòË÷Òý%s,µÚÒ»¸ö,ĬÈÏÆ¥ÅäÏÂÒ»¸öË÷Òý%s£¡" % (outTimeIndex, vsIndex))
        # ÆäËûÇé¿öÆ¥Åä»ý·Ö½Ï½üµÄÒ»¸ö
        else:
            preIndex = outTimeIndex - 1
            nextIndex = outTimeIndex + 1
            prePlayer = scoreSortList[preIndex]
            nextPlayer = scoreSortList[nextIndex]
            preDiff = abs(prePlayer.pkScore - matchPlayer.pkScore)
            nextDiff = abs(matchPlayer.pkScore - nextPlayer.pkScore)
            vsIndex = preIndex if preDiff <= nextDiff else nextIndex
            GameWorld.Log("        ³¬Ê±Íæ¼Ò»ý·ÖÅÅÐòË÷Òý-»ý·Ö(%s-%s),ÉÏÒ»¸ö(%s-%s),ÏÂÒ»¸ö(%s-%s),preDiff=%s,nextDiff=%s,vsIndex=%s" 
                          % (outTimeIndex, matchPlayer.pkScore, preIndex, prePlayer.pkScore,
                             nextIndex, nextPlayer.pkScore, preDiff, nextDiff, vsIndex))
            
        if outTimeIndex > vsIndex: 
            scoreSortList.pop(outTimeIndex)
            vsPlayer = scoreSortList.pop(vsIndex)
        elif outTimeIndex < vsIndex:
            vsPlayer = scoreSortList.pop(vsIndex)
            scoreSortList.pop(outTimeIndex)
        else:
            continue
        
        # ¼ÓÈë³É¹¦Æ¥ÅäÁбí
        matchPlayerVSList.append([matchPlayer, vsPlayer])
        
    return
 
def __DoMatch_DanScorePlayer(scoreSortList, maxGroupCnt, matchPlayerVSList):
    ''' Æ¥Åä»ý·Ö·Ö¶ÎÍæ¼Ò
            Æ¥ÅäÖеÄÍæ¼Ò°´¶Îλ»ý·Ö¹é×飬¹é×éºó£¬Ëæ»ú¶Îλ˳Ðò£¬Ã¿¸ö¶Îλ×éÖеÄÍæ¼ÒËæ»úÁ½Á½PK
    '''
    GameWorld.Log(" ==Æ¥Åä»ý·Ö·Ö¶ÎÍæ¼Ò== maxGroupCnt=%s,scoreSortListLen=%s" % (maxGroupCnt, len(scoreSortList)))
    danPlayerListDict = {} # °´»ý·Ö·Ö¶ÎÁбí·ÖÉ¢Íæ¼Ò
    for matchPlayer in scoreSortList:
        danLV = matchPlayer.danLV
        danPlayerList = danPlayerListDict.get(danLV, [])
        danPlayerList.append(matchPlayer)
        danPlayerListDict[danLV] = danPlayerList
        
    # °´·Ö¶ÎÍæ¼ÒËæ»úÆ¥Åä
    danList = danPlayerListDict.keys()
    random.shuffle(danList) # ´òÂÒ¶Îλ˳Ðò
    
    GameWorld.Log("    »ý·Ö·Ö¶Î¸öÊý: %s, %s" % (len(danList), danList))
    
    # ÈÕÖ¾Êä³ö·Ö×éÃ÷ϸ
    for danLV in danList:
        strList = []
        for player in danPlayerListDict[danLV]:
            strList.append((player.playerID, player.pkScore, player.fightPower))
        GameWorld.Log("        »ý·Ö¶Î×é, danLV=%s, %s" % (danLV, str(strList)))
        
    doCount = 0
    while len(matchPlayerVSList) < maxGroupCnt and doCount < maxGroupCnt:
        doCount += 1
        isMatchOK = False
        for danLV in danList:
            danPlayerList = danPlayerListDict[danLV]
            danPlayerCount = len(danPlayerList)
            if danPlayerCount < 2:
                GameWorld.Log("    ¶ÎλÈËÊýÉÙÓÚ2¸ö£¬´Ë¶Îλ±¾ÂÖÂÖ¿Õ£¡doCount=%s,danLV=%s" % (doCount, danLV))
                continue
            
            vsIndexList = random.sample(xrange(danPlayerCount), 2) # Ëæ»úÈ¡Á½¸öË÷Òý¶ÔÕ½
            vsIndexList.sort()
            aPlayer = danPlayerList.pop(vsIndexList[1])
            bPlayer = danPlayerList.pop(vsIndexList[0])
            
            matchPlayerVSList.append([aPlayer, bPlayer])
            isMatchOK = True
            GameWorld.Log("    ³É¹¦Æ¥ÅäÍæ¼Ò: aPlayerID=%s,aScore=%s,aFP=%s VS bPlayerID=%s,bScore=%s,bFP=%s" 
                          % (aPlayer.playerID, aPlayer.pkScore, aPlayer.fightPower, bPlayer.playerID, bPlayer.pkScore, bPlayer.fightPower))
            
            if len(matchPlayerVSList) >= maxGroupCnt:
                GameWorld.Log("    ÒѾ­´ïµ½×î´óÆ¥ÅäÊý! ÒÑÆ¥Åä¶ÔÕ½Êý=%s, ²»ÔÙÆ¥Å䣡doCount=%s" % (len(matchPlayerVSList), doCount))
                break
            
        if not isMatchOK:
            GameWorld.Log("    ÒѾ­Ã»ÓÐÂú×ãÆ¥ÅäÌõ¼þµÄÍæ¼Ò! ²»ÔÙÆ¥Å䣡doCount=%s" % (doCount))
            break
        
    return
 
def __DoSetVSRoom(pkZoneID, matchPlayerVSList, tick):
    ## ÉèÖöÔÕ½·¿¼ä
    
    if not matchPlayerVSList:
        return
    
    vsRoomDict = {}
    serverGroupIDList = []
    zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(pkZoneID, [])
    
    mapIDList = IpyGameDataPY.GetFuncCfg("CrossRealmPKMatch", 4)
    GameWorld.Log("===¸øÅä¶ÔµÄÍæ¼Ò¿ª·¿¼ä(pkZoneID=%s,Åä¶ÔÊý:%s)===" % (pkZoneID, len(matchPlayerVSList)))
    for aPlayer, bPlayer in matchPlayerVSList:
        
        if not aPlayer or not bPlayer:
            continue
        
        aPlayerID = aPlayer.playerID
        bPlayerID = bPlayer.playerID
        if aPlayerID not in PyGameData.g_crossPKPlayerDict or bPlayerID not in PyGameData.g_crossPKPlayerDict:
            GameWorld.ErrLog("Íæ¼ÒÆ¥ÅäÊý¾ÝÒì³££¡aPlayerID=%s,bPlayerID=%s" % (aPlayerID, bPlayerID))
            continue
        
        roomID = __GetNewRoomID()
        if not roomID:
            GameWorld.ErrLog("ÎÞ·¨´´½¨·¿¼ä£¡¸Ã·¿¼äÒѾ­´æÔÚ£¡PyGameData.g_crossPKRoomID=%s" % PyGameData.g_crossPKRoomID)
            continue
        mapID = random.choice(mapIDList)
        
        newRoom = CrossPKRoom()
        newRoom.pkZoneID = pkZoneID
        newRoom.roomID = roomID
        newRoom.mapID = mapID
        newRoom.openTick = tick
        newRoom.roomPlayerIDList = [aPlayerID, bPlayerID]
        PyGameData.g_crossPKRoomDict[roomID] = newRoom
        
        aServerGroupID, bServerGroupID = aPlayer.serverGroupID, bPlayer.serverGroupID
        GameWorld.Log("    ¿ª·¿:pkZoneID=%s,mapID=%s,roomID=%s,aPlayerID=%s,bPlayerID=%s" % (pkZoneID, mapID, roomID, aPlayerID, bPlayerID))
        vsRoomDict[roomID] = [mapID, [[aServerGroupID, aPlayerID], [bServerGroupID, bPlayerID]]]
        
        serverGroupIDList.append(aServerGroupID)
        serverGroupIDList.append(bServerGroupID)
        
        # ÒƳýÆ¥Åä¶ÓÁÐ
        if aPlayerID in zoneMatchPlayerList:
            zoneMatchPlayerList.remove(aPlayerID)
        if bPlayerID in zoneMatchPlayerList:
            zoneMatchPlayerList.remove(bPlayerID)
        PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID] = zoneMatchPlayerList
        
    # ½«Æ¥Åä½á¹û¹ã²¥µ½×Ó·þ
    if vsRoomDict:
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchResult, vsRoomDict, serverGroupIDList)
        
    return
 
def __GetNewRoomID():
    ## »ñȡз¿¼äID, ·¿¼äºÅÖ±½Ó×ÔÔö£¬Ò»¶¨²»»áÖØ¸´£¬³ý·Ç×ÔÔöÒ»ÂÖºó·¿¼äID»¹Ã»ÓÐÊÍ·Å
    for _ in xrange(100):
        newRoomID = PyGameData.g_crossPKRoomID + 1
        if newRoomID > 65530:
            newRoomID = 1
        PyGameData.g_crossPKRoomID = newRoomID
        if newRoomID not in PyGameData.g_crossPKRoomDict:
            return newRoomID
    return 0
 
def __DoCheckRoomTimeout(tick):
    ## ´¦Àí³¬Ê±µÄ·¿¼ä
    
    timeoutRoomDict = {}
    serverGroupIDList = []
    #roomTimeout = IpyGameDataPY.GetFuncCfg("CheckRoomTimeout", 1) * 1000 # Õâ¸öʱ¼ä¾¡Á¿³¤µã£¬Ä¿Ç°ÔÝʱ²»È·¶¨Íæ¼Ò´Ó×¼±¸ºÃµ½½øÈëµ½µØÍ¼µÄʱ³¤
    roomTimeout = 180 * 1000 # Õâ¸öʱ¼ä¾¡Á¿³¤µã£¬Ä¿Ç°ÔÝʱ²»È·¶¨Íæ¼Ò´Ó×¼±¸µ½½øÈëµ½µØÍ¼µÄʱ³¤
    for roomID, pkRoom in PyGameData.g_crossPKRoomDict.items():
        if pkRoom.isMapOpen or not pkRoom.readyTick:
            continue
        if tick - pkRoom.readyTick <= roomTimeout:
            continue
        pkZoneID = pkRoom.pkZoneID
        GameWorld.Log("PK·¿¼äµÈ´ýÍæ¼Ò½øÀ´³¬Ê±£¬Ã»ÓÐÍæ¼Ò½øÀ´£¬¹Ø±Õ¸Ã·¿¼ä£¡pkZoneID=%s,roomID=%s,openTick=%s,readyTick=%s,tick=%s" 
                      % (pkZoneID, roomID, pkRoom.openTick, pkRoom.readyTick, tick))
        roomPlayerInfo = []
        for roomPlayerID in pkRoom.roomPlayerIDList:
            pkPlayer = PyGameData.g_crossPKPlayerDict.pop(roomPlayerID, None)
            if not pkPlayer:
                continue
            serverGroupID = pkPlayer.serverGroupID
            GameWorld.Log("    ÒƳýÍæ¼Ò£¬Íæ¼ÒÐèÖØÐÂÊÖ¶¯Æ¥Å䣬serverGroupID=%s,roomPlayerID=%s" % (serverGroupID, roomPlayerID))
            serverGroupIDList.append(serverGroupID)
            roomPlayerInfo.append([serverGroupID, roomPlayerID])
        timeoutRoomDict[roomID] = roomPlayerInfo
        PyGameData.g_crossPKRoomDict.pop(roomID)
        
    # ½«³¬Ê±·¿¼ä¹ã²¥µ½×Ó·þ
    if timeoutRoomDict:
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKTimeoutRoomList, timeoutRoomDict, serverGroupIDList)
    return
 
def MapServer_CrossPKRoomOpen(msgList):
    roomID = msgList[0]
    if roomID not in PyGameData.g_crossPKRoomDict:
        GameWorld.ErrLog("MapServer_CrossPKRoomOpen => PK·¿¼ä²»´æÔÚ£¡roomID=%s" % roomID)
        return
    pkRoom = PyGameData.g_crossPKRoomDict[roomID]
    pkRoom.isMapOpen = True
    GameWorld.Log("MapServer_CrossPKRoomOpen => roomID=%s" % roomID)
    return
 
def MapServer_MergePKOver(infoList):
    ## ÊÕµ½MapServer¸±±¾¿ç·þPK½á¹ûͬ²½
    
    GameWorld.Log("ÊÕµ½MapServer_¿ç·þPKÕ½¶·½á¹û: %s" % str(infoList))
    
    roomID, winnerID, loserID, roundWinnerIDList, overType = infoList
    
    if roomID not in PyGameData.g_crossPKRoomDict:
        GameWorld.ErrLog("¿ç·þPK·¿¼äÊý¾Ý²»´æÔÚ£¡roomID=%s" % roomID)
        return
    vsRoom = PyGameData.g_crossPKRoomDict.pop(roomID)
    #vsRoom = PyGameData.g_crossPKRoomDict[roomID]
    roomPlayerIDList = vsRoom.roomPlayerIDList
    if not winnerID and not loserID:
        GameWorld.ErrLog("µØÍ¼Ã»ÓнáËã¿ç·þPKʤ¸ºÍæ¼Ò£¬Ëæ»úÍæ¼Ò»ñʤ!")
        if not roomPlayerIDList or len(roomPlayerIDList) != 2:
            return
        winnerID, loserID = roomPlayerIDList
    elif not loserID:
        for roomPlayerID in roomPlayerIDList:
            if roomPlayerID != winnerID:
                loserID = roomPlayerID
                break
            
    if winnerID not in roomPlayerIDList or loserID not in roomPlayerIDList:
        GameWorld.ErrLog("¿ç·þPK·¿¼ä¼°Íæ¼Ò²»Æ¥Å䣬²»½áË㣡roomID=%s,winnerID=%s,loserID=%s,roomPlayerIDList=%s" 
                         % (roomID, winnerID, loserID, vsRoom.roomPlayerIDList))
        return
    
    if winnerID not in PyGameData.g_crossPKPlayerDict:
        GameWorld.ErrLog("¿ç·þPK·¿¼ä»ñÈ¡²»µ½Íæ¼ÒPKÊý¾Ý, roomID=%s,winnerID=%s" % (roomID, winnerID))
        return
    if loserID not in PyGameData.g_crossPKPlayerDict:
        GameWorld.ErrLog("¿ç·þPK·¿¼ä»ñÈ¡²»µ½Íæ¼ÒPKÊý¾Ý, roomID=%s,loserID=%s" % (roomID, loserID))
        return
    
    winner = PyGameData.g_crossPKPlayerDict.pop(winnerID)
    loser = PyGameData.g_crossPKPlayerDict.pop(loserID)
    #winner = PyGameData.g_crossPKPlayerDict[winnerID]
    #loser = PyGameData.g_crossPKPlayerDict[loserID]
    seasonID = winner.seasonID
    
    cWinCount = winner.cWinCount
    winnerScore, loserScore = winner.pkScore, loser.pkScore
    winnerDanLV, loserDanLV = winner.danLV, loser.danLV
    winnerDayScore, loserDayScore = max(0, winnerScore - winner.ondayScore), max(0, loserScore - loser.ondayScore) # ½ñÈÕÒÑ»ñµÃ»ý·Ö£¬Õý»ý·Ö
    
    GameWorld.Log("winnerDayScore=%s,winnerScore=%s,winnerDanLV=%s,cWinCount=%s" % (winnerDayScore, winnerScore, winnerDanLV, cWinCount))
    GameWorld.Log("loserDayScore=%s,loserScore=%s,loserDanLV=%s" % (loserDayScore, loserScore, loserDanLV))
    
    winIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", winnerDanLV)
    loseIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", loserDanLV)
    if not winIpyData or not loseIpyData:
        GameWorld.ErrLog("¿ç·þPK·¿¼ä¶ÎλÊý¾ÝÒì³£! roomID=%s,winnerDanLV=%s,loserDanLV=%s" % (roomID, winnerDanLV, loserDanLV))
        
    baseScoreList = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKScore", 2) # Ê¤¸º±£µ×·Ö
    wBaseScore = baseScoreList[0] if len(baseScoreList) > 0 else 0
    lBaseScore = baseScoreList[1] if len(baseScoreList) > 1 else 0
    wExScore = eval(IpyGameDataPY.GetFuncCompileCfg("CrossRealmPKScore", 3)) # Ê¤·½¸½¼Ó·Ö
    lExScore = 0
    
    winnerAddScore = wBaseScore + wExScore
    loserAddScore = lBaseScore + lExScore
    
    dayMaxScore = IpyGameDataPY.GetFuncCfg("CrossRealmPKScore", 1) # Ã¿ÈÕ»ñµÃ»ý·ÖÉÏÏÞ£¬0Ϊ²»ÏÞÖÆ
    if dayMaxScore:
        if winnerAddScore > 0:
            winnerAddScore = min(dayMaxScore - winnerDayScore, winnerAddScore)
        if loserAddScore > 0:
            loserAddScore = min(dayMaxScore - loserDayScore, loserAddScore)
    
    winner.pkScore += winnerAddScore
    loser.pkScore += loserAddScore
    
    winner.cWinCount += 1
    loser.cWinCount = 0
    
    if winIpyData and winIpyData.GetLVUpScore() and winner.pkScore >= winIpyData.GetLVUpScore():
        winner.danLV += 1
            
    if loseIpyData and loseIpyData.GetLVUpScore() and loser.pkScore >= loseIpyData.GetLVUpScore():
        loser.danLV += 1
        
    GameWorld.Log("wBaseScore=%s,wExScore=%s,winnerAddScore=%s,updScore=%s,updDanLV=%s,updCWinCount=%s" % (wBaseScore, wExScore, winnerAddScore, winner.pkScore, winner.danLV, winner.cWinCount))
    GameWorld.Log("lBaseScore=%s,lExScore=%s,loserAddScore=%s,updScore=%s,updDanLV=%s,updCWinCount=%s" % (lBaseScore, lExScore, loserAddScore, loser.pkScore, loser.danLV, loser.cWinCount))
    
    timeStr = GameWorld.GetCurrentDataTimeStr()
    playerOverDict = {}
    # Í¨Öª¿Í»§¶ËÕ½¶·½á¹û
    for playerID in [winnerID, loserID]:
        if playerID == winnerID:
            serverGroupID, pkScore, danLV, cWinCount, addScore, tagPlayerID, tagPlayerName = \
                winner.serverGroupID, winner.pkScore, winner.danLV, winner.cWinCount, winnerAddScore, loser.playerID, loser.playerName
        else:
            serverGroupID, pkScore, danLV, cWinCount, addScore, tagPlayerID, tagPlayerName = \
                loser.serverGroupID, loser.pkScore, loser.danLV, loser.cWinCount, loserAddScore, winner.playerID, winner.playerName
                
        player = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
        notifyState = True if player else False
        
        playerOverDict[playerID] = [roomID, seasonID, timeStr, overType, winnerID, roundWinnerIDList] \
                                    + [serverGroupID, pkScore, danLV, cWinCount, addScore, tagPlayerID, tagPlayerName, notifyState]
        if not player:
            continue
        
        overPack = ChPyNetSendPack.tagGCCrossRealmPKOverInfo()
        overPack.TimeStr = timeStr
        overPack.OverType = overType
        overPack.WinnerID = winnerID
        overPack.RoundWinnerID = roundWinnerIDList
        overPack.RoundCount = len(overPack.RoundWinnerID)
        overPack.AddScore = addScore
        overPack.Score = pkScore
        overPack.DanLV = danLV
        overPack.CWinCnt = cWinCount
        overPack.TagName = tagPlayerName
        overPack.TagNameLen = len(overPack.TagName)
        NetPackCommon.SendFakePack(player, overPack)
        
        GameWorld.Log("ͬ²½Íæ¼ÒPK½á¹û: serverGroupID=%s,roomID=%s,addScore=%s,pkScore=%s,danLV=%s,cWinCount=%s,tagPlayerID=%s" 
                      % (serverGroupID, roomID, addScore, pkScore, danLV, cWinCount, tagPlayerID), playerID)
        
    serverGroupIDList = [winner.serverGroupID, loser.serverGroupID]
    GameWorld.Log("ͬ²½×Ó·þÕ½¶·½á¹û: seasonID=%s,timeStr=%s,roomID=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s" 
                  % (seasonID, timeStr, roomID, overType, winnerID, roundWinnerIDList))
    # Í¬²½×Ó·þ
    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKOverInfo, playerOverDict, serverGroupIDList)
    return
 
##================================== ÒÔÏÂÊÇ×Ó·þÂß¼­ ==========================================
 
def CrossServerMsg_PKMatchReqRet(retInfo):
    ## ¿ç·þPKÆ¥ÅäÇëÇó½á¹û
    playerID, result = retInfo
    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
    if not curPlayer:
        return
    
    if result == -2:
        PlayerControl.NotifyCode(curPlayer, "InCrossPKing")
        return
    
    if result == 1:
        NetPackCommon.SendFakePack(curPlayer, ChPyNetSendPack.tagGCCrossRealmPKStartMatch())
        
    return
 
def CrossServerMsg_PKMatchResult(vsRoomDict):
    ## ¿ç·þPKÆ¥Åä½á¹û
    curServerGroupID = GameWorld.GetServerGroupID()
    actionType = ShareDefine.Def_MergeAction_MergePK
    mapPosList = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKMatch", 5)
    GameWorld.Log("=== ÊÕµ½PKÆ¥Åä½á¹û´¦Àí  === curServerGroupID=%s" % curServerGroupID)
    if not mapPosList:
        GameWorld.ErrLog("ûÓÐÅäÖöÔÕ½µØÍ¼½øÈë×ø±ê£¡")
        return
    
    for roomID, roomInfo in vsRoomDict.items():
        mapID, playerList = roomInfo
        GameWorld.Log("    roomID=%s,playerList=%s" % (roomID, playerList))
        for i, playerInfo in enumerate(playerList):
            serverGroupID, playerID = playerInfo
            if serverGroupID != curServerGroupID:
                GameWorld.DebugLog("        ²»ÊDZ¾·þÍæ¼Ò£¬²»´¦Àí!playerID=%s,serverGroupID=%s" % (playerID, serverGroupID))
                continue
            player = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
            if not player:
                GameWorld.DebugLog("        Íæ¼Ò²»ÔÚÏß, playerID=%s" % (playerID))
                continue
            if PlayerControl.GetIsTJG(player):
                GameWorld.DebugLog("        Íæ¼ÒÍÑ»úÖÐ, playerID=%s" % (playerID))
                continue
            PlayerControl.SetVsRoomId(player, roomID, True)
            # Í¨ÖªµØÍ¼Íæ¼ÒÆ¥Åä³É¹¦, ÉÏ´«Êý¾Ý, ×¼±¸½øÈë¿ç·þ·þÎñÆ÷
            posX, posY = mapPosList[i] if len(mapPosList) > i else mapPosList[0]
            CrossRealmPlayer.SendCrossRealmReg(player, actionType, mapID, mapID, 0, posX, posY)
            
    return
 
def CrossServerMsg_PKReadyOKRoomList(readyOKRoomList):
    ## ×Ó·þ½ÓÊÕÍæ¼ÒÒÑ×¼±¸ºÃµÄPK·¿¼äÐÅÏ¢, ´Ë·¿¼äÀïµÄÍæ¼Ò¿É´«ËͽøÈë¿ç·þ
    
    curServerGroupID = GameWorld.GetServerGroupID()
    GameWorld.Log("===ÊÕµ½¿ç·þ·þÎñÆ÷֪ͨÒÑ×¼±¸ºÃµÄ¶ÔÕ½PK·¿¼äÐÅÏ¢´¦Àí=== curServerGroupID=%s" % curServerGroupID)
    # serverGroupID, playerName, playerJob
    
    for roomID, readyMemberDict in readyOKRoomList:
        for playerID, playerInfo in readyMemberDict.items():
            serverGroupID = playerInfo["ServerGroupID"]
            playerName = playerInfo["Name"]
            
            if serverGroupID != curServerGroupID:
                GameWorld.DebugLog("    ²»ÊDZ¾·þÍæ¼Ò£¬²»´¦Àí!playerID=%s,serverGroupID=%s" % (playerID, serverGroupID))
                continue
            
            player = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
            if not player:
                GameWorld.DebugLog("    Íæ¼Ò²»ÔÚÏß , playerID=%s" % (playerID))
                continue
            if PlayerControl.GetIsTJG(player):
                GameWorld.DebugLog("    Íæ¼ÒÍÑ»úÖÐ, playerID=%s" % (playerID))
                continue
            player.SetDict(ChConfig.Def_PlayerKey_IsLoginToMergeServer, 1)
            
            matchPlayer = ChPyNetSendPack.tagGCCrossRealmPKMatchPlayer()
            for readyPlayerID, readyPlayerInfo in readyMemberDict.items():
                if readyPlayerID != playerID:
                    matchPlayer.PlayerID = readyPlayerID
                    matchPlayer.PlayerName = readyPlayerInfo["Name"]
                    matchPlayer.NameLen = len(matchPlayer.PlayerName)
                    matchPlayer.Job = readyPlayerInfo["Job"]
                    matchPlayer.LV = readyPlayerInfo["LV"]
                    matchPlayer.MaxHP = readyPlayerInfo["MaxHP"]
                    break
                
            PlayerControl.SetCrossRealmState(player, 1)
            
            # Í¨ÖªÆ¥Åä³É¹¦£¬¿É½øÈë¿ç·þ
            matchOKPack = ChPyNetSendPack.tagGCCrossRealmPKMatchOK()
            matchOKPack.RoomID = roomID
            matchOKPack.PlayerName = playerName
            matchOKPack.NameLen = len(matchOKPack.PlayerName)
            matchOKPack.MatchPlayer = [matchPlayer]
            matchOKPack.MatchPlayerCount = len(matchOKPack.MatchPlayer)
            NetPackCommon.SendFakePack(player, matchOKPack)
            GameWorld.Log("    Í¨ÖªÍæ¼Ò½øÈë¿ç·þPK¶ÔÕ½·¿¼ä! roomID=%s,playerID=%s,matchPlayerID=%s" % (roomID, playerID, matchPlayer.PlayerID))
            
            # µ½ÕâÀïĬÈÏÈÏΪһ¶¨»áÓнá¹ûµÄ£¬ËùÒÔ±¾·þÖ±½ÓÔö¼Ó´ÎÊý
            #player.MapServer_QueryPlayerResult(0, 0, 'MergePKAddCnt', "", 0)
    return
 
def CrossServerMsg_PKTimeoutRoomList(timeoutRoomDict):
    ## ×Ó·þ½ÓÊÕÒѳ¬Ê±µÄPK·¿¼äÐÅÏ¢, ´Ë·¿¼äÀïµÄÍæ¼ÒÖØÖÿç·þ״̬
    
    curServerGroupID = GameWorld.GetServerGroupID()
    GameWorld.Log("===ÊÕµ½¿ç·þ·þÎñÆ÷֪ͨÒѳ¬Ê±µÄ¶ÔÕ½PK·¿¼äÐÅÏ¢´¦Àí=== curServerGroupID=%s" % curServerGroupID)
    
    for roomID, roomPlayerInfo in timeoutRoomDict.items():
        if not roomPlayerInfo:
            continue
        serverGroupID, playerID = roomPlayerInfo
        
        if serverGroupID != curServerGroupID:
            GameWorld.DebugLog("    ²»ÊDZ¾·þÍæ¼Ò£¬²»´¦Àí!playerID=%s,serverGroupID=%s" % (playerID, serverGroupID))
            continue
        
        player = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
        if not player:
            GameWorld.DebugLog("    Íæ¼Ò²»ÔÚÏß , playerID=%s" % (playerID))
            continue
        if PlayerControl.GetIsTJG(player):
            GameWorld.DebugLog("    Íæ¼ÒÍÑ»úÖÐ, playerID=%s" % (playerID))
            continue
        playerVSRoomID = player.GetVsRoomId()
        if playerVSRoomID and playerVSRoomID != roomID:
            GameWorld.DebugLog("    ·¿¼äID²»Í¬, playerID=%s" % (playerID))
            continue
        player.SetDict(ChConfig.Def_PlayerKey_IsLoginToMergeServer, 0)
        PlayerControl.SetCrossRealmState(player, 0)
        
    return
 
def CrossServerMsg_PKOverInfo(playerOverDict):
    ## ×Ó·þ½ÓÊÕ¿ç·þPK½á¹ûÐÅÏ¢
    
    curServerGroupID = GameWorld.GetServerGroupID()
    GameWorld.Log("===ÊÕµ½¿ç·þ·þÎñÆ÷ͬ²½µÄ¿ç·þPK½á¹û=== curServerGroupID=%s" % curServerGroupID)
    
    for playerID, overInfo in playerOverDict.items():
        roomID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, \
            serverGroupID, pkScore, danLV, cWinCount, addScore, tagPlayerID, tagPlayerName, notifyState = overInfo
        if serverGroupID != curServerGroupID:
            GameWorld.DebugLog("    ²»ÊDZ¾·þÍæ¼Ò£¬²»´¦Àí!playerID=%s,serverGroupID=%s" % (playerID, serverGroupID))
            continue
        
        sendMapOverInfo = [roomID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, tagPlayerName, notifyState]
        player = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
        if not player or PlayerControl.GetIsTJG(player):
            GameWorld.Log("    Íæ¼Ò²»ÔÚÏß »òÍÑ»úÖУ¬ÏÈ»º´æ£¬Íæ¼ÒÉÏÏߺóÔÙͬ²½£¬playerID=%s" % (playerID))
            PyGameData.g_crossPKUnNotifyOverInfo[playerID] = sendMapOverInfo
            continue
        
        sysMsg = str(sendMapOverInfo)
        player.MapServer_QueryPlayerResult(0, 0, "CrossPKOverInfo", sysMsg, len(sysMsg))
        GameWorld.Log("֪ͨµØÍ¼¿ç·þPK½áËã: roomID=%s,seasonID=%s,timeStr=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s, pkScore=%s,danLV=%s,cWinCount=%s,addScore=%s,tagPlayerID=%s,notifyState=%s,mapID=%s" 
                      % (roomID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, notifyState, player.GetMapID()), playerID)
    return
 
def __OnLoginNotifyPKOverInfo(curPlayer):
    playerID = curPlayer.GetPlayerID()
    if playerID not in PyGameData.g_crossPKUnNotifyOverInfo:
        return
    overInfo = PyGameData.g_crossPKUnNotifyOverInfo.pop(playerID)
    PlayerControl.SetCrossRealmState(curPlayer, 0)
    sysMsg = str(overInfo)
    curPlayer.MapServer_QueryPlayerResult(0, 0, "CrossPKOverInfo", sysMsg, len(sysMsg))
    GameWorld.Log("Íæ¼ÒÉÏÏß֪ͨµØÍ¼Î´½áËãµÄ¿ç·þPK½áËã: mapID=%s,overInfo=%s" % (curPlayer.GetMapID(), overInfo), playerID)
    return