#!/usr/bin/python
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# -*- coding: GBK -*-
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#
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##@package
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#
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# @todo: buffÖжԵÚһĿ±ê±©»÷´¥·¢¼¼ÄÜ ¸½¼ÓµÚX±¶Êý´ÎÆÕ¹¥±©»÷´¥·¢
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#
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# @author: Alee
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# @date 2019-4-27 ÏÂÎç10:19:51
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# @version 1.0
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#
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# @note:
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#
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#---------------------------------------------------------------------
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import ChConfig
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import GameWorld
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import SkillCommon
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import BuffSkill
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def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
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cnt = passiveEffect.GetEffectValue(0)
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if cnt:
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#=======================================================================
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# useSkill = skillkwargs.get("useSkill", None)
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# if not useSkill:
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# return False
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#=======================================================================
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# ÆÕͨ¹¥»÷ÓÐЧ
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#=======================================================================
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# if useSkill.GetFuncType() != ChConfig.Def_SkillFuncType_NormalAttack:
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# return False
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#=======================================================================
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curSkill = GameWorld.GetGameData().GetSkillBySkillID(skillID)
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if not curSkill:
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return False
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buffType = SkillCommon.GetBuffType(curSkill)
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buffTuple = SkillCommon.GetBuffManagerByBuffType(attacker, buffType)
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#ͨ¹ýÀàÐÍ»ñȡĿ±êµÄbuff¹ÜÀíÆ÷Ϊ¿Õ£¬ÔòÌø³ö
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if buffTuple == ():
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return False
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buffManager = buffTuple[0]
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buff = buffManager.FindBuff(curSkill.GetSkillTypeID())
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if not buff:
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return False
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buff.SetValue2(buff.GetValue2() + 1)
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#±ÈÈçÿ5´Î£¬´ú±íÔÚµÚËĴδ¥·¢BUFF¼ÓÊôÐÔ£¬µÚÎå´ÎÏûbuff£¬ÖØÖÃvalue
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if buff.GetValue2() == cnt - 1:
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return True
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if buff.GetValue2() == cnt:
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buff.SetValue2(0)
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return False
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return True
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def GetSkillData(passiveEffect):
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skillID = passiveEffect.GetEffectValue(1)
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return GameWorld.GetGameData().GetSkillBySkillID(skillID)
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