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#!/usr/bin/python
# -*- coding: GBK -*-
#
# @todo: ¹¥»÷ºó´¥·¢±»¶¯¼¼ÄÜ, ¿É¸½¼ÓÄ¿±êbuff״̬Åж¨, ¸½¼ÓÄ¿±êѪÁ¿µÍÓڰٷֱȴ¥·¢
#
# @author: Alee
# @date 2018-1-9 ÏÂÎç09:39:37
# @version 1.0
#
# @note: 
#
#---------------------------------------------------------------------
 
import ChConfig
import GameWorld
import GameObj
import PlayerControl
 
 
def CheckCanHappen(attacker, defender, effect, curSkill):
    pyPlayerState = effect.GetEffectValue(1)
    if pyPlayerState and defender:
        if not GameObj.GetPyPlayerState(defender, pyPlayerState):
            return False
 
    # Î´ÅäÖò»Ñé֤ѪÁ¿°Ù·Ö±È
    hpPer = effect.GetEffectValue(2)
    if hpPer and defender:
        if GameObj.GetHP(defender)*ChConfig.Def_MaxRateValue/GameObj.GetMaxHP(defender) >= hpPer:
            return False
        
        
    return GameWorld.CanHappen(effect.GetEffectValue(0))