#!/usr/bin/python
|
# -*- coding: GBK -*-
|
#
|
# @todo: ¹¥»÷ºó´¥·¢±»¶¯¼¼ÄÜ, ¿É¸½¼ÓÄ¿±êbuff״̬Åж¨, ¸½¼ÓÄ¿±êѪÁ¿µÍÓڰٷֱȴ¥·¢
|
#
|
# @author: Alee
|
# @date 2018-1-9 ÏÂÎç09:39:37
|
# @version 1.0
|
#
|
# @note:
|
#
|
#---------------------------------------------------------------------
|
|
import ChConfig
|
import GameWorld
|
import GameObj
|
import PlayerControl
|
|
|
def CheckCanHappen(attacker, defender, effect, curSkill):
|
pyPlayerState = effect.GetEffectValue(1)
|
if pyPlayerState and defender:
|
if not GameObj.GetPyPlayerState(defender, pyPlayerState):
|
return False
|
|
# δÅäÖò»Ñé֤ѪÁ¿°Ù·Ö±È
|
hpPer = effect.GetEffectValue(2)
|
if hpPer and defender:
|
if GameObj.GetHP(defender)*ChConfig.Def_MaxRateValue/GameObj.GetMaxHP(defender) >= hpPer:
|
return False
|
|
|
return GameWorld.CanHappen(effect.GetEffectValue(0))
|