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#!/usr/bin/python
# -*- coding: GBK -*-
#
##@package
#
# @todo: ¶ÔµÚһĿ±êÖØ»÷´¥·¢¼¼ÄÜ --ÌØÊâЧ¹ûתΪ¸½¼ÓЧ¹û´¥·¢£¬ÇÒÐèÖ÷Ч¹û²»Ê¹±»¶¯¼¼ÄܽøÈëCD²Å¿É´¥·¢
#
# @author: Alee
# @date 2019-4-25 ÏÂÎç01:57:16
# @version 1.0
#
# @note: 
#
#---------------------------------------------------------------------
import GameWorld
import SkillShell
import GameObj
 
def CheckCanHappen(attacker, defender, effect, curSkill):
    if effect.GetEffectValue(1):
        # ×ªÎª¸½¼ÓЧ¹û´¥·¢£¬ÇÒÐèÖ÷Ч¹û²»Ê¹±»¶¯¼¼ÄܽøÈëCD²Å¿É´¥·¢
        useSkill = GameWorld.GetGameData().GetSkillBySkillID(effect.GetEffectValue(1))
        if not useSkill:
            return False
        SkillShell.UsePassiveTriggerSkill(attacker, useSkill, defender, GameWorld.GetGameWorld().GetTick(), True)
        
        return False
    
    if effect.GetEffectValue(2):
        if not GameObj.GetPyPlayerState(attacker, effect.GetEffectValue(2)):
            #GameWorld.DebugLog("״̬´¥·¢----%s"%effect.GetEffectValue(1))
            return False
    
    return GameWorld.CanHappen(effect.GetEffectValue(0))