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#!/usr/bin/python
# -*- coding: GBK -*-
#
##@package E:/GameSVN/U3DGame/ProjectSServer/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerSocial.py
# @todo: 
#
# @author: Alee
# @date 2017-8-21 ÏÂÎç03:59:35
# @version 1.0
#
# @note: ¸öÈËÉç½»¹ÜÀí - ºÃÓÑ ³ðÈË ×î½üÁªÏµÈË ºÚÃûµ¥
# ¹ØÏµÍø£º  ºÃÓѺͳðÈË»¥³â£¬ ºÚÃûµ¥ºÍºÃÓÑ£¬×î½üÁªÏµÈË»¥³â
#        ºÃÓÑË«Ïò£¬×î½üÁªÏµÈË¡¢³ðÈË¡¢ºÚÃûµ¥µ¥Ïò
#---------------------------------------------------------------------
import PyGameDataStruct
import CommFunc
import GameWorld
import ChPyNetSendPack
import NetPackCommon
import ChGameToMapPyPack
import PyDataManager
import IPY_PlayerDefine
import ChConfig
import PlayerControl
import time
import IpyGameDataPY
import PlayerViewCache
import PyGameData
import cPickle
#--------------------É罻Ȧ»ù±¾½á¹¹-------------------
# É罻Ȧ
class SocialPlayers(object):
    def __init__(self, PlayerID, classObject, groupType):
        self.PlayerID = PlayerID
        self.classObject = classObject
        self.SocialDict = {}
        self.GroupType = groupType
    
    # Ìí¼ÓÉç½»¶ÔÏó
    def Add(self, tagID, isNotify=True):
        GameWorld.DebugLog("SocialPlayers----Add %s-%s-%s"%(self.GroupType, self.PlayerID, tagID))
        if tagID in self.SocialDict:
            GameWorld.DebugLog("SocialPlayers----Add Öظ´")
            return False
        
        self.SocialDict[tagID] = self.classObject()
        
        newPlayer = self.SocialDict[tagID]
        newPlayer.PlayerID = self.PlayerID
        newPlayer.TagID = tagID
        
        ## ·â°ü֪ͨ
        tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagID)
        if not tagPlayer:
            # Ìí¼ÓÒýÓã¬×ßµ½ÕâÀï˵Ã÷ÒѼǼ¹ý¶Ô·½ÐÅÏ¢
            playerData = PyDataManager.GetPersonalSocialManager().GetSocialPlayer(tagID)
            if playerData:
                playerData.AddSocialRef()
            else:
                PyDataManager.GetPersonalSocialManager().AddPlayerInfoByViewCache(tagID)
        else:
            # Ìí¼Ó¶Ô·½ÐÅÏ¢£¬¶ÔӦɾ³ý¶Ô·½ÐÅÏ¢
            PyDataManager.GetPersonalSocialManager().AddPlayerInfo(tagPlayer)
        
        #·´Ïò¼Ç¼
        AddBeSocial(tagID, self.PlayerID)
        
        if not isNotify:
            return True
        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(self.PlayerID)
        if not curPlayer:
            return True
        self.NotifyC_Add(curPlayer, tagID)
        
        self.Sync_SocialPlayer(curPlayer, tagID)
        
        return True
    
    # É¾³ýÉç½»¶ÔÏó
    def Delete(self, tagID):
        GameWorld.DebugLog("SocialPlayers----Delete %s-%s-%s"%(self.GroupType, self.PlayerID, tagID))
        if tagID not in self.SocialDict:
            GameWorld.DebugLog("SocialPlayers----Delete Òѱ»É¾³ý")
            return
        
        self.SocialDict.pop(tagID)
        
        # É¾³ý¶Ô·½ÐÅÏ¢£¬¶ÔÓ¦Ìí¼Ó¶Ô·½ÐÅÏ¢
        PyDataManager.GetPersonalSocialManager().DelPlayerInfo(tagID)
        SubBeSocial(tagID, self.PlayerID)
        # ·â°ü֪ͨ
        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(self.PlayerID)
        if not curPlayer:
            return
            
        self.NotifyC_Del(curPlayer, tagID)
        
        
    def GetCount(self):
        return len(self.SocialDict)
    
    def GetSocialIDList(self): return self.SocialDict.keys()
    
    def Find(self, tagID):
        return self.SocialDict.get(tagID, None)
    
    # Í¨ÖªÌí¼Ó¶ÔÏó
    def NotifyC_Add(self, curPlayer, tagID):
        pack = ChPyNetSendPack.tagGCAddSocialPlayer()
        pack.Clear()
        pack.PlayerID = tagID
        pack.GroupType = self.GroupType
        NetPackCommon.SendFakePack(curPlayer, pack)
        return
        
    # Í¨ÖªÉ¾³ý¶ÔÏó
    def NotifyC_Del(self, curPlayer, tagID):
        pack = ChPyNetSendPack.tagGCDelSocialPlayer()
        pack.Clear()
        pack.PlayerID = tagID
        pack.GroupType = self.GroupType
        NetPackCommon.SendFakePack(curPlayer, pack)
        return
 
    
    # ÉÏÏß֪ͨ 
    def Sync_SocialsInfo(self, curPlayer):
        pack = ChPyNetSendPack.tagGCGroupPlayers()
        pack.Clear()
        pack.GroupType = self.GroupType
        pack.Players = []
        pack.Count = self.GetCount()
        
        for player in self.SocialDict.values():
            inPack = ChPyNetSendPack.tagGCGroupPlayer()
            inPack.PlayerID = player.TagID
            
            inPack.SortValue = player.Timestamp if hasattr(player, 'Timestamp') else 0
            pack.Players.append(inPack)
            
        NetPackCommon.SendFakePack(curPlayer, pack)
        return
 
    
    # Í¨ÖªÄ³Íæ¼ÒÐÅÏ¢
    def Sync_SocialPlayer(self, curPlayer, tagID):
        sendPack = ChPyNetSendPack.tagGCSocialPlayers()
        sendPack.Clear()
        sendPack.Count = 1
        sendPack.Player = []
        socialManager = PyDataManager.GetPersonalSocialManager()
        socialInfo = socialManager.GetSocialPlayer(tagID).GetPackStruct(ChPyNetSendPack.tagGCSocialPlayer())
        sendPack.Player.append(socialInfo)
            
        NetPackCommon.SendFakePack(curPlayer, sendPack)
        return
    
    # »ñµÃÔÚÏßÍæ¼Ò¶ÓÁÐ
    def GetOnlinePlayers(self):
        onlines = []
        for tagID in self.SocialDict:
            player = GameWorld.GetPlayerManager().FindPlayerByID(tagID)
            if not player:
                continue
            
            onlines.append(player)
        return onlines
    
 
 
#-------------------ºÃÓÑ------------------------------
# Ä³¸öÍæ¼ÒµÄºÃÓÑ×é¹ÜÀí
class Friends(SocialPlayers):
    def __init__(self, PlayerID):
        super(Friends, self).__init__(PlayerID, PyGameDataStruct.tagDBPyPlayerFriend, 
                               ChConfig.Def_SocialGroup_Friend)
    
    # Ìí¼ÓÍæ¼Òij¸öºÃÓÑ£¬Ò»¶¨ÊÇÔÚÏß
    def AddFriend(self, friendID):
        self.Add(friendID)
        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(self.PlayerID)
        self.MapServer_SyncFriendInfo(curPlayer)
        
    
    # É¾³ýÍæ¼Òij¸öºÃÓÑ
    def DelFriend(self, delFriendID):
        self.Delete(delFriendID)
        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(self.PlayerID)
        self.MapServer_SyncFriendInfo(curPlayer)
    
    
    # Í¨ÖªµØÍ¼ºÃÓÑÐÅÏ¢
    def MapServer_SyncFriendInfo(self, curPlayer):
        return
        #=======================================================================
        # if not curPlayer:
        #    return
        # sendPack = ChGameToMapPyPack.tagGMFriendInfo() 
        # sendPack.PlayerID = curPlayer.GetPlayerID()
        # sendPack.FriendCnt = self.GetCount()
        # sendPack.Friends = []
        # 
        # for friendInfo in self.SocialDict.values():
        #    playerFriend = ChGameToMapPyPack.tagGMPlayerFrendInfo()
        #    playerFriend.TagID = friendInfo.TagID
        #    sendPack.Friends.append(playerFriend)
        # NetPackCommon.SendPyPackToMapServer(curPlayer.GetLineNO(), curPlayer.GetRealMapID(), sendPack) 
        #=======================================================================
    
 
# Õû¸öÓÎÏ·µÄºÃÓѹÜÀí
class FriendManager(object):
    def __init__(self):
        self.PlayerFriends = {}     # PyGameDataStruct.tagDBPyPlayerFriend
        
    # Ìí¼ÓºÃÓÑ Ò»¶¨ÊÇÔÚÏß
    def AddFriendBoth(self, friendAID, friendBID):
        if friendAID not in self.PlayerFriends:
            self.PlayerFriends[friendAID] = Friends(friendAID)
        
        friends = self.PlayerFriends[friendAID]
        friends.AddFriend(friendBID)
 
        # È¡Ïû³ðÈË 
        PyDataManager.GetEnemyManager().DelEnemy(friendAID, friendBID)
        if friendBID not in self.PlayerFriends:
            self.PlayerFriends[friendBID] = Friends(friendBID)
        
        friends = self.PlayerFriends[friendBID]
        friends.AddFriend(friendAID)
        # È¡Ïû³ðÈË 
        PyDataManager.GetEnemyManager().DelEnemy(friendBID, friendAID)
        return
    
    # ´ÓË«·½ÖÐɾ³ý¶Ô·½ºÃÓÑ
    def DelFriendBoth(self, friendAID, friendBID):
        
        friendAStruct = self.PlayerFriends.get(friendAID, None)
        
        if friendAStruct:
            friendAStruct.Delete(friendBID)
        
            
        friendBStruct = self.PlayerFriends.get(friendBID, None)
        
        if friendBStruct:
            friendBStruct.Delete(friendAID)
                
    # »ñÈ¡ºÃÓÑ×é
    def GetFriends(self, playerID):
        return self.PlayerFriends.get(playerID, None)
    
    # ÐÂÔöºÃÓÑ×é
    def AddFriends(self, playerID):
        self.PlayerFriends[playerID] = Friends(playerID)
 
        return self.GetFriends(playerID)
    
    # ±£´æºÃÓÑÊý¾Ý ´æÊý¾Ý¿âºÍrealtimebackup
    def GetSaveData(self):
        savaData = ""
        cntData = ""
        cnt = 0
        for friends in self.PlayerFriends.values():
            for friend in friends.SocialDict.values():
                cnt += 1
                savaData += friend.getBuffer()
        
        GameWorld.Log("SaveFriendData cnt :%s"%cnt)
        return CommFunc.WriteDWORD(cntData, cnt) + savaData
 
    # ´ÓÊý¾Ý¿âÔØÈëºÃÓÑÊý¾Ý
    def LoadPyGameData(self, datas, pos, dataslen):
        cnt, pos = CommFunc.ReadDWORD(datas, pos)
        GameWorld.Log("LoadFriendData cnt :%s"%cnt)
        
        self.PlayerFriends = {}
        
        for i in xrange(cnt):
            playerFriend = PyGameDataStruct.tagDBPyPlayerFriend()
            playerFriend.clear()
            pos += playerFriend.readData(datas, pos, dataslen)
            if playerFriend.PlayerID not in self.PlayerFriends:
                self.PlayerFriends[playerFriend.PlayerID] = Friends(playerFriend.PlayerID) 
            self.PlayerFriends[playerFriend.PlayerID].SocialDict[playerFriend.TagID] = playerFriend
            
            AddBeSocial(playerFriend.TagID, playerFriend.PlayerID)
        return pos
    
#-------------------³ðÈË------------------------------
# Õû¸öÓÎÏ·µÄ³ðÈ˹ÜÀí
class EnemyManager(object):
    def __init__(self):
        self.Players = {}     # PyGameDataStruct.tagPlayerEnemy
        
    # Ìí¼Ó³ðÈË Ò»¶¨ÊÇÔÚÏß
    def AddEnemy(self, playerID, tagID):
        timestamp = int(time.time())
        if playerID in self.Players:
            socialPlayer = self.Players[playerID]
            if socialPlayer.Find(tagID):
                socialPlayer.Find(tagID).timestamp = timestamp
                # Í¨Öª¿Í»§¶Ë
                curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
                if curPlayer:
                    self.Notify_UpdateTag(curPlayer, tagID, timestamp)
                    
                return
        else:
            self.Players[playerID] = SocialPlayers(playerID, PyGameDataStruct.tagPlayerEnemy, 
                                               ChConfig.Def_SocialGroup_Enemy)
        
        socialPlayer = self.Players[playerID]
        if socialPlayer.Add(tagID, False):
            socialPlayer.Find(tagID).timestamp = timestamp
            
            #֪ͨ¿Í»§¶Ë
            curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
            if curPlayer:
                socialPlayer.Sync_SocialPlayer(curPlayer, tagID)
                self.Notify_UpdateTag(curPlayer, tagID, timestamp)
                
            self.DelOldEnemy(playerID)
        return
    
    def Notify_UpdateTag(self, curPlayer, tagID, timestamp):
        pack = ChPyNetSendPack.tagGCAddSocialPlayer()
        pack.Clear()
        pack.PlayerID = tagID
        pack.GroupType = ChConfig.Def_SocialGroup_Enemy
        pack.SortValue = timestamp
        NetPackCommon.SendFakePack(curPlayer, pack)
 
    
    # É¾³ý³ðÈË£¨°Ñ¶Ô·½¼ÓΪºÃÓѼ´¿Éɾ³ý£©
    def DelEnemy(self, playerID, tagID):
        
        socialPlayer = self.Players.get(playerID, None)
        if not socialPlayer:
            return
        
        socialPlayer.Delete(tagID)
              
    #ɾ³ý¾É¶ÔÏó
    def DelOldEnemy(self, playerID):
        socialPlayer = self.Players.get(playerID, None)
        if not socialPlayer:
            return
        
        enemiesMaxCnt = IpyGameDataPY.GetFuncCfg("EnemiesMaxCnt")
          
        #´Ë´¦ÀíÂÛֻҪɾ³ýÒ»¸ö¾Í¿ÉÒÔ
        delcnt = socialPlayer.GetCount() - enemiesMaxCnt
        if delcnt <= 0:
            return
        delList = []
        
        for tmpID, player in socialPlayer.SocialDict.items():
            playerData = PyDataManager.GetPersonalSocialManager().GetSocialPlayer(tmpID)
 
            delList.append([tmpID, playerData.playerInfo.OnlineType, player.Timestamp])
 
        delList.sort(cmp=SortOldList)
 
        for i in xrange(delcnt):
            result = delList.pop()
            self.DelEnemy(playerID, result[0])
            
        return            
                     
 
    # »ñÈ¡³ðÈË×é
    def GetEnemies(self, playerID):
        return self.Players.get(playerID, None)
    
    # ±£´æÊý¾Ý ´æÊý¾Ý¿âºÍrealtimebackup
    def GetSaveData(self):
        savaData = ""
        cntData = ""
        cnt = 0
        for socialPlayers in self.Players.values():
            for socialPlayer in socialPlayers.SocialDict.values():
                cnt += 1
                savaData += socialPlayer.getBuffer()
        
        GameWorld.Log("!!SaveEnemyData cnt :%s"%cnt)
        return CommFunc.WriteDWORD(cntData, cnt) + savaData
 
    # ´ÓÊý¾Ý¿âÔØÈë
    def LoadPyGameData(self, datas, pos, dataslen):
        cnt, pos = CommFunc.ReadDWORD(datas, pos)
        GameWorld.Log("!!LoadEnemyData cnt :%s"%cnt)
        
        self.Players = {}
        
        for i in xrange(cnt):
            playerEnemy = PyGameDataStruct.tagPlayerEnemy()
            playerEnemy.clear()
            pos += playerEnemy.readData(datas, pos, dataslen)
            if playerEnemy.PlayerID not in self.Players:
                self.Players[playerEnemy.PlayerID] = SocialPlayers(playerEnemy.PlayerID, PyGameDataStruct.tagPlayerEnemy, 
                                                                    ChConfig.Def_SocialGroup_Enemy)
            self.Players[playerEnemy.PlayerID].SocialDict[playerEnemy.TagID] = playerEnemy
 
            AddBeSocial(playerEnemy.TagID, playerEnemy.PlayerID)
        return pos
 
 
#-------------------×î½üÁªÏµÈË------------------------------
# Õû¸öÓÎÏ·µÄ×î½üÁªÏµÈ˹ÜÀí
class ContactsManager(object):
    def __init__(self):
        self.Players = {}     # PyGameDataStruct.tagDBPyPlayerContacts
        
    def FindContact(self, playerID, tagID):
        if playerID not in self.Players:
            return False
 
        socialPlayer = self.Players[playerID]
        if not socialPlayer.Find(tagID):
            return False
        return True
    
        
    # Ìí¼Óʱ˫·½, É¾³ý¿ÉÄÜÊǵ¥·½
    def AddContactsBoth(self, playerID, tagID):
        timestamp = int(time.time())
        if playerID not in self.Players:
            self.Players[playerID] = SocialPlayers(playerID, PyGameDataStruct.tagDBPyPlayerContacts, 
                                                   ChConfig.Def_SocialGroup_Contacts)
 
        #¸üÐÂ×îÐÂʱ¼ä
        socialPlayer = self.Players[playerID]
        notifySocial = False
        if not socialPlayer.Find(tagID):
            socialPlayer.Add(tagID, False)
            #µÚÒ»´ÎºÍ¶Ô·½ÁÄÌìÐè֪ͨÏÔʾ¶Ô·½Éç½»ÐÅÏ¢
            notifySocial = True
            socialPlayer.Find(tagID).Timestamp = timestamp
            self.DelOldContact(playerID)
        else:
            socialPlayer.Find(tagID).Timestamp = timestamp
            
        # Í¨Öª¿Í»§¶Ë
        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
        if curPlayer:
            self.Notify_UpdateTag(curPlayer, tagID, timestamp)
            if notifySocial:
                socialPlayer.Sync_SocialPlayer(curPlayer, tagID)
                
        # Í¨Öª¶Ô·½   
        if tagID not in self.Players:
            self.Players[tagID] = SocialPlayers(tagID, PyGameDataStruct.tagDBPyPlayerContacts, 
                                                   ChConfig.Def_SocialGroup_Contacts)
 
        #¸üÐÂ×îÐÂʱ¼ä
        socialPlayer = self.Players[tagID]
        notifySocial = False
        if not socialPlayer.Find(playerID):
            socialPlayer.Add(playerID, False)
            #µÚÒ»´ÎºÍ¶Ô·½ÁÄÌìÐè֪ͨÏÔʾ¶Ô·½Éç½»ÐÅÏ¢
            notifySocial = True
            socialPlayer.Find(playerID).Timestamp = timestamp
            self.DelOldContact(tagID)
        else:
            socialPlayer.Find(playerID).Timestamp = timestamp
            
        # Í¨Öª¿Í»§¶Ë
        tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagID)
        if tagPlayer:
            self.Notify_UpdateTag(tagPlayer, playerID, timestamp)
            if notifySocial:
                socialPlayer.Sync_SocialPlayer(tagPlayer, playerID)
        return
    
    #֪ͨ×îзÖ×é״̬
    def Notify_UpdateTag(self, curPlayer, tagID, timestamp):
        pack = ChPyNetSendPack.tagGCAddSocialPlayer()
        pack.Clear()
        pack.PlayerID = tagID
        pack.GroupType = ChConfig.Def_SocialGroup_Contacts
        pack.SortValue = timestamp
        NetPackCommon.SendFakePack(curPlayer, pack)
    
    # É¾³ýÁªÏµÈË
    def DelContact(self, playerID, tagID):
        
        socialPlayer = self.Players.get(playerID, None)
        if not socialPlayer:
            return
        
        socialPlayer.Delete(tagID)
        
        
    # É¾³ýË«·½
    def DelContactBoth(self, playerID, tagID):
        
        self.DelContact(playerID, tagID)
        self.DelContact(tagID, playerID)
    
    #ɾ³ý¾É¶ÔÏó
    def DelOldContact(self, playerID):
        socialPlayer = self.Players.get(playerID, None)
        if not socialPlayer:
            return
        
        contactsMaxCnt = IpyGameDataPY.GetFuncCfg("ContactsMaxCnt")
        
        #´Ë´¦ÀíÂÛֻҪɾ³ýÒ»¸ö¾Í¿ÉÒÔ
        delcnt = socialPlayer.GetCount() - contactsMaxCnt
        if delcnt <= 0:
            return
        
        delList = []
        
        for tmpID, player in socialPlayer.SocialDict.items():
            playerData = PyDataManager.GetPersonalSocialManager().GetSocialPlayer(tmpID)
 
            delList.append([tmpID, playerData.playerInfo.OnlineType, player.Timestamp])
 
        delList.sort(cmp=SortOldList)
 
        for i in xrange(delcnt):
            result = delList.pop()
            self.DelContact(playerID, result[0])
        return            
                
 
    def GetContacts(self, playerID):
        return self.Players.get(playerID, None)
    
    # ±£´æÊý¾Ý ´æÊý¾Ý¿âºÍrealtimebackup
    def GetSaveData(self):
        savaData = ""
        cntData = ""
        cnt = 0
        for socialPlayers in self.Players.values():
            for socialPlayer in socialPlayers.SocialDict.values():
                cnt += 1
                savaData += socialPlayer.getBuffer()
        
        GameWorld.Log("!!SaveContactsData cnt :%s"%cnt)
        return CommFunc.WriteDWORD(cntData, cnt) + savaData
 
    # ´ÓÊý¾Ý¿âÔØÈë
    def LoadPyGameData(self, datas, pos, dataslen):
        cnt, pos = CommFunc.ReadDWORD(datas, pos)
        GameWorld.Log("!!LoadContactsData cnt :%s"%cnt)
        
        self.Players = {}
        
        for i in xrange(cnt):
            player = PyGameDataStruct.tagDBPyPlayerContacts()
            player.clear()
            pos += player.readData(datas, pos, dataslen)
            if player.PlayerID not in self.Players:
                self.Players[player.PlayerID] = SocialPlayers(player.PlayerID, PyGameDataStruct.tagDBPyPlayerContacts, 
                                                                    ChConfig.Def_SocialGroup_Contacts)
            self.Players[player.PlayerID].SocialDict[player.TagID] = player
 
            AddBeSocial(player.TagID, player.PlayerID)
        return pos
 
#-------------------ºÚÃûµ¥------------------------------
# Õû¸öÓÎÏ·µÄºÚÃûµ¥¹ÜÀí
class BlacklistManager(object):
    def __init__(self):
        self.Players = {}     # PyGameDataStruct.tagDBPyPlayerBlack
        
    # ¼ÓÈëºÚÃûµ¥
    def JoinBlacklist(self, playerID, tagID):
        if not self.Players.get(playerID, None):
            self.Players[playerID] = SocialPlayers(playerID, PyGameDataStruct.tagDBPyPlayerBlack, 
                                                   ChConfig.Def_SocialGroup_Black)
        
        socialPlayer = self.Players[playerID]
        socialPlayer.Add(tagID)
        
        # È¡ÏûË«·½ºÃÓÑ 
        PyDataManager.GetFriendManager().DelFriendBoth(playerID, tagID)
        
        # È¡ÏûË«·½×î½üÁªÏµÈË
        PyDataManager.GetContactsManager().DelContactBoth(playerID, tagID)
        return
    
    def DelBlacklist(self, playerID, tagID):
        
        socialPlayer = self.Players.get(playerID, None)
        if not socialPlayer:
            return
        GameWorld.DebugLog("DelBlacklist")
        socialPlayer.Delete(tagID)
         
    # ¼ì²éºÚÃûµ¥×´Ì¬
    def CheckBlacklistBoth(self, playerID, tagID, curPlayer=None):
        if playerID in self.Players and self.Players[playerID].Find(tagID):
            #ÌáʾÇëÏÈÒÆ³ýºÚÃûµ¥
            if curPlayer:
                PlayerControl.NotifyCode(curPlayer, 'Friend_RemoveBlacklist')
            return True
                
        if tagID in self.Players and self.Players[tagID].Find(playerID):
            #Ìáʾ¶Ô·½°ÑÄãÀ­ºÚ
            if curPlayer:
                PlayerControl.NotifyCode(curPlayer, 'Friend_Blacklist')
            return True
        return False
    
    
    def GetBlacklist(self, playerID):
        return self.Players.get(playerID, None)
    
    # ±£´æÊý¾Ý ´æÊý¾Ý¿âºÍrealtimebackup
    def GetSaveData(self):
        savaData = ""
        cntData = ""
        cnt = 0
        for socialPlayers in self.Players.values():
            for socialPlayer in socialPlayers.SocialDict.values():
                cnt += 1
                savaData += socialPlayer.getBuffer()
        
        GameWorld.Log("!!SaveBlacklistData cnt :%s"%cnt)
        return CommFunc.WriteDWORD(cntData, cnt) + savaData
 
    # ´ÓÊý¾Ý¿âÔØÈë
    def LoadPyGameData(self, datas, pos, dataslen):
        cnt, pos = CommFunc.ReadDWORD(datas, pos)
        GameWorld.Log("!!LoadBlacklistData cnt :%s"%cnt)
        
        self.Players = {}
        
        for i in xrange(cnt):
            player = PyGameDataStruct.tagDBPyPlayerBlack()
            player.clear()
            pos += player.readData(datas, pos, dataslen)
            if player.PlayerID not in self.Players:
                self.Players[player.PlayerID] = SocialPlayers(player.PlayerID, PyGameDataStruct.tagDBPyPlayerBlack, 
                                                                    ChConfig.Def_SocialGroup_Black)
            self.Players[player.PlayerID].SocialDict[player.TagID] = player
 
            AddBeSocial(player.TagID, player.PlayerID)
        return pos
    
#-------------------¸öÈËÉç½»ÐÅÏ¢------------------------------
#¸öÈËÉç½»ÐÅÏ¢
class SocialPlayerData(object):
    def __init__(self, playerSocial = None, player = None):
        self.playerInfo = PyGameDataStruct.tagPersonalSocial()
        
        if playerSocial:
            self.playerInfo = playerSocial
        elif player:
            self.UpdateByPlayer(player)
        return
    
    # ¼ÇÂ¼Íæ¼ÒÉç½»ÐÅÏ¢
    def UpdateByPlayer(self, curPlayer):
        self.playerInfo.PlayerID = curPlayer.GetPlayerID()
        self.playerInfo.PlayerName = curPlayer.GetName()
        self.playerInfo.Job = curPlayer.GetJob()
        self.playerInfo.LV = curPlayer.GetLV()
        self.playerInfo.RealmLV = curPlayer.GetOfficialRank()
        self.playerInfo.OnlineType = 1      # 0 ²»ÔÚÏß  1 ÔÚÏß 2 ÍÑ»úÔÚÏß  
        if not self.playerInfo.RefCount:
            self.playerInfo.RefCount = 1
        return
    
    # »ñµÃ·¢ËÍ·â°üÊý¾Ý
    def GetPackStruct(self, packStruct):
        packStruct.PlayerID = self.playerInfo.PlayerID
        packStruct.PlayerName = self.playerInfo.PlayerName
        packStruct.Job = self.playerInfo.Job
        packStruct.LV = self.playerInfo.LV
        packStruct.RealmLV = self.playerInfo.RealmLV
        packStruct.OnlineType = self.playerInfo.OnlineType
        return packStruct
    
    
    # ¸üÐÂÍæ¼ÒÊý¾ÝÒýÓÃ, ¸ù¾ÝÐèÇóÊÇ·ñ¸üÐÂÍæ¼ÒÊý¾Ý
    def AddSocialRef(self, curPlayer = None):
        self.playerInfo.RefCount += 1
        GameWorld.DebugLog("AddSocialRef %s-%s"%(self.playerInfo.RefCount, self.playerInfo.PlayerID))
        return
    
    # É¾³ýÍæ¼ÒÊý¾ÝÒýÓÃ
    def SubSocialRef(self):
        self.playerInfo.RefCount -= 1
        GameWorld.DebugLog("SubSocialRef %s-%s"%(self.playerInfo.RefCount, self.playerInfo.PlayerID))
        return
    
    def GetRefCount(self):
        return self.playerInfo.RefCount
 
#Éç½»ÐÅÏ¢¹ÜÀí
class SocialInfoManager(object):
    def __init__(self):
        self.SocialInfo = {}
        return
    
    # Ôö¼ÓÉç½»¶ÔÏóÐÅÏ¢
    def AddPlayerInfo(self, curPlayer):
        playerID = curPlayer.GetPlayerID()
        if playerID not in self.SocialInfo:
            self.SocialInfo[playerID] = SocialPlayerData(player = curPlayer)
            return
        
        socialPlayer = self.SocialInfo[playerID]
        # ¸üÐÂ×îÐÂÄÚÈݺÍÒýÓÃ
        socialPlayer.AddSocialRef()
        
    # Ôö¼ÓÉç½»¶ÔÏóÐÅÏ¢£¬Õë¶Ô²»ÔÚÉ罻Ȧ¼Ç¼²¢ÇÒ²»ÔÚÏßÍæ¼ÒµÄÇé¿ö
    def AddPlayerInfoByViewCache(self, playerID):
        curCache = PlayerViewCache.ViewCacheMgr.FindCache(playerID)
        playerSocial = PyGameDataStruct.tagPersonalSocial()
        if not curCache:
            # ÊµÔÚÕÒ²»µ½ÉèÖÃΪ³õʼ»¯Êý¾Ý
            playerSocial.clear()
            playerSocial.PlayerID = playerID
            playerSocial.PlayerName = ""
            playerSocial.Job = 1
            playerSocial.LV = 1
            playerSocial.RealmLV = 1
            playerSocial.OnlineType = ChConfig.Def_Offline
        else:
            cacheDict = cPickle.loads(curCache.GetPropData())
    
            playerSocial.clear()
            playerSocial.PlayerID = playerID
            playerSocial.PlayerName = cacheDict["Name"]
            playerSocial.Job = cacheDict["Job"]
            playerSocial.LV = cacheDict["LV"]
            playerSocial.RealmLV = cacheDict["RealmLV"]
            playerSocial.OnlineType = ChConfig.Def_Offline
            
        self.SocialInfo[playerID] = SocialPlayerData(playerSocial)
        socialPlayer = self.SocialInfo[playerID]
        # ¸üÐÂ×îÐÂÄÚÈݺÍÒýÓÃ
        socialPlayer.AddSocialRef()
        
    # ¼õÉÙÉç½»¶ÔÏóÐÅÏ¢
    def DelPlayerInfo(self, delPlayerID):
        if delPlayerID not in self.SocialInfo:
            return
        
        socialPlayer = self.SocialInfo[delPlayerID]
        # ¸üÐÂ×îÐÂÄÚÈݺÍÒýÓÃ
        socialPlayer.SubSocialRef()
        if socialPlayer.GetRefCount() <= 0:
            self.SocialInfo.pop(delPlayerID)
            
    
    def GetSocialPlayer(self, playerID):
        return self.SocialInfo.get(playerID, None)
    
    
    # ±£´æÓÐÉç½»µÄÍæ¼ÒÐÅÏ¢
    def GetSaveData(self):
        savaData = ""
        cntData = ""
        cnt = 0
        for socialPlayer in self.SocialInfo.values():
            cnt += 1
            savaData += socialPlayer.playerInfo.getBuffer()
        
        GameWorld.Log("SaveSocialData cnt :%s"%cnt)
        return CommFunc.WriteDWORD(cntData, cnt) + savaData
 
 
    # ´ÓÊý¾Ý¿âÔØÈëÓÐÉç½»µÄÍæ¼ÒÐÅÏ¢
    def LoadPyGameData(self, datas, pos, dataslen):
        cnt, pos = CommFunc.ReadDWORD(datas, pos)
        GameWorld.Log("LoadSocialData cnt :%s"%cnt)
        # ¼ÓÔØÇ°±ØÇå¿Õ
        self.SocialInfo = {}
        for i in xrange(cnt):
            playerSocial = PyGameDataStruct.tagPersonalSocial()
            playerSocial.clear()
            pos += playerSocial.readData(datas, pos, dataslen)
            self.SocialInfo[playerSocial.PlayerID] = SocialPlayerData(playerSocial)
                
        return pos
 
 
# ÏòÏà¹ØÁªµÄÉç½»¶ÔÏó֪ͨµ±Ç°Íæ¼ÒÐÅÏ¢
# ×î½üÁªÏµÈË¡¢³ðÈ˺ͺÚÃûµ¥´æÔÚµ¥ÏòÇé¿ö£¬ Ïò¶Ô·½Í¨ÖªÐÅÏ¢
def Notify_All(playerID, notifyType, value, setInfo=set()):
    if playerID not in PyGameData.g_BeSocialList:
        return
    
    if notifyType == IPY_PlayerDefine.CDBPlayerRefresh_PlayerName:
        pack = ChPyNetSendPack.tagGCSocialName()
        pack.PlayerID = playerID
        pack.Name = value
    elif notifyType == ChConfig.Def_CDBPlayerRefresh_Online:
        pack = ChPyNetSendPack.tagGCSocialOnline()
        pack.PlayerID = playerID
        pack.OnlineType = value
    else:
        pack = ChPyNetSendPack.tagGCSocialRefreshType()
        pack.PlayerID = playerID
        pack.RefreshType = notifyType
        pack.Value = value
        
    for tagID in PyGameData.g_BeSocialList[playerID]:
        player = GameWorld.GetPlayerManager().FindPlayerByID(tagID)
        if not player:
            continue
        
        if PlayerControl.GetIsTJG(player):
            continue
        NetPackCommon.SendFakePack(player, pack)
        
 
 
#¸üÐÂÍæ¼ÒÉç½»ÐÅÏ¢
def UpdateSocialInfo(curPlayer, notifyType, value):
    socialPlayer = PyDataManager.GetPersonalSocialManager().GetSocialPlayer(curPlayer.GetID())
    if socialPlayer == None:
        return
    
    if notifyType == IPY_PlayerDefine.CDBPlayerRefresh_LV:
        socialPlayer.playerInfo.LV = value
    elif notifyType == IPY_PlayerDefine.CDBPlayerRefresh_OfficialRank:
        socialPlayer.playerInfo.RealmLV = value
    elif notifyType == IPY_PlayerDefine.CDBPlayerRefresh_PlayerName:
        socialPlayer.playerInfo.PlayerName = value
        
    Notify_All(curPlayer.GetID(), notifyType, value)
 
 
 
# Ïòµ±Ç°Íæ¼Ò֪ͨÏà¹ØÁªµÄËùÓÐÍæ¼ÒÐÅÏ¢
def Sync_AllSocialsInfo(curPlayer):
    playerID = curPlayer.GetID()
    friends = PyDataManager.GetFriendManager().GetFriends(playerID)
    list1 = friends.SocialDict.keys() if friends else []
    enemies = PyDataManager.GetEnemyManager().GetEnemies(playerID)
    list2 = enemies.SocialDict.keys() if enemies else []
    contacts = PyDataManager.GetContactsManager().GetContacts(playerID)
    list3 = contacts.SocialDict.keys() if contacts else []
    blacklists = PyDataManager.GetBlacklistManager().GetBlacklist(playerID)
    list4 = blacklists.SocialDict.keys() if blacklists else []
 
    #ÐÅÏ¢²¢¼¯ºó·¢ËÍ, Íæ¼ÒID
    resultSet = set(list1)|set(list2)|set(list3)|set(list4)
    
    sendPack = ChPyNetSendPack.tagGCSocialPlayers()
    sendPack.Clear()
    sendPack.Player = []
    socialManager = PyDataManager.GetPersonalSocialManager()
    for tagID in resultSet:
        socialPlayer = socialManager.GetSocialPlayer(tagID)
        if not socialPlayer:
            continue
        socialInfo = socialPlayer.GetPackStruct(ChPyNetSendPack.tagGCSocialPlayer())
        sendPack.Player.append(socialInfo)
        
    sendPack.Count = len(sendPack.Player)
    NetPackCommon.SendFakePack(curPlayer, sendPack)
    return
    
 
#===============================================================================
# #Íæ¼ÒÉ罻Ȧ´æÔÚµ¥ÏòµÄÇé¿ö£¬¼Ç¼±»É罻ȺÌå
# #ÀýÈçAÍæ¼Ò±»BÍæ¼Ò¼ÓÈëºÚÃûµ¥£¬µ«ÊÇAÍæ¼Ò²»¸ÐÖª£¬µ±AÍæ¼ÒÉý¼¶Ê±ÒªÍ¨ÖªBÍæ¼Ò
# #{AÍæ¼ÒID£º{BÍæ¼ÒID£º¼Ç¼´ÎÊý}}
# g_BeSocialList = {}
#===============================================================================
def AddBeSocial(playerID, tagPlayerID):
    if playerID not in PyGameData.g_BeSocialList:
        PyGameData.g_BeSocialList[playerID] = {}
    
    if tagPlayerID not in PyGameData.g_BeSocialList[playerID]:
        PyGameData.g_BeSocialList[playerID][tagPlayerID] = 1
    else:
        PyGameData.g_BeSocialList[playerID][tagPlayerID] = PyGameData.g_BeSocialList[playerID][tagPlayerID] + 1
        
def SubBeSocial(playerID, tagPlayerID):
    if playerID not in PyGameData.g_BeSocialList:
        # °²È«·À·¶Â©¼Ç¼
        return
    
    if tagPlayerID not in PyGameData.g_BeSocialList[playerID]:
        return
    
    curCount = PyGameData.g_BeSocialList[playerID][tagPlayerID]
    PyGameData.g_BeSocialList[playerID][tagPlayerID] = curCount - 1
    
    if curCount == 1:
        PyGameData.g_BeSocialList[playerID].pop(tagPlayerID)
    
    
# ÅÅÐò[id£¬ÔÚÏߣ¬Ê±¼ä] ÓÃÓÚɾ³ý×î½üÁªÏµÈ˺ͳðÈ˵ľÉÊý¾Ý
def SortOldList(info1, info2):
    result1 = 1 if info1[1] else 0
    result2 = 1 if info2[1] else 0
    
    if result1 > result2:
        return -1
    elif result1 < result2:
        return 1
    else:
        if info1[2] > info2[2]:
            return -1
        elif info1[2] < info2[2]:
            return 1
        else:
            return 0
    
    return 0