hxp
2018-11-28 e261fda74c51592a8e83175f3a7386f48ed13df4
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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package PlayerFBHelpBattle
#
# @todo:¸±±¾Öúսϵͳ
# @author hxp
# @date 2018-11-24
# @version 1.0
#
# ÏêϸÃèÊö: ¸±±¾Öúսϵͳ
#
#-------------------------------------------------------------------------------
#"""Version = 2018-11-24 22:30"""
#-------------------------------------------------------------------------------
 
import PlayerFriend
import IpyGameDataPY
import PlayerViewCache
import IPY_GameServer
import PlayerControl
import ShareDefine
import PyGameData
import GameWorld
import ChConfig
 
import random
import time
 
MaxRobotID = 100 # ×î´ó»úÆ÷ÈËNPC¶¨ÒåID
 
Def_RecType_CheckInPlayer = ShareDefine.Def_UniversalGameRecType_FBHelpBattleCheckInPlayer
Def_RecType_HelpRecord = ShareDefine.Def_UniversalGameRecType_FBHelpBattleRecord
 
## ÖúÕ½Íæ¼Ò¼òÒªÐÅÏ¢
class HelpBattlePlayer():
    
    def __init__(self, playerID):
        self.playerID = playerID
        self.job = 0
        self.playerName = ""
        self.playerLV = 0
        self.realmLV = 0
        self.fightPower = 0
        self.familyID = 0
        self.vipLV = 0
        self.checkInCount = 0 # ÀۼƵǼǴÎÊý
        self.checkInTime = 0
        self.todayHelpCountDict = {} # ½ñÌìÒÑÖúÕ½´ÎÊý {(mapID, lineID):count, ...}, Í¨ÓôÎÊýʱlineIDĬÈÏΪ0
        self.todayXianyuanCoin = 0 # ½ñÈÕÒÑ»ñµÃÏÉÔµ±Ò
        return
 
## ÖúÕ½¼Ç¼ - Ä¿Ç°Ö»¼ÇÂ¼Î´Í¨ÖªÍæ¼ÒµÄÖúÕ½ÐÅÏ¢
class FBHelpBattleRecord():
    
    def __init__(self):
        self.callPlayerID = 0 # ÕÙ»½ËûµÄÍæ¼ÒID
        self.callPlayerName = ""
        self.mapID = 0
        self.funcLineID = 0
        self.xianyuanCoinAdd = 0 # 0´ú±íµ½´ïÉÏÏÞ
        self.relation = 0 # µ±Ê±µÄ¹ØÏµ
        self.vipLV = 0 # µ±Ê±µÄVIPµÈ¼¶
        self.recordTime = 0 # ¼Ç¼µÄʱ¼ä
        return
 
def OnServerStart():
    GameWorld.Log("¿ª·þ¼ÓÔØÖúÕ½Ïà¹ØÐÅÏ¢...")
    universalRecMgr = GameWorld.GetUniversalRecMgr()
    checkInPlayerRecList = universalRecMgr.GetTypeList(Def_RecType_CheckInPlayer)
    for index in xrange(checkInPlayerRecList.Count()):
        recData = checkInPlayerRecList.At(index)
        playerID = recData.GetValue1()
        helpBattlePlayer = HelpBattlePlayer(playerID)
        helpBattlePlayer.checkInTime = recData.GetTime()
        helpBattlePlayer.fightPower = recData.GetValue2()
        helpBattlePlayer.familyID = recData.GetValue3()
        helpBattlePlayer.checkInCount = recData.GetValue4()
        value5 = recData.GetValue5()
        helpBattlePlayer.playerLV = value5 / 100000
        helpBattlePlayer.vipLV = int(str(value5)[-5:-3])
        helpBattlePlayer.realmLV = int(str(value5)[-3:-1])
        helpBattlePlayer.job = value5 % 10
        helpBattlePlayer.playerName = recData.GetStrValue1()
        helpBattlePlayer.todayXianyuanCoin = int(recData.GetStrValue2())
        helpCountDictStr = recData.GetStrValue3()
        if helpCountDictStr.startswith("{") and helpCountDictStr.endswith("}"):
            helpBattlePlayer.todayHelpCountDict = eval(helpCountDictStr)
        else:
            GameWorld.ErrLog("LoadCheckInPlayerError: helpCountDictStr=%s" % helpCountDictStr, playerID)
        PyGameData.g_fbHelpBattleCheckInPlayerDict[playerID] = helpBattlePlayer
    GameWorld.Log("¼ÓÔØÖúÕ½µÇ¼ÇÍæ¼Ò¼Ç¼: %s" % len(PyGameData.g_fbHelpBattleCheckInPlayerDict))
    
    helpRecordRecList = universalRecMgr.GetTypeList(Def_RecType_HelpRecord)
    for index in xrange(helpRecordRecList.Count()):
        recData = helpRecordRecList.At(index)
        playerID = recData.GetValue1()
        
        helpRecord = FBHelpBattleRecord()
        helpRecord.callPlayerID = int(recData.GetStrValue2())
        helpRecord.callPlayerName = recData.GetStrValue1()
        helpRecord.mapID = recData.GetValue2()
        helpRecord.funcLineID = recData.GetValue3()
        helpRecord.xianyuanCoinAdd = recData.GetValue4()
        helpRecord.relation = recData.GetValue5() % 10
        helpRecord.vipLV = recData.GetValue5() / 10
        helpRecord.recordTime = recData.GetTime()
        
        unNotifyRecordList = PyGameData.g_fbHelpBattleRecord.get(playerID, [])
        unNotifyRecordList.append(helpRecord)
        PyGameData.g_fbHelpBattleRecord[playerID] = unNotifyRecordList
        
    GameWorld.Log("¼ÓÔØÍæ¼Òδͬ²½ÖúÕ½: %s" % len(PyGameData.g_fbHelpBattleRecord))
    for playerID, helpList in PyGameData.g_fbHelpBattleRecord.items():
        GameWorld.Log("¼ÓÔØÍæ¼Òδͬ²½ÖúÕ½¼Ç¼: %s" % (len(helpList)), playerID)
    return
 
def OnServerClose():
    GameWorld.Log("¹Ø·þ±£´æÖúÕ½Ïà¹ØÐÅÏ¢...")
    universalRecMgr = GameWorld.GetUniversalRecMgr()
    universalRecMgr.Delete(Def_RecType_CheckInPlayer)
    universalRecMgr.Delete(Def_RecType_HelpRecord)
    
    GameWorld.Log("±£´æÖúÕ½µÇ¼ÇÍæ¼Ò¼Ç¼: %s" % len(PyGameData.g_fbHelpBattleCheckInPlayerDict))
    checkInPlayerRecList = universalRecMgr.GetTypeList(Def_RecType_CheckInPlayer)
    for playerID, checkInPlayer in PyGameData.g_fbHelpBattleCheckInPlayerDict.items():
        recData = checkInPlayerRecList.AddRec()
        recData.SetTime(checkInPlayer.checkInTime)
        recData.SetValue1(playerID)
        recData.SetValue2(checkInPlayer.fightPower)
        recData.SetValue3(checkInPlayer.familyID)
        recData.SetValue4(checkInPlayer.checkInCount)
        recData.SetValue5(int("%d%02d%02d%d" % (checkInPlayer.playerLV, checkInPlayer.vipLV, checkInPlayer.realmLV, checkInPlayer.job)))
        recData.SetStrValue1(checkInPlayer.playerName)
        recData.SetStrValue2(str(checkInPlayer.todayXianyuanCoin))
        recData.SetStrValue3(str(checkInPlayer.todayHelpCountDict).replace(" ", ""))
        
    GameWorld.Log("±£´æÖúսδͬ²½¼Ç¼: %s" % len(PyGameData.g_fbHelpBattleRecord))
    helpRecordRecList = universalRecMgr.GetTypeList(Def_RecType_HelpRecord)
    for playerID, helpList in PyGameData.g_fbHelpBattleRecord.items():
        GameWorld.Log("Íæ¼Òδͬ²½ÖúÕ½¼Ç¼: %s" % (len(helpList)), playerID)
        for helpRecord in helpList:
            recData = helpRecordRecList.AddRec()
            recData.SetTime(helpRecord.recordTime)
            recData.SetValue1(playerID)
            recData.SetValue2(helpRecord.mapID)
            recData.SetValue3(helpRecord.funcLineID)
            recData.SetValue4(helpRecord.xianyuanCoinAdd)
            recData.SetValue5(helpRecord.vipLV*10+helpRecord.relation)
            recData.SetStrValue1(helpRecord.callPlayerName)
            recData.SetStrValue2(str(helpRecord.callPlayerID))
    return
 
def HelpBattleOnDay():
    curTime = int(time.time())
    checkInValidHours = IpyGameDataPY.GetFuncCfg("HelpBattleCheckIn", 1) # µÇ¼ÇÓÐЧʱ³¤£¬Ð¡Ê±
    # ÕâÀïÑÓ³¤30·ÖÖÓÇå³ý£¬·ÀÖ¹ÒѾ­±»ÕÙ»½»¹Ã»½áËãµÄµ¼ÖÂÕÒ²»µ½µÇ¼ÇÐÅÏ¢
    checkInValidSeconds = checkInValidHours * 3600 + 30 * 60
    
    # Ç峬ʱµÇ¼Ç£¬ÖØÖÃÐÅÏ¢
    for playerID, checkInPlayer in PyGameData.g_fbHelpBattleCheckInPlayerDict.items():
        checkInTime = checkInPlayer.checkInTime
        if curTime - checkInTime > checkInValidSeconds:
            PyGameData.g_fbHelpBattleCheckInPlayerDict.pop(playerID)
            GameWorld.Log("Çå³ý³¬Ê±ÖúÕ½µÇ¼ÇÍæ¼Ò: curTime=%s,checkInTime=%s" % (curTime, checkInTime), playerID)
            continue
        checkInPlayer.todayHelpCountDict = {}
        checkInPlayer.todayXianyuanCoin = 0
    return
 
def OnHelpPlayerLogin(curPlayer):
    playerID = curPlayer.GetPlayerID()
    if playerID not in PyGameData.g_fbHelpBattleRecord:
        return
    unNotifyRecordList = PyGameData.g_fbHelpBattleRecord.pop(playerID)
    SendMapServer_FBHelpBattleRecord(curPlayer, unNotifyRecordList)
    return
 
def OnMinuteProcess():
    ''' Ã¿·ÖÖÓ´¦Àí
            Ç°X´ÎµÇ¼Çºó£¬·Ö±ðÔڵǼǺóµÄµÚX·ÖÖÓÔùËÍÍæ¼Ò×ÚÃÅÊÔÁ¶Ò»²ãµÄÖúÕ½ÏÉÔµ±Ò£¬²¢Î±ÔìÒ»·ÝÖúÕ½¼Ç¼¡£
            ÖúÕ½¼ÇÂ¼Ëæ»ú´ÓÖúÕ½µÇ¼Ç¿âÀïËæ»úÌôÑ¡1Ãû³ý×Ô¼ºÍâµÄÍæ¼Ò£¬Èç¹ûûÓÐÍæ¼Ò£¬¸ÃÌØÊâÂß¼­²»ÉúЧ
    '''
    
    if not PyGameData.g_fbHelpBattleCheckInPlayerDict:
        return
    helpPlayerIDList = PyGameData.g_fbHelpBattleCheckInPlayerDict.keys()
    
    curTime = int(time.time())
    
    playerManager = GameWorld.GetPlayerManager()
    newbieCheckInCount = IpyGameDataPY.GetFuncCfg("HelpBattleCheckIn", 2) # ÐÂÊÖǰX´ÎµÇ¼ÇÌØÊâÂß¼­
    sysAutoCallHelpDict = IpyGameDataPY.GetFuncEvalCfg("HelpBattleCheckIn", 3) # ÏµÍ³×Ô¶¯ÕÙ»½ÖúÕ½£¬Ä¬ÈϹ¦ÄÜÏß·0£¬ {µÇ¼Ç¶àÉÙ·ÖÖÓºó:[Ëæ»úµØÍ¼ID, ...], ...}
    for playerID, checkInPlayer in PyGameData.g_fbHelpBattleCheckInPlayerDict.items():
        
        curPlayer = playerManager.FindPlayerByID(playerID)
        
        if not curPlayer or PlayerControl.GetIsTJG(curPlayer):
            #GameWorld.DebugLog("    ÀëÏß»òÍÑ»ú²»´¦Àí, playerID=%s" % playerID)
            continue
        
        checkInCount = checkInPlayer.checkInCount
        if checkInCount > newbieCheckInCount:
            #GameWorld.DebugLog("    ³¬¹ý¹æ¶¨µÄµÇ¼Ç´ÎÊý£¬²»´¦Àí, playerID=%s,checkInCount=%s > newbieCheckInCount=%s" 
            #                   % (playerID, checkInCount, newbieCheckInCount))
            continue
        
        checkInTime = checkInPlayer.checkInTime
        checkInMinutes = (curTime - checkInTime) / 60 
        if checkInMinutes not in sysAutoCallHelpDict:
            #GameWorld.DebugLog("    Ç©µ½Ê±¼ä²»Âú×㣬²»´¦Àí, playerID=%s,checkInMinutes=%s not in %s" 
            #                   % (playerID, checkInMinutes, sysAutoCallHelpDict))
            continue
        
        randHelpMapList = sysAutoCallHelpDict[checkInMinutes]
        # Ëæ»úÒ»¸ö²»ÊÇ×Ô¼ºµÄµÇ¼ÇÍæ¼Ò
        for _ in xrange(20):
            randPlayerID = random.choice(helpPlayerIDList)
            if randPlayerID != playerID:
                break
            
        # Ö»ÓÐ×Ô¼º²»´¦Àí
        if randPlayerID == playerID:
            #GameWorld.DebugLog("    µÇ¼ÇÍæ¼ÒÖ»ÓÐ×Ô¼º£¬²»´¦Àí, playerID=%s" % (playerID))
            continue
        
        randHelpMapID = random.choice(randHelpMapList)
        lineID = 0 # Ä¬ÈÏ0
        
        helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[randPlayerID]
        relation = __GetHelpBattleRelation(curPlayer, helpBattlePlayer)
        calledPlayerID = playerID # ÒòΪÕâÀïÊÇϵͳģÄâÍæ¼Ò±»ÕÙ»½ÖúÕ½£¬ËùÒÔ±»ÕÙ»½Íæ¼Ò¾ÍÊǵ±Ç°±»´¦ÀíµÄÍæ¼ÒID
        GameWorld.DebugLog("    ÏµÍ³Ä£ÄâÕÙ»½ÐÂÊֵǼÇÍæ¼Ò: checkInMinutes=%s,playerID=%s,callPlayerID=%s" % (checkInMinutes, playerID, randPlayerID))
        
        calledPlayerDict = {calledPlayerID:relation}
        msgList = ["Call", randHelpMapID, lineID, calledPlayerDict]
        __DoFBHelpBattleCall(randPlayerID, helpBattlePlayer.playerName, msgList)
        
    return
 
## ÊÇ·ñÔÚÖúÕ½µÇ¼ÇÁбíÀï
def IsInHelpBattleCheckInList(playerID): return playerID in PyGameData.g_fbHelpBattleCheckInPlayerDict
 
def MapServer_FBHelpBattle(curPlayer, msgList):
    ## µØÍ¼Íæ¼ÒÇëÇóÖúÕ½Ïà¹Ø²Ù×÷
    GameWorld.DebugLog("MapServer_FBHelpBattle %s" % str(msgList), curPlayer.GetPlayerID())
    if not msgList:
        return ""
    
    cmd = msgList[0]
    result = []
    
    # µÇ¼Ç
    if cmd == "CheckIn":
        result = __DoPlayerFBHelpBattleCheckIn(curPlayer, msgList)
        
    # Ë¢ÐÂÖúÕ½ÁÐ±í    
    elif cmd == "Refresh":
        result = __DoFBHelpBattleRefresh(curPlayer, msgList)
        
    # ÕÙ»½
    elif cmd == "Call":
        result = __DoFBHelpBattleCall(curPlayer.GetPlayerID(), curPlayer.GetName(), msgList)
    
    if result == None:
        return
    
    return msgList + result
 
def __DoPlayerFBHelpBattleCheckIn(curPlayer, msgList):
    ## Íæ¼ÒµÇ¼Ç
    checkInCount, fightPower = msgList[1:]
    curTime = int(time.time())
    playerID = curPlayer.GetPlayerID()
    curCache = PlayerViewCache.ViewCacheMgr.FindCache(playerID)
    haveViewCache = 1 if curCache else 0
    todayXianyuanCoin = PlayerControl.GetTodayXianyuanCoin(curPlayer)
    
    helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict.get(playerID)
    if not helpBattlePlayer:
        helpBattlePlayer = HelpBattlePlayer(playerID)
        PyGameData.g_fbHelpBattleCheckInPlayerDict[playerID] = helpBattlePlayer
    helpBattlePlayer.playerName = curPlayer.GetName()
    helpBattlePlayer.playerLV = curPlayer.GetLV()
    helpBattlePlayer.job = curPlayer.GetJob()
    helpBattlePlayer.realmLV = curPlayer.GetOfficialRank()
    helpBattlePlayer.fightPower = fightPower
    helpBattlePlayer.familyID = curPlayer.GetFamilyID()
    helpBattlePlayer.vipLV = curPlayer.GetVIPLv()
    helpBattlePlayer.checkInCount = checkInCount + 1
    helpBattlePlayer.checkInTime = curTime
    helpBattlePlayer.todayXianyuanCoin = todayXianyuanCoin
    
    isOK = 1 # Ä¬Èϳɹ¦
    GameWorld.Log("Íæ¼ÒÖúÕ½µÇ¼Ç: playerLV=%s,fightPower=%s,familyID=%s,vipLV=%s,todayXianyuanCoin=%s,checkInCount=%s,haveViewCache=%s" 
                  % (curPlayer.GetLV(), fightPower, curPlayer.GetFamilyID(), curPlayer.GetVIPLv(), todayXianyuanCoin, checkInCount + 1, haveViewCache), playerID)
    return [isOK, haveViewCache]
 
def UpdateCheckInPlayerInfo(playerID, fightPower, familyID):
    ## ¸üеǼǵÄÖúÕ½Íæ¼ÒµÈ¼¶Õ½Á¦
    if playerID not in PyGameData.g_fbHelpBattleCheckInPlayerDict:
        return
    helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[playerID]
    helpBattlePlayer.fightPower = fightPower
    helpBattlePlayer.familyID = familyID
    GameWorld.DebugLog("¸üÐÂÖúÕ½Íæ¼ÒµÈ¼¶Õ½Á¦: fightPower=%s,familyID=%s" % (fightPower, familyID), playerID)
    return
 
def UpdateCheckInPlayerInfoByRefresh(curPlayer, refreshType, value):
    ## ¸üеǼǵÄÖúÕ½Íæ¼ÒÏÉÃËID
    playerID = curPlayer.GetPlayerID()
    if playerID not in PyGameData.g_fbHelpBattleCheckInPlayerDict:
        return
    helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[playerID]
    if refreshType == IPY_GameServer.CDBPlayerRefresh_LV:
        helpBattlePlayer.playerLV = value
    elif refreshType == IPY_GameServer.CDBPlayerRefresh_ExAttr11:
        helpBattlePlayer.todayXianyuanCoin = value        
    elif refreshType == IPY_GameServer.CDBPlayerRefresh_VIPLv:
        helpBattlePlayer.vipLV = value
    else:
        return
    GameWorld.DebugLog("¸üÐÂÖúÕ½Íæ¼ÒÐÅÏ¢: refreshType=%s,value=%s" % (refreshType, value), playerID)
    return
 
def __DoFBHelpBattleRefresh(curPlayer, msgList):
    ## ÖúÕ½ÁбíË¢ÐÂ
    mapID, funcLineID, isClientRefresh, costMoneyList, calledPlayerIDDict = msgList[1:]
    
    helpBattlePlayerDict = {} # Í¬²½¸øµØÍ¼·þÎñÆ÷µÄ´ýÑ¡ÖúÕ½Íæ¼ÒÁбíÐÅÏ¢
    
    ipyData = IpyGameDataPY.GetIpyGameData("FBHelpBattle", mapID, funcLineID)
    if not ipyData:
        return [helpBattlePlayerDict]
    
    fightPowerMin = ipyData.GetFightPowerMin()
    fightPowerMax = ipyData.GetFightPowerMax()
    limitLV = ipyData.GetLVLimit()
    dayFreeHelpCountInfo = ipyData.GetDayFreeHelpCount() # Ã¿ÈÕÃâ·ÑÖúÕ½´ÎÊý£¬[ÿÈÕÃâ·ÑÖúÕ½´ÎÊý, ÊÇ·ñËùÓвãͨÓÃ]
    dayFreeHelpCount = 0 # 0ΪÎÞÏÞÖÆ´ÎÊý
    helpCountLineID = funcLineID # ÖúÕ½´ÎÊýËùÊôlineID£¬µ±ËùÓвãͨÓÃʱ£¬Ä¬ÈÏΪ0
    if dayFreeHelpCountInfo and len(dayFreeHelpCountInfo) == 2:
        dayFreeHelpCount, isAllLineCount = dayFreeHelpCountInfo
        if isAllLineCount:
            helpCountLineID = 0
    helpCountKey = (mapID, helpCountLineID)
    
    playerID = curPlayer.GetPlayerID()
    GameWorld.Log("Ë¢ÐÂÖúÕ½Áбí: mapID=%s,funcLineID=%s,helpCountLineID=%s,isClientRefresh=%s,costMoneyList=%s,calledPlayerIDDict=%s" 
                  % (mapID, funcLineID, helpCountLineID, isClientRefresh, costMoneyList, calledPlayerIDDict), playerID)
    
    goldCallCount = 0
    
    #ÒѾ­ÕÙ»½µÄ±£Áô
    for calledPlayerID, callInfo in calledPlayerIDDict.items():
        needGoldCall, job, relation = callInfo
        # Íæ¼Ò¾µÏñ
        if calledPlayerID in PyGameData.g_fbHelpBattleCheckInPlayerDict:
            helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[calledPlayerID]
            helpBattlePlayerDict[calledPlayerID] = __GetNotifyMapServerHelpPlayerInfoDict(helpBattlePlayer, needGoldCall, job, relation)
            if needGoldCall:
                goldCallCount += 1
        # »úÆ÷ÈËNPC
        elif 1 <= calledPlayerID <= MaxRobotID:
            helpBattlePlayerDict[calledPlayerID] = __GetNotifyMapServerHelpPlayerInfoDict(None, False, job)
        else:
            GameWorld.ErrLog("ÒÑÕÙ»½µÄÖúÕ½Íæ¼ÒÕÒ²»µ½¾µÏñ»º´æ£¡ÀíÂÛÉϲ»´æÔÚ¸ÃÇé¿ö£¬¾µÏñ»º´æÊÍ·Å»á±ÈµÇ¼ÇÓÐЧʱ³¤¶à°ëСʱ£¡")
            continue
            
    if helpBattlePlayerDict:
        GameWorld.Log("ÒÑÕÙ»½µÄÖúÕ½: %s" % str(helpBattlePlayerDict), playerID)
        
    curTime = int(time.time())
    maxHelpPlayerSelectCount =  IpyGameDataPY.GetFuncCfg("HelpBattleCall", 1) # ×î´ó¿ÉÒÔÑ¡ÔñÖúÕ½µÄÍæ¼Ò¸öÊý
    maxGoldHelpPlayerCount = IpyGameDataPY.GetFuncCfg("HelpBattleCall", 3) # ×î´ó¸¶·ÑÕÙ»½ÈËÊý
    checkInValidHours = IpyGameDataPY.GetFuncCfg("HelpBattleCheckIn", 1) # µÇ¼ÇÓÐЧʱ³¤£¬Ð¡Ê±
    checkInValidSeconds = checkInValidHours * 3600
    
    checkInPlayerIDList = PyGameData.g_fbHelpBattleCheckInPlayerDict.keys()
    random.shuffle(checkInPlayerIDList) # Ë¢Ð´¿Ëæ»ú
    GameWorld.Log("    µÇ¼ÇÖúÕ½ÈËÊý=%s" % (len(checkInPlayerIDList)), playerID)
    for checkInPlayerID in checkInPlayerIDList:
        if checkInPlayerID == playerID:
            GameWorld.DebugLog("    ×Ô¼º²»´¦Àí, checkInPlayerID=%s" % checkInPlayerID)
            continue
        if checkInPlayerID in helpBattlePlayerDict:
            GameWorld.DebugLog("    ÒѾ­ÔÚÖúÕ½ÀïµÄ²»´¦Àí, checkInPlayerID=%s" % checkInPlayerID)
            continue
        if len(helpBattlePlayerDict) >= maxHelpPlayerSelectCount:
            GameWorld.DebugLog("    ³¬¹ý×î´ó¸öÊýÁ˲»´¦Àí, checkInPlayerID=%s" % checkInPlayerID)
            break
        helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[checkInPlayerID]
        checkInPlayerLV = helpBattlePlayer.playerLV
        checkInPlayerFightPower = helpBattlePlayer.fightPower
        checkInTime = helpBattlePlayer.checkInTime
        if checkInPlayerLV < limitLV:
            GameWorld.DebugLog("    µÈ¼¶²»×ã, checkInPlayerID=%s,checkInPlayerLV=%s < limitLV=%s" % (checkInPlayerID, checkInPlayerLV, limitLV))
            continue
        if fightPowerMin and checkInPlayerFightPower < fightPowerMin:
            GameWorld.DebugLog("    Õ½Á¦²»×ã, checkInPlayerID=%s,checkInPlayerFightPower=%s < fightPowerMin=%s" % (checkInPlayerID, checkInPlayerFightPower, fightPowerMin))
            continue
        if fightPowerMax and checkInPlayerFightPower > fightPowerMax:
            GameWorld.DebugLog("    Õ½Á¦³¬³ö, checkInPlayerID=%s,checkInPlayerFightPower=%s > fightPowerMax=%s" % (checkInPlayerID, checkInPlayerFightPower, fightPowerMax))
            continue
        passTime = curTime - checkInTime
        if passTime > checkInValidSeconds:
            GameWorld.DebugLog("    µÇ¼Ç³¬Ê±, checkInPlayerID=%s,checkInTime=%s,passTime=%s > checkInValidSeconds=%s" % (checkInPlayerID, checkInTime, passTime, checkInValidSeconds))
            continue
        needGoldCall = False
        if dayFreeHelpCount:
            todayHelpCount = helpBattlePlayer.todayHelpCountDict.get(helpCountKey, 0)
            needGoldCall = todayHelpCount >= dayFreeHelpCount
            if needGoldCall and goldCallCount >= maxGoldHelpPlayerCount:
                GameWorld.DebugLog("    ³¬¹ý×î´ó¸¶·ÑÕÙ»½ÈËÊý, checkInPlayerID=%s,goldCallCount=%s > maxGoldHelpPlayerCount=%s" % (checkInPlayerID, goldCallCount, maxGoldHelpPlayerCount))
                continue
            goldCallCount += 1
        relation = __GetHelpBattleRelation(curPlayer, helpBattlePlayer)
        helpBattlePlayerDict[checkInPlayerID] = __GetNotifyMapServerHelpPlayerInfoDict(helpBattlePlayer, needGoldCall, helpBattlePlayer.job, relation)
        
    # ²»×ãµÄ»úÆ÷ÈËNPC²¹×ã
    openJobList = IpyGameDataPY.GetFuncEvalCfg("OpenJob", 1) # ¿ª·ÅµÄÖ°Òµ
    lackCount = maxHelpPlayerSelectCount - len(helpBattlePlayerDict)
    robotID = 0 # »úÆ÷ÈËNPC¶¨ÒåID´Ó1¿ªÊ¼
    while lackCount > 0 and robotID < MaxRobotID:
        robotID += 1
        if robotID in helpBattlePlayerDict:
            continue
        lackCount -= 1
        randJob = random.choice(openJobList)
        helpBattlePlayerDict[robotID] = __GetNotifyMapServerHelpPlayerInfoDict(None, False, randJob)
    
    GameWorld.Log("    helpBattlePlayerDict=%s" % (helpBattlePlayerDict), playerID)
    return [helpBattlePlayerDict]
 
def __GetHelpBattleRelation(curPlayer, helpBattlePlayer):
    ## »ñÈ¡ÖúÕ½Éç½»¹ØÏµ 0-ÎÞ£¬1-ºÃÓÑ£¬2-ÃËÓÑ
    if not helpBattlePlayer:
        return 0
    playerID = curPlayer.GetPlayerID()
    tagPlayerID = helpBattlePlayer.playerID
    tagFamilyID = helpBattlePlayer.familyID
    relationList = IpyGameDataPY.GetFuncEvalCfg("HelpBattlePoint", 3, []) # Éç½»¹ØÏµÓÅÏȼ¶
    for checkRelation in relationList:
        if checkRelation == 1:
            if PlayerFriend.IsFriend(playerID, tagPlayerID):
                return checkRelation
        if checkRelation == 2:
            if tagFamilyID and curPlayer.GetFamilyID() == tagFamilyID:
                return checkRelation
    return 0
 
def __GetNotifyMapServerHelpPlayerInfoDict(helpBattlePlayer, needGoldCall, job, relation=0):
    ## »ñȡͬ²½¸øµØÍ¼µÄÖúÕ½Íæ¼Ò¼òÒªÐÅÏ¢
    helpPlayerDict = {"Job":job}
    if not helpBattlePlayer:
        return helpPlayerDict
    if needGoldCall:
        helpPlayerDict["NeedGoldCall"] = 1
    helpPlayerDict["Name"] = helpBattlePlayer.playerName
    helpPlayerDict["LV"] = helpBattlePlayer.playerLV
    #helpPlayerDict["Job"] = helpBattlePlayer.job
    helpPlayerDict["RealmLV"] = helpBattlePlayer.realmLV
    helpPlayerDict["FightPower"] = helpBattlePlayer.fightPower
    helpPlayerDict["Relation"] = relation
    return helpPlayerDict
 
def __DoFBHelpBattleCall(callPlayerID, callPlayerName, msgList):
    ''' ÖúÕ½ÕÙ»½£¬²»¹Ü×îÖÕ¹ý¹ØÓë·ñ£¬±»ÕÙ»½·½¶¼Ö±½ÓËãÖúÕ½³É¹¦£¬ÕâÀï´¦Àí±»ÕÙ»½µÄ£¬Ö÷¶¯·½ÔÚµØÍ¼Ö±½Ó´¦Àí
    '''
    # calledPlayerDict = {} # {±»ÕÙ»½µÄÍæ¼ÒID:¹ØÏµ, ...}
    mapID, funcLineID, calledPlayerDict = msgList[1:]
    fbFuncIpyData = IpyGameDataPY.GetIpyGameData("FBFunc", mapID)
    fbHelpIpyData = IpyGameDataPY.GetIpyGameData("FBHelpBattle", mapID, funcLineID)
    if not fbFuncIpyData or not fbHelpIpyData or not calledPlayerDict:
        return
    
    helpCountLineID = funcLineID # ÖúÕ½´ÎÊýËùÊôlineID£¬µ±ËùÓвãͨÓÃʱ£¬Ä¬ÈÏΪ0
    dayFreeHelpCountInfo = fbHelpIpyData.GetDayFreeHelpCount()
    if dayFreeHelpCountInfo and len(dayFreeHelpCountInfo) == 2:
        isAllLineCount = dayFreeHelpCountInfo[1]
        if isAllLineCount:
            helpCountLineID = 0
    helpCountKey = (mapID, helpCountLineID)
    
    curTime = int(time.time())
    tagPlayerID = callPlayerID
    tagPlayerName = callPlayerName
    playerMgr = GameWorld.GetPlayerManager()
    xianyuanCoinUpper = IpyGameDataPY.GetFuncCfg("HelpBattlePoint", 1) # Ã¿ÈÕÏÉÔµ±ÒÉÏÏÞ
    baseHelpPoint = fbFuncIpyData.GetHelpPoint() # ÖúÕ½ - »ù´¡ÏÉÔµ±Ò
    relationCoinAddDict = IpyGameDataPY.GetFuncEvalCfg("HelpBattlePoint", 2, {}) # Éç½»¹ØÏµ¼Ó³É {"Éç½»¹ØÏµ":[¹ý¹Ø¼Ó³É, ÖúÕ½¼Ó³É], ...} 
    GameWorld.DebugLog("ÕÙ»½ÖúÕ½: mapID=%s, funcLineID=%s, helpCountKey=%s, calledPlayerDict=%s" % (mapID, funcLineID, helpCountKey, calledPlayerDict), tagPlayerID)
    
    for calledPlayerID, relation in calledPlayerDict.items():
        if calledPlayerID not in PyGameData.g_fbHelpBattleCheckInPlayerDict:
            continue
        addCoinRate = 10000 # »ù´¡±¶ÂÊ
        playerXianyuanCoinUpper = xianyuanCoinUpper
        relationAddList = relationCoinAddDict.get(str(relation), [])
        relationAdd = relationAddList[1] if len(relationAddList) == 2 else 0
        
        helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[calledPlayerID]
        todayMapHelpCount = helpBattlePlayer.todayHelpCountDict.get(helpCountKey, 0) + 1
        helpBattlePlayer.todayHelpCountDict[helpCountKey] = todayMapHelpCount
        todayXianyuanCoin = helpBattlePlayer.todayXianyuanCoin # ½ñÈÕÒÑ»ñµÃÏÉÔµ±Ò
        vipLV = helpBattlePlayer.vipLV
        if vipLV:
            xianyuanCoinUpperAdd = PlayerControl.GetPrivilegeValue(vipLV, ChConfig.VIPPrivilege_XianyuanCoinUpperAdd)
            xianyuanCoinAddPer = PlayerControl.GetPrivilegeValue(vipLV, ChConfig.VIPPrivilege_XianyuanCoinAddPer)
            
            playerXianyuanCoinUpper += xianyuanCoinUpperAdd
            addCoinRate += xianyuanCoinAddPer
            
        # ÏÉÔµ±Ò¹«Ê½=£¨Í¨¹ØÏÉÔµ±Ò»òÖúÕ½ÏÉÔµ±Ò+Éç½»¹ØÏµ¼Ó³É£©*VIP±¶Êý
        coinAdd = int((baseHelpPoint + relationAdd) * addCoinRate / 10000.0)
        canAddMax = max(playerXianyuanCoinUpper - todayXianyuanCoin, 0)
        coinAddReal = min(coinAdd, canAddMax) # Êµ¼Ê¼ÓÏÉÔµ±Ò
        GameWorld.DebugLog("    ÖúÕ½Ôö¼ÓÏÉÔµ±Ò: todayXianyuanCoin=%s,coinUpper=%s,canAddMax=%s,coinAdd=%s,coinAddReal=%s, todayMapHelpCount=%s" 
                           % (todayXianyuanCoin, playerXianyuanCoinUpper, canAddMax, coinAdd, coinAddReal, todayMapHelpCount), calledPlayerID)
        
        # GameServer Ö±½ÓÏȼÓ
        helpBattlePlayer.todayXianyuanCoin += coinAddReal
        
        helpRecord = FBHelpBattleRecord()
        helpRecord.callPlayerID = tagPlayerID # ÕÙ»½ËûµÄÍæ¼ÒID
        helpRecord.callPlayerName = tagPlayerName
        helpRecord.mapID = mapID
        helpRecord.funcLineID = funcLineID
        helpRecord.xianyuanCoinAdd = coinAddReal
        helpRecord.relation = relation
        helpRecord.vipLV = vipLV
        helpRecord.recordTime = curTime
        
        calledPlayer = playerMgr.FindPlayerByID(calledPlayerID)
        # ·ÇÍÑ»úÔÚÏßÖ±½Ó֪ͨµØÍ¼
        if calledPlayer and not PlayerControl.GetIsTJG(calledPlayer):
            SendMapServer_FBHelpBattleRecord(calledPlayer, [helpRecord])
        else:
            unNotifyRecordList = PyGameData.g_fbHelpBattleRecord.get(calledPlayerID, [])
            unNotifyRecordList.append(helpRecord)
            PyGameData.g_fbHelpBattleRecord[calledPlayerID] = unNotifyRecordList
            
    return
 
def SendMapServer_FBHelpBattleRecord(curPlayer, syncHelpRecordList):
    if not syncHelpRecordList:
        return
    
    helpRecordList = []
    for record in syncHelpRecordList:
        helpRecordList.append([record.callPlayerID, record.callPlayerName, record.mapID, record.funcLineID, 
                               record.xianyuanCoinAdd, record.relation, record.vipLV, record.recordTime])
    addXianyuanCoinMsg = str(["HelpRecord", helpRecordList])
    curPlayer.MapServer_QueryPlayerResult(0, 0, 'FBHelpBattle', addXianyuanCoinMsg, len(addXianyuanCoinMsg))
    GameWorld.DebugLog("    MapServer_QueryPlayerResult %s" % addXianyuanCoinMsg, curPlayer.GetPlayerID())
    return