#!/usr/bin/python  
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# -*- coding: GBK -*-  
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##@package GY_Query_TransportToOccupyCity  
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# ´«ËÍÍõ³Ç  
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#  
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# @author mark  
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# @date 2010-3-31  
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# @version 1.0  
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#  
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# ÐÞ¸Äʱ¼ä ÐÞ¸ÄÈË ÐÞ¸ÄÄÚÈÝ  
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# VER = "2010-05-12 18:30" zhengyang Ìí¼Ó×¢ÊÍ  
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#  
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# Ä£¿éÏêϸ˵Ã÷  
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#  
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#---------------------------------------------------------------------  
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#µ¼Èë  
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import GameWorld  
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import PlayerControl  
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#---------------------------------------------------------------------  
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#È«¾Ö±äÁ¿  
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LostHornor = 10  
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#---------------------------------------------------------------------  
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#Â߼ʵÏÖ  
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## ÇëÇóÂß¼  
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#  @param query_Type ÇëÇóÀàÐÍ  
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#  @param query_ID ÇëÇóµÄÍæ¼ÒID  
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#  @param packCMDList ·¢°üÃüÁî [ ]  
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#  @param tick µ±Ç°Ê±¼ä  
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#  @return '' or None  
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#  @remarks º¯ÊýÏêϸ˵Ã÷.  
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def DoLogic(query_Type , query_ID , packCMDList , tick):  
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    curFindPlayer = GameWorld.GetPlayerManager().FindPlayerByID(query_ID)  
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    if not curFindPlayer or curFindPlayer.IsEmpty():  
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        return ''  
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    #packCMDList [µØÍ¼ID£¬µØÍ¼×ø±êX£¬µØÍ¼×ø±êY]  
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    familyHornor = curFindPlayer.GetFamilyHornor()  
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    if familyHornor < LostHornor:  
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        PlayerControl.NotifyCode( curFindPlayer, "52E28358-6933-4D40-B3B1B8C9BDC2445E" )  
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        return  
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    curFindPlayer.SetFamilyHornor( familyHornor - LostHornor )  
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    #FAFA412E-F590-4CDC-97B63CA1FB7C5CEC  
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    PlayerControl.NotifyCode( curFindPlayer, "FAFA412E-F590-4CDC-97B63CA1FB7C5CEC" , [LostHornor] )  
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    mapID = packCMDList[0]  
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    posX = packCMDList[1]  
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    posY = packCMDList[2]  
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    PlayerControl.PlayerResetWorldPosFB( curFindPlayer, mapID, posX, posY, False, 0 )  
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    return  
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#---------------------------------------------------------------------  
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