| #!/usr/bin/python  | 
| # -*- coding: GBK -*-  | 
| #-------------------------------------------------------------------------------  | 
| #  | 
| ##@package GM.Commands.LingQi  | 
| #  | 
| # @todo:ÁéÆ÷  | 
| # @author hxp  | 
| # @date 2021-07-02  | 
| # @version 1.0  | 
| #  | 
| # ÏêϸÃèÊö: ÁéÆ÷  | 
| #  | 
| #-------------------------------------------------------------------------------  | 
| #"""Version = 2021-07-02 19:00"""  | 
| #-------------------------------------------------------------------------------  | 
|   | 
| import ChConfig  | 
| import GameWorld  | 
| import PlayerControl  | 
| import ChEquip  | 
|   | 
| #---------------------------------------------------------------------  | 
| #Â߼ʵÏÖ  | 
|   | 
| ## GMÃüÁîÖ´ÐÐÈë¿Ú  | 
| #  @param curPlayer µ±Ç°Íæ¼Ò  | 
| #  @param msgList ²ÎÊýÁÐ±í  | 
| #  @return None  | 
| #  @remarks º¯ÊýÏêϸ˵Ã÷.  | 
| def OnExec(curPlayer, msgList):  | 
|       | 
|     if not msgList:  | 
|         GameWorld.DebugAnswer(curPlayer, "ÖØÖÃËùÓÐÁéÆ÷: LingQi 0")  | 
|         GameWorld.DebugAnswer(curPlayer, "ÉèÖÃÅàÑøÁéÆ÷: LingQi ×°±¸Î» ÅàÑøÀàÐÍ µÈ½× µ¤Êý")  | 
|         return  | 
|       | 
|     if msgList[0] == 0:  | 
|         for equipPlace in ChConfig.EquipPlace_LingQi:  | 
|             for trainType in xrange(1, ChEquip.GetLingQiTrainTypes(equipPlace) + 1):  | 
|                 PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_LingQiTrainLV % (equipPlace, trainType), 1)  | 
|                 PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_LingQiTrainItemCount % (equipPlace, trainType), 0)  | 
|             ChEquip.Sync_LingQiTrainData(curPlayer, equipPlace)  | 
|               | 
|     elif len(msgList) == 4:  | 
|         equipPlace, trainType, trainLV, eatItemCount = msgList  | 
|         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_LingQiTrainLV % (equipPlace, trainType), trainLV)  | 
|         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_LingQiTrainItemCount % (equipPlace, trainType), eatItemCount)  | 
|         ChEquip.Sync_LingQiTrainData(curPlayer, equipPlace)  | 
|     else:  | 
|         return  | 
|       | 
|     # Ë¢ÊôÐÔ  | 
|     ChEquip.RefreshPlayerLingQiEquipAttr(curPlayer)  | 
|     PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()  | 
|     return  | 
|   | 
|   |