#!/usr/bin/python  
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# -*- coding: GBK -*-  
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#---------------------------------------------------------------------  
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#  
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#---------------------------------------------------------------------  
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##@package Player_Attack_Truck  
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# Íæ¼Ò¹¥»÷ïÚ³µ  
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#  
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# @author eggxp  
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# @date 2010-4-20  
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# @version 1.6  
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#  
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# @change: "2010-09-06 17:30" panwei GetBattleTypeº¯ÊýÐÞ¸Ä, ÐÂÔö²ÎÊý:¹¥»÷·½  
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# @change: "2012-02-10 20:20" Alee Ìí¼Ó¼¼Äܱط¢Éú״̬  
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# @change: "2012-05-31 17:30" jiang Ð޸Ĺ¥»÷ïÚ³µÂß¼  
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# @change: "2012-06-13 18:00" jiang ¹¥»÷×Ô¼ºïÚ³µÌáʾ´íÎó...  
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# @change: "2014-10-18 16:00" hxp ÏµÍ³ÌáʾÐÞ¸Ä  
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# @change: "2015-04-11 15:30" hxp Ôö¼Ó×îÖÕÉ˺¦Âß¼  
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#------------------------------------------------------------------------------   
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#"""Version = 2015-04-11 15:30"""  
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#---------------------------------------------------------------------  
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import NPCCommon  
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import AttackCommon  
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import IPY_GameWorld  
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import SkillShell  
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import PlayerTruck  
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import PlayerControl  
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import SkillCommon  
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import GameObj  
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#---------------------------------------------------------------------  
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#---------------------------------------------------------------------  
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## ÊÇ·ñ¿ÉÒÔ¹¥»÷   
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#  @param curNormalNPC ¹¥»÷·½:Íæ¼Ò  
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#  @param curTagPlayer ·ÀÊØ·½:ïÚ³µ  
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#  @param skill ¼¼ÄÜ(ÎÞ->None)  
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#  @param tick µ±Ç°Ê±¼ä  
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#  @return True or False  
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#  @remarks º¯ÊýÏêϸ˵Ã÷.  
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def GetCanAttack(curPlayer, curTagTruck, skill, tick):  
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    curTagPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curTagTruck)  
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    if curTagPlayer:  
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        if curPlayer.GetID() == curTagTruck.GetID():  
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            #²»Äܹ¥»÷×Ô¼ºµÄïÚ³µ  
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            return False  
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    if not PlayerTruck.CanAttackTruck(curPlayer):  
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        if PlayerTruck.GetDestroyTruckMaxCnt() > 0:  
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            #Truck_hgg_861048 Äã½ñÈÕÒѾûÓнÙïÚ´ÎÊý,²»ÄܶÔïÚ³µ½øÐй¥»÷  
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            PlayerControl.NotifyCode(curPlayer, "Truck_hgg_861048")   
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        return False  
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    if not curTagTruck.GetCanAttack() or PlayerTruck.IsTruckDestroy(curTagTruck):  
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        #Truck_hgg_0: ïÚ³µ»õÎïÒѱ»½Ù¹â  
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        PlayerControl.NotifyCode(curPlayer, "Truck_hgg_0")   
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        return False  
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    #ͨÓÃÅÐ¶Ï  
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    if not AttackCommon.CheckPlayerCanAttackTag(curPlayer, curTagTruck):  
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        return False  
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    #ÅжϾàÀë  
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    if not AttackCommon.CheckPlayerAttackDist(curPlayer, curTagTruck, skill):  
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        return False  
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    return True  
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## »ñµÃ¹ØÏµ  
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#  @param curNormalNPC ¹¥»÷·½:Íæ¼Ò  
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#  @param curTagPlayer ·ÀÊØ·½:ïÚ³µ  
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#  @param skill ¼¼ÄÜ(ÎÞ->None)  
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#  @param tick µ±Ç°Ê±¼ä  
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#  @return È磺ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None  
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def GetTagRelation(curPlayer, curTagTruck, skill, tick):  
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    return AttackCommon.GetPlayerAndTruckRelation(curPlayer, curTagTruck)  
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## ¹¥»÷  
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#  @param curNormalNPC ¹¥»÷·½:Íæ¼Ò  
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#  @param curTagPlayer ·ÀÊØ·½:ïÚ³µ  
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#  @param skill ¼¼ÄÜ(ÎÞ->None)  
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#  @param skillValue ¼¼ÄÜÔöÇ¿  
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#  @param skillPercent ¼¼ÄÜÔöÇ¿°Ù·Ö±È  
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#  @param skillHurtList ¼¼ÄÜÉËѪÁбí(C++½Ó¿Ú)  
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#  @param tick µ±Ç°Ê±¼ä  
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#  @return hurtType £º HurtType É˺¦½á¹¹ÌåÀà   
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#  @remarks º¯ÊýÏêϸ˵Ã÷.  
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def DoAttack(curPlayer, curTagTruck, skill, skillValue, skillPercent, skillHurtList, tick):  
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    #finalHurtPer = SkillCommon.GetSkillFinalHurtPer(curPlayer, curTagTruck, skill, tick)  
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    curTagNPCHPBeforeAtk = GameObj.GetHP(curTagTruck)  
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    #¹¥»÷³É¹¦  
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    hurtType = AttackCommon.GetHurtHP(curPlayer, curTagTruck, skill, skillValue, skillPercent, tick)  
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    #ÉËѪÁ¿  
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    hurtHP = hurtType.HurtHP  
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    #Ìí¼ÓÉËѪÁÐ±í  
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    AttackCommon.NPCAddObjInHurtList(curPlayer, curTagTruck, curTagNPCHPBeforeAtk, hurtHP)  
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    #¸øÕâ¸öÍæ¼ÒµÄËùÓÐÕÙ»½ÊÞÔö¼Ó³ðºÞ  
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    AttackCommon.SummonAddAngryByOwner(curTagTruck, curPlayer, hurtHP)  
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    #Ìí¼Ó¼¼ÄÜÉ˺¦Í¨ÖªÁбí,(ÓÃÓÚ¹¥»÷½áÊø,ͳһ֪ͨ¿Í»§¶Ë)  
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    AttackCommon.AddHurt(curTagTruck, skillHurtList, hurtType.HurtType, hurtHP)  
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    return hurtType  
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## ´¦Àí¹¥»÷ºóµÄ½á¹û  
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#  @param curNormalNPC ¹¥»÷·½:Íæ¼Ò  
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#  @param curTagPlayer ·ÀÊØ·½:ïÚ³µ  
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#  @param skill ¼¼ÄÜ(ÎÞ->None)  
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#  @param tick µ±Ç°Ê±¼ä  
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#  @return None  
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def AttackResult(curPlayer, curTagTruck, skill, tick):  
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    #»ñÈ¡ïÚ³µÖ÷ÈË  
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    curTagPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curTagTruck)  
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    if curTagPlayer != None and curTagPlayer.GetHP() > 0 :  
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        #½øÈëÕ½¶·×´Ì¬  
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        AttackCommon.SetPlayerBattleState(curTagPlayer, tick)  
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    #ïÚ³µËÀÍö  
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    if PlayerTruck.IsTruckDestroy(curTagTruck):  
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        if not curTagTruck.GetCanAttack():  
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            #ÒѾִÐйýïÚ³µ±»´ò»µ½±Àø  
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            return  
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        PlayerTruck.DoTruckDestroy(curTagTruck)  
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    AttackCommon.OnPlayerKillTruck(curPlayer, curTagTruck, tick)  
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    return  
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