#!/usr/bin/python  
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# -*- coding: GBK -*-  
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#  
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# @todo: Ôö¼Óij¸ö·¨±¦µÄÊôÐÔ°Ù·Ö±È  
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#  
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# @author: Alee  
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# @date 2018-1-20 ÏÂÎç02:50:26  
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# @version 1.0  
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#  
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# @note:   
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#  
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#---------------------------------------------------------------------  
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#µ¼Èë  
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import ChConfig  
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import PlayerControl  
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import PlayerMagicWeapon  
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import GameWorld  
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import IpyGameDataPY  
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#---------------------------------------------------------------------  
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## buffÏßÐÔÔö¼ÓÊôÐÔ  
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#  @param defender Buff³ÐÊÜÕß  
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#  @param curEffect ¼¼ÄÜЧ¹û  
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#  @param calcDict ¼¼ÄÜЧ¹ûÀÛ¼Ó×Ü±í  
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#  @return None  
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def OnCalcBuffEx(defender, curEffect, calcDict, curBuff):  
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    attrType = curEffect.GetEffectValue(1)  
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    value = GetMagicWeaponAttrByType(defender, curEffect.GetEffectValue(0), attrType)  
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    value = int(value*curEffect.GetEffectValue(2)*1.0/ChConfig.Def_MaxRateValue)  
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    #[ÊôÐÔË÷Òý, ÊÇ·ñ»ù´¡ÊôÐÔ£¬(·Ç)ÏßÐÔ]  
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    attrInfo = ChConfig.ItemEffect_AttrDict.get(attrType, [])  
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    if attrInfo == []:  
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        return  
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    for i in attrInfo[0]:  
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        GameWorld.AddDictValue(calcDict, {i:value})  
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    return  
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## ·µ»ØbuffÀàÐÍ£¬ÏßÐÔÓë·ñ  
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#  @param   
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#  @return None  
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#  @remarks º¯ÊýÏêϸ˵Ã÷.    
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def GetCalcType():  
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    return ChConfig.TYPE_Linear  
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## »ñÈ¡·¨±¦µÄÖ¸¶¨ÊôÐÔ  
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def GetMagicWeaponAttrByType(curPlayer, magicWeaponID, attrType):  
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    if PlayerMagicWeapon.GetIsActiveMagicWeapon(curPlayer, magicWeaponID):  
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        return 0  
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    # ±íÊôÐÔΪÀÛ¼Ó  
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    curMWLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponLV % magicWeaponID)  
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    value = 0  
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    for lv in xrange(curMWLV+1):  
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        upIpyData = IpyGameDataPY.GetIpyGameDataNotLog('TreasureUp', magicWeaponID, lv)  
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        if upIpyData:  
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            value += upIpyData.GetAddAttr().get(attrType, 0)  
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    return value  
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