#!/usr/bin/python  
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# -*- coding: GBK -*-  
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#---------------------------------------------------------------------  
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#  
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#---------------------------------------------------------------------  
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##@package NormalNPC_Attack_Truck  
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# ÆÕͨNPC¹¥»÷ïÚ³µ  
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#  
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# @author eggxp  
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# @date 2010-4-20  
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# @version 1.5  
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#  
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# @change: "2010-09-06 17:30" panwei GetBattleTypeº¯ÊýÐÞ¸Ä, ÐÂÔö²ÎÊý:¹¥»÷·½  
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# @change: "2010-11-17 19:00" adaws ¼ÓÈëNPCÕóÈÝÅж¨  
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# @change: "2012-02-10 20:20" Alee Ìí¼Ó¼¼Äܱط¢Éú״̬  
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# @change: "2012-05-31 18:00" jiang Ð޸Ĺ¥»÷ïÚ³µÂß¼  
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# @change: "2013-01-03 17:00" wdb È¥³ýnpc¹¥»÷Ôì³ÉµÄÉËѪ¼Ç¼  
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#------------------------------------------------------------------------------   
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"""Version = 2013-01-03 17:00"""  
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#---------------------------------------------------------------------  
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import NPCCommon  
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import ChConfig  
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import AttackCommon  
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import IPY_GameWorld  
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import SkillShell  
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import PlayerTruck  
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import GameObj  
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#---------------------------------------------------------------------  
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#---------------------------------------------------------------------  
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## ÊÇ·ñ¿ÉÒÔ¹¥»÷   
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#  @param curNormalNPC ¹¥»÷·½:ÆÕͨNPC  
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#  @param curTagPlayer ·ÀÊØ·½:ïÚ³µ  
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#  @param skill ¼¼ÄÜ(ÎÞ->None)  
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#  @param tick µ±Ç°Ê±¼ä  
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#  @return True or False  
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#  @remarks º¯ÊýÏêϸ˵Ã÷.  
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def GetCanAttack(curNormalNPC, curTagTruck, skill, tick):  
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    curTagPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curTagTruck)  
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    if curTagPlayer == None :  
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        return False  
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    if not curTagTruck.GetCanAttack() or PlayerTruck.IsTruckDestroy(curTagTruck):  
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        #Truck_pan_161795: ïÚ³µ»õÎïÒѱ»½Ù¹â  
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        return False  
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    if not AttackCommon.CheckNPCCanAttackTag(curNormalNPC, curTagTruck, skill):  
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        return False   
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    return True  
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## »ñµÃ¹ØÏµ  
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#  @param curNormalNPC ¹¥»÷·½:ÆÕͨNPC  
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#  @param curTagPlayer ·ÀÊØ·½:ïÚ³µ  
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#  @param skill ¼¼ÄÜ(ÎÞ->None)  
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#  @param tick µ±Ç°Ê±¼ä  
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#  @return È磺ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None  
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#  @remarks º¯ÊýÏêϸ˵Ã÷.  
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def GetTagRelation(curNormalNPC, curTagTruck, skill, tick):  
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    attackerCampType = NPCCommon.GetFaction(curNormalNPC)  
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    #Èç¹ûÊÇÊØÎÀ»òÊÇÅ®Éñ²»¹¥»÷Íæ¼ÒïÚ³µ  
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    if attackerCampType == ChConfig.CampType_Justice:  
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        return ChConfig.Type_Relation_Friend, ChConfig.Def_PASysMessage_None  
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    return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None  
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## ¹¥»÷  
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#  @param curNormalNPC ¹¥»÷·½:ÆÕͨNPC  
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#  @param curTagPlayer ·ÀÊØ·½:ïÚ³µ  
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#  @param skill ¼¼ÄÜ(ÎÞ->None)  
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#  @param skillValue ¼¼ÄÜÔöÇ¿  
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#  @param skillPercent ¼¼ÄÜÔöÇ¿°Ù·Ö±È  
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#  @param skillHurtList ¼¼ÄÜÉËѪÁбí(C++½Ó¿Ú)  
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#  @param tick µ±Ç°Ê±¼ä  
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#  @return hurtType £º HurtType É˺¦½á¹¹ÌåÀà   
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#  @remarks º¯ÊýÏêϸ˵Ã÷.  
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def DoAttack(curNormalNPC, curTagTruck, skill, skillValue, skillPercent, skillHurtList, tick):  
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    curTagTruckHP = GameObj.GetHP(curTagTruck)  
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    hurtType = AttackCommon.GetHurtHP(curNormalNPC, curTagTruck, skill, skillValue, skillPercent, tick)  
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    hurtHP = hurtType.HurtHP  
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    curTagPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curTagTruck)  
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    if curTagPlayer != None:  
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        #¸øÕâ¸öÍæ¼ÒµÄÕÙ»½ÊÞÔö¼Ó³ðºÞ  
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        AttackCommon.SummonAddAngryByOwner(curNormalNPC, curTagPlayer, hurtHP)  
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    #Ìí¼ÓÉËѪ  
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    # 2013-1-3,È¥³ýnpc¹¥»÷Ôì³ÉµÄÉËѪ¼Ç¼  
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#    AttackCommon.NPCAddObjInHurtList(curNormalNPC, curTagTruck, curTagTruckHP, hurtHP)  
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    #Ìí¼Ó¼¼ÄÜÉ˺¦Í¨ÖªÁбí,(ÓÃÓÚ¹¥»÷½áÊø,ͳһ֪ͨ¿Í»§¶Ë)  
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    AttackCommon.AddHurt(curTagTruck, skillHurtList, hurtType.HurtType, hurtHP)  
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    return hurtType  
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## ´¦Àí¹¥»÷ºóµÄ½á¹û  
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#  @param curNormalNPC ¹¥»÷·½:ÆÕͨNPC  
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#  @param curTagPlayer ·ÀÊØ·½:ïÚ³µ  
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#  @param skill ¼¼ÄÜ(ÎÞ->None)  
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#  @param tick µ±Ç°Ê±¼ä  
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#  @return True  
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#  @remarks º¯ÊýÏêϸ˵Ã÷.  
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def AttackResult(curNormalNPC, curTagTruck, skill, tick):  
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    #»ñÈ¡ïÚ³µÖ÷ÈË  
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    curTagPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curTagTruck)  
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    if curTagPlayer != None and curTagPlayer.GetHP() > 0 :  
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        #½øÈëÕ½¶·×´Ì¬  
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        AttackCommon.SetPlayerBattleState(curTagPlayer, tick)  
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    #ïÚ³µËÀÍö  
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    if PlayerTruck.IsTruckDestroy(curTagTruck):  
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        PlayerTruck.DoTruckDestroy(curTagTruck)  
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    return True  
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