#!/usr/bin/python  
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# -*- coding: GBK -*-  
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#  
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##@package  
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#  
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# @todo: buffÖй¥»÷´¦ÓÚxx״̬Ŀ±ê´¥·¢¼¼ÄÜ  
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#  
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# @author: Alee  
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# @date 2019-5-7 ÏÂÎç09:17:25  
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# @version 1.0  
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#  
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# @note:   
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#  
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#---------------------------------------------------------------------  
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import GameWorld  
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import GameObj  
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def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):  
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    if passiveEffect.GetEffectValue(0):  
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        if not GameObj.GetPyPlayerState(defender, passiveEffect.GetEffectValue(0)):  
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            #GameWorld.DebugLog("״̬´¥·¢----%s"%effect.GetEffectValue(1))  
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            return False  
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    return True  
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def GetSkillData(passiveEffect):  
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    skillID = passiveEffect.GetEffectValue(1)  
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    return GameWorld.GetGameData().GetSkillBySkillID(skillID)  
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