#!/usr/bin/python  
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# -*- coding: GBK -*-  
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#  
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# @todo: ±»¹¥»÷ºó´¥·¢±»¶¯¼¼ÄÜ, ¸½¼ÓÌõ¼þ ÑªÁ¿µÍÓÚXX°Ù·Ö±È, ¸½¼Ó±»¹¥»÷´ÎÊýÅж¨  
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#  
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# @author: Alee  
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# @date 2018-1-9 ÏÂÎç09:39:37  
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# @version 1.0  
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#  
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# @note:   
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#  
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#---------------------------------------------------------------------  
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import ChConfig  
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import GameWorld  
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import GameObj  
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import PlayerControl  
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def CheckCanHappen(attacker, defender, effect, curSkill):  
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    # Î´ÅäÖò»Ñé֤ѪÁ¿°Ù·Ö±È  
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    if effect.GetEffectValue(1):  
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        if GameObj.GetHP(attacker)*ChConfig.Def_MaxRateValue/GameObj.GetMaxHP(attacker) >= effect.GetEffectValue(1):  
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            return False  
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    if effect.GetEffectValue(2):  
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        # ¹¥»÷´ÎÊýÅж¨  
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        attackCnt = curSkill.GetProficiency()  
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        curSkill.SetProficiency(attackCnt + 1)  
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        if attackCnt + 1 >= effect.GetEffectValue(2):  
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            curSkill.SetProficiency(0)  
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        else:  
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            return False  
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    return GameWorld.CanHappen(effect.GetEffectValue(0))  
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