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#!/usr/bin/python
# -*- coding: GBK -*-
 
##@package BuffProcess_1300
# @todo: ³Ö¼Ì»ØÑª´¥·¢µÄbuffÂß¼­ÊµÏÖ °´×î´óÉúÃü»ØÑª
#
# @author Alee
# @date 2011-01-18 11:00
# @version 1.2
#
#---------------------------------------------------------------------
"""Version = 2013-10-31 14:45"""
 
#µ¼Èë
import SkillCommon
import GameWorld
import ChConfig
import GameObj
#import PassiveBuffEffMng
#import SkillShell
#---------------------------------------------------------------------
#È«¾Ö±äÁ¿
#---------------------------------------------------------------------
#Âß¼­ÊµÏÖ
## ³ÖÐøÐÔBuff´¦Àí 
#  @param defender ³ÐÊÜÕß
#  @param curBuff µ±Ç°Buff
#  @param curEffect BuffЧ¹û
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks ³ÖÐøÐÔBuff´¦Àí 
def ProcessBuff(defender, curBuff, curEffect, processBuffTick, tick):
    if curBuff.GetValue1() == 0:
        return
    
    curBuffSkillID = curBuff.GetSkill().GetSkillTypeID()
    singleAddHP = curBuff.GetValue()
    
    curBuff.SetValue1(max(curBuff.GetValue1() - 1, 0))
    SkillCommon.SkillAddHP(defender, curBuffSkillID, singleAddHP)
    return
 
 
# ÏûʧǰÈçÓÐδִÐдÎÊýÔò²¹ÉÏ
#  @param defender ³ÐÊÜÕß
def OnBuffDisappear(defender, curSkill, curBuff, curEffect, tick):
    count = curBuff.GetValue1()
    #ÎÞÊ£Óà
    if count <= 0:
        return
    
    #ÒѾ­ËÀÍö²»´¥·¢
    if GameObj.GetHP(defender) <= 0:
        return
    SkillCommon.SkillAddHP(defender, curSkill.GetSkillTypeID(), curBuff.GetValue()*count)
    return
 
 
 
##³ÖÐøÖÎÁÆBuff,¸ù¾Ý¹¥»÷Õß×î´óѪÁ¿¼ÆËã
# @param attacker ¹¥»÷ÕßʵÀý
# @param curSkill ¼¼ÄÜʵÀý
# @param curEffect µ±Ç°¼¼ÄÜЧ¹û1
# @return ×ÜÖµ
def CalcBuffValue(attacker, defender, curSkill, changeBuffValueDict):
    curEffect = curSkill.GetEffect(0)
    # ±»¶¯ÔöÇ¿
#    addTime = PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(attacker, None, curSkill, ChConfig.TriggerType_BuffTime)
#    buffTick = SkillShell.GetProcessBuffTick(curSkill, attacker)
#
#    count = int(addTime/buffTick + curEffect.GetEffectValue(2))
 
    count = curEffect.GetEffectValue(2)
    return [SkillCommon.GetCureHP(attacker, None, curSkill, ChConfig.Def_Cure_MaxHP),
            count]