#!/usr/bin/python
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# -*- coding: GBK -*-
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#-------------------------------------------------------------------------------
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#
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#-------------------------------------------------------------------------------
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#
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##@package Skill.GameBuffs.Buff_4012
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#
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# @todo:Ó°ÏìÍæ¼Ò״̬Ч¹û
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# @author hxp
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# @date 2015-3-4
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# @version 1.0
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#
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# ÏêϸÃèÊö: Ó°ÏìÍæ¼Ò״̬Ч¹û
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#
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#---------------------------------------------------------------------
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"""Version = 2015-3-4 20:00"""
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import PlayerControl
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import ChConfig
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import PassiveBuffEffMng
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import IPY_GameWorld
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import GameObj
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import GameWorld
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import SkillCommon
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## Ìí¼ÓBUFFºóµÄÂß¼
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# @param None
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# @return None
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def DoAddBuffOver(curObj, addBuff, curEffect, tick):
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stateType = curEffect.GetEffectValue(0)
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GameObj.SetPyPlayerState(curObj, stateType, 1)
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curObj.SetDict("CurPyPlayerState", stateType)
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PassiveBuffEffMng.OnPassiveSkillTrigger(curObj, None, None, ChConfig.TriggerType_BuffState, tick)
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buffOwner = SkillCommon.GetBuffOwner(addBuff)
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if buffOwner:
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PassiveBuffEffMng.OnPassiveSkillTrigger(buffOwner, curObj, None, ChConfig.TriggerType_BuffState, tick)
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return
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## BUFFÏûʧºó
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# @param None
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# @return None
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def OnBuffDisappear(curObj, curSkill, curBuff, curEffect, tick):
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stateType = curEffect.GetEffectValue(0)
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GameObj.SetPyPlayerState(curObj, stateType, 0)
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return
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def OnBuffDisappearEx(curObj, curSkill, curBuff, curEffect, tick):
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stateType = curEffect.GetEffectValue(0)
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GameObj.SetPyPlayerState(curObj, stateType, 0)
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return
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