#!/usr/bin/python
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# -*- coding: GBK -*-
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#
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# @todo: Ôö¼Óij¸ö·¨±¦µÄÊôÐÔ°Ù·Ö±È
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#
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# @author: Alee
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# @date 2018-1-20 ÏÂÎç02:50:26
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# @version 1.0
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#
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# @note:
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#
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#---------------------------------------------------------------------
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#µ¼Èë
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import ChConfig
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import PlayerControl
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import PlayerMagicWeapon
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import GameWorld
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import IpyGameDataPY
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#---------------------------------------------------------------------
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## buffÏßÐÔÔö¼ÓÊôÐÔ
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# @param defender Buff³ÐÊÜÕß
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# @param curEffect ¼¼ÄÜЧ¹û
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# @param calcDict ¼¼ÄÜЧ¹ûÀÛ¼Ó×ܱí
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# @return None
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def OnCalcBuffEx(defender, curEffect, calcDict, curBuff):
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attrType = curEffect.GetEffectValue(1)
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value = GetMagicWeaponAttrByType(defender, curEffect.GetEffectValue(0), attrType)
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value = int(value*curEffect.GetEffectValue(2)*1.0/ChConfig.Def_MaxRateValue)
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#[ÊôÐÔË÷Òý, ÊÇ·ñ»ù´¡ÊôÐÔ£¬(·Ç)ÏßÐÔ]
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attrInfo = ChConfig.ItemEffect_AttrDict.get(attrType, [])
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if attrInfo == []:
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return
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for i in attrInfo[0]:
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GameWorld.AddDictValue(calcDict, {i:value})
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return
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## ·µ»ØbuffÀàÐÍ£¬ÏßÐÔÓë·ñ
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# @param
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# @return None
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# @remarks º¯ÊýÏêϸ˵Ã÷.
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def GetCalcType():
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return ChConfig.TYPE_Linear
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## »ñÈ¡·¨±¦µÄÖ¸¶¨ÊôÐÔ
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def GetMagicWeaponAttrByType(curPlayer, magicWeaponID, attrType):
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if PlayerMagicWeapon.GetIsActiveMagicWeapon(curPlayer, magicWeaponID):
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return 0
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# ±íÊôÐÔΪÀÛ¼Ó
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curMWLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponLV % magicWeaponID)
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value = 0
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for lv in xrange(curMWLV+1):
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upIpyData = IpyGameDataPY.GetIpyGameDataNotLog('TreasureUp', magicWeaponID, lv)
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if upIpyData:
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value += upIpyData.GetAddAttr().get(attrType, 0)
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return value
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