#!/usr/bin/python
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# -*- coding: GBK -*-
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#
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##@package
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#
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# @todo: È«Éí·À¾ßÆÕͨÌ××°´ïµ½X½×£¬ËùÓм¼ÄܵÄÉ˺¦ÌáÉýXXX%
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#
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# @author: Alee
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# @date 2018-11-6 ÏÂÎç03:26:05
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# @version 1.0
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#
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# @note:
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#
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#---------------------------------------------------------------------
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#µ¼Èë
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import ChConfig
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import PlayerControl
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import ChEquip
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import IPY_GameWorld
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#---------------------------------------------------------------------
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def OnCalcBuffEx(defender, curEffect, calcDict, curBuff):
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if defender.GetGameObjType() != IPY_GameWorld.gotPlayer:
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return
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suitsLV = ChEquip.GetEquipSuitsLVByType(defender, ChConfig.EquipSuitType_Normal, ChConfig.EquipGroupType_Armor)
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if suitsLV < curEffect.GetEffectValue(2):
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return
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attrType = curEffect.GetEffectValue(1)
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attrTypeList = [attrType]
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# ¹¥»÷Á¦ÓÐ×î´ó×îС ÌØÊâ´¦Àí
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if attrType in [ChConfig.TYPE_Calc_AttrATKMin, ChConfig.TYPE_Calc_AttrATKMax]:
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attrTypeList = [ChConfig.TYPE_Calc_AttrATKMin, ChConfig.TYPE_Calc_AttrATKMax]
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for tmpType in attrTypeList:
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calcDict[tmpType] = calcDict.get(tmpType, 0) + curEffect.GetEffectValue(0)
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return
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## ·µ»ØbuffÀàÐÍ£¬ÏßÐÔÓë·ñ
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# @param
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# @return None
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# @remarks º¯ÊýÏêϸ˵Ã÷.
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def GetCalcType():
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return ChConfig.TYPE_Linear
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