#!/usr/bin/python
|
# -*- coding: GBK -*-
|
#
|
##@package
|
#
|
# @todo: ¸ù¾Ý×ÜѪÁ¿»ñÈ¡µÄѪÁ¿»¤¶Ü, ¿É¸½¼Ó±¬Õ¨
|
#
|
# @author: Alee
|
# @date 2018-4-23 ÏÂÎç02:04:06
|
# @version 1.0
|
#
|
# @note:
|
#
|
#---------------------------------------------------------------------
|
|
import GameWorld
|
import ChConfig
|
import GameObj
|
import SkillShell
|
|
|
|
def CalcBuffValue(attacker, defender, curSkill, changeBuffValueDict):
|
curEffect = curSkill.GetEffect(0)
|
return [int(float(curEffect.GetEffectValue(0))/ChConfig.Def_MaxRateValue*GameObj.GetMaxHP(attacker))]
|
|
def OnBuffDisappear(curObj, curSkill, curBuff, curEffect, tick):
|
if curEffect.GetEffectValue(1) == 0:
|
return
|
boomValue = curBuff.GetValue()
|
# Ê£Ó໤¶ÜÖµÓÃÓÚ±¬Õ¨
|
if boomValue == 0:
|
return
|
|
boomValue = int(boomValue*float(curEffect.GetEffectValue(1))/ChConfig.Def_MaxRateValue)
|
#Ч¹ûÖµ µÚÈý¸öֵΪ¼¼ÄÜID
|
boomID = curEffect.GetEffectValue(2)
|
skillData = GameWorld.GetGameData().GetSkillBySkillID(boomID)
|
if not skillData:
|
return
|
|
# ´æ´¢ÆðÀ´ÓÃÓÚÉ˺¦
|
curObj.SetDict(ChConfig.Def_PlayerKey_MoreHurtValue, boomValue)
|
|
SkillShell.Trigger_UseSkill(curObj, None, skillData, tick, curObj.GetPosX(), curObj.GetPosY())
|
curObj.SetDict(ChConfig.Def_PlayerKey_MoreHurtValue, 0)
|
|
return
|