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#!/usr/bin/python
# -*- coding: GBK -*-
#
##@package
#
# @todo: ¸ù¾Ý×ÜѪÁ¿»ñÈ¡µÄѪÁ¿»¤¶Ü, ¿É¸½¼Ó±¬Õ¨
#
# @author: Alee
# @date 2018-4-23 ÏÂÎç02:04:06
# @version 1.0
#
# @note:  
#
#---------------------------------------------------------------------
 
import GameWorld
import ChConfig
import GameObj
import SkillShell
 
 
 
def CalcBuffValue(attacker, defender, curSkill, changeBuffValueDict):
    curEffect = curSkill.GetEffect(0)
    return [int(float(curEffect.GetEffectValue(0))/ChConfig.Def_MaxRateValue*GameObj.GetMaxHP(attacker))]
 
def OnBuffDisappear(curObj, curSkill, curBuff, curEffect, tick):
    if curEffect.GetEffectValue(1) == 0:
        return
    boomValue = curBuff.GetValue()
    # Ê£Ó໤¶ÜÖµÓÃÓÚ±¬Õ¨
    if boomValue == 0:
        return
    
    boomValue = int(boomValue*float(curEffect.GetEffectValue(1))/ChConfig.Def_MaxRateValue)
    #Ч¹ûÖµ µÚÈý¸öֵΪ¼¼ÄÜID
    boomID = curEffect.GetEffectValue(2)
    skillData = GameWorld.GetGameData().GetSkillBySkillID(boomID)
    if not skillData:
        return
    
    # ´æ´¢ÆðÀ´ÓÃÓÚÉ˺¦
    curObj.SetDict(ChConfig.Def_PlayerKey_MoreHurtValue, boomValue)
    
    SkillShell.Trigger_UseSkill(curObj, None, skillData, tick, curObj.GetPosX(), curObj.GetPosY())
    curObj.SetDict(ChConfig.Def_PlayerKey_MoreHurtValue, 0)
 
    return