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#!/usr/bin/python
# -*- coding: GBK -*-
#
##@package
#
# @todo: È¡ÏûÖ¸¶¨¼¼ÄܵÄCD
#
# @author: Alee
# @date 2019-3-20 ÏÂÎç12:09:33
# @version 1.0
#
# @note: 
#
#---------------------------------------------------------------------
 
import ChConfig
import BaseAttack
import BuffSkill
import IPY_GameWorld
import SkillCommon
import EffGetSet
 
 
def UseSkill(attacker, defender, curSkill, tagRoundPosX, tagRoundPosY, isEnhanceSkill, tick):
    skillEffect = SkillCommon.GetSkillEffectByEffectID(curSkill, ChConfig.Def_Skill_Effect_ReCD)
    curPlayerSkill = attacker.GetSkillManager().FindSkillBySkillTypeID(skillEffect.GetEffectValue(0))
    if not curPlayerSkill:
        return
    curPlayerSkill.SetRemainTime(0)
    curSkill.Sync_Skill()
    #´¦Àí¼¼ÄÜ´¥·¢ºÍ¹¥»÷³É¹¦Âß¼­
    return BaseAttack.DoSkillEx_AttackSucess(attacker, defender, curSkill, tick, isEnhanceSkill)