#!/usr/bin/python
|
# -*- coding: GBK -*-
|
#
|
##@package Ä£°å30
|
#
|
# @todo: Çå³ýijÀàdebuffÆäÖÐÒ»¸ö, Def_SkillType_Count
|
#
|
# @author: Alee
|
# @date 2018-5-10 ÏÂÎç08:07:10
|
# @version 1.0
|
#
|
# @note:
|
#
|
#---------------------------------------------------------------------
|
import SkillCommon
|
import ChConfig
|
import BuffSkill
|
import SkillShell
|
import BaseAttack
|
import GameObj
|
import PlayerControl
|
import IPY_GameWorld
|
import NPCCommon
|
import GameWorld
|
#------------------------------------------------------------------------------
|
|
|
|
#def UseBuff(attacker, defender, curSkill, tick, tagRoundPosX, tagRoundPosY):
|
def UseSkill(attacker, defender, curSkill, tagRoundPosX, tagRoundPosY, isEnhanceSkill, tick):
|
if not defender:
|
return
|
|
if not GameWorld.CanHappen(curSkill.GetHappenRate(), ChConfig.Def_MaxRateValue):
|
#Çå³ýʧ°ÜÒ²´¥·¢CD
|
return BaseAttack.DoSkillEx_AttackSucess(attacker, defender, curSkill, tick, isEnhanceSkill)
|
|
skillType = curSkill.GetEffect(0).GetEffectValue(0)
|
if skillType == 0:
|
# ÎÞÅäÖôú±íÇå³ý¸ºÃæbuffÈÎÒâ1¸ö
|
skillTypeList = [
|
ChConfig.Def_SkillType_LstDepBuff , #³ÖÐø¼õÒæBUFF 4
|
ChConfig.Def_SkillType_DepBuff , #¼õÒæBUFF 6
|
ChConfig.Def_SkillType_Action , #Ó°ÏìÐÐΪBUFF 14
|
]
|
else:
|
skillTypeList = [skillType]
|
|
delSuccess = False
|
|
for skillType in skillTypeList:
|
|
buffType = ChConfig.Def_SkillBuffList.get(skillType)
|
buffTuple = SkillCommon.GetBuffManagerByBuffType(defender, buffType)
|
if buffTuple == ():
|
continue
|
|
buffManager = buffTuple[0]
|
if buffManager.GetBuffCount() == 0:
|
continue
|
|
curBuff = buffManager.GetBuff(0)
|
ownerID, ownerType = curBuff.GetOwnerID(), curBuff.GetOwnerType()
|
|
#ɾ³ýBuff
|
BuffSkill.DoBuffDisApperEx(defender, curBuff, tick)
|
buffSkill = curBuff.GetSkill()
|
if not buffSkill:
|
continue
|
skillID = buffSkill.GetSkillID()
|
buffManager.DeleteBuffByTypeID(buffSkill.GetSkillTypeID())
|
SkillShell.ClearBuffEffectBySkillID(defender, skillID, ownerID, ownerType)
|
delSuccess = True
|
break
|
|
if not delSuccess:
|
# ûÓпÉÇå³ýBUFFÒ²½øÈëCD
|
return BaseAttack.DoSkillEx_AttackSucess(attacker, defender, curSkill, tick, isEnhanceSkill)
|
|
#Ë¢ÐÂÊôÐÔ
|
curObjType = defender.GetGameObjType()
|
#Íæ¼Ò
|
if curObjType == IPY_GameWorld.gotPlayer:
|
#Ë¢ÐÂÍæ¼ÒÊôÐÔ
|
playerControl = PlayerControl.PlayerControl(defender)
|
|
if buffType == IPY_GameWorld.bfActionBuff:
|
playerControl.RefreshPlayerActionState()
|
if BuffSkill.CheckBuffRefresh(buffSkill, False):
|
playerControl.RefreshPlayerAttrByBuff()
|
else:
|
playerControl.RefreshPlayerAttrByBuff()
|
#NPC
|
elif curObjType == IPY_GameWorld.gotNPC:
|
npcControl = NPCCommon.NPCControl(defender)
|
|
if buffType == IPY_GameWorld.bfActionBuff:
|
npcControl.RefreshNPCActionState()
|
if BuffSkill.CheckBuffRefresh(buffSkill, False):
|
npcControl.RefreshNPCAttrState()
|
else:
|
npcControl.RefreshNPCAttrState()
|
|
return BaseAttack.DoSkillEx_AttackSucess(attacker, defender, curSkill, tick, isEnhanceSkill)
|
|
|