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  | #!/usr/bin/python  
 |  # -*- coding: GBK -*-  
 |  #  
 |  ##@package  
 |  #  
 |  # @todo: ½«ÆÚ¼äÊܵ½µÄÉ˺¦×ÜÖµ£¬ÓÃÓÚ×îºó»ØÑª£¬²»Ó°ÏìÉ˺¦  
 |  #  
 |  # @author: Alee  
 |  # @date 2019-3-14 ÏÂÎç08:34:57  
 |  # @version 1.0  
 |  #  
 |  # @note:   
 |  #  
 |  #---------------------------------------------------------------------  
 |    
 |  import SkillCommon  
 |  import GameObj  
 |    
 |  def OnBuffDisappear(curObj, curSkill, curBuff, curEffect, tick):  
 |      if GameObj.GetHP(curObj) <= 0:  
 |          return  
 |        
 |      value = curBuff.GetValue()  
 |      if value <= 0:  
 |          return  
 |        
 |      SkillCommon.SkillAddHP(curObj, 0, value)  
 |      return  
 |  
  |