| #!/usr/bin/python  | 
| # -*- coding: GBK -*-  | 
| #-------------------------------------------------------------------------------  | 
| #  | 
| ##@package GameWorldLogic.FBProcess.GameLogic_Adventure  | 
| #  | 
| # @todo:ðÏչؿ¨  | 
| # @author hxp  | 
| # @date 2024-05-10  | 
| # @version 1.0  | 
| #  | 
| # ÏêϸÃèÊö: Ã°Ïչؿ¨  | 
| #  | 
| #-------------------------------------------------------------------------------  | 
| #"""Version = 2024-05-10 17:00"""  | 
| #-------------------------------------------------------------------------------  | 
|   | 
| import ChConfig  | 
| import IpyGameDataPY  | 
| import GameWorld  | 
| import FBCommon  | 
| import PlayerSuccess  | 
| import ShareDefine  | 
|   | 
| def OnTurnFightRequest(curPlayer, mapID, funcLineID, tagType, tagID, valueList):  | 
|     ## »ØºÏÕ½¶·ÇëÇó - µØÍ¼ÑéÖ¤  | 
|       | 
|     # Ö»ÄÜÒ»¹Ø¹ØÌôÕ½  | 
|     passLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FBPassLineID % mapID)  | 
|     if funcLineID != passLineID + 1:  | 
|         GameWorld.ErrLog("ðÏչؿ¨Ö»ÄÜÌôÕ½ÏÂÒ»¹Ø! funcLineID=%s,passLineID=%s,nextLineID=%s"   | 
|                          % (funcLineID, passLineID, passLineID + 1), curPlayer.GetPlayerID())  | 
|         return  | 
|       | 
|     ipyData = IpyGameDataPY.GetIpyGameData("Adventure", funcLineID)  | 
|     if not ipyData:  | 
|         return  | 
|       | 
|     bossID = ipyData.GetNPCID()  | 
|     if tagID != bossID or tagType != ChConfig.TurnBattle_TagType_NPC:  | 
|         GameWorld.ErrLog("ðÏչؿ¨Ä¿±êbossID´íÎó£¬ÎÞ·¨ÌôÕ½! funcLineID=%s,bossID=%s,tagType=%s,tagID=%s"   | 
|                          % (funcLineID, bossID, tagType, tagID), curPlayer.GetPlayerID())  | 
|         return  | 
|       | 
|     return True  | 
|   | 
| def OnTurnFightOver(curPlayer, mapID, funcLineID, tagType, tagID, valueList, fightRet):  | 
|     ## »ØºÏÕ½¶·½áÊø  | 
|     # @return: ÊÇ·ñÐèҪͬ²½GameServer, ½±ÀøÁбí, Í¬²½½á¹ûÐÅÏ¢  | 
|     needSendGameServer = False  | 
|     overInfoEx = {}  | 
|     isWin = fightRet[0]  | 
|       | 
|     GameWorld.DebugLog("ðÏչؿ¨½áËã: funcLineID=%s,isWin=%s" % (funcLineID, isWin))  | 
|       | 
|     ipyData = IpyGameDataPY.GetIpyGameData("Adventure", funcLineID)  | 
|     if not ipyData:  | 
|         return  | 
|       | 
|     FBCommon.OnFBJoin(curPlayer, mapID, funcLineID)  | 
|       | 
|     if not isWin:  | 
|         return  | 
|       | 
|     PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_PassAdventure, funcLineID)  | 
|     awardItemList = ipyData.GetAwardItemList()  | 
|     FBCommon.OnFBPass(curPlayer, mapID, funcLineID, awardItemList)  | 
|     return needSendGameServer, awardItemList, overInfoEx  |