#!/usr/bin/python  
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# -*- coding: GBK -*-  
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#  
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# @todo: buffÖжÔÄ¿±êµÄbuff²ã¼¶´ïµ½µÚ¼¸²ã´¥·¢¼¼ÄÜ  
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#  
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# @author: Alee  
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# @date 2017-12-9 ÏÂÎç09:41:44  
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# @version 1.0  
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#  
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# @note:   
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#  
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#---------------------------------------------------------------------  
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import ChConfig  
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import GameWorld  
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import SkillCommon  
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import BuffSkill  
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def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):  
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    if not defender:  
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        return False  
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    useSkill = skillkwargs['useSkill']  
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    skillTypeID = useSkill.GetSkillTypeID() if useSkill else 0  
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    if passiveEffect.GetEffectValue(2) and passiveEffect.GetEffectValue(2) != skillTypeID:  
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        # ÑéÖ¤¹ØÁª¼¼ÄÜ  
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        return False  
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    return defender.GetDictByKey("addBuffLayer") == passiveEffect.GetEffectValue(0)  
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def GetSkillData(passiveEffect):  
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    skillID = passiveEffect.GetEffectValue(1)  
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    return GameWorld.GetGameData().GetSkillBySkillID(skillID)  
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