| #!/usr/bin/python  | 
| # -*- coding: GBK -*-  | 
| #  | 
| # @todo: ¸ßÓÚµÈÓÚÖ¸¶¨ÑªÁ¿Ê±µÖÏûijÀàdebuff  | 
| #  | 
| # @author: Alee  | 
| # @date 2018-1-9 ÏÂÎç09:39:37  | 
| # @version 1.0  | 
| #  | 
| # @note:   | 
| #  | 
| #---------------------------------------------------------------------  | 
|   | 
| import ChConfig  | 
| import GameWorld  | 
| import SkillCommon  | 
| import GameObj  | 
|   | 
| def CheckCanHappen(attacker, defender, effect, curSkill, connSkill):  | 
|     if GameObj.GetHP(attacker)*ChConfig.Def_MaxRateValue/GameObj.GetMaxHP(attacker) < effect.GetEffectValue(1):  | 
|         return False  | 
|       | 
|     if effect.GetEffectValue(2):  | 
|         if SkillCommon.GetBuffType(connSkill) != ChConfig.Def_SkillBuffList.get(effect.GetEffectValue(2)):  | 
|             return False  | 
|       | 
|     if not effect.GetEffectValue(0):  | 
|         return True  | 
|       | 
|     return GameWorld.CanHappen(effect.GetEffectValue(0))  | 
|       | 
|   | 
|   |