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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package Player.PlayerGubao
#
# @todo:¹Å±¦ÏµÍ³
# @author hxp
# @date 2023-01-05
# @version 1.0
#
# ÏêϸÃèÊö: ¹Å±¦ÏµÍ³
#
#-------------------------------------------------------------------------------
#"""Version = 2023-01-05 15:30"""
#-------------------------------------------------------------------------------
 
import GameWorld
import PlayerRune
import ItemCommon
import PlayerControl
import IpyGameDataPY
import ChPyNetSendPack
import PlayerGatherSoul
import NetPackCommon
import IPY_GameWorld
import PlayerHorse
import PlayerDogz
import PlayerPet
import ChConfig
 
def GetGubaoLVInfo(curPlayer, gubaoID):
    lvInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GubaoLVInfo % gubaoID)
    lv = lvInfo / 100
    star = lvInfo % 100
    return lv, star
def SetGubaoLVInfo(curPlayer, gubaoID, lv, star):
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GubaoLVInfo % gubaoID, lv * 100 + star)
    return
 
def OnPlayerLogin(curPlayer):
    Sync_GubaoInfo(curPlayer)
    return
 
#// B2 16 ¹Å±¦¼¤»î #tagCMGubaoActivate
#
#struct    tagCMGubaoActivate
#{
#    tagHead         Head;
#    WORD        GubaoID;    
#};
def OnGubaoActivate(index, curPackData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    playerID = curPlayer.GetPlayerID()
    gubaoID = curPackData.GubaoID
    ipyData = IpyGameDataPY.GetIpyGameData("Gubao", gubaoID)
    if not ipyData:
        return
    needItemID = ipyData.GetUnlockItemID()
    needItemCnt = ipyData.GetUnlockItemCnt()
    if not needItemID or not needItemCnt:
        return
    
    lv, star = GetGubaoLVInfo(curPlayer, gubaoID)
    if lv or star:
        GameWorld.DebugLog("¹Å±¦ÒѾ­¼¤»î¹ý£¡ gubaoID=%s" % gubaoID, playerID)
        return
    
    itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
    hasEnough, itemList = ItemCommon.GetItem_FromPack_ByID(needItemID, itemPack, needItemCnt)
    if not hasEnough:
        GameWorld.DebugLog("¼¤»î¹Å±¦µÀ¾ß²»×ã! needItemID=%s,needItemCnt=%s" % (needItemID, needItemCnt), playerID)
        return
    ItemCommon.ReduceItem(curPlayer, itemPack, itemList, needItemCnt, False, "Gubao")
    
    lv, star = 1, 1
    SetGubaoLVInfo(curPlayer, gubaoID, lv, star)
    GameWorld.Log("¹Å±¦¼¤»î³É¹¦£¡ gubaoID=%s" % gubaoID, playerID)
    
    RefreshGubaoAttr(curPlayer)
    Sync_GubaoInfo(curPlayer, [gubaoID])
    return
 
#// B2 17 ¹Å±¦ÉýÐÇ #tagCMGubaoStarUp
#
#struct    tagCMGubaoStarUp
#{
#    tagHead         Head;
#    WORD        GubaoID;    
#};
def OnGubaoStarUp(index, curPackData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    playerID = curPlayer.GetPlayerID()
    gubaoID = curPackData.GubaoID
    
    lv, star = GetGubaoLVInfo(curPlayer, gubaoID)
    if not star:
        GameWorld.DebugLog("¹Å±¦Î´¼¤»î£¬ÎÞ·¨ÉýÐÇ£¡ gubaoID=%s" % gubaoID, playerID)
        return
    
    if not IpyGameDataPY.GetIpyGameDataNotLog("GubaoStar", gubaoID, star + 1):
        GameWorld.DebugLog("¹Å±¦ÒÑÂúÐÇ£¡ gubaoID=%s,star=%s" % (gubaoID, star), playerID)
        return
    
    ipyData = IpyGameDataPY.GetIpyGameData("GubaoStar", gubaoID, star)
    if not ipyData:
        return
    needItemList = ipyData.GetStarUPNeedItemInfo()
    if not needItemList:
        return
    
    itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
    lackItemDict, delInfoDict = ItemCommon.GetCostItemIndexList(needItemList, itemPack)
    if lackItemDict:
        GameWorld.DebugLog("¹Å±¦ÉýÐÇËùÐèÎïÆ·²»×㣡 star=%s,needItemList=%s,lackItemDict=%s" % (star, needItemList, lackItemDict), playerID)
        return
    #¿ÛÏûºÄ
    ItemCommon.DelCostItem(curPlayer, itemPack, delInfoDict, "Gubao")
    
    updStar = star + 1
    SetGubaoLVInfo(curPlayer, gubaoID, lv, updStar)
    GameWorld.Log("¹Å±¦ÉýÐÇ: gubaoID=%s,updStar=%s" % (gubaoID, updStar), playerID)
    RefreshGubaoAttr(curPlayer)
    Sync_GubaoInfo(curPlayer, [gubaoID])
    return
 
#// B2 18 ¹Å±¦Éý¼¶ #tagCMGubaoLVUp
#
#struct    tagCMGubaoLVUp
#{
#    tagHead         Head;
#    WORD        GubaoID;    
#};
def OnGubaoLVUp(index, curPackData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    playerID = curPlayer.GetPlayerID()
    gubaoID = curPackData.GubaoID
    
    lv, star = GetGubaoLVInfo(curPlayer, gubaoID)
    if not star:
        GameWorld.DebugLog("¹Å±¦Î´¼¤»î£¬ÎÞ·¨Éý¼¶£¡ gubaoID=%s" % gubaoID, playerID)
        return
    
    ipyData = IpyGameDataPY.GetIpyGameData("Gubao", gubaoID)
    if not ipyData:
        return
    quality = ipyData.GetGubaoQuality()
    
    if not IpyGameDataPY.GetIpyGameDataNotLog("GubaoLV", quality, lv + 1):
        GameWorld.DebugLog("¹Å±¦ÒÑÂú¼¶£¡ gubaoID=%s,quality=%s,lv=%s" % (gubaoID, quality, lv), playerID)
        return
    
    lvIpyData = IpyGameDataPY.GetIpyGameData("GubaoLV", quality, lv)
    if not lvIpyData:
        return
    needItemList = lvIpyData.GetLVUPNeedItemInfo()
    if not needItemList:
        return
    
    itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
    lackItemDict, delInfoDict = ItemCommon.GetCostItemIndexList(needItemList, itemPack)
    if lackItemDict:
        GameWorld.DebugLog("¹Å±¦Éý¼¶ËùÐèÎïÆ·²»×㣡 quality=%s,lv=%s,needItemList=%s,lackItemDict=%s" 
                           % (quality, lv, needItemList, lackItemDict), playerID)
        return
    #¿ÛÏûºÄ
    ItemCommon.DelCostItem(curPlayer, itemPack, delInfoDict, "Gubao")
    
    updLV = lv + 1
    SetGubaoLVInfo(curPlayer, gubaoID, updLV, star)
    GameWorld.Log("¹Å±¦Éý¼¶: gubaoID=%s,quality=%s,updLV=%s" % (gubaoID, quality, updLV), playerID)
    RefreshGubaoAttr(curPlayer)
    Sync_GubaoInfo(curPlayer, [gubaoID])
    return
 
def RefreshGubaoAttr(curPlayer):
    #CalcGubaoAttr(curPlayer)
    PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
    return
 
def CalcGubaoAttr(curPlayer):
    
    allAttrList = [{} for _ in range(4)]
    
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for index in xrange(ipyDataMgr.GetGubaoCount()):
        ipyData = ipyDataMgr.GetGubaoByIndex(index)
        gubaoID = ipyData.GetGubaoID()
        lv, star = GetGubaoLVInfo(curPlayer, gubaoID)
        if not star:
            continue
        
        quality = ipyData.GetGubaoQuality()
        lvIpyData = IpyGameDataPY.GetIpyGameData("GubaoLV", quality, lv)
        if lvIpyData:
            lvAttrTypeList = lvIpyData.GetLVAttrTypeList()
            lvAttrValueList = lvIpyData.GetLVAttrValueList()
            for i, attrID in enumerate(lvAttrTypeList):
                attrValue = lvAttrValueList[i]
                PlayerControl.CalcAttrDict_Type(attrID, attrValue, allAttrList)
                
        starIpyData = IpyGameDataPY.GetIpyGameData("GubaoStar", gubaoID, star)
        if starIpyData:
            starEffIDList = starIpyData.GetStarEffIDList()
            effAttrInfo = {}
            #GameWorld.DebugLog("GubaoStarÊôÐÔ: gubaoID=%s,star=%s,starEffIDList=%s" % (gubaoID, star, starEffIDList))
            for effID in starEffIDList:
                __calcStarEffAttrByID(curPlayer, effID, effAttrInfo)
                #GameWorld.DebugLog("    effID=%s,effAttrInfo=%s" % (effID, effAttrInfo))
            for attrID, attrValue in effAttrInfo.items():
                PlayerControl.CalcAttrDict_Type(attrID, attrValue, allAttrList)
                
    # ±£´æ¼ÆËãÖµ
    #GameWorld.DebugLog("¹Å±¦ÊôÐÔ: %s" % allAttrList)
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Gubao, allAttrList)
    return
 
def __calcStarEffAttrByID(curPlayer, effID, effAttrInfo):
    ''' ¼ÆËã¹Å±¦ÌØÊâЧ¹ûID¶ÔÓ¦ÌáÉýÊôÐÔ
    '''
    ipyData = IpyGameDataPY.GetIpyGameData("GubaoEffAttr", effID)
    if not ipyData:
        return
    effType = ipyData.GetGubaoEffType()
    effCond = ipyData.GetEffCond()
    effCond2 = ipyData.GetEffCond2()
    effCond3 = ipyData.GetEffCond3()
    attrID = ipyData.GetEffAttrID()
    effAttrValue = ipyData.GetEffAttrValue()
    if effAttrValue <= 0:
        return
    #Ч¹ûÀàÐÍ    ÀàÐÍ˵Ã÷                                                    Ìõ¼þ
    # 10    xÆ·ÖÊÁé³è¹¥»÷ÊôÐÔÌáÉýx%      xÆ·ÖÊ
    if effType == 10:
        customAttrDictPet = PlayerControl.GetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Pet)[2]
        petQualityAttrInfo = customAttrDictPet.get("petQualityAttrInfo", {})
        quality = effCond
        #GameWorld.DebugLog("    effID=%s,effType=%s,quality=%s,petQualityAttrInfo=%s" % (effID, effType, quality, petQualityAttrInfo))
        if quality not in petQualityAttrInfo:
            return
        __addStarEffFuncAttr(ipyData, effAttrInfo, petQualityAttrInfo[quality], effAttrValue)
        
    # 11    Áé³è×ܵȼ¶Ã¿x¼¶+xxÊôÐÔ                   x¼¶
    elif effType == 11:
        totalPetLV = PlayerPet.GetTotalPetLV(curPlayer)
        addAttrValue = int(totalPetLV / effCond * effAttrValue)
        #GameWorld.DebugLog("    effID=%s,effType=%s,effCond=%s,totalPetLV=%s,attrID=%s,addAttrValue=%s" % (effID, effType, effCond, totalPetLV, attrID, addAttrValue))
        if attrID > 0 and addAttrValue > 0:
            effAttrInfo[attrID] = effAttrInfo.get(attrID, 0) + addAttrValue
            
    # 12    Áé³èÿ¼¤»îxÖ»+xxÊôÐÔ                        xÖ»
    elif effType == 12:
        totalPetCount = PlayerPet.GetTotalPetCount(curPlayer)
        addAttrValue = int(totalPetCount / effCond * effAttrValue)
        #GameWorld.DebugLog("    effID=%s,effType=%s,effCond=%s,totalPetCount=%s,attrID=%s,addAttrValue=%s" % (effID, effType, effCond, totalPetCount, attrID, addAttrValue))
        if attrID > 0 and addAttrValue > 0:
            effAttrInfo[attrID] = effAttrInfo.get(attrID, 0) + addAttrValue
            
    # 13    xÆ·ÖÊ×øÆï»Ã»¯ÊôÐÔÌáÉýx%      xÆ·ÖÊ
    elif effType == 13:
        customAttrDictSkin = PlayerControl.GetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_HorseSkin)[2]
        horseSkinQualityAttrInfo = customAttrDictSkin.get("horseSkinQualityAttrInfo", {})
        quality = effCond
        #GameWorld.DebugLog("    effID=%s,effType=%s,quality=%s,horseSkinQualityAttrInfo=%s" % (effID, effType, quality, horseSkinQualityAttrInfo))
        if quality not in horseSkinQualityAttrInfo:
            return
        __addStarEffFuncAttr(ipyData, effAttrInfo, horseSkinQualityAttrInfo[quality], effAttrValue)
        
    # 14    ×øÆï»Ã»¯¼¤»îxÖ»+xxÊôÐÔ                   xÖ»
    elif effType == 14:
        horseSkinActCount = PlayerHorse.GetHorseSkinActCount(curPlayer)
        addAttrValue = int(horseSkinActCount / effCond * effAttrValue)
        #GameWorld.DebugLog("    effID=%s,effType=%s,effCond=%s,horseSkinActCount=%s,attrID=%s,addAttrValue=%s" % (effID, effType, effCond, horseSkinActCount, attrID, addAttrValue))
        if attrID > 0 and addAttrValue > 0:
            effAttrInfo[attrID] = effAttrInfo.get(attrID, 0) + addAttrValue
            
    # 15    Ã¿ÅàÑø×øÆïx´Î+xxÊôÐÔ                        x´Î
    elif effType == 15:
        pass
    
    #16    x½××°±¸Ç¿»¯ÊôÐÔÌáÉýx%        x½×
    elif effType == 16:
        customAttrDictPlus = PlayerControl.GetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Plus)[2]
        classBaseAttrDictPlus = customAttrDictPlus.get("classBaseAttrDictPlus", {})
        classLV = effCond
        #GameWorld.DebugLog("    effID=%s,effType=%s,classLV=%s,classBaseAttrDictPlus=%s" % (effID, effType, classLV, classBaseAttrDictPlus))
        if classLV not in classBaseAttrDictPlus:
            return
        __addStarEffFuncAttr(ipyData, effAttrInfo, classBaseAttrDictPlus[classLV], effAttrValue)
        
    #17    x½××°±¸±¦Ê¯ÊôÐÔÌáÉýx%        x½×
    elif effType == 17:
        customAttrDictStone = PlayerControl.GetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Stone)[2]
        classBaseAttrDictStone = customAttrDictStone.get("classBaseAttrDictStone", {})
        classLV = effCond
        #GameWorld.DebugLog("    effID=%s,effType=%s,classLV=%s,classBaseAttrDictStone=%s" % (effID, effType, classLV, classBaseAttrDictStone))
        if classLV not in classBaseAttrDictStone:
            return
        __addStarEffFuncAttr(ipyData, effAttrInfo, classBaseAttrDictStone[classLV], effAttrValue)
        
    #18    x½××°±¸ÉýÐÇÊôÐÔÌáÉýx%        x½×
    elif effType == 18:
        customAttrDictStar = PlayerControl.GetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Star)[2]
        classBaseAttrDictStar = customAttrDictStar.get("classBaseAttrDictStar", {})
        classLV = effCond
        #GameWorld.DebugLog("    effID=%s,effType=%s,classLV=%s,classBaseAttrDictStar=%s" % (effID, effType, classLV, classBaseAttrDictStar))
        if classLV not in classBaseAttrDictStar:
            return
        __addStarEffFuncAttr(ipyData, effAttrInfo, classBaseAttrDictStar[classLV], effAttrValue)
        
    #19    x½××°±¸Ï´Á¶ÊôÐÔÌáÉýx%        x½×
    elif effType == 19:
        customAttrDictWash = PlayerControl.GetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Wash)[2]
        classBaseAttrDictWash = customAttrDictWash.get("classBaseAttrDictWash", {})
        classLV = effCond
        #GameWorld.DebugLog("    effID=%s,effType=%s,classLV=%s,classBaseAttrDictWash=%s" % (effID, effType, classLV, classBaseAttrDictWash))
        if classLV not in classBaseAttrDictWash:
            return
        __addStarEffFuncAttr(ipyData, effAttrInfo, classBaseAttrDictWash[classLV], effAttrValue)
        
    #20    x½××°±¸¸½Ä§ÊôÐÔÌáÉýx%        x½×
    elif effType == 20:
        customAttrDictEnchant = PlayerControl.GetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Enchant)[2]
        classBaseAttrDictEnchant = customAttrDictEnchant.get("classBaseAttrDictEnchant", {})
        classLV = effCond
        #GameWorld.DebugLog("    effID=%s,effType=%s,classLV=%s,classBaseAttrDictEnchant=%s" % (effID, effType, classLV, classBaseAttrDictEnchant))
        if classLV not in classBaseAttrDictEnchant:
            return
        __addStarEffFuncAttr(ipyData, effAttrInfo, classBaseAttrDictEnchant[classLV], effAttrValue)
        
    #21    ³öÕ½ÉñÊÞ×°±¸Ç¿»¯Ã¿x¼¶+xxÊôÐÔ    x¼¶
    elif effType == 21:
        fightDogzTotalPlusLv = PlayerDogz.GetFightDogzTotalPlusLv(curPlayer)
        addAttrValue = int(fightDogzTotalPlusLv / effCond * effAttrValue)
        #GameWorld.DebugLog("    effID=%s,effType=%s,effCond=%s,fightDogzTotalPlusLv=%s,attrID=%s,addAttrValue=%s" % (effID, effType, effCond, fightDogzTotalPlusLv, attrID, addAttrValue))
        if attrID > 0 and addAttrValue > 0:
            effAttrInfo[attrID] = effAttrInfo.get(attrID, 0) + addAttrValue
            
    #22    ÌìÐÇËþÿͨ¹Øx²ã+xxÊôÐÔ                    x²ã
    elif effType == 22:
        skyTowerFloor = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_SkyTowerFloor)
        addAttrValue = int(skyTowerFloor / effCond * effAttrValue)
        #GameWorld.DebugLog("    effID=%s,effType=%s,effCond=%s,skyTowerFloor=%s,attrID=%s,addAttrValue=%s" % (effID, effType, effCond, skyTowerFloor, attrID, addAttrValue))
        if attrID > 0 and addAttrValue > 0:
            effAttrInfo[attrID] = effAttrInfo.get(attrID, 0) + addAttrValue
            
    #23    ·ûÓ¡Ëþÿͨ¹Øx²ã+xxÊôÐÔ                    x²ã
    elif effType == 23:
        trialTowerPassLV = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_TrialTower_PassLV)
        addAttrValue = int(trialTowerPassLV / effCond * effAttrValue)
        #GameWorld.DebugLog("    effID=%s,effType=%s,effCond=%s,trialTowerPassLV=%s,attrID=%s,addAttrValue=%s" % (effID, effType, effCond, trialTowerPassLV, attrID, addAttrValue))
        if attrID > 0 and addAttrValue > 0:
            effAttrInfo[attrID] = effAttrInfo.get(attrID, 0) + addAttrValue
            
    #24    ·ûÓ¡µÈ¼¶Ã¿Ã¿x¼¶+xxÊôÐÔ                   x¼¶
    elif effType == 24:
        runeTotalLV = PlayerRune.GetRuneTotalLV(curPlayer)
        addAttrValue = int(runeTotalLV / effCond * effAttrValue)
        #GameWorld.DebugLog("    effID=%s,effType=%s,effCond=%s,runeTotalLV=%s,attrID=%s,addAttrValue=%s" % (effID, effType, effCond, runeTotalLV, attrID, addAttrValue))
        if attrID > 0 and addAttrValue > 0:
            effAttrInfo[attrID] = effAttrInfo.get(attrID, 0) + addAttrValue
            
    #25    ¾Û»êµÈ¼¶Ã¿Ã¿x¼¶+xxÊôÐÔ                   x¼¶
    elif effType == 25:
        soulTotalLV = PlayerGatherSoul.GetGatherSoulTotalLV(curPlayer)
        addAttrValue = int(soulTotalLV / effCond * effAttrValue)
        #GameWorld.DebugLog("    effID=%s,effType=%s,effCond=%s,soulTotalLV=%s,attrID=%s,addAttrValue=%s" % (effID, effType, effCond, soulTotalLV, attrID, addAttrValue))
        if attrID > 0 and addAttrValue > 0:
            effAttrInfo[attrID] = effAttrInfo.get(attrID, 0) + addAttrValue
            
    #26    x½××°±¸Ç¿»¯Ã¿x¼¶+xxÊôÐÔ                x½×        x¼¶
    elif effType == 26:
        customAttrDictPlus = PlayerControl.GetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Plus)[2]
        classPlusLVDict = customAttrDictPlus.get("classPlusLVDict", {})
        classLV = effCond
        #GameWorld.DebugLog("    effID=%s,effType=%s,classLV=%s,classPlusLVDict=%s" % (effID, effType, classLV, classPlusLVDict))
        if classLV not in classPlusLVDict:
            return
        totalPlusLV = classPlusLVDict[classLV]
        addAttrValue = int(totalPlusLV / effCond2 * effAttrValue)
        #GameWorld.DebugLog("        effCond=%s,effCond2=%s,totalPlusLV=%s,attrID=%s,addAttrValue=%s" % (effCond, effCond2, totalPlusLV, attrID, addAttrValue))
        if attrID > 0 and addAttrValue > 0:
            effAttrInfo[attrID] = effAttrInfo.get(attrID, 0) + addAttrValue
            
    #27    x½××°±¸±¦Ê¯Ã¿x¼¶+xxÊôÐÔ                x½×        x¼¶
    elif effType == 27:
        customAttrDictStone = PlayerControl.GetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Stone)[2]
        classStoneLVDict = customAttrDictStone.get("classStoneLVDict", {})
        classLV = effCond
        #GameWorld.DebugLog("    effID=%s,effType=%s,classLV=%s,classStoneLVDict=%s" % (effID, effType, classLV, classStoneLVDict))
        if classLV not in classStoneLVDict:
            return
        totalStoneLV = classStoneLVDict[classLV]
        addAttrValue = int(totalStoneLV / effCond2 * effAttrValue)
        #GameWorld.DebugLog("        effCond=%s,effCond2=%s,totalStoneLV=%s,attrID=%s,addAttrValue=%s" % (effCond, effCond2, totalStoneLV, attrID, addAttrValue))
        if attrID > 0 and addAttrValue > 0:
            effAttrInfo[attrID] = effAttrInfo.get(attrID, 0) + addAttrValue
            
    #28    x½××°±¸ÉýÐÇÿxÐÇ+xxÊôÐÔ                x½×        xÐÇ
    elif effType == 28:
        customAttrDictStar = PlayerControl.GetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Star)[2]
        classStarLVDict = customAttrDictStar.get("classStarLVDict", {})
        classLV = effCond
        #GameWorld.DebugLog("    effID=%s,effType=%s,classLV=%s,classStarLVDict=%s" % (effID, effType, classLV, classStarLVDict))
        if classLV not in classStarLVDict:
            return
        totalStarLV = classStarLVDict[classLV]
        addAttrValue = int(totalStarLV / effCond2 * effAttrValue)
        #GameWorld.DebugLog("        effCond=%s,effCond2=%s,totalStarLV=%s,attrID=%s,addAttrValue=%s" % (effCond, effCond2, totalStarLV, attrID, addAttrValue))
        if attrID > 0 and addAttrValue > 0:
            effAttrInfo[attrID] = effAttrInfo.get(attrID, 0) + addAttrValue
            
    #29    x½××°±¸Ï´Á·Ã¿x¼¶+xxÊôÐÔ                x½×        x¼¶
    elif effType == 29:
        customAttrDictWash = PlayerControl.GetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Wash)[2]
        classWashLVDict = customAttrDictWash.get("classWashLVDict", {})
        classLV = effCond
        #GameWorld.DebugLog("    effID=%s,effType=%s,classLV=%s,classWashLVDict=%s" % (effID, effType, classLV, classWashLVDict))
        if classLV not in classWashLVDict:
            return
        totalWashLV = classWashLVDict[classLV]
        addAttrValue = int(totalWashLV / effCond2 * effAttrValue)
        #GameWorld.DebugLog("        effCond=%s,effCond2=%s,totalWashLV=%s,attrID=%s,addAttrValue=%s" % (effCond, effCond2, totalWashLV, attrID, addAttrValue))
        if attrID > 0 and addAttrValue > 0:
            effAttrInfo[attrID] = effAttrInfo.get(attrID, 0) + addAttrValue
            
    #30    x½××°±¸¸½Ä§Ã¿x¼¶+xxÊôÐÔ                x½×        x¼¶
    elif effType == 30:
        customAttrDictEnchant = PlayerControl.GetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Enchant)[2]
        classEnchantLVDict = customAttrDictEnchant.get("classEnchantLVDict", {})
        classLV = effCond
        #GameWorld.DebugLog("    effID=%s,effType=%s,classLV=%s,classEnchantLVDict=%s" % (effID, effType, classLV, classEnchantLVDict))
        if classLV not in classEnchantLVDict:
            return
        totalEnchantLV = classEnchantLVDict[classLV]
        addAttrValue = int(totalEnchantLV / effCond2 * effAttrValue)
        #GameWorld.DebugLog("        effCond=%s,effCond2=%s,totalEnchantLV=%s,attrID=%s,addAttrValue=%s" % (effCond, effCond2, totalEnchantLV, attrID, addAttrValue))
        if attrID > 0 and addAttrValue > 0:
            effAttrInfo[attrID] = effAttrInfo.get(attrID, 0) + addAttrValue
            
    #31    x½××°±¸x¼þxÆ·ÖÊ×°±¸+xxÊôÐÔ            x½×        x¼þ        xÆ·ÖÊ
    elif effType == 31:
        customAttrDictEquip = PlayerControl.GetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Equip)[2]
        classEquipColorDict = customAttrDictEquip.get("classEquipColorDict", {})
        classLV = effCond
        #GameWorld.DebugLog("    effID=%s,effType=%s,classLV=%s,classEquipColorDict=%s" % (effID, effType, classLV, classEquipColorDict))
        if classLV not in classEquipColorDict:
            return
        equipColorDict = classEquipColorDict[classLV]
        equipColorCnt = 0
        for itemColor in equipColorDict.values():
            if itemColor >= effCond3:
                equipColorCnt += 1
        addAttrValue = int(equipColorCnt / effCond2 * effAttrValue)
        #GameWorld.DebugLog("        effCond=%s,effCond2=%s,effCond3=%s,equipColorCnt=%s,attrID=%s,addAttrValue=%s" % (effCond, effCond2, effCond3, equipColorCnt, attrID, addAttrValue))
        if attrID > 0 and addAttrValue > 0:
            effAttrInfo[attrID] = effAttrInfo.get(attrID, 0) + addAttrValue
            
    #32    »ñµÃxµãÁé¸ùµã+xxÊôÐÔ                        xµã
    elif effType == 32:
        totalLingGenPoint = PlayerControl.GetTotalLingGenPoint(curPlayer)
        addAttrValue = int(totalLingGenPoint / effCond * effAttrValue)
        #GameWorld.DebugLog("    effID=%s,effType=%s,effCond=%s,totalLingGenPoint=%s,attrID=%s,addAttrValue=%s" % (effID, effType, effCond, totalLingGenPoint, attrID, addAttrValue))
        if attrID > 0 and addAttrValue > 0:
            effAttrInfo[attrID] = effAttrInfo.get(attrID, 0) + addAttrValue
            
    return
 
def __addStarEffFuncAttr(ipyData, effAttrInfo, funcAttrInfo, effAttrValue):
    if not funcAttrInfo or effAttrValue <= 0:
        return
    isPer = ipyData.GetIsPer()
    effAttrIDList = ipyData.GetEffFuncAttrIDList() # ÌáÉýÖ¸¶¨¹¦ÄÜÊôÐÔIDÁбí
    for attrID, attrValue in funcAttrInfo.items():
        if effAttrIDList and attrID not in effAttrIDList:
            continue
        if isPer:
            addAttrValue = int(attrValue * effAttrValue / 100.0)
        else:
            addAttrValue = effAttrValue
        if attrID > 0 and addAttrValue > 0:
            effAttrInfo[attrID] = effAttrInfo.get(attrID, 0) + addAttrValue
    return
 
def Sync_GubaoInfo(curPlayer, gubaoIDList=None):
    if gubaoIDList == None:
        syncIDList = []
        ipyDataMgr = IpyGameDataPY.IPY_Data()
        for index in range(ipyDataMgr.GetGubaoCount()):
            ipyData = ipyDataMgr.GetGubaoByIndex(index)
            syncIDList.append(ipyData.GetGubaoID())
    else:
        syncIDList = gubaoIDList
        
    gubaoInfoList = []
    for gubaoID in syncIDList:
        lv, star = GetGubaoLVInfo(curPlayer, gubaoID)
        if not lv and not star and gubaoIDList == None:
            # Ã»ÓÐÖ¸¶¨Ê±Ö»Í¬²½¼¤»îµÄ
            continue
        gubao = ChPyNetSendPack.tagMCGubao()
        gubao.GubaoID = gubaoID
        gubao.GubaoLV = lv
        gubao.GubaoStar = star
        gubaoInfoList.append(gubao)
        
    if not gubaoInfoList:
        return
    
    clientPack = ChPyNetSendPack.tagMCGubaoInfo()
    clientPack.GubaoInfoList = gubaoInfoList
    clientPack.Count = len(clientPack.GubaoInfoList)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return