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#!/usr/bin/python
# -*- coding: GBK -*-
#
##@package
#
# @todo: 
#
# @author: Alee
# @date 2019-1-14 ÏÂÎç11:30:12
# @version 1.0
#
# @note: 
#
#---------------------------------------------------------------------
import GameWorld
import CommFunc
import PlayerControl
import IPY_GameWorld
import BuffSkill
import SkillCommon
import base64
import ChConfig
import PyGameData
 
# ·¢Ë͸ñʽ£º ÀàÐÍ+£¨ÊýÁ¿£©+Êý¾Ý
# Ïò¿ç·þ·¢Ë͵ÄÊý¾ÝÀàÐÍ
(
MergeData_Player,   # ¶Ô±È´¦Àí
MergeData_Item,     # ¶Ô±È´¦Àí Ö»ËãÊôÐԵı³°ü ×°±¸ ³èÎï 
MergeData_Skill,    # Ö»´¦ÀíID
MergeData_Buff,     # ¼´Ê±·¢ËÍ
) = range(0, 4)
 
# Ó°Ïì¿ç·þÕ½Á¦ÊôÐÔÁбí
CrossFightPowerAttrList = [
    [lambda curObj:curObj.GetBaseSTR(), lambda curObj, value:curObj.SetBaseSTR(value)], # Á¦Á¿
    [lambda curObj:curObj.GetBasePNE(), lambda curObj, value:curObj.SetBasePNE(value)], # ÖÇÁ¦
    [lambda curObj:curObj.GetBasePHY(), lambda curObj, value:curObj.SetBasePHY(value)], # Ãô½Ý
    [lambda curObj:curObj.GetBaseCON(), lambda curObj, value:curObj.SetBaseCON(value)], # ÌåÖÊ
    [lambda curObj:curObj.GetOfficialRank(), lambda curObj, value:curObj.SetOfficialRank(value)], # ¾³½ç
    [lambda curObj:curObj.GetVIPLv(), lambda curObj, value:curObj.SetVIPLv(value)], # VIPµÈ¼¶
                           ]
 
# ·¢ËÍÖ÷·þÍæ¼ÒÊý¾Ý¸ø¿ç·þ
def SendMergeData_Buff(curPlayer, buffID, plusValueList):
    if buffID in [ChConfig.Def_SkillID_LimitSuperBuff,
                  ChConfig.Def_SkillID_TJGSuperBuff]:
        # ²»ÐèÒª´¦ÀíµÄbuff
        return
    if curPlayer.GetGameObjType() != IPY_GameWorld.gotPlayer:
        return
    
    if GameWorld.IsCrossServer():
        # ·ÇÖ÷·þ
        return
    
    if not PlayerControl.GetCrossMapID(curPlayer):
        # ·Ç¿ç·þÖÐ
        return
 
    data = ''
    data = CommFunc.WriteBYTE(data, MergeData_Buff)
    data = CommFunc.WriteDWORD(data, buffID)
    data = CommFunc.WriteBYTE(data, len(plusValueList))
    for value in plusValueList:
        data = CommFunc.WriteDWORD(data, value)
 
    
    #Ö±½ÓÓÃ×Ö½ÚÁ÷»á±¨´í
    data = base64.b64encode(data)
    curPlayer.SendMergePlayerData(data)
    return
 
 
# ½ÓÊÕ×Ó·þÍæ¼ÒÊý¾Ý
def OnMergePlayerData(index, tick):
    if not GameWorld.IsCrossServer():
        # ·Ç¿ç·þ
        return
    
    # ¿ç·þ·þÎñÆ÷´¦Àí
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    pdata = base64.b64decode(curPlayer.GetMergePlayerData())
    
    pos = 0
    dataType, pos = CommFunc.ReadBYTE(pdata, pos)
    if dataType == MergeData_Buff:
        buffID, pos = CommFunc.ReadDWORD(pdata, pos)
        curSkill = GameWorld.GetGameData().GetSkillBySkillID(buffID)
        if not curSkill:
            return
        
        plusValueList = []
        cnt, pos = CommFunc.ReadBYTE(pdata, pos)
        for i in range(cnt):
            value, pos = CommFunc.ReadDWORD(pdata, pos)
            plusValueList.append(value)
            
        buffType = SkillCommon.GetBuffType(curSkill)
        BuffSkill.AddBuffNoRefreshState(curPlayer, buffType, curSkill, tick, plusValueList)
        
    elif dataType == MergeData_Player:
        __ReadMainServerSyncPlayerData(curPlayer, curPlayer.GetMergePlayerData(), pos)
        
    return
 
## ----------------------------------------------------------------------------------------------
 
def IsNeedProcessCrossPlayer(curPlayer):
    ## ÊÇ·ñÐèÒª´¦Àíͬ²½¿ç·þÖеÄÍæ¼ÒÊý¾Ý
    if GameWorld.IsCrossServer():
        return
    
    crossMapID = curPlayer.NomalDictGetProperty(ChConfig.Def_PlayerKey_CrossRegisterMap)
    if not crossMapID:
        crossMapID = PlayerControl.GetCrossMapID(curPlayer)
    if not crossMapID or crossMapID not in ChConfig.Def_CrossMapIDList:
        return
    
    # ²»ÐèÒª´¦ÀíµÄ¿ç·þµØÍ¼
    if crossMapID in [ChConfig.Def_FBMapID_CrossRealmPK]:
        return
    
    return True
 
def ClearCrossSyncDataCache(curPlayer):
    ## Çå³ýͬ²½¿ç·þÊý¾ÝµÄÁÙʱ»º´æ
    playerID = curPlayer.GetPlayerID()
    PyGameData.g_crossRegPlayerAttrDict.pop(playerID, None)
    PyGameData.g_crossSyncTickDict.pop(playerID, None)
    PyGameData.g_crossPlayerDictChangeInfo.pop(playerID, None)
    GameWorld.DebugLog("Çå³ýͬ²½¿ç·þÊý¾ÝµÄÁÙʱ»º´æ", playerID)
    return
 
def OnPlayerCrossReg(curPlayer):
    ## Íæ¼Ò¿ç·þÊý¾Ý×¢²á
    
    if not IsNeedProcessCrossPlayer(curPlayer):
        return
    
    ClearCrossSyncDataCache(curPlayer)
    attrList = []
    for attrInfo in CrossFightPowerAttrList:
        attrList.append(attrInfo[0](curPlayer))
    playerID = curPlayer.GetPlayerID()
    PyGameData.g_crossRegPlayerAttrDict[playerID] = attrList
    return
 
def OnPlayerFightPowerChange(curPlayer):
    ## Íæ¼ÒÕ½Á¦±ä¸üʱ
    if not IsNeedProcessCrossPlayer(curPlayer):
        return
    playerID = curPlayer.GetPlayerID()
    if playerID in PyGameData.g_crossSyncTickDict:
        return
    tick = GameWorld.GetGameWorld().GetTick()
    PyGameData.g_crossSyncTickDict[playerID] = tick
    #GameWorld.DebugLog("±ê¼ÇÐèҪͬ²½¿ç·þÍæ¼ÒÕ½Á¦±ä¸üÏà¹ØÊý¾Ý! tick=%s" % tick, curPlayer.GetPlayerID())
    return
 
def ProcessCrossPlayer(curPlayer, tick):
    ## ¿ç·þ״̬µÄ±¾·þÍæ¼Ò´¦Àí
    if not IsNeedProcessCrossPlayer(curPlayer):
        return
    
    playerID = curPlayer.GetPlayerID()
    if playerID not in PyGameData.g_crossSyncTickDict:
        return
    setTick = PyGameData.g_crossSyncTickDict[playerID]
    if tick - setTick < 5000:
        return
    PyGameData.g_crossSyncTickDict.pop(playerID)
    GameWorld.DebugLog("¿ªÊ¼Í¬²½±¾·þ±ä¸üµÄÊôÐÔ...", playerID)
    
    # ÕâÀïÖ»×ö¿ÉÄÜÒýÆðÕ½Á¦±ä»¯ËùÐèҪͬ²½µÄÊý¾Ý
    data = ""
    data = __WriteSyncPlayerAttrData(curPlayer, data) # Íæ¼ÒÊôÐÔ
    data = __WriteSyncPlayerDictData(curPlayer, data) # ×Öµä
    # ÎïÆ·
    
    # ¼¼ÄÜ
    
    #Ö±½ÓÓÃ×Ö½ÚÁ÷»á±¨´í
    data = base64.b64encode(data)
    curPlayer.SendMergePlayerData(data)
    return
 
def __ReadMainServerSyncPlayerData(curPlayer, pdata, pos):
    ## ¶ÁÈ¡×Ó·þͬ²½µÄÍæ¼ÒÕ½Á¦±ä¸üÏà¹ØÊôÐÔ
    
    GameWorld.DebugLog("ÊÕµ½×Ó·þͬ²½µÄÍæ¼Ò±ä¸üÊý¾Ý:", curPlayer.GetPlayerID())
    
    pos = __ReadSyncPlayerAttrData(curPlayer, pdata, pos) # Íæ¼ÒÊôÐÔ
    pos = __ReadSyncPlayerDictData(curPlayer, pdata, pos) # ×Öµä
    # ÎïÆ·
    
    # ¼¼ÄÜ
    
    # Ç¿Ë¢Ò»´ÎÊôÐÔ
    PlayerControl.PlayerControl(curPlayer).ReCalcAllState()
    return
 
def __WriteSyncPlayerAttrData(curPlayer, data):
    ## Ð´ÈëÐèҪͬ²½µÄÍæ¼ÒÊôÐÔ
    
    data = CommFunc.WriteBYTE(data, MergeData_Player)
    playerID = curPlayer.GetPlayerID()
    if playerID not in PyGameData.g_crossRegPlayerAttrDict:
        return CommFunc.WriteBYTE(data, 0)
    attrList = PyGameData.g_crossRegPlayerAttrDict[playerID]
    
    if len(attrList) != len(CrossFightPowerAttrList):
        return CommFunc.WriteBYTE(data, 0)
        
    changeAttrList = []
    for i, attrInfo in enumerate(CrossFightPowerAttrList):
        befValue = attrList[i]
        curValue = attrInfo[0](curPlayer)
        if befValue == curValue:
            continue
        changeAttrList.append([i, curValue])
        attrList[i] = curValue # ¸üмǼµÄÖµ
        
    if not changeAttrList:
        return CommFunc.WriteBYTE(data, 0)
    
    count = len(changeAttrList)
    GameWorld.DebugLog("±ä¸üµÄÍæ¼ÒÊôÐÔ¸öÊý: %s" % count)
    data = CommFunc.WriteBYTE(data, count)
    for index, curValue in changeAttrList:
        data = CommFunc.WriteBYTE(data, index)
        data = CommFunc.WriteDWORD(data, curValue)
        GameWorld.DebugLog("    index=%s,value=%s" % (index, curValue))
        
    return data
 
def __ReadSyncPlayerAttrData(curPlayer, pdata, pos):
    ## ¶Áȡͬ²½µÄÍæ¼ÒÊôÐÔ
    pdata = base64.b64decode(pdata)
    count, pos = CommFunc.ReadBYTE(pdata, pos)
    GameWorld.DebugLog("±ä¸üµÄÍæ¼ÒÊôÐÔ¸öÊý: %s" % count)
    for _ in range(count):
        index, pos = CommFunc.ReadBYTE(pdata, pos)
        value, pos = CommFunc.ReadDWORD(pdata, pos)
        CrossFightPowerAttrList[index][1](curPlayer, value) # ÉèÖøüÐÂÖµ
        GameWorld.DebugLog("    index=%s,value=%s" % (index, value))
        
    return pos
 
def __WriteSyncPlayerDictData(curPlayer, data):
    ## Ð´ÈëÐèҪͬ²½µÄÍæ¼Ò×Öµä
    playerID = curPlayer.GetPlayerID()
    if playerID not in PyGameData.g_crossPlayerDictChangeInfo:
        return CommFunc.WriteBYTE(data, 0)
    changeDict = PyGameData.g_crossPlayerDictChangeInfo.pop(playerID)
    
    count = len(changeDict)
    GameWorld.DebugLog("±ä¸üµÄÍæ¼Ò×Öµä¸öÊý: %s" % count)
    data = CommFunc.WriteWORD(data, count)
    for keyInfo, value in changeDict.items():
        key, dType = keyInfo
        keyLen = len(key)
        data = CommFunc.WriteBYTE(data, keyLen)
        data = CommFunc.WriteString(data, keyLen, key)
        data = CommFunc.WriteDWORD(data, value)
        data = CommFunc.WriteBYTE(data, dType)
        GameWorld.DebugLog("    key=%s, value=%s, dType=%s" % (key, value, dType))
    
    return data
 
def __ReadSyncPlayerDictData(curPlayer, pdata, pos):
    ## ¶Áȡͬ²½µÄÍæ¼Ò×Öµä
    pdata = base64.b64decode(pdata)
    count, pos = CommFunc.ReadWORD(pdata, pos)
    GameWorld.DebugLog("±ä¸üµÄÍæ¼Ò×Öµä¸öÊý: %s" % count)
    for _ in xrange(count):
        keyLen, pos = CommFunc.ReadBYTE(pdata, pos)
        key, pos = CommFunc.ReadString(pdata, pos, keyLen)
        value, pos = CommFunc.ReadDWORD(pdata, pos)
        dType, pos = CommFunc.ReadBYTE(pdata, pos)
        PlayerControl.NomalDictSetProperty(curPlayer, key, value, dType)
        GameWorld.DebugLog("    key=%s, value=%s, dType=%s" % (key, value, dType))
        
    return pos