#!/usr/bin/python  
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# -*- coding: GBK -*-  
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#-------------------------------------------------------------------------------  
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#  
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##@package GameWorldLogic.FBProcess.GameLogic_ArenaBattle  
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#  
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# @todo:¾º¼¼³¡Õ½¶·  
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# @author hxp  
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# @date 2020-12-07  
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# @version 1.0  
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#  
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# ÏêϸÃèÊö: ¾º¼¼³¡Õ½¶·£¬Ä¿Ç°Ö÷Òª×ö×Ô¶¨Ò帱±¾Á÷³ÌÇÅÁº°É£¬ÔÝʱûʲô¶îÍâÂß¼£¬Õ½¶·¹ý³Ìǰ¶Ë×ÔÐд¦Àí£¬ºó¶ËÖ»´¦Àí»÷ɱľ׮ºó½áËã  
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#  
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#-------------------------------------------------------------------------------  
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#"""Version = 2020-12-07 19:30"""  
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#-------------------------------------------------------------------------------  
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import PlayerArena  
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## ÊÇ·ñÄܹ»Í¨¹ý»î¶¯²éѯ½øÈë  
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def OnEnterFBEvent(curPlayer, mapID, lineID, tick):  
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    return True  
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## ÊÇ·ñÐèÒª×ö½øÈ븱±¾Í¨Óüì²éÌõ¼þÂß¼£¬Ä¬ÈÏÐèÒª¼ì²é  
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def OnNeedCheckCanEnterFBComm(curPlayer, mapID, lineID):  
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    ## ½øÐÐÖеIJ»ÐèÒªÖØ¸´¼ì²é£¬·ÀÖ¹¶ÏÏßÖØÁ¬±»½ûÖ¹½øÈë  
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    return False  
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## ¿Í»§¶Ë½øÈë×Ô¶¨Ò峡¾°  
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def OnEnterCustomScene(curPlayer, mapID, lineID):  
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    return  
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## ÅжϿɷñÕÙ»½Ä¾×®¹Ö  
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def OnCanSummonPriWoodPile(curPlayer, mapID, lineID, npcID, count):  
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    return True  
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## ×Ô¶¨Ò峡¾°¸±±¾»÷ɱNPC  
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def DoCustomScene_Player_KillNPC(curPlayer, curNPC, mapID, lineID):  
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    PlayerArena.OnKillBattleNPC(curPlayer, curNPC)  
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    return  
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