#!/usr/bin/python  
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# -*- coding: GBK -*-  
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#-------------------------------------------------------------------------------  
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#  
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#-------------------------------------------------------------------------------  
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#  
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##@package NPCAI.AIType_3  
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#  
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# @todo:ÎïÆ·ÕÙ»½ÊÞAI  
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# @author hxp  
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# @date 2015-4-16  
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# @version 1.0  
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#  
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# ÏêϸÃèÊö: ÎïÆ·ÕÙ»½ÊÞAI, ÓгðºÞʱ½øÐз´»÷  
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#  
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#---------------------------------------------------------------------  
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"""Version = 2015-04-16 15:00"""  
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#---------------------------------------------------------------------  
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import IPY_GameWorld  
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import GameWorld  
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import NPCCommon  
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import BaseAttack  
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import ChConfig  
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import AICommon  
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import GameObj  
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#---------------------------------------------------------------------  
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## ³õʼ³ðºÞ  
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#  @param curNPC ÊµÀý  
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#  @return None  
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def DoInit(curNPC):  
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    curNPC.GetNPCAngry().Init(ChConfig.Def_BossAngryCount)  
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    return  
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## AIÑ»·µ÷ÓÃ  
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#  @param curNPC ÊµÀý  
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#  @return None  
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def ProcessAI(curNPC, tick):  
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    if not curNPC.IsAlive():  
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        #NPCËÀÍö  
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        return  
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    curNPCControl = NPCCommon.NPCControl(curNPC)  
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    if curNPC.GetLastTime() != 0 and tick - curNPC.GetBornTime() >= curNPC.GetLastTime():  
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        #ÕÙ»½ÊÞ³¬¹ý´æ»îʱ¼ä, ÉèÖÃËÀÍö  
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        curNPCControl.SetKilled()  
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        return  
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    if not curNPC.GetCanAttack():  
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        curNPC.SetCanAttack(True)  
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    #Ë¢ÐÂ×Ô¼ºµÄbuff  
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    curNPCControl.RefreshBuffState(tick)  
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    if GameObj.GetHP(curNPC) == 0 :  
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        # BUFFË¢ÐÂÖпÉÄܻᵼÖÂNPCËÀÍö  
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        return  
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    if curNPC.GetCurAction() == IPY_GameWorld.laNPCMove and curNPC.GetCurMoveType() == IPY_GameWorld.mtRun:  
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        return  
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    #Ë¢ÐÂ×Ô¼º³ðºÞ¶ÈÁÐ±í  
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    curNPCControl.RefreshAngryList(tick)  
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    if not curNPC.GetIsNeedProcess():  
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        return  
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    curAngry = curNPCControl.GetMaxAngryTag()  
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    if curAngry == None:  
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        return  
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    #¹¥»÷Âß¼  
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    __NPCFight(curNPC, curAngry.GetObjID(), curAngry.GetObjType(), tick)  
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    return  
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## Õ½¶·  
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#  @param curNPC ÊµÀý  
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#  @param tagID ¹¥»÷Ä¿±êID  
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#  @param tagType ¹¥»÷Ä¿±êÀàÐÍ  
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#  @param tick µ±Ç°Ê±¼ä  
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#  @return None  
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def __NPCFight(curNPC, tagID, tagType, tick):  
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    curNPCControl = NPCCommon.NPCControl(curNPC)  
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    #¿ªÊ¼¹¥»÷  
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    curTag = GameWorld.GetObj(tagID, tagType)  
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    if curTag == None or GameObj.GetHP(curTag) <= 0:  
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        return  
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    tagDist = GameWorld.GetDist(curNPC.GetPosX(), curNPC.GetPosY(), curTag.GetPosX(), curTag.GetPosY())  
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    #---ÓÅÏÈÊͷż¼ÄÜ---  
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    if AICommon.DoAutoUseSkill(curNPC, curTag, tagDist, tick):  
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        return  
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    #---ÊÍ·ÅÆÕͨ¹¥»÷---  
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    if tagDist > curNPC.GetAtkDist():  
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        curNPCControl.MoveToObj_Detel(curTag)  
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        return  
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    #¹¥»÷Âß¼  
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    if tick - curNPC.GetAttackTick() < curNPC.GetAtkInterval():  
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        #¹¥»÷¼ä¸ôûÓе½, ·µ»Ø  
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        return  
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    if curNPCControl.FixTagPos(curTag.GetPosX(), curTag.GetPosY()):  
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        #ÐÞÕýÕâ¸öNPCµÄÕ¾Á¢Î»Öà  
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        return  
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    #ÆÕͨ¹¥»÷  
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    BaseAttack.Attack(curNPC, curTag, None, tick)  
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    return  
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