#!/usr/bin/python  
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# -*- coding: GBK -*-  
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#-------------------------------------------------------------------------------  
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#  
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##@package GameWorldLogic.FBProcess.GameLogic_AllFamilyBoss  
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#  
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# @todo:¶àÏÉÃËBOSS  
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# @author xdh  
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# @date 2019-01-18  
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# @version 1.0  
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#  
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# ÏêϸÃèÊö: ¶àÏÉÃËBOSS  
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#  
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#-------------------------------------------------------------------------------  
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#"""Version = 2019-01-18 14:30"""  
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#-------------------------------------------------------------------------------  
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import FBCommon  
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import GameWorld  
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import IPY_GameWorld  
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import GameWorldProcess  
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import IpyGameDataPY  
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import ChConfig  
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import PyGameData  
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import PlayerControl  
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import ShareDefine  
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import NPCCustomRefresh  
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import PlayerAuctionHouse  
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import ItemControler  
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import PlayerActivity  
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import EventReport  
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FBDict_StartTick = 'FBDict_StartTick'  #¿ªÊ¼Ê±¼ä  
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FBDict_Speed = 'FBDict_Speed'  #µôѪËÙ¶È /s  
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FBDict_RemainHP = 'FBDict_RemainHP'  #Ê£Óàʱ¼ä  
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FBPlayerDict_EncourageLV = 'FBPlayerDict_EncourageLV'  # ¹ÄÎèµÈ¼¶  
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FBDict_IsOver = 'FBDict_IsOver'  #ÊÇ·ñÒѽáËã, ½áËãʱµÄtick  
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FBDict_IsReduceing = 'FBDict_IsReduceing'  #ÊÇ·ñµôѪÖÐ  
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FBPlayerDict_Rank = "FBPlayerDict_Rank"  # Íæ¼ÒÅÅÃû  
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FBDict_BossTotalHP = 'FBDict_BossTotalHP'  #BOSSѪÁ¿  
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FBDict_LastHurtTick = 'FBDict_LastHurtTick'  #ÉÏ´ÎÉ˺¦Ê±¼ä  
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(  
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    Def_BossTime, #BOSSʱ¼ä  
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    Def_LeaveTime,#À뿪ʱ¼ä  
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    ) = range(2)  
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#µ±Ç°¸±±¾µØÍ¼µÄ״̬  
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(  
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FB_Step_Open, # ¸±±¾¿ªÆô  
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FB_Step_Fighting, # ¸±±¾½øÐÐÖÐ  
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FB_Step_Over, # ¸±±¾½áÊø  
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FB_Step_Close, # ¸±±¾¹Ø±Õ  
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) = range(4)  
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def OnFBPlayerOnLogin(curPlayer):  
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    return  
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def OnFBPlayerOnDay(curPlayer):  
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    return  
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## ÊÇ·ñÄܹ»Í¨¹ý»î¶¯²éѯ½øÈë  
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#  @param curPlayer Íæ¼ÒʵÀý  
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#  @param mapID µØÍ¼ID  
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#  @param lineID Ïß·id  
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#  @param tick Ê±¼ä´Á  
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#  @return ²¼¶ûÖµ  
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def OnEnterFBEvent(curPlayer, mapID, lineID, tick):  
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    if not curPlayer.GetFamilyID():  
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        GameWorld.DebugLog("OnEnterFBEvent not family!")  
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        return False  
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    return True  
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##¸±±¾Íæ¼Ò½øÈëµã  
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# @param curPlayer Íæ¼ÒʵÀý  
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# @param mapID µØÍ¼ID  
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# @param lineId ·ÖÏßID  
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# @param ipyEnterPosInfo ¹¦ÄÜÏß·IPYÅäÖÃ×ø±êÐÅÏ¢  
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# @param tick Ê±¼ä´Á  
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# @return posX, posY, Ëæ»ú°ë¾¶(¿ÉÑ¡)  
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def OnGetFBEnterPos(curPlayer, mapID, lineId, ipyEnterPosInfo, tick):  
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    return ipyEnterPosInfo  
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### ²éѯµØÍ¼ÊÇ·ñ¿ªÆô  
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##  @param tick Ê±¼ä´Á  
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##  @return ²¼¶ûÖµ  
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def OnCanOpen(tick):  
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    return  
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##²éѯÊÇ·ñ¿ÉÒÔ½øÈëµØÍ¼  
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# @param ask:ÇëÇó½á¹¹Ìå(IPY_BMChangeMapAsk)  
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# @param tick:ʱ¼ä´Á  
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# @return IPY_GameWorld.cme Ã¶¾Ù  
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def OnChangeMapAsk(ask, tick):  
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    return IPY_GameWorld.cmeAccept  
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##¿ªÆô¸±±¾  
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# @param tick Ê±¼ä´Á  
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# @return ·µ»ØÖµÎÞÒâÒå  
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# @remarks ¿ªÆô¸±±¾  
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def OnOpenFB(tick):  
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    lineID = GameWorld.GetGameWorld().GetPropertyID() - 1  
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    bossID = CurFBLineBOSSID(lineID)  
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    if not bossID:  
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        return  
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    NPCCustomRefresh.SetNPCRefresh(101, [bossID])  
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    BossTime = FBCommon.GetFBLineStepTime(ChConfig.Def_FBMapID_AllFamilyBoss, lineID)[Def_BossTime]  
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    GameWorld.GetGameWorld().SetGameWorldDict(FBDict_BossTotalHP, BossTime * 1000)  
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    return  
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def OnAllFamilyBossStateChange(state, tick):  
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    #»î¶¯×´Ì¬±ä¸ü  
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    mapID = GameWorld.GetMap().GetMapID()  
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    if mapID != ChConfig.Def_FBMapID_AllFamilyBoss:  
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        return  
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    GameWorld.DebugLog('    ¶àÏÉÃËBOSS»î¶¯×´Ì¬±ä¸ü state=%s' % state)  
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    if not state:  
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        if GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_StartTick) and not GameWorld.GetGameFB().GetGameFBDictByKey(FBDict_IsOver):  
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            GameWorld.GetGameFB().SetGameFBDict(FBDict_IsOver, tick)  
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            __DoLogicAllFamilyBossOver(0, tick)  
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    return  
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## ½ø¸±±¾  
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#  @param curPlayer  
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#  @param tick  
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#  @return None  
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def DoEnterFB(curPlayer, tick):  
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    playerID = curPlayer.GetPlayerID()  
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    lineID = GameWorld.GetGameWorld().GetPropertyID() - 1      
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    playerCnt = GameWorld.GetGameWorld().GetMapCopyPlayerManager().GetPlayerCount()  
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    GameWorld.DebugLog("DoEnterFB...playerCnt=%s,lineID=%s" % (playerCnt, lineID), playerID)  
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    hadDelTicket = FBCommon.GetHadDelTicket(curPlayer)  
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    if not hadDelTicket:  
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        FBCommon.SetHadDelTicket(curPlayer)  
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        FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_AllFamilyBoss, 1)  
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        if lineID == 0:  
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            PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_FamilyBoss1, 1)  
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        else:  
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            PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_FamilyBoss2, 1)  
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        if GameWorld.GetGameFB().GetFBStep() == FB_Step_Open:  
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            FBCommon.SetFBStep(FB_Step_Fighting, tick)  
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        familyID = curPlayer.GetFamilyID()  
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        if familyID not in PyGameData.g_allfamilyBossDict:  
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            PyGameData.g_allfamilyBossDict[familyID] = [curPlayer.GetFamilyName(), 0, [playerID]]  
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        elif playerID not in PyGameData.g_allfamilyBossDict[familyID][2]:  
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            PyGameData.g_allfamilyBossDict[familyID][2].append(playerID)  
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        EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_AllFamilyBoss, 0, ChConfig.CME_Log_Start)  
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    UpdateHPReduceSpeed(tick)          
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    gameFB = GameWorld.GetGameFB()  
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    # ÉϹÄÎèbuff  
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    encourageLV = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_EncourageLV)  
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    if encourageLV > 0:  
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        FBCommon.AddFbEncourageBuff(curPlayer, FBPlayerDict_EncourageLV, tick)  
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    else:  
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        FBCommon.SendFBEncourageInfo(curPlayer, encourageLV)  
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    #DoFBHelp(curPlayer, tick)  
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    return  
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##¹Ø±Õ¸±±¾  
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# @param tick Ê±¼ä´Á  
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# @return ÎÞÒâÒå  
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# @remarks   
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def OnCloseFB(tick):  
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    gameWorld = GameWorld.GetGameWorld()  
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    gameWorld.SetGameWorldDict(FBDict_StartTick, 0)  
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    gameWorld.SetGameWorldDict(FBDict_Speed, 0)  
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    gameWorld.SetGameWorldDict(FBDict_RemainHP, 0)  
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    gameWorld.SetPropertyID(0)  
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    PyGameData.g_allfamilyBossDict = {}  
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    return  
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##Íæ¼ÒÍ˳ö¸±±¾  
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# @param curPlayer Íæ¼ÒʵÀý  
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# @param tick Ê±¼ä´Á  
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# @return ÎÞÒâÒå  
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def DoExitFB(curPlayer, tick):  
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    # Çå³ý¹ÄÎèbuff  
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    FBCommon.ClearEncourageBuff(curPlayer, tick)  
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#    #×îºóÒ»ÈË  
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#    if gameWorld.GetMapCopyPlayerManager().GetPlayerCount() == 1:  
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#        lineID = gameWorld.GetPropertyID() - 1  
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#        PyGameData.g_AllFamilyBossPlayerHurtDict[lineID] = {}  
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#        gameWorld.SetGameWorldDict(FBDict_StartTick, 0)  
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#        GameWorld.GetGameFB().ClearGameFBDict()  
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#        GameWorldProcess.CloseFB(tick)  
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#        return  
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    UpdateHPReduceSpeed(tick, True)  
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    return  
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##Íæ¼ÒÖ÷¶¯À뿪¸±±¾.  
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# @param curPlayer Íæ¼ÒʵÀý  
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# @param tick Ê±¼ä´Á  
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# @return ·µ»ØÖµÎÞÒâÒå  
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def DoPlayerLeaveFB(curPlayer, tick):  
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#    FBCommon.SetHadDelTicket(curPlayer, 0)  
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#    #Ö÷¶¯Í˳öµÄÈ¥µôÅÅÐаñÐÅÏ¢  
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#    lineID = GameWorld.GetGameWorld().GetPropertyID() - 1  
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#    playerHurtDict = PyGameData.g_AllFamilyBossPlayerHurtDict.get(lineID, {})  
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#    playerHurtDict.pop(curPlayer.GetPlayerID(), 0)  
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#    PyGameData.g_AllFamilyBossPlayerHurtDict[lineID] = playerHurtDict  
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#    if not playerHurtDict: #°ñÉÏûÈË£¬Í£Ö¹µôѪ  
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#        StopReduceHP(lineID, tick)  
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    return  
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##Íæ¼ÒÇл»µØÍ¼  
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def DoPlayerChangeMapLogic(curPlayer):  
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    #FBCommon.SetHadDelTicket(curPlayer, 0)  
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    return  
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## ÊÇ·ñ¸±±¾¸´»î  
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#  @param None  
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#  @return ÊÇ·ñ¸±±¾¸´»î  
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def OnPlayerReborn():  
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    return True  
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## »ñµÃ¸±±¾°ïÖúÐÅÏ¢  
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#  @param curPlayer µ±Ç°Íæ¼Ò£¨±»Í¨Öª¶ÔÏó£©  
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#  @param tick µ±Ç°Ê±¼ä  
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#  @return None  
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def DoFBHelp(curPlayer, tick):  
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    #É˺¦ÅÅÐÐÐÅÏ¢  
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    if GameWorld.GetGameFB().GetGameFBDictByKey(FBDict_IsOver):  
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        return  
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    hurtInfo = []  
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    familyHurtList = __GetSortHurtList()  
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    myFamilyID = curPlayer.GetFamilyID()  
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    myRank, myHurt, myMenberCnt = 0, 0, 0  
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    for i, info in enumerate(familyHurtList, 1):  
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        familyID = info[0]  
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        name, hurt, menberList = info[1][:3]  
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        if myFamilyID == familyID:  
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            myRank, myHurt, myMenberCnt = i, hurt, len(menberList)  
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        if i <= 3:  
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            hurtDict = {}  
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            hurtDict["rank"] = i  
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            hurtDict["playerName"] = name  
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            hurtDict["hurt"] = hurt % ChConfig.Def_PerPointValue  
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            hurtDict["hurtEx"] = hurt / ChConfig.Def_PerPointValue  
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            hurtInfo.append(hurtDict)  
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    curSpeed = GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_Speed)   
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    isReduceing = GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_IsReduceing)   
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    remainHP = GetBossRemainHP(tick)  
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    totalHP = __GetBossTotalHP()  
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    hpReduceSpeed = curSpeed * 10000 / totalHP if totalHP else 0  
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    remainHPPer = min(1000000, remainHP * 1000000 / totalHP) if totalHP else 0  
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    fbHelpDict = {"hurtInfo":hurtInfo, 'hpReduceSpeed':hpReduceSpeed,  
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                  'remainHPPer':remainHPPer, 'isReduceing':isReduceing, 'myHurt':myHurt % ChConfig.Def_PerPointValue,  
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                  'myHurtEx':myHurt / ChConfig.Def_PerPointValue, 'myRank':myRank, 'myMenberCnt':myMenberCnt  
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                  }  
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    GameWorld.DebugLog("DoFBHelp: %s" % fbHelpDict, curPlayer.GetPlayerID())  
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    FBCommon.Notify_FBHelp(curPlayer, fbHelpDict)  
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    return  
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## ¸±±¾ÐÐΪ  
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#  @param curPlayer Íæ¼Ò  
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#  @param actionType ÐÐΪÀàÐÍ  
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#  @param actionInfo ÐÐΪÐÅÏ¢  
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#  @param tick µ±Ç°Ê±¼ä  
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#  @return None  
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def DoFBAction(curPlayer, actionType, actionInfo, tick):  
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    if actionType == 0:  
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        FBCommon.FbEncourageBuff(curPlayer, FBPlayerDict_EncourageLV, actionInfo, tick)  
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    return  
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## Íæ¼Ò¶ÔNPCÔì³ÉÉ˺¦  
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#  @param curPlayer µ±Ç°Íæ¼Ò  
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#  @param curNPC   
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#  @param hurtHP   
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#  @return None  
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def DoFB_Player_HurtNPC(curPlayer, curNPC, hurtHP):  
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    UpdateHurtInfo(curPlayer, hurtHP)  
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    GameWorld.GetGameFB().SetGameFBDict(FBDict_LastHurtTick, GameWorld.GetGameWorld().GetTick())  
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    return  
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#  
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def UpdateHurtInfo(curPlayer, hurtHP, isAdd=False):  
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    familyID = curPlayer.GetFamilyID()  
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    if familyID not in PyGameData.g_allfamilyBossDict:  
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        GameWorld.DebugLog('PyGameData.g_allfamilyBossDict Ã»ÓиüÒ×壡£¡')  
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        return  
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    PyGameData.g_allfamilyBossDict[familyID][1] += hurtHP  
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    #ÓÐÈËÉϰñ¿ªÊ¼µôѪ  
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    StartReduceHP(GameWorld.GetGameWorld().GetTick())  
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    return  
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##---¸±±¾×ÜÂß¼¼ÆÊ±Æ÷---  
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# @param tick:ʱ¼ä´Á  
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# @return ÎÞÒâÒå  
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# @remarks ¸±±¾×ÜÂß¼¼ÆÊ±Æ÷  
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def OnProcess(tick):  
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    gameFB = GameWorld.GetGameFB()  
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    gameWorld = GameWorld.GetGameWorld()  
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    overTick = gameFB.GetGameFBDictByKey(FBDict_IsOver)  
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    fbStep = gameFB.GetFBStep()  
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    lineID = gameWorld.GetPropertyID() - 1  
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    if lineID < 0:  
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        return  
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    if fbStep == FB_Step_Over:  
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        mapID = GameWorld.GetMap().GetMapID()  
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        leaveTick = FBCommon.GetFBLineStepTime(mapID, lineID)[Def_LeaveTime] * 1000  
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        if tick - GameWorld.GetGameFB().GetFBStepTick() > leaveTick:  
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            GameWorld.Log("Ç¿ÖÆÌß³öÍæ¼Ò¹Ø±Õ¸±±¾: overTick=%s,tick=%s" % (overTick, tick))  
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            gameWorld.SetGameWorldDict(ShareDefine.Def_Notify_WorldKey_FBCanEnter % ChConfig.Def_FBMapID_AllFamilyBoss, 0)  
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            GameWorldProcess.CloseFB(tick)  
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            FBCommon.SetFBStep(FB_Step_Close, tick)  
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            return  
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    elif fbStep == FB_Step_Fighting:  
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        startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick)  
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        if not startTick or overTick:  
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            return  
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        lastHurtTick = gameFB.GetGameFBDictByKey(FBDict_LastHurtTick)  
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        if lastHurtTick and tick - lastHurtTick >= 2000:  
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            StopReduceHP(tick)  
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            gameFB.SetGameFBDict(FBDict_LastHurtTick, 0)  
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        FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 5000)  
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        __CheckBossHP(tick)  
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    return  
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def __GetSortHurtList():  
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    playerHurtList = sorted(PyGameData.g_allfamilyBossDict.iteritems(), key=lambda asd:asd[1][1], reverse=True)  
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    return playerHurtList  
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def __DoLogicAllFamilyBossOver(isPass, tick):  
 | 
    #½áËã  
 | 
    FBCommon.SetFBStep(FB_Step_Over, tick)  
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    msgStr = str([])  
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    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'AllFamilyBossOver', msgStr, len(msgStr))  
 | 
      
 | 
    mapID = GameWorld.GetMap().GetMapID()  
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    lineID = GameWorld.GetGameWorld().GetPropertyID() - 1  
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    leaveTick = FBCommon.GetFBLineStepTime(mapID, lineID)[Def_LeaveTime] * 1000  
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    playerHurtList = __GetSortHurtList()  
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    if not playerHurtList:  
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        GameWorld.Log(' __DoLogicAllFamilyBossOver£¬ É˺¦°ñÉÏûÓÐÈË£¡£¡lineID=%s')  
 | 
        return  
 | 
      
 | 
    playerManager = GameWorld.GetMapCopyPlayerManager()  
 | 
      
 | 
    if isPass:  
 | 
        worldLV = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)  
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        familyAuctionItemDict = {} #{ÏÉÃËID:[[ÏíÊÜÊÕÒæµÄ³ÉÔ±ID, ...], [[ÅÄÆ·ID,×ܸöÊý,ÅÄÆ·×éÊý], ...]], ...}  
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        batchPlayerIDList, batchAddItemList, batchParamList, batchDetailList = [], [], [], []  
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        event=["AllFamilyBoss", False, {}]  
 | 
        needMemberCnt = IpyGameDataPY.GetFuncCfg('LeagueBOSSNumber1')  
 | 
        for rank, hurtInfo in enumerate(playerHurtList, 1):  
 | 
            familyID = hurtInfo[0]  
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            memberIDList = hurtInfo[1][2]  
 | 
            memberCnt = len(memberIDList)  
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            familyAuctionItemList, menberItemList = __GetFamilyBossAward(rank, worldLV)  
 | 
            GameWorld.Log('rank=%s,worldLV=%s,familyAuctionItemList=%s,menberItemList=%s,memberCnt=%s'%(rank, worldLV,familyAuctionItemList,menberItemList, memberCnt), familyID)  
 | 
            if memberCnt >= needMemberCnt and familyAuctionItemList:#ÏÉÃËÅÄÆ·  
 | 
                familyAuctionItemDict[familyID] = [memberIDList, familyAuctionItemList]  
 | 
            if menberItemList: #³ÉÔ±½±Àø  
 | 
                overDict = {FBCommon.Over_rank:rank,   
 | 
                            FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(menberItemList),  
 | 
                            'AuctionItem':FBCommon.GetJsonItemList(familyAuctionItemList),   
 | 
                            'memberCnt':len(memberIDList)}  
 | 
                mailPlayerIDList = []  
 | 
                for memberID in memberIDList:  
 | 
                    member = playerManager.FindPlayerByID(memberID)  
 | 
                    if member:  
 | 
                        ItemControler.GivePlayerItemOrMail(member, menberItemList, 'LeagueBOSS1', event)  
 | 
                        member.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)  
 | 
                        FBCommon.NotifyFBOver(member, ChConfig.Def_FBMapID_AllFamilyBoss, lineID, isPass, overDict)  
 | 
                    else:  
 | 
                        mailPlayerIDList.append(memberID)  
 | 
                if mailPlayerIDList:  
 | 
                    batchPlayerIDList.append(mailPlayerIDList)  
 | 
                    batchAddItemList.append(menberItemList)  
 | 
                    batchParamList.append([])  
 | 
                    batchDetailList.append({'rank':rank})  
 | 
    
 | 
        if batchPlayerIDList:  
 | 
            PlayerControl.SendMailBatch("LeagueBOSS2", batchPlayerIDList, batchAddItemList, batchParamList, batchDetail=batchDetailList)  
 | 
        if familyAuctionItemDict:  
 | 
            GameWorld.Log('familyAuctionItemDict=%s'%familyAuctionItemDict)  
 | 
            PlayerAuctionHouse.DoAddFamilyAuctionItem(familyAuctionItemDict)  
 | 
    else:  
 | 
        playerCount = playerManager.GetPlayerCount()  
 | 
        for index in xrange(playerCount):  
 | 
            curPlayer = playerManager.GetPlayerByIndex(index)  
 | 
            if not curPlayer:  
 | 
                continue  
 | 
            member.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)  
 | 
            FBCommon.NotifyFBOver(member, ChConfig.Def_FBMapID_AllFamilyBoss, lineID, isPass)  
 | 
    
 | 
    return  
 | 
  
 | 
def __GetFamilyBossAward(rank, worldLV):  
 | 
    familyAuctionItemList, menberItemList = [], []  
 | 
    awardRateList = []  
 | 
    ipyMgr = IpyGameDataPY.IPY_Data()  
 | 
    for i in xrange(ipyMgr.GetFamilyBossAwardCount()):  
 | 
        ipyData = ipyMgr.GetFamilyBossAwardByIndex(i)  
 | 
        worldLVList = ipyData.GetWorldLV()  
 | 
        if worldLV < worldLVList[0] or worldLV > worldLVList[1]:  
 | 
            continue  
 | 
        rankList = ipyData.GetRank()  
 | 
        if rank < rankList[0] or rank > rankList[1]:  
 | 
            continue  
 | 
        awardRateList = ipyData.GetAward()  
 | 
    if not awardRateList:  
 | 
        GameWorld.ErrLog('ÏÉÃËBoss½±Àø±í Î´ÅäÖøý±Àø rank=%s,worldLV=%s'%(rank, worldLV))  
 | 
        return familyAuctionItemList, menberItemList  
 | 
    for rate, itemInfo in awardRateList:  
 | 
        if not GameWorld.CanHappen(rate, 10000):  
 | 
            continue  
 | 
        if len(itemInfo) != 3:  
 | 
            GameWorld.ErrLog('ÏÉÃËBoss½±Àø±íÅäÖôíÎó itemInfo=%s'%itemInfo)  
 | 
            continue  
 | 
        if itemInfo[2]:  
 | 
            familyAuctionItemList.append(itemInfo)  
 | 
        else:  
 | 
            menberItemList.append(itemInfo)  
 | 
      
 | 
    return familyAuctionItemList, menberItemList  
 | 
  
 | 
  
 | 
def __CheckBossHP(tick):  
 | 
    gameFB = GameWorld.GetGameFB()  
 | 
    isOver = gameFB.GetGameFBDictByKey(FBDict_IsOver)  
 | 
   
 | 
    if not isOver and GetBossRemainHP(tick) == 0:  
 | 
          
 | 
        #½áÊø ÉèÖÃBOSSËÀÍö  
 | 
        FBCommon.ClearFBNPC()  
 | 
        FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)  
 | 
        GameWorld.DebugLog('½áÊø ÉèÖÃBOSSËÀÍö')  
 | 
  
 | 
        gameFB.SetGameFBDict(FBDict_IsOver, tick)  
 | 
          
 | 
        __DoLogicAllFamilyBossOver(1, tick)  
 | 
          
 | 
    return  
 | 
  
 | 
  
 | 
def UpdateHPReduceSpeed(tick, isExit=False):  
 | 
    gameWorld = GameWorld.GetGameWorld()  
 | 
    playerCnt = gameWorld.GetMapCopyPlayerManager().GetPlayerCount()  
 | 
    playerCnt = playerCnt - 1 if isExit else playerCnt  
 | 
    if playerCnt <= 0:  
 | 
        return  
 | 
    lineID = GameWorld.GetGameWorld().GetPropertyID() - 1  
 | 
    if lineID < 0:  
 | 
        return  
 | 
  
 | 
    curSpeed = int(min(1 + 0.08 * (playerCnt - 1), 1.8) * 1000)  
 | 
    gameWorld.SetGameWorldDict(FBDict_Speed, curSpeed)  
 | 
    if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing):  
 | 
        return  
 | 
      
 | 
    startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick)  
 | 
    remainHP = gameWorld.GetGameWorldDictByKey(FBDict_RemainHP)  
 | 
    lastSpeed = gameWorld.GetGameWorldDictByKey(FBDict_Speed)  
 | 
    if not startTick:  
 | 
        startTick = tick   
 | 
        lastSpeed = curSpeed  
 | 
        remainHP = __GetBossTotalHP()  
 | 
    remainHP = max(0, int((remainHP - (tick - startTick) / 1000.0 * lastSpeed)))  
 | 
    gameWorld.SetGameWorldDict(FBDict_StartTick, tick)  
 | 
      
 | 
    gameWorld.SetGameWorldDict(FBDict_RemainHP, remainHP)  
 | 
    GameWorld.DebugLog('    curSpeed=%s, remainHP=%s, passTime=%s, lastSpeed=%s' % (curSpeed, remainHP, tick - startTick, lastSpeed))  
 | 
    FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)  
 | 
    return  
 | 
  
 | 
  
 | 
def StopReduceHP(tick):  
 | 
    ##ÔÝÍ£BOSSѪÁ¿¼õÉÙ  
 | 
    gameWorld = GameWorld.GetGameWorld()  
 | 
    if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing):  
 | 
        return  
 | 
    remainHP = GetBossRemainHP(tick)  
 | 
    if not remainHP:  
 | 
        return  
 | 
    gameWorld.SetGameWorldDict(FBDict_IsReduceing, 0)  
 | 
    gameWorld.SetGameWorldDict(FBDict_RemainHP, remainHP)  
 | 
    return  
 | 
  
 | 
  
 | 
def StartReduceHP(tick):  
 | 
    ##¿ªÊ¼BOSSµôѪ  
 | 
    gameWorld = GameWorld.GetGameWorld()  
 | 
    if gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing):  
 | 
        return  
 | 
    gameWorld.SetGameWorldDict(FBDict_IsReduceing, 1)  
 | 
    startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick)  
 | 
    if not startTick:  
 | 
        gameWorld.SetGameWorldDict(FBDict_RemainHP, __GetBossTotalHP())  
 | 
    gameWorld.SetGameWorldDict(FBDict_StartTick, tick)  
 | 
    FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)  
 | 
    return  
 | 
  
 | 
  
 | 
def __GetBossTotalHP():return GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_BossTotalHP)  
 | 
      
 | 
  
 | 
def GetBossRemainHP(tick):  
 | 
    gameWorld = GameWorld.GetGameWorld()  
 | 
      
 | 
    startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick)  
 | 
    lastSpeed = gameWorld.GetGameWorldDictByKey(FBDict_Speed)   
 | 
    remainHP = gameWorld.GetGameWorldDictByKey(FBDict_RemainHP)  
 | 
    if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing):  
 | 
        return remainHP  
 | 
    if not startTick:  
 | 
        startTick = tick  
 | 
        remainHP = __GetBossTotalHP()  
 | 
    else:  
 | 
        remainHP = max(0, int((remainHP - (tick - startTick) / 1000.0 * lastSpeed)))  
 | 
    return remainHP  
 | 
  
 | 
  
 | 
def GetBossRemainHPPer(tick):  
 | 
    remainHP = GetBossRemainHP(tick)  
 | 
    totalHP = __GetBossTotalHP()  
 | 
    if not totalHP:  
 | 
        return 0  
 | 
    return remainHP * 100 / totalHP  
 | 
  
 | 
  
 | 
def CurFBLineBOSSID(lineID=-1):  
 | 
    #¸Ã·ÖÏßË¢µÄBOSSID  
 | 
    if lineID == -1:  
 | 
        lineID = GameWorld.GetGameWorld().GetPropertyID() - 1  
 | 
    refreshNPCInfo = FBCommon.GetFBLineRefreshNPC(ChConfig.Def_FBMapID_AllFamilyBoss, lineID)  
 | 
    if not refreshNPCInfo:  
 | 
        return 0  
 | 
    bossID = int(refreshNPCInfo)  
 | 
    return bossID  
 | 
  
 | 
  
 | 
##Íæ¼ÒËÀÍö.  
 | 
# @param curPlayer:ËÀÍöµÄÍæ¼Ò   
 | 
# @param tick Ê±¼ä´Á  
 | 
# @return ·µ»ØÖµÎÞÒâÒå  
 | 
# @remarks Íæ¼ÒÖ÷¶¯À뿪¸±±¾.  
 | 
def DoPlayerDead(curPlayer):  
 | 
    return  
 | 
  
 | 
  
 | 
## ¼ì²éÊÇ·ñ¿É¹¥»÷£¬ Ö÷Åж¨²»¿É¹¥»÷µÄÇé¿ö£¬ÆäËûÂß¼ÓÉÍâ²ã¾ö¶¨  
 | 
#  @param attacker ¹¥»÷·½  
 | 
#  @param defender ·ÀÊØ·½  
 | 
#  @return bool  
 | 
def CheckCanAttackTagObjInFB(attacker, defender):  
 | 
   
 | 
    return True  
 | 
  
 | 
  
 | 
##´¦Àí¸±±¾ÖÐɱËÀÍæ¼ÒÂß¼  
 | 
# @param curPlayer Íæ¼ÒʵÀý  
 | 
# @param defender ·ÀÊØÕß  
 | 
# @param tick Ê±¼ä´Á  
 | 
# @return ²¼¶ûÖµ  
 | 
# @remarks ´¦Àí¸±±¾ÖÐɱËÀÍæ¼ÒÂß¼  
 | 
def DoFBOnKill_Player(atkobj, defender, tick):  
 | 
    return True  
 |