# This file was automatically generated by SWIG (http://www.swig.org).  
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# Version 2.0.4  
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#  
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# Do not make changes to this file unless you know what you are doing--modify  
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# the SWIG interface file instead.  
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from sys import version_info  
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if version_info >= (2,6,0):  
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    def swig_import_helper():  
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        from os.path import dirname  
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        import imp  
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        fp = None  
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        try:  
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            fp, pathname, description = imp.find_module('_IPY_GameData1', [dirname(__file__)])  
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        except ImportError:  
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            import _IPY_GameData1  
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            return _IPY_GameData1  
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        if fp is not None:  
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            try:  
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                _mod = imp.load_module('_IPY_GameData1', fp, pathname, description)  
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            finally:  
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                fp.close()  
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            return _mod  
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    _IPY_GameData1 = swig_import_helper()  
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    del swig_import_helper  
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else:  
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    import _IPY_GameData1  
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del version_info  
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try:  
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    _swig_property = property  
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except NameError:  
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    pass # Python < 2.2 doesn't have 'property'.  
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def _swig_setattr_nondynamic(self,class_type,name,value,static=1):  
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    if (name == "thisown"): return self.this.own(value)  
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    if (name == "this"):  
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        if type(value).__name__ == 'SwigPyObject':  
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            self.__dict__[name] = value  
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            return  
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    method = class_type.__swig_setmethods__.get(name,None)  
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    if method: return method(self,value)  
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    if (not static):  
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        self.__dict__[name] = value  
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    else:  
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        raise AttributeError("You cannot add attributes to %s" % self)  
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def _swig_setattr(self,class_type,name,value):  
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    return _swig_setattr_nondynamic(self,class_type,name,value,0)  
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def _swig_getattr(self,class_type,name):  
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    if (name == "thisown"): return self.this.own()  
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    method = class_type.__swig_getmethods__.get(name,None)  
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    if method: return method(self)  
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    raise AttributeError(name)  
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def _swig_repr(self):  
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    try: strthis = "proxy of " + self.this.__repr__()  
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    except: strthis = ""  
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    return "<%s.%s; %s >" % (self.__class__.__module__, self.__class__.__name__, strthis,)  
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try:  
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    _object = object  
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    _newclass = 1  
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except AttributeError:  
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    class _object : pass  
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    _newclass = 0  
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class SwigPyIterator(_object):  
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    __swig_setmethods__ = {}  
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    __setattr__ = lambda self, name, value: _swig_setattr(self, SwigPyIterator, name, value)  
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    __swig_getmethods__ = {}  
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    __getattr__ = lambda self, name: _swig_getattr(self, SwigPyIterator, name)  
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    def __init__(self, *args, **kwargs): raise AttributeError("No constructor defined - class is abstract")  
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    __repr__ = _swig_repr  
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    __swig_destroy__ = _IPY_GameData1.delete_SwigPyIterator  
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    __del__ = lambda self : None;  
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    def value(self): return _IPY_GameData1.SwigPyIterator_value(self)  
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    def incr(self, n = 1): return _IPY_GameData1.SwigPyIterator_incr(self, n)  
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    def decr(self, n = 1): return _IPY_GameData1.SwigPyIterator_decr(self, n)  
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    def distance(self, *args): return _IPY_GameData1.SwigPyIterator_distance(self, *args)  
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    def equal(self, *args): return _IPY_GameData1.SwigPyIterator_equal(self, *args)  
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    def copy(self): return _IPY_GameData1.SwigPyIterator_copy(self)  
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    def next(self): return _IPY_GameData1.SwigPyIterator_next(self)  
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    def __next__(self): return _IPY_GameData1.SwigPyIterator___next__(self)  
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    def previous(self): return _IPY_GameData1.SwigPyIterator_previous(self)  
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    def advance(self, *args): return _IPY_GameData1.SwigPyIterator_advance(self, *args)  
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    def __eq__(self, *args): return _IPY_GameData1.SwigPyIterator___eq__(self, *args)  
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    def __ne__(self, *args): return _IPY_GameData1.SwigPyIterator___ne__(self, *args)  
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    def __iadd__(self, *args): return _IPY_GameData1.SwigPyIterator___iadd__(self, *args)  
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    def __isub__(self, *args): return _IPY_GameData1.SwigPyIterator___isub__(self, *args)  
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    def __add__(self, *args): return _IPY_GameData1.SwigPyIterator___add__(self, *args)  
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    def __sub__(self, *args): return _IPY_GameData1.SwigPyIterator___sub__(self, *args)  
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    def __iter__(self): return self  
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SwigPyIterator_swigregister = _IPY_GameData1.SwigPyIterator_swigregister  
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SwigPyIterator_swigregister(SwigPyIterator)  
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class IntVector(_object):  
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    __swig_setmethods__ = {}  
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    __setattr__ = lambda self, name, value: _swig_setattr(self, IntVector, name, value)  
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    __swig_getmethods__ = {}  
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    __getattr__ = lambda self, name: _swig_getattr(self, IntVector, name)  
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    __repr__ = _swig_repr  
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    def iterator(self): return _IPY_GameData1.IntVector_iterator(self)  
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    def __iter__(self): return self.iterator()  
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    def __nonzero__(self): return _IPY_GameData1.IntVector___nonzero__(self)  
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    def __bool__(self): return _IPY_GameData1.IntVector___bool__(self)  
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    def __len__(self): return _IPY_GameData1.IntVector___len__(self)  
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    def pop(self): return _IPY_GameData1.IntVector_pop(self)  
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    def __getslice__(self, *args): return _IPY_GameData1.IntVector___getslice__(self, *args)  
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    def __setslice__(self, *args): return _IPY_GameData1.IntVector___setslice__(self, *args)  
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    def __delslice__(self, *args): return _IPY_GameData1.IntVector___delslice__(self, *args)  
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    def __delitem__(self, *args): return _IPY_GameData1.IntVector___delitem__(self, *args)  
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    def __getitem__(self, *args): return _IPY_GameData1.IntVector___getitem__(self, *args)  
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    def __setitem__(self, *args): return _IPY_GameData1.IntVector___setitem__(self, *args)  
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    def append(self, *args): return _IPY_GameData1.IntVector_append(self, *args)  
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    def empty(self): return _IPY_GameData1.IntVector_empty(self)  
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    def size(self): return _IPY_GameData1.IntVector_size(self)  
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    def clear(self): return _IPY_GameData1.IntVector_clear(self)  
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    def swap(self, *args): return _IPY_GameData1.IntVector_swap(self, *args)  
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    def get_allocator(self): return _IPY_GameData1.IntVector_get_allocator(self)  
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    def begin(self): return _IPY_GameData1.IntVector_begin(self)  
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    def end(self): return _IPY_GameData1.IntVector_end(self)  
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    def rbegin(self): return _IPY_GameData1.IntVector_rbegin(self)  
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    def rend(self): return _IPY_GameData1.IntVector_rend(self)  
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    def pop_back(self): return _IPY_GameData1.IntVector_pop_back(self)  
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    def erase(self, *args): return _IPY_GameData1.IntVector_erase(self, *args)  
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    def __init__(self, *args):   
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        this = _IPY_GameData1.new_IntVector(*args)  
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        try: self.this.append(this)  
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        except: self.this = this  
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    def push_back(self, *args): return _IPY_GameData1.IntVector_push_back(self, *args)  
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    def front(self): return _IPY_GameData1.IntVector_front(self)  
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    def back(self): return _IPY_GameData1.IntVector_back(self)  
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    def assign(self, *args): return _IPY_GameData1.IntVector_assign(self, *args)  
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    def resize(self, *args): return _IPY_GameData1.IntVector_resize(self, *args)  
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    def insert(self, *args): return _IPY_GameData1.IntVector_insert(self, *args)  
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    def reserve(self, *args): return _IPY_GameData1.IntVector_reserve(self, *args)  
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    def capacity(self): return _IPY_GameData1.IntVector_capacity(self)  
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    __swig_destroy__ = _IPY_GameData1.delete_IntVector  
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    __del__ = lambda self : None;  
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IntVector_swigregister = _IPY_GameData1.IntVector_swigregister  
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IntVector_swigregister(IntVector)  
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class DoubleVector(_object):  
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    __swig_setmethods__ = {}  
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    __setattr__ = lambda self, name, value: _swig_setattr(self, DoubleVector, name, value)  
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    __swig_getmethods__ = {}  
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    __getattr__ = lambda self, name: _swig_getattr(self, DoubleVector, name)  
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    __repr__ = _swig_repr  
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    def iterator(self): return _IPY_GameData1.DoubleVector_iterator(self)  
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    def __iter__(self): return self.iterator()  
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    def __nonzero__(self): return _IPY_GameData1.DoubleVector___nonzero__(self)  
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    def __bool__(self): return _IPY_GameData1.DoubleVector___bool__(self)  
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    def __len__(self): return _IPY_GameData1.DoubleVector___len__(self)  
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    def pop(self): return _IPY_GameData1.DoubleVector_pop(self)  
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    def __getslice__(self, *args): return _IPY_GameData1.DoubleVector___getslice__(self, *args)  
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    def __setslice__(self, *args): return _IPY_GameData1.DoubleVector___setslice__(self, *args)  
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    def __delslice__(self, *args): return _IPY_GameData1.DoubleVector___delslice__(self, *args)  
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    def __delitem__(self, *args): return _IPY_GameData1.DoubleVector___delitem__(self, *args)  
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    def __getitem__(self, *args): return _IPY_GameData1.DoubleVector___getitem__(self, *args)  
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    def __setitem__(self, *args): return _IPY_GameData1.DoubleVector___setitem__(self, *args)  
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    def append(self, *args): return _IPY_GameData1.DoubleVector_append(self, *args)  
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    def empty(self): return _IPY_GameData1.DoubleVector_empty(self)  
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    def size(self): return _IPY_GameData1.DoubleVector_size(self)  
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    def clear(self): return _IPY_GameData1.DoubleVector_clear(self)  
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    def swap(self, *args): return _IPY_GameData1.DoubleVector_swap(self, *args)  
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    def get_allocator(self): return _IPY_GameData1.DoubleVector_get_allocator(self)  
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    def begin(self): return _IPY_GameData1.DoubleVector_begin(self)  
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    def end(self): return _IPY_GameData1.DoubleVector_end(self)  
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    def rbegin(self): return _IPY_GameData1.DoubleVector_rbegin(self)  
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    def rend(self): return _IPY_GameData1.DoubleVector_rend(self)  
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    def pop_back(self): return _IPY_GameData1.DoubleVector_pop_back(self)  
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    def erase(self, *args): return _IPY_GameData1.DoubleVector_erase(self, *args)  
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    def __init__(self, *args):   
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        this = _IPY_GameData1.new_DoubleVector(*args)  
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        try: self.this.append(this)  
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        except: self.this = this  
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    def push_back(self, *args): return _IPY_GameData1.DoubleVector_push_back(self, *args)  
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    def front(self): return _IPY_GameData1.DoubleVector_front(self)  
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    def back(self): return _IPY_GameData1.DoubleVector_back(self)  
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    def assign(self, *args): return _IPY_GameData1.DoubleVector_assign(self, *args)  
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    def resize(self, *args): return _IPY_GameData1.DoubleVector_resize(self, *args)  
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    def insert(self, *args): return _IPY_GameData1.DoubleVector_insert(self, *args)  
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    def reserve(self, *args): return _IPY_GameData1.DoubleVector_reserve(self, *args)  
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    def capacity(self): return _IPY_GameData1.DoubleVector_capacity(self)  
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    __swig_destroy__ = _IPY_GameData1.delete_DoubleVector  
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    __del__ = lambda self : None;  
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DoubleVector_swigregister = _IPY_GameData1.DoubleVector_swigregister  
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DoubleVector_swigregister(DoubleVector)  
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class PairInt(_object):  
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    __swig_setmethods__ = {}  
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    __setattr__ = lambda self, name, value: _swig_setattr(self, PairInt, name, value)  
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    __swig_getmethods__ = {}  
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    __getattr__ = lambda self, name: _swig_getattr(self, PairInt, name)  
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    __repr__ = _swig_repr  
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    def __init__(self, *args):   
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        this = _IPY_GameData1.new_PairInt(*args)  
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        try: self.this.append(this)  
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        except: self.this = this  
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    __swig_setmethods__["first"] = _IPY_GameData1.PairInt_first_set  
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    __swig_getmethods__["first"] = _IPY_GameData1.PairInt_first_get  
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    if _newclass:first = _swig_property(_IPY_GameData1.PairInt_first_get, _IPY_GameData1.PairInt_first_set)  
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    __swig_setmethods__["second"] = _IPY_GameData1.PairInt_second_set  
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    __swig_getmethods__["second"] = _IPY_GameData1.PairInt_second_get  
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    if _newclass:second = _swig_property(_IPY_GameData1.PairInt_second_get, _IPY_GameData1.PairInt_second_set)  
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    def __len__(self): return 2  
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    def __repr__(self): return str((self.first, self.second))  
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    def __getitem__(self, index):   
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      if not (index % 2):   
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        return self.first  
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      else:  
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        return self.second  
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    def __setitem__(self, index, val):  
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      if not (index % 2):   
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        self.first = val  
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      else:  
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        self.second = val  
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    __swig_destroy__ = _IPY_GameData1.delete_PairInt  
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    __del__ = lambda self : None;  
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PairInt_swigregister = _IPY_GameData1.PairInt_swigregister  
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PairInt_swigregister(PairInt)  
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class IPY_ChinExp(_object):  
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    __swig_setmethods__ = {}  
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    __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_ChinExp, name, value)  
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    __swig_getmethods__ = {}  
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    __getattr__ = lambda self, name: _swig_getattr(self, IPY_ChinExp, name)  
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    def __init__(self, *args, **kwargs): raise AttributeError("No constructor defined - class is abstract")  
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    __repr__ = _swig_repr  
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    def GetLV(self): return _IPY_GameData1.IPY_ChinExp_GetLV(self)  
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    def GetTotalExp(self): return _IPY_GameData1.IPY_ChinExp_GetTotalExp(self)  
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    def GetReExp(self): return _IPY_GameData1.IPY_ChinExp_GetReExp(self)  
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    def GetReMoney(self): return _IPY_GameData1.IPY_ChinExp_GetReMoney(self)  
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    __swig_destroy__ = _IPY_GameData1.delete_IPY_ChinExp  
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    __del__ = lambda self : None;  
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IPY_ChinExp_swigregister = _IPY_GameData1.IPY_ChinExp_swigregister  
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IPY_ChinExp_swigregister(IPY_ChinExp)  
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class IPY_BornRefresh(_object):  
 | 
    __swig_setmethods__ = {}  
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    __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_BornRefresh, name, value)  
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    __swig_getmethods__ = {}  
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    __getattr__ = lambda self, name: _swig_getattr(self, IPY_BornRefresh, name)  
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    def __init__(self, *args, **kwargs): raise AttributeError("No constructor defined - class is abstract")  
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    __repr__ = _swig_repr  
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    def GetRefreshID(self): return _IPY_GameData1.IPY_BornRefresh_GetRefreshID(self)  
 | 
    def GetMapID(self): return _IPY_GameData1.IPY_BornRefresh_GetMapID(self)  
 | 
    def GetPosX(self): return _IPY_GameData1.IPY_BornRefresh_GetPosX(self)  
 | 
    def GetPosY(self): return _IPY_GameData1.IPY_BornRefresh_GetPosY(self)  
 | 
    def GetRound(self): return _IPY_GameData1.IPY_BornRefresh_GetRound(self)  
 | 
    def GetCountry(self): return _IPY_GameData1.IPY_BornRefresh_GetCountry(self)  
 | 
    __swig_destroy__ = _IPY_GameData1.delete_IPY_BornRefresh  
 | 
    __del__ = lambda self : None;  
 | 
IPY_BornRefresh_swigregister = _IPY_GameData1.IPY_BornRefresh_swigregister  
 | 
IPY_BornRefresh_swigregister(IPY_BornRefresh)  
 | 
  
 | 
class IPY_GameData(_object):  
 | 
    __swig_setmethods__ = {}  
 | 
    __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GameData, name, value)  
 | 
    __swig_getmethods__ = {}  
 | 
    __getattr__ = lambda self, name: _swig_getattr(self, IPY_GameData, name)  
 | 
    def __init__(self, *args, **kwargs): raise AttributeError("No constructor defined - class is abstract")  
 | 
    __repr__ = _swig_repr  
 | 
    def Clear(self): return _IPY_GameData1.IPY_GameData_Clear(self)  
 | 
    def AddFromPack(self, *args): return _IPY_GameData1.IPY_GameData_AddFromPack(self, *args)  
 | 
    def InitShareMemory(self): return _IPY_GameData1.IPY_GameData_InitShareMemory(self)  
 | 
    def ReInitGameData(self, *args): return _IPY_GameData1.IPY_GameData_ReInitGameData(self, *args)  
 | 
    def MakeIndex(self): return _IPY_GameData1.IPY_GameData_MakeIndex(self)  
 | 
    def GetDataMapID(self): return _IPY_GameData1.IPY_GameData_GetDataMapID(self)  
 | 
    def SetMapID(self, *args): return _IPY_GameData1.IPY_GameData_SetMapID(self, *args)  
 | 
    def GetMapID(self): return _IPY_GameData1.IPY_GameData_GetMapID(self)  
 | 
    def SetDataMapID(self, *args): return _IPY_GameData1.IPY_GameData_SetDataMapID(self, *args)  
 | 
    def GetChinDBStoreItemManager(self): return _IPY_GameData1.IPY_GameData_GetChinDBStoreItemManager(self)  
 | 
    def GetPet(self): return _IPY_GameData1.IPY_GameData_GetPet(self)  
 | 
    def GetChinNPC(self): return _IPY_GameData1.IPY_GameData_GetChinNPC(self)  
 | 
    def GetChinSkill(self): return _IPY_GameData1.IPY_GameData_GetChinSkill(self)  
 | 
    def GetChinNPCRefresh(self): return _IPY_GameData1.IPY_GameData_GetChinNPCRefresh(self)  
 | 
    def GetChinRepeatEvent(self): return _IPY_GameData1.IPY_GameData_GetChinRepeatEvent(self)  
 | 
    def GetChinEffectRefresh(self): return _IPY_GameData1.IPY_GameData_GetChinEffectRefresh(self)  
 | 
    def GetChinMap(self): return _IPY_GameData1.IPY_GameData_GetChinMap(self)  
 | 
    def GetMap(self): return _IPY_GameData1.IPY_GameData_GetMap(self)  
 | 
    def GetChinItem(self): return _IPY_GameData1.IPY_GameData_GetChinItem(self)  
 | 
    def GetChinShopItem(self): return _IPY_GameData1.IPY_GameData_GetChinShopItem(self)  
 | 
    def GetFlyObjBaseInfo(self): return _IPY_GameData1.IPY_GameData_GetFlyObjBaseInfo(self)  
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    def GetPetDataByID(self, *args): return _IPY_GameData1.IPY_GameData_GetPetDataByID(self, *args)  
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    def GetPetExpByLV(self, *args): return _IPY_GameData1.IPY_GameData_GetPetExpByLV(self, *args)  
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    def GetNPC_Pet_ItemByNPCID(self, *args): return _IPY_GameData1.IPY_GameData_GetNPC_Pet_ItemByNPCID(self, *args)  
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    def GetNPC_Pet_ItemByEggID(self, *args): return _IPY_GameData1.IPY_GameData_GetNPC_Pet_ItemByEggID(self, *args)  
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    def GetPetGradeByGrade(self, *args): return _IPY_GameData1.IPY_GameData_GetPetGradeByGrade(self, *args)  
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    def GetPetFriendlinessByFriendliness(self, *args): return _IPY_GameData1.IPY_GameData_GetPetFriendlinessByFriendliness(self, *args)  
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    def GetExpByLv(self, *args): return _IPY_GameData1.IPY_GameData_GetExpByLv(self, *args)  
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    def GetSkillBySkillID(self, *args): return _IPY_GameData1.IPY_GameData_GetSkillBySkillID(self, *args)  
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    def FindSkillByType(self, *args): return _IPY_GameData1.IPY_GameData_FindSkillByType(self, *args)  
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    def GetBornRefreshCount(self): return _IPY_GameData1.IPY_GameData_GetBornRefreshCount(self)  
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    def GetBornRefreshByIndex(self, *args): return _IPY_GameData1.IPY_GameData_GetBornRefreshByIndex(self, *args)  
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    def FilterShopItemByShopType(self, *args): return _IPY_GameData1.IPY_GameData_FilterShopItemByShopType(self, *args)  
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    def GetFilterShopItemByIndex(self, *args): return _IPY_GameData1.IPY_GameData_GetFilterShopItemByIndex(self, *args)  
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    def GetFilterShopItemCount(self): return _IPY_GameData1.IPY_GameData_GetFilterShopItemCount(self)  
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    def GetItemCount(self): return _IPY_GameData1.IPY_GameData_GetItemCount(self)  
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    def GetItemAt(self, *args): return _IPY_GameData1.IPY_GameData_GetItemAt(self, *args)  
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    def FilterItemByType(self, *args): return _IPY_GameData1.IPY_GameData_FilterItemByType(self, *args)  
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    def GetFilterItemCount(self): return _IPY_GameData1.IPY_GameData_GetFilterItemCount(self)  
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    def GetFilterItem(self, *args): return _IPY_GameData1.IPY_GameData_GetFilterItem(self, *args)  
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    def GetEquipCount(self): return _IPY_GameData1.IPY_GameData_GetEquipCount(self)  
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    def GetEquipAt(self, *args): return _IPY_GameData1.IPY_GameData_GetEquipAt(self, *args)  
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    def GetItemByTypeID(self, *args): return _IPY_GameData1.IPY_GameData_GetItemByTypeID(self, *args)  
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    def GetMixItemByLVType(self, *args): return _IPY_GameData1.IPY_GameData_GetMixItemByLVType(self, *args)  
 | 
    def GetBuildEquipByID(self, *args): return _IPY_GameData1.IPY_GameData_GetBuildEquipByID(self, *args)  
 | 
    def GetSuiteActivationByEquipID(self, *args): return _IPY_GameData1.IPY_GameData_GetSuiteActivationByEquipID(self, *args)  
 | 
    def GetSuiteEffectBySuiteID(self, *args): return _IPY_GameData1.IPY_GameData_GetSuiteEffectBySuiteID(self, *args)  
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    def GetTransportCount(self): return _IPY_GameData1.IPY_GameData_GetTransportCount(self)  
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    def GetTransportAt(self, *args): return _IPY_GameData1.IPY_GameData_GetTransportAt(self, *args)  
 | 
    def FindTransportByID(self, *args): return _IPY_GameData1.IPY_GameData_FindTransportByID(self, *args)  
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    def FindNPCDataByID(self, *args): return _IPY_GameData1.IPY_GameData_FindNPCDataByID(self, *args)  
 | 
    def FilterMapNPCByLV(self, *args): return _IPY_GameData1.IPY_GameData_FilterMapNPCByLV(self, *args)  
 | 
    def GetFindMapNPCByLVCount(self): return _IPY_GameData1.IPY_GameData_GetFindMapNPCByLVCount(self)  
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    def GetFindMapNPCByLVAt(self, *args): return _IPY_GameData1.IPY_GameData_GetFindMapNPCByLVAt(self, *args)  
 | 
    def FindDBStoreItem(self, *args): return _IPY_GameData1.IPY_GameData_FindDBStoreItem(self, *args)  
 | 
    def GetNPCRefreshByNPCTypeID(self, *args): return _IPY_GameData1.IPY_GameData_GetNPCRefreshByNPCTypeID(self, *args)  
 | 
    def GetRefreshPoint(self, *args): return _IPY_GameData1.IPY_GameData_GetRefreshPoint(self, *args)  
 | 
    def GetRefreshPointCount(self): return _IPY_GameData1.IPY_GameData_GetRefreshPointCount(self)  
 | 
    def GetMissionDeleteCount(self): return _IPY_GameData1.IPY_GameData_GetMissionDeleteCount(self)  
 | 
    def GetMissionDelete(self, *args): return _IPY_GameData1.IPY_GameData_GetMissionDelete(self, *args)  
 | 
    def GetMissionDeleteByID(self, *args): return _IPY_GameData1.IPY_GameData_GetMissionDeleteByID(self, *args)  
 | 
    __swig_destroy__ = _IPY_GameData1.delete_IPY_GameData  
 | 
    __del__ = lambda self : None;  
 | 
IPY_GameData_swigregister = _IPY_GameData1.IPY_GameData_swigregister  
 | 
IPY_GameData_swigregister(IPY_GameData)  
 | 
  
 | 
  
 | 
def GetGameData():  
 | 
  return _IPY_GameData1.GetGameData()  
 | 
GetGameData = _IPY_GameData1.GetGameData  
 | 
# This file is compatible with both classic and new-style classes.  
 | 
  
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