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#!/usr/bin/python
# -*- coding: GBK -*-
#
#
##@package PlayerViewCacheTube.py
#
# @todo:Íæ¼ÒÊý¾Ý»º´æ µØÍ¼·þÎñÆ÷´¦ÀíÄ£¿é
#
# @author xmnathan
# @date 2010-01-01 21:30
# @version 1.0
# @note:
#------------------------------------------------------------------------------ 
#"""Version = 2017-11-27 22:30"""
#------------------------------------------------------------------------------ 
import ChConfig
import GameWorld
import ShareDefine
import NetPackCommon
import PlayerControl
import IPY_GameWorld
import ChPyNetSendPack
import ChMapToGamePyPack
import PlayerMagicWeapon
import Operate_EquipStone
import Operate_EquipWash
import PlayerAttrFruit
import ItemControler
import IpyGameDataPY
import PlayerHorse
import ChEquip
import FBCommon
import BossHurtMng
import ItemCommon
import PyGameData
import PlayerTJG
import SkillShell
import GameObj
 
import time
import json
 
Def_Process_Tick = "ProcessPlayerCache"
 
def OnPlayerLogOut(curPlayer, tick):
    ##Íæ¼ÒÏÂÏßͬ²½
    UpdateGameServerPlayerCache(curPlayer, tick, True)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipViewCacheState, 0)
    return
 
def ProcessCache(curPlayer, tick):
    ##Íæ¼ÒÔÚÏß¶¨Ê±Í¬²½
    lastTick = curPlayer.GetDictByKey(Def_Process_Tick)
    if not lastTick:
        curPlayer.SetDict(Def_Process_Tick, tick)
        return
    if tick - lastTick < 5 * 60 * 1000: # Í¬²½Íæ¼Ò»º´æ¼ä¸ô
        return
    UpdateGameServerPlayerCache(curPlayer, tick, False)
    return
 
##¸üÐÂÍæ¼Òµ±Ç°ÏêϸÐÅÏ¢µ½GameServer
#  @param curPlayer, tick
#  @return None
def UpdateGameServerPlayerCache(curPlayer, tick, IsLogouting=False):
    if PlayerTJG.GetIsTJG(curPlayer):
        # ÍÑ»ú²»´¦Àí
        return
    curPlayer.SetDict(Def_Process_Tick, tick)
    #»ñÈ¡µ±Ç°Íæ¼Ò»º´æÊý¾Ý
    PropData, PlusData = GetPlayerPropPlusCache(curPlayer)
    itemDataDict = __GetPlayerItemDataCache(curPlayer)
    
    #ͬ²½·¢Ë͵½GameServer
    sendPack = ChMapToGamePyPack.tagMGUpdatePlayerCache()
    sendPack.PlayerID = curPlayer.GetPlayerID()
    sendPack.PlayerLV = curPlayer.GetLV()
    sendPack.IsLogouting = IsLogouting #֪ͨ±¾´Îͬ²½ÊÇ·ñÏÂÏßǰ±£´æ
    sendPack.OffTime = int(time.time())    # ×îºóÒ»´Î·¢Ëͼ´µ±×öÀëÏßʱ¼ä
    sendPack.PropData = PropData
    sendPack.PropDataSize = len(sendPack.PropData)
    sendPack.PlusData = PlusData
    sendPack.PlusDataSize = len(sendPack.PlusData)
    for classLV, itemData in itemDataDict.items():
        setattr(sendPack, "ItemData%s" % classLV, itemData)
        setattr(sendPack, "ItemDataSize%s" % classLV, len(itemData))
    #GameWorld.DebugLog("ͬ²½»º´æ: %s" % sendPack.OutputString())
    NetPackCommon.SendPyPackToGameServer(sendPack)
    return
 
def __GetPlayerItemDataCache(curPlayer):
    ## ×°±¸¼°×°±¸Î»Ñø³É»º´æ£¬ÓÉÓÚ×°±¸Î»±È½Ï¶à£¬ËùÒÔ°´½×ͬ²½£¬ÖصǵÚÒ»´Îͬ²½ËùÓн×
    
    if not curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipViewCacheState):
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipViewCacheState, 1)
        needSyncClassLVList = xrange(1, IpyGameDataPY.GetFuncCfg('EquipMaxClasslv') + 1)
    else:
        playerID = curPlayer.GetPlayerID()
        needSyncClassLVList = PyGameData.g_equipChangeClassLVInfo.pop(playerID, [])
        
    itemDataDict = {}
    for classLV in needSyncClassLVList:
        itemDataDict[classLV] = __GetPlayerEquipClassDataCache(curPlayer, classLV)
        
    return itemDataDict
 
def __GetPlayerEquipClassDataCache(curPlayer, classLV):
    ## »ñÈ¡¾³½ç½××°±¸»º´æÊý¾Ý
    ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('EquipPlaceIndexMap', {'ClassLV':classLV}, True)
    if not ipyDataList:
        return "{}"
    
    packType = IPY_GameWorld.rptEquip
    equipPack = curPlayer.GetItemManager().GetPack(packType)
    classItemDataDict = {}
    for ipyData in ipyDataList:
        index = ipyData.GetGridIndex()
        
        curEquip = equipPack.GetAt(index)
        if not curEquip or curEquip.IsEmpty():
            continue
        
        itemDict = {}
        itemDict["ItemID"] = curEquip.GetItemTypeID()
        userData = curEquip.GetUserData()
        if userData and userData != "{}":
            itemDict["UserData"] = userData
            
        classItemDataDict[index] = itemDict
        classLV = ItemCommon.GetItemClassLV(curEquip)
        if not classLV:
            continue
        
        #²¿Î»ÉýÐÇÊý¾Ý
        equipStar = ChEquip.GetEquipPartStarByRank(curPlayer, index, curEquip)
        if equipStar:
            itemDict["Star"] = equipStar
            
        #²¿Î»Ç¿»¯Êý¾Ý
        equipPartPlusLV = ChEquip.GetEquipPartPlusLV(curPlayer, packType, index)
        equipPartPlusEvolveLV = ChEquip.GetEquipPartPlusEvolveLV(curPlayer, packType, index)
        if equipPartPlusLV:
            itemDict["PlusLV"] = equipPartPlusLV
        if equipPartPlusEvolveLV:
            itemDict["EvolveLV"] = equipPartPlusEvolveLV
            
        #²¿Î»±¦Ê¯Êý¾Ý
        stoneIDList = Operate_EquipStone.GetEquipIndexStoneIDList(curPlayer, index)
        if stoneIDList and stoneIDList.count(0) != len(stoneIDList):
            itemDict["Stone"] = stoneIDList
            
        #²¿Î»Ï´Á·Êý¾Ý
        washLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashLV % index)
        valueList = []
        for attrNum in xrange(1, Operate_EquipWash.Def_EquipWashMaxAttrCount + 1):
            value = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashValue % (index, attrNum))
            valueList.append(value)
        if valueList and valueList.count(0) != len(valueList):
            itemDict["Wash"] = {"LV":washLV, "Value":valueList}
             
    return json.dumps(classItemDataDict, ensure_ascii=False).replace(" ", "")
 
def GetPlayerPropPlusCache(curPlayer):
    #Íæ¼ÒÊôÐÔ»º´æ
    curPlayerPropDict = {}
    curPlayerPropDict["AccID"] = curPlayer.GetAccID()
    curPlayerPropDict["LV"] = curPlayer.GetLV()
    curPlayerPropDict["RealmLV"] = curPlayer.GetOfficialRank()
    curPlayerPropDict["Job"] = curPlayer.GetJob()
    curPlayerPropDict["VIPLV"] = curPlayer.GetVIPLv()
    curPlayerPropDict["Name"] = curPlayer.GetPlayerName()
    curPlayerPropDict["FamilyID"] = curPlayer.GetFamilyID()
    curPlayerPropDict["FamilyName"] = curPlayer.GetFamilyName()
    curPlayerPropDict["TitleID"] = PlayerControl.GetTitleID(curPlayer)
    curPlayerPropDict["CoupleName"] = PlayerControl.GetCoupleName(curPlayer)
    curPlayerPropDict["FightPower"] = PlayerControl.GetFightPower(curPlayer)
    curPlayerPropDict["AppID"] = GameWorld.GetPlayerPlatform(curPlayer)
    curPlayerPropDict["EquipShowSwitch"] = curPlayer.GetEquipShowSwitch()
    curPlayerPropDict["EquipShowID"] = __GetEquipShowIDList(curPlayer)
    curPlayerPropDict["ServerGroupID"] = PlayerControl.GetPlayerServerGroupID(curPlayer)
    curPlayerPropDict["LingGenPoint"] = [PlayerControl.GetMetal(curPlayer), PlayerControl.GetWood(curPlayer), PlayerControl.GetWater(curPlayer), 
                                         PlayerControl.GetFire(curPlayer), PlayerControl.GetEarth(curPlayer)]
    
    #Õ½¶·ÊôÐÔ
    curPlayerPropDict["MinAtk"] = curPlayer.GetMinAtk()
    curPlayerPropDict["MaxAtk"] = curPlayer.GetMaxAtk()
    curPlayerPropDict["Def"] = curPlayer.GetDef()
    curPlayerPropDict["MaxHP"] = GameObj.GetMaxHP(curPlayer)
    curPlayerPropDict["Hit"] = curPlayer.GetHit()
    curPlayerPropDict["Miss"] = curPlayer.GetMiss()
    curPlayerPropDict["SkillAtkRate"] = curPlayer.GetSkillAtkRate() # ¼¼Äܹ¥»÷±ÈÀý¼Ó³É
    curPlayerPropDict["SkillAtkRateReduce"] = PlayerControl.GetSkillAtkRateReduce(curPlayer) # ¼¼Äܹ¥»÷±ÈÀý¼õÉÙ
    curPlayerPropDict["LuckyHitRate"] = curPlayer.GetLuckyHitRate() # »áÐÄÒ»»÷¼¸ÂÊ
    curPlayerPropDict["LuckyHitVal"] = curPlayer.GetLuckyHitVal() # »áÐÄÒ»»÷É˺¦¹Ì¶¨Öµ
    curPlayerPropDict["LuckyHitRateReduce"] = PlayerControl.GetLuckyHitRateReduce(curPlayer) # »áÐÄÒ»»÷¸ÅÂÊ¿¹ÐÔ
    curPlayerPropDict["LuckyHitReduce"] = PlayerControl.GetLuckyHitReduce(curPlayer) # »áÐÄÒ»»÷É˺¦¼õÃâ¹Ì¶¨Öµ
    curPlayerPropDict["SuperHitRate"] = curPlayer.GetSuperHitRate() # ±©»÷¸ÅÂÊ
    curPlayerPropDict["SuperHit"] = curPlayer.GetSuperHit() # ±©»÷É˺¦¹Ì¶¨Öµ
    curPlayerPropDict["SuperHitRateReduce"] = PlayerControl.GetSuperHitRateReduce(curPlayer) # ±©»÷¸ÅÂÊ¿¹ÐÔ
    curPlayerPropDict["SuperHitReduce"] = PlayerControl.GetSuperHitReduce(curPlayer) # ±©»÷É˺¦¿¹ÐԹ̶¨Öµ
    curPlayerPropDict["IceAtk"] = curPlayer.GetIceAtk() # ÕæÊµÉ˺¦            ¹Ì¶¨Öµ
    curPlayerPropDict["IceDef"] = curPlayer.GetIceDef() # ÕæÊµÉ˺¦·ÀÓù        ¹Ì¶¨Öµ
    curPlayerPropDict["IgnoreDefRate"] = curPlayer.GetIgnoreDefRate() # ÎÞÊÓ·ÀÓù¼¸ÂÊ
    curPlayerPropDict["IgnoreDefRateReduce"] = PlayerControl.GetIgnoreDefRateReduce(curPlayer) # ÎÞÊÓ·ÀÓù¸ÅÂÊ¿¹ÐÔ
    curPlayerPropDict["IgnoreDefReducePer"] = PlayerControl.GetIgnoreDefReducePer(curPlayer) # ÎÞÊÓ·ÀÓùÉ˺¦¼õÃâ
    curPlayerPropDict["DamagePVE"] = PlayerControl.GetDamagePVE(curPlayer) # É˺¦Êä³ö¼ÆËã¹Ì¶¨ÖµPVE
    curPlayerPropDict["DamagePerPVP"] = PlayerControl.GetDamagePerPVP(curPlayer) # É˺¦Êä³ö¼ÆËã°Ù·Ö±ÈPVP
    curPlayerPropDict["DamagePerPVPReduce"] = PlayerControl.GetDamagePerPVPReduce(curPlayer) # É˺¦Êä³ö¼ÆËã°Ù·Ö±ÈPVP¼õÉÙ
    curPlayerPropDict["DamagePVP"] = PlayerControl.GetDamagePVP(curPlayer) # PVP¹Ì¶¨É˺¦
    curPlayerPropDict["DamagePVPReduce"] = PlayerControl.GetDamagePVPReduce(curPlayer) # PVP¹Ì¶¨¼õÉË
    curPlayerPropDict["FinalHurt"] = PlayerControl.GetFinalHurt(curPlayer) # ×îÖչ̶¨É˺¦Ôö¼Ó
    curPlayerPropDict["FinalHurtReduce"] = PlayerControl.GetFinalHurtReduce(curPlayer) # ×îÖչ̶¨É˺¦¼õÉÙ
    curPlayerPropDict["FinalHurtPer"] = PlayerControl.GetFinalHurtPer(curPlayer) # ×îÖÕÉ˺¦°Ù·Ö±È
    curPlayerPropDict["FinalHurtReducePer"] = PlayerControl.GetFinalHurtReducePer(curPlayer) # ×îÖÕÉ˺¦¼õÉٰٷֱÈ
    curPlayerPropDict["OnlyFinalHurt"] = PlayerControl.GetOnlyFinalHurt(curPlayer) # ¶îÍâÊä³öÉ˺¦
    curPlayerPropDict["DamChanceDef"] = PlayerControl.GetDamChanceDef(curPlayer) # 20%µÄ¸ÅÂʵÖÓùÉ˺¦±ÈÂÊ
    curPlayerPropDict["NPCHurtAddPer"] = PlayerControl.GetNPCHurtAddPer(curPlayer) # ¶Ô¹ÖÎïÉ˺¦¼Ó³É
    curPlayerPropDict["AtkBackHPPer"] = PlayerControl.GetAtkBackHPPer(curPlayer) # ¹¥»÷»Ø¸´ÑªÁ¿¹Ì¶¨Öµ
    curPlayerPropDict["PVPAtkBackHP"] = PlayerControl.GetPVPAtkBackHP(curPlayer) # PVP¹¥»÷»ØÑª
    curPlayerPropDict["FaintRate"] = PlayerControl.GetFaintRate(curPlayer) # ´¥·¢»÷ÔÎ
    curPlayerPropDict["FaintDefRate"] = PlayerControl.GetFaintDefRate(curPlayer) # »÷Ôεֿ¹
    
    #ÍÆËÍÌáÐÑ
    curPlayerPropDict[ChConfig.Def_PDict_GeTuiSet] = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GeTuiSet)
    curPlayerPropDict[ChConfig.Def_PDict_NoGeTuiTime] = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_NoGeTuiTime)
    
    # ¸÷À๦ÄÜ BOSS´ÎÊý, BOSSÏà¹Ø¶ÔÓ¦B.BossÐÅÏ¢.xlsxµÄCntMark
    # ·âħ̳ʣÓà´ÎÊý
    enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % ChConfig.Def_FBMapID_SealDemon)
    maxCnt = FBCommon.GetEnterFBMaxCnt(curPlayer, ChConfig.Def_FBMapID_SealDemon)
    curPlayerPropDict['CntMark_%s' % ChConfig.Def_FBMapID_SealDemon] = max(maxCnt - enterCnt, 0)
    # ÖïÏÉBOSSÊ£Óà´ÎÊý
    enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % ChConfig.Def_FBMapID_ZhuXianBoss)
    maxCnt = FBCommon.GetEnterFBMaxCnt(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss)
    curPlayerPropDict['CntMark_%s' % ChConfig.Def_FBMapID_ZhuXianBoss] = max(maxCnt - enterCnt, 0)
    # ÊÀ½çBOSSÊ£Óà´ÎÊý
    curPlayerPropDict['CntMark_%s' % ShareDefine.Def_Boss_Func_World] = BossHurtMng.GetCanKillBossCnt(curPlayer, ShareDefine.Def_Boss_Func_World)[0]
    # BOSSÖ®¼ÒÊ£Óà´ÎÊý
    curPlayerPropDict['CntMark_%s' % ShareDefine.Def_Boss_Func_Home] = BossHurtMng.GetCanKillBossCnt(curPlayer, ShareDefine.Def_Boss_Func_Home)[0]
    # ÉñÊÞBOSSÊ£Óà´ÎÊý
    curPlayerPropDict['CntMark_%s' % ShareDefine.Def_Boss_Func_Dogz] = BossHurtMng.GetCanKillBossCnt(curPlayer, ShareDefine.Def_Boss_Func_Dogz)[0]
    
    #-----------
    #À©Õ¹ÊôÐÔ»º´æ
    curPlayerPlusDict = {}
    
    #¸÷Ä£¿éÕ½Á¦
    fightPowerDict = {}
    for mfpType in ShareDefine.ModuleFightPowerTypeList:
        fightPower = PlayerControl.GetMFPFightPower(curPlayer, mfpType)
        if fightPower:
            fightPowerDict["%s" % mfpType] = fightPower
    curPlayerPlusDict["FightPowerDict"] = fightPowerDict
    
    #×°±¸»ã×ÜÐÅÏ¢
    curPlayerPlusDict["EquipOrangeCount"] = ChEquip.GetEquipOrangeCount(curPlayer)
    curPlayerPlusDict["TotalEquipStar"] = ChEquip.GetTotalEquipStars(curPlayer)
    curPlayerPlusDict["TotalPlusLV"] = ChEquip.GetTotalPlusLV(curPlayer)
    curPlayerPlusDict["TotalPlusEvolveLV"] = ChEquip.GetTotalPlusEvolveLV(curPlayer)
    curPlayerPlusDict["TotalStoneLV"] = Operate_EquipStone.GetTotalStoneLV(curPlayer)
    curPlayerPlusDict["TotalEquipWashLV"] = Operate_EquipWash.GetTotalEquipWashLV(curPlayer)
    #Ö÷¶¯¼¼ÄÜ×ܵȼ¶
    curPlayerPlusDict["TotalSkillLV"] = SkillShell.GetAllSkillLV(curPlayer, ChConfig.Def_SkillFuncType_FbSkill)
    #Áé³èÊý¾Ý
    curPlayerPlusDict["Pet"] = __GetPetInfo(curPlayer)
    
    #×øÆïÊý¾Ý
    curPlayerPlusDict["Horse"] = __GetHorseInfo(curPlayer)
    
    #ÉñÆ÷Êý¾Ý
    curPlayerPlusDict["GodWeapon"] = __GetGodWeaponInfo(curPlayer)
    
    #·ûÓ¡Êý¾Ý
    curPlayerPlusDict["Rune"] = __GetRuneInfo(curPlayer)
    
    #·¨±¦Êý¾Ý
    curPlayerPlusDict["MagicWeapon"] = __GetMagicWeaponInfo(curPlayer)
    
    #»êʯ¡¢µ¤Ò©Ê¹ÓøöÊý
    curPlayerPlusDict["Fruit"] = PlayerAttrFruit.GetAttrFruitEatCntDict(curPlayer)
    
    PropData = json.dumps(curPlayerPropDict, ensure_ascii=False).replace(" ", "")
    PlusData = json.dumps(curPlayerPlusDict, ensure_ascii=False).replace(" ", "")
    return PropData, PlusData
 
def __GetEquipShowIDList(curPlayer):
    ## »ñÈ¡Íâ¹Û×°±¸IDÁбí
    equipShowIDList = []
    indexList = range(10) + PlayerControl.GetFaceEquipIndexList(curPlayer) # ÔÝдËÀǰ10¸öÎïÆ· + Õ¹Ê¾µÄ¾³½ç×°±¸²¿Î»
    equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
    for index in indexList:
        curEquip = equipPack.GetAt(index)
        if not curEquip or curEquip.IsEmpty():
            continue
        equipShowIDList.append(curEquip.GetItemTypeID())
    return equipShowIDList
 
## Áé³èÐÅÏ¢
def __GetPetInfo(curPlayer):
    petInfo = {}
    petClassLVList = []
    equipPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptPet)
    for index in xrange(equipPack.GetCount()):
        packItem = equipPack.GetAt(index)
        if not packItem or packItem.IsEmpty():
            continue
        petNPCID = packItem.GetUserAttr(ShareDefine.Def_IudetPet_NPCID)
        classLV = packItem.GetUserAttr(ShareDefine.Def_IudetPet_ClassLV)
        petClassLVList.append({"id":petNPCID, 'lv':classLV})
        
    petInfo["PetLV"] = petClassLVList
    petInfo["AtkSpeed"] = PlayerControl.GetAtkSpeed(curPlayer)
    return petInfo
 
## ×øÆïÐÅÏ¢
def __GetHorseInfo(curPlayer):
    skinEndTimeInfo = {}
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for index in xrange(ipyDataMgr.GetHorseSkinPlusCount()):
        skinPlusIpyData = ipyDataMgr.GetHorseSkinPlusByIndex(index)
        skinID = skinPlusIpyData.GetID()
        if not skinPlusIpyData.GetSkinValidTime():
            continue
        skinEndTimeInfo[skinID] = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorserSkinEndTime % skinID)
    horseInfo = {"LV":curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorserLV),
                 "EatItemCount":curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorserEatItemCount),
                 "SkinPlusStateList":PlayerHorse.GetHorseSkinPlusStateList(curPlayer),
                 "SkinEndTimeInfo":skinEndTimeInfo,
                 }
    return horseInfo
 
## ÉñÆ÷ÐÅÏ¢
def __GetGodWeaponInfo(curPlayer):
    godWeaponDict = {}
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    maxType = ipyDataMgr.GetGodWeaponByIndex(ipyDataMgr.GetGodWeaponCount() - 1).GetType()
    for gwType in xrange(1, maxType + 1):
        gwLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % gwType)
        if gwLV:
            godWeaponDict[gwType] = gwLV
    return godWeaponDict
 
## ·ûÓ¡ÐÅÏ¢
def __GetRuneInfo(curPlayer):
    #runeDict = {}
    maxLV = 0
    runeHoleCnt = IpyGameDataPY.GetFuncCfg("RuneUnlock", 4)
    for holeNum in xrange(1, runeHoleCnt + 1):
        runeData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Rune_Data % holeNum, 0)
        if not runeData:
            continue
        #runeItemID = ItemControler.GetRuneItemID(runeData)
        runeItemPlusLV = ItemControler.GetRuneItemPlusLV(runeData)
        #runeDict[holeNum] = [runeItemID, runeItemPlusLV]
        maxLV += runeItemPlusLV
    return maxLV
 
## ·¨±¦ÐÅÏ¢
def __GetMagicWeaponInfo(curPlayer):
    mwDict = {}
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for i in xrange(ipyDataMgr.GetTreasureCount()):
        treasureIpyData = ipyDataMgr.GetTreasureByIndex(i)
        magicWeaponID = treasureIpyData.GetID()
        treasureType = treasureIpyData.GetTreasureType()
        if PlayerMagicWeapon.GetIsActiveMagicWeapon(curPlayer, magicWeaponID):
            mwDict[treasureType] = mwDict.get(treasureType, 0) + 1
            
    return mwDict
 
#//A2 12 ²é¿´Íæ¼ÒÏêϸÐÅÏ¢#tagCMViewPlayerInfo
#struct tagCMViewPlayerInfo
#{
#    tagHead        Head;
#    DWORD        PlayerID;
#    BYTE        EquipClassLV;    //´óÓÚ0Ϊ²é¿´Ö¸¶¨¾³½ç½××°±¸ÐÅÏ¢,  0Ϊ²é¿´Ä¬ÈÏÐÅÏ¢
#};
def OnCMViewPlayerInfo(index, clientPack, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    
    findPlayerID = clientPack.PlayerID
    equipClassLV = clientPack.EquipClassLV
    findPlayer = GameWorld.GetPlayerManager().FindPlayerByID(findPlayerID)
    if findPlayer:
        if equipClassLV:
            sendPack = ChPyNetSendPack.tagSCPlayerEquipCacheResult()
            sendPack.PlayerID = findPlayerID
            sendPack.EquipClassLV = equipClassLV
            sendPack.ItemData = __GetPlayerEquipClassDataCache(findPlayer, equipClassLV)
            sendPack.ItemDataSize = len(sendPack.ItemData)
            NetPackCommon.SendFakePack(curPlayer, sendPack)
            return
        
        #±¾µØÍ¼Íæ¼ÒÖ±½Ó·µ»Ø
        PropData, PlusData = GetPlayerPropPlusCache(findPlayer)
        sendPack = ChPyNetSendPack.tagSCQueryPlayerCacheResult()
        sendPack.PlayerID = findPlayerID
        sendPack.PropData = PropData
        sendPack.PropDataSize = len(sendPack.PropData)
        sendPack.ItemData = ""
        sendPack.ItemDataSize = len(sendPack.ItemData)
        sendPack.PlusData = PlusData
        sendPack.PlusDataSize = len(sendPack.PlusData)
        #GameWorld.DebugLog('ViewCache### OnCMViewPlayerInfo len: %s , sendPack: %s' % (sendPack.GetLength(), sendPack.OutputString()))
        NetPackCommon.SendFakePack(curPlayer, sendPack)
        return
    #·¢Ë͵½GameServerÈ¥²éѯ
    sendPack = ChMapToGamePyPack.tagMGQueryPlayerCache()
    sendPack.PlayerID = curPlayer.GetPlayerID()
    sendPack.FindPlayerID = findPlayerID
    sendPack.EquipClassLV = equipClassLV
    
    NetPackCommon.SendPyPackToGameServer(sendPack)  
    return