#!/usr/bin/python  
 | 
# -*- coding: GBK -*-  
 | 
#---------------------------------------------------------------------  
 | 
#  
 | 
#---------------------------------------------------------------------  
 | 
##@package Player_Attack_SummonNPC  
 | 
# Íæ¼Ò¹¥»÷ÕÙ»½NPC  
 | 
#  
 | 
# @author eggxp  
 | 
# @date 2010-4-20  
 | 
# @version 1.9  
 | 
#  
 | 
# ÐÞ¸Äʱ¼ä ÐÞ¸ÄÈË ÐÞ¸ÄÄÚÈÝ  
 | 
# @change: "2010-05-12 18:30" zhengyang Ìí¼Ó×¢ÊÍ  
 | 
# @change: "2010-05-28 15:50" chenxuewei Ó¦²ß»®ÁõºèÉúÐèÇó£ºÔö¼Ó½£Ê¥ÏîÄ¿µÄPK¹æÔò  
 | 
# @change: "2010-06-02 10:50" chenxuewei Íæ¼Ò¿ÉÒÔ¹¥»÷Ä¿±êµÄÇé¿öÏ£¬»ñµÃÍæ¼Ò¼äµÄ¹ØÏµÍ³Ò»ÔÚAttackCommon´¦Àí  
 | 
# @change: "2010-09-06 17:30" panwei GetBattleTypeº¯ÊýÐÞ¸Ä, ÐÂÔö²ÎÊý:¹¥»÷·½  
 | 
# @change: "2010-09-27 17:55" panwei È¡ÏûGM²»¿É¹¥»÷ÏÞÖÆ  
 | 
# @change: "2011-07-15 18:00" zhangd Ìí¼ÓNPC±»Íæ¼Ò´òËÀºó´¥·¢Âß¼  
 | 
# @change: "2012-02-10 20:20" Alee Ìí¼Ó¼¼Äܱط¢Éú״̬  
 | 
# @change: "2015-04-11 15:30" hxp Ôö¼Ó×îÖÕÉ˺¦Âß¼  
 | 
# @change: "2016-02-26 17:00" hxp Ôö¼ÓPVPÉ˺¦Í³¼Æ  
 | 
#------------------------------------------------------------------------------   
 | 
#"""Version = 2016-02-26 17:00"""  
 | 
#---------------------------------------------------------------------  
 | 
import NPCCommon  
 | 
import GameWorld  
 | 
import AttackCommon  
 | 
import IPY_GameWorld  
 | 
import ChConfig  
 | 
import FBLogic  
 | 
import GameObj  
 | 
import ChNPC  
 | 
#---------------------------------------------------------------------  
 | 
  
 | 
#---------------------------------------------------------------------  
 | 
  
 | 
## ÊÇ·ñ¿ÉÒÔ¹¥»÷   
 | 
#  @param curNormalNPC ¹¥»÷·½:Íæ¼Ò  
 | 
#  @param curTagPlayer ·ÀÊØ·½:ÕÙ»½ÊÞ  
 | 
#  @param skill ¼¼ÄÜ(ÎÞ->None)  
 | 
#  @param tick µ±Ç°Ê±¼ä  
 | 
#  @return True or False  
 | 
#  @remarks ÊÇ·ñ¿ÉÒÔ¹¥»÷   
 | 
def GetCanAttack(curPlayer, curTagSummonNPC, skill, tick):  
 | 
    #ͨÓÃÅÐ¶Ï  
 | 
    if not AttackCommon.CheckPlayerCanAttackTag(curPlayer, curTagSummonNPC):  
 | 
        return False   
 | 
      
 | 
    #ÅжϾàÀë  
 | 
    if not AttackCommon.CheckPlayerAttackDist(curPlayer, curTagSummonNPC, skill):  
 | 
        return False  
 | 
      
 | 
    return True  
 | 
  
 | 
## »ñµÃ¹ØÏµ  
 | 
#  @param curNormalNPC ¹¥»÷·½:Íæ¼Ò  
 | 
#  @param curTagPlayer ·ÀÊØ·½:ÕÙ»½ÊÞ  
 | 
#  @param skill ¼¼ÄÜ(ÎÞ->None)  
 | 
#  @param tick µ±Ç°Ê±¼ä  
 | 
#  @return È磺ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None  
 | 
#  @remarks »ñµÃ¹ØÏµ  
 | 
def GetTagRelation(curPlayer, curTagSummonNPC, skill, tick):  
 | 
    #»ñÈ¡ÕÙ»½ÊÞµÄÖ÷ÈË  
 | 
    curTagPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curTagSummonNPC)  
 | 
      
 | 
    if curTagPlayer == None :  
 | 
        #¹ÖÎïµÄÕÙ»½ÊÞ,²»¿¼Âǹ¥»÷ģʽÎÊÌâ  
 | 
        return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None  
 | 
      
 | 
    #˽ÓÐľ׮ֻÄÜ×Ô¼º´ò×Ô¼ºµÄ  
 | 
    if curTagSummonNPC.GetType() in [ChConfig.ntPriWoodPilePVE, ChConfig.ntPriWoodPilePVP]:  
 | 
        summonPlayerID = curTagSummonNPC.GetDictByKey(ChConfig.Def_NPC_Dict_PriWoodPilePlayerID)  
 | 
        if curPlayer.GetPlayerID() != summonPlayerID:  
 | 
            return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_None  
 | 
        return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None  
 | 
      
 | 
    #×Ô¼ºµÄÕÙ»½ÊÞ,²»Äܹ¥»÷  
 | 
    if GameWorld.IsSameObj(curPlayer, curTagPlayer) :  
 | 
        return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_None  
 | 
      
 | 
    #±ðÈ˵ÄÕÙ»½ÊÞ,Åж¨Íæ¼ÒµÄ¹¥»÷ģʽ  
 | 
    if not AttackCommon.CheckPlayerAttackMode_Player(curPlayer, curTagPlayer):  
 | 
        return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_AttackMode  
 | 
      
 | 
    #------------------------ÒÔÏÂÂß¼,¶¼ÊÇÍæ¼Ò¿ÉÒÔ¹¥»÷Ä¿±êµÄÇé¿öÏ  
 | 
      
 | 
    return AttackCommon.GetPlayersRelation(curPlayer, curTagPlayer)  
 | 
  
 | 
  
 | 
## ¹¥»÷  
 | 
#  @param curNormalNPC ¹¥»÷·½:Íæ¼Ò  
 | 
#  @param curTagPlayer ·ÀÊØ·½:ÕÙ»½ÊÞ  
 | 
#  @param skill ¼¼ÄÜ(ÎÞ->None)  
 | 
#  @param skillValue ¼¼ÄÜÔöÇ¿  
 | 
#  @param skillPercent ¼¼ÄÜÔöÇ¿°Ù·Ö±È  
 | 
#  @param skillHurtList ¼¼ÄÜÉËѪÁбí(C++½Ó¿Ú)  
 | 
#  @param tick µ±Ç°Ê±¼ä  
 | 
#  @return hurtType £º HurtType É˺¦½á¹¹ÌåÀà   
 | 
#  @remarks ¹¥»÷  
 | 
def DoAttack(curPlayer, curTagSummon, skill, skillValue, skillPercent, skillHurtList, tick):  
 | 
      
 | 
    #¹¥»÷ǰѪÁ¿  
 | 
    curTagSummonBeHP = GameObj.GetHP(curTagSummon)  
 | 
    #¹¥»÷³É¹¦  
 | 
    hurtType = AttackCommon.GetHurtHP(curPlayer, curTagSummon, skill, skillValue, skillPercent, tick)  
 | 
    hurtHP = hurtType.HurtHP  
 | 
    #¸øÕÙ»½ÊÞÌí¼Ó³ðºÞ  
 | 
    summonControl = NPCCommon.NPCControl(curTagSummon)  
 | 
    summonControl.AddObjDetelToAngryList_ByAttack(curPlayer, hurtHP, skill)  
 | 
      
 | 
    #Ìí¼ÓÉËѪÁÐ±í  
 | 
    AttackCommon.NPCAddObjInHurtList(curPlayer, curTagSummon, curTagSummonBeHP, hurtHP)  
 | 
      
 | 
    curTagPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curTagSummon)  
 | 
    if curTagPlayer != None:  
 | 
        AttackCommon.OnPVPDamage(curPlayer, hurtHP, curTagPlayer, "Player v Summon")  
 | 
      
 | 
    #¸ø×Ô¼ºµÄÆäËûÕÙ»½ÊÞÌí¼Ó³ðºÞ  
 | 
    AttackCommon.SummonAddAngryByOwner(curTagSummon, curPlayer, hurtHP)  
 | 
    #Ìí¼Ó¼¼ÄÜÉ˺¦Í¨ÖªÁбí,(ÓÃÓÚ¹¥»÷½áÊø,ͳһ֪ͨ¿Í»§¶Ë)  
 | 
    AttackCommon.AddHurt(curTagSummon, skillHurtList, hurtType.HurtType, hurtHP)  
 | 
    return hurtType  
 | 
  
 | 
  
 | 
## ´¦Àí¹¥»÷ºóµÄ½á¹û  
 | 
#  @param curNormalNPC ¹¥»÷·½:Íæ¼Ò  
 | 
#  @param curTagPlayer ·ÀÊØ·½:ÕÙ»½ÊÞ  
 | 
#  @param skill ¼¼ÄÜ(ÎÞ->None)  
 | 
#  @param tick µ±Ç°Ê±¼ä  
 | 
#  @return True  
 | 
#  @remarks ´¦Àí¹¥»÷ºóµÄ½á¹û  
 | 
def AttackResult(curPlayer, curTagSummon, skill, tick):  
 | 
    #»ñÈ¡ÕÙ»½ÊÞµÄÖ÷ÈË  
 | 
    curTagPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curTagSummon)  
 | 
    #Èç¹ûÊÇÍæ¼ÒµÄÕÙ»½ÊÞÂß¼´¦Àí(NPCµÄÕÙ»½ÊÞ²»¿¼ÂÇ)  
 | 
    if curTagPlayer != None :  
 | 
          
 | 
        if GameObj.GetHP(curTagPlayer) > 0:  
 | 
            #½øÈëÕ½¶·×´Ì¬  
 | 
            AttackCommon.SetPlayerBattleState(curTagPlayer, tick)  
 | 
              
 | 
        AttackCommon.OnPlayerHitPlayer(curPlayer, curTagPlayer, tick)  
 | 
      
 | 
    #ÕÙ»½ÊÞËÀÍö  
 | 
    if GameObj.GetHP(curTagSummon) <=  0:  
 | 
        NPCCommon.OnPlayerAttackNPCDie(curTagSummon, curPlayer, skill)  
 | 
        FBLogic.DoFB_Player_KillNPC(curPlayer , curTagSummon , tick)  
 | 
        #»ñµÃ¿ØÖÆÆ÷  
 | 
        curTagNormalNPCControl = NPCCommon.NPCControl(curTagSummon)  
 | 
        curTagNormalNPCControl.SetKilled()  
 | 
    else:  
 | 
        ChNPC.OnNPCAttacked(curPlayer, curTagSummon, skill, tick)  
 | 
          
 | 
    return True  
 |