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#!/usr/bin/python
# -*- coding: GBK -*-
 
##@package MakeItemCount
# ÖÆÔìÎïÆ· <ÎïÆ·ID> [ÊýÁ¿] 
#
# @author panwei
# @date 2010-4-23
# @version 1.2
#
# ÐÞ¸Äʱ¼ä ÐÞ¸ÄÈË ÐÞ¸ÄÄÚÈÝ
# @change: "2013-04-27 20:30" wdb Ôö¼Ó×°±¸¸½¼ÓÄÚÈÝ
# @change: "2015-12-11 16:00" hxp Ôö¼Ó»ù´¡ÊôÐÔ±ÈÀýÖ§³Ö
#
# Ä£¿éÏêϸ˵Ã÷
 
import IPY_GameWorld
import ItemControler
import ShareDefine
import GameWorld
import ChConfig
 
## GMÃüÁîÖ´ÐÐÈë¿Ú
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param msgList ²ÎÊýÁбí [ ÎïÆ·ID, ÊýÁ¿]
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def OnExec(curPlayer, msgList):
    
    #ÊäÈëÃüÁî¸ñʽ´íÎó
    if len(msgList) < 1:
        GameWorld.DebugAnswer(curPlayer, "MakeItemCount ID (¸öÊý  ÅÄÆ·×éÊý  ¶¨ÖÆID)")
        return
    
    event = [ChConfig.ItemGive_GMMake, False, {"CMD":"MakeItemCount"}]
    itemID = msgList[0]
    itemCount = msgList[1] if len(msgList) > 1 else 1
    auctionGroup = msgList[2] if len(msgList) > 2 else 0
    appointID = msgList[3] if len(msgList) > 3 else 0
    
    itemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
    if not itemData:
        GameWorld.DebugAnswer(curPlayer, '¸ÃÎïÆ·²»´æÔÚ = %s' % (itemID))
        return
    if ItemControler.IsPutinAutoTransformItem(itemData):
        curItem = ItemControler.GetOutPutItemObj(itemID, itemCount, curPlayer=curPlayer)
        PlayerItemControler = ItemControler.PlayerItemControler(curPlayer)
        if not PlayerItemControler.PutInItem(IPY_GameWorld.rptItem, curItem, event=event):
            GameWorld.DebugAnswer(curPlayer, "·ÅÈëÎïÆ·Ê§°Ü£¡")
        return
    
    setAttrDict = {ShareDefine.Def_CItemKey_AppointID:appointID} if appointID else {}
    
    # ÅÄÆ·
    if auctionGroup > 0:
        for _ in xrange(auctionGroup):
            if not ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, True, [IPY_GameWorld.rptItem], event=event, setAttrDict=setAttrDict):
                GameWorld.DebugAnswer(curPlayer, "###·ÅÈëÎïÆ·Ê§°Ü£¡")
    else:
        if not ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, False, [IPY_GameWorld.rptItem], event=event, setAttrDict=setAttrDict):
            GameWorld.DebugAnswer(curPlayer, "###·ÅÈëÎïÆ·Ê§°Ü£¡")
    return