| #!/usr/bin/python  | 
| # -*- coding: GBK -*-  | 
| #  | 
| # @todo: ±©»÷ʱÔö¼Ó±©»÷Öµ,¸½¼ÓÔÙijbuffÏ´¥·¢  | 
| #  | 
| # @author: Alee  | 
| # @date 2018-1-9 ÏÂÎç09:39:37  | 
| # @version 1.0  | 
| #  | 
| # @note:   | 
| #  | 
| #---------------------------------------------------------------------  | 
|   | 
| import ChConfig  | 
| import GameWorld  | 
| import GameObj  | 
| import PlayerControl  | 
| import SkillCommon  | 
|   | 
|   | 
| def CheckCanHappen(attacker, defender, effect, curSkill):  | 
|     skillTypeID = effect.GetEffectValue(1)  | 
|     if skillTypeID != 0:  | 
|         curSkill = GameWorld.GetGameData().GetSkillBySkillID(skillTypeID)  | 
|         if not curSkill:  | 
|             return False  | 
|           | 
|         buffType = SkillCommon.GetBuffType(curSkill)  | 
|         buffTuple = SkillCommon.GetBuffManagerByBuffType(attacker, buffType)  | 
|         #ͨ¹ýÀàÐÍ»ñȡĿ±êµÄbuff¹ÜÀíÆ÷Ϊ¿Õ£¬ÔòÌø³ö  | 
|         if buffTuple == ():  | 
|             return False  | 
|           | 
|         buffManager = buffTuple[0]  | 
|         buff = buffManager.FindBuff(skillTypeID)  | 
|         if not buff:  | 
|             return False  | 
|           | 
|     return True  | 
|       | 
|   | 
| def GetValue(attacker, defender, effect):  | 
|     return effect.GetEffectValue(0)  |