| #!/usr/bin/python  | 
| # -*- coding: GBK -*-  | 
| #  | 
| # @todo: Ä¿±êij¸ö״̬±»´ò·´µ¯É˺¦£¬¸ù¾ÝÕ䯷ÊýÁ¿*°Ù·Ö±È*×î´ó¹¥»÷Á¦  | 
| #  | 
| # @author: Alee  | 
| # @date 2018-1-9 ÏÂÎç09:39:37  | 
| # @version 1.0  | 
| #  | 
| # @note:   | 
| #  | 
| #---------------------------------------------------------------------  | 
|   | 
| import ChConfig  | 
| import GameWorld  | 
| import ItemControler  | 
| import PlayerControl  | 
| import GameObj  | 
|   | 
| # Ä¿±êij¸ö״̬ʱ´¥·¢  | 
| def CheckCanHappen(attacker, defender, effect, curSkill):  | 
|     if GameObj.GetPyPlayerState(attacker, effect.GetEffectValue(1)):#ChConfig.Def_PlayerState_Stun):  | 
|         #GameWorld.DebugLog("״̬´¥·¢----%s"%effect.GetEffectValue(1))  | 
|         return True  | 
|       | 
|     return False  | 
|       | 
|   | 
| def GetValue(attacker, defender, effect):  | 
|     playerItemControl = ItemControler.PlayerItemControler(attacker)  | 
|     return playerItemControl.GetStartEquipCount() * effect.GetEffectValue(0) * 1.0 / ChConfig.Def_MaxRateValue*attacker.GetMaxAtk()  |