//04 01 µØÍ¼Í¬²½Íæ¼Ò»º´æÊý¾Ýµ½GameServer#tagMGUpdatePlayerCache
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struct tagMGUpdatePlayerCache
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{
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tagHead Head;
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DWORD PlayerID; //Íæ¼ÒID
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WORD PlayerLV; //Íæ¼ÒµÈ¼¶
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DWORD PropDataSize;
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char PropData[PropDataSize]; //ÊôÐԼǼ
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DWORD ItemDataSize;
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char ItemData[ItemDataSize]; //ÎïÆ·¼Ç¼
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DWORD PlusDataSize;
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char PlusData[PlusDataSize]; //À©Õ¹¼Ç¼
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BYTE IsLogouting; //±¾´ÎÊÇ·ñΪÏÂÏßͬ²½
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};
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