//03 02 ÌìÌݾº¼¼³¡Íæ¼Ò·¢ÆðÌôÕ½#tagMGHighLadderChallenge
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struct tagHightLadderItemInfo
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{
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DWORD ItemTypeID; //ÎïÆ·ID
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BYTE ItemPlaceType; //ÎïÆ·Î»Öõı³°üÀàÐÍ
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BYTE ItemPlaceIndex; //ÎïÆ·ËùÔÚµÄË÷Òý
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WORD Count; //µ¥×éÊýÁ¿
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BYTE ItemStarLV; //×°±¸ÐǼ¶
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BYTE IdentifyPar; //¼ø¶¨²ÎÊý
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DWORD CurDurg; //µ±Ç°Ä;Ã
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DWORD MaxDurg; //×î´óÄ;Ã
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BYTE CanPlaceStoneCount; //¿ÉÏâǶ±¦Ê¯Êý0±íʾ²»¿ÉÒÔÏâǶ±¦Ê¯
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BYTE ItemProperty; //×°±¸ÎåÐÐ
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WORD SoulProperty; //Áé»êÊôÐÔÊôÐÔ
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DWORD Maker; //ÖÆ×÷ÕßID
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char MakerName[33]; //ÖÆÔìÕßÃû×Ö
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DWORD Stone1; //ÏâǶ±¦Ê¯1
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DWORD Stone2; //ÏâǶ±¦Ê¯
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DWORD Stone3; //ÏâǶ±¦Ê¯
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DWORD Stone4; //ÏâǶ±¦Ê¯
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DWORD Stone5; //ÏâǶ±¦Ê¯
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DWORD Stone6; //ÏâǶ±¦Ê¯
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DWORD Stone7; //ÏâǶ±¦Ê¯
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DWORD Stone8; //ÏâǶ±¦Ê¯
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DWORD Stone9; //ÏâǶ±¦Ê¯
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BYTE IsRenZhu; //ÊÇ·ñÈÏÖ÷
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DWORD EquipDefenseValue; //ÓÃÓڼǼװ±¸µÄ·ÀÓùÖµ
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DWORD EquipMinAtkValue; //ÓÃÓڼǼװ±¸µÄ×îСÉ˺¦Öµ
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DWORD EquipMaxAtkValue; //ÓÃÓڼǼװ±¸µÄ×î´óÉ˺¦Öµ
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DWORD UserDataLen;
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char UserData[UserDataLen]; //×Ô¶¨ÒåÊý¾Ý
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BYTE FitLV; //ÎïÆ·ÆõºÏµÈ¼¶
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DWORD Proficiency; //ÊìÁ·¶È
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BYTE IsSuite; //ÊÇ·ñÒѾÌ××°»¯
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DWORD BaseHP; // HP»ù´¡Öµ
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DWORD BaseMagicDef; //ÄÚ·À»ù´¡Öµ
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BYTE MaxAddSkillCnt; // ×î´ó¸½Ä§´ÎÊý
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DWORD PetID; //×°±¸¸Ã×°±¸µÄ³èÎïID£¬Îª0Ôòδװ±¸
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DWORD EquipMagicDefValue; //×°±¸ÄÚ·ÀÖµ
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DWORD EquipMinMagicAtkValue; //×°±¸×îСÄÚ¹¥
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DWORD EquipMaxMagicAtkValue; //×°±¸×î´óÄÚ¹¥
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};
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struct tagMGHighLadderChallenge
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{
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tagHead Head;
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DWORD PlayerID; //Íæ¼ÒID
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char PlayerName[33];
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WORD PlayerLV;
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DWORD FightPower;
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DWORD FightPropertyDataLen;
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char FightPropertyData[FightPropertyDataLen]; //Python×Ô¶¨ÒåÊý¾Ý
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BYTE EquipCount;
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tagHightLadderItemInfo EquipList[EquipCount]; //×°±¸ÐÅÏ¢Áбí
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WORD VSOrder; //ÒªÌôÕ½µÄÅÅλ
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};
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